Light Cones
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This page gathers every Light Cone currently in Honkai: Star Rail into one board filterable by rarity and Path, but before you pick one, learn four core things: what a cone is and how to read its base stats, what Superimposing from Rank 1 to Rank 5 actually boosts, why matching Path always comes before chasing a flashy passive, and when a free replacement cone is already good enough instead of pulling for the signature. Learn these four pieces and you can gear any character correctly, even one too new for any written guide.
All 165 Honkai: Star Rail Light Cones, filter by rarity/Path and read the full S1-S5 superimposition effect text below to pick the right cone for your character.
Last updated: 12/08/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Full effect text for every Light Cone
Arrows 3★ · The Hunt
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "The hunter's eyes are the clearest when they pull back the bowstring with the arrow nocked."
| Crisis | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| At the start of the battle, the wearer's CRIT Rate increases by | 12% | 15% | 18% | 21% | 24% |
| for | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 38 · ATK 14 · DEF 12 — Lv.80: HP 449 · ATK 168 · DEF 140
Cornucopia 3★ · Abundance
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Life is the existence of order beyond a certain threshold. Its birth is the final answer to the silent universe, declaring the end to the era of old chaos."
| Prosperity | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …uses their Skill or Ultimate, their Outgoing Healing increases by | 12% | 15% | 18% | 21% | 24% |
Lv.1: HP 43 · ATK 12 · DEF 12 — Lv.80: HP 505 · ATK 140 · DEF 140
Collapsing Sky 3★ · Destruction
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "The death of all things is as natural as their birth. Time erodes everything, turning all tangible entities to dust."
| Havoc | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| The wearer's Basic ATK and Skill deal | 20% | 25% | 30% | 35% | 40% |
Lv.1: HP 38 · ATK 17 · DEF 9 — Lv.80: HP 449 · ATK 197 · DEF 105
Amber 3★ · Preservation
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Only those who aren't affected by time can survive in time."
| Stasis | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DEF by | 16% | 20% | 24% | 28% | 32% |
| If the wearer's current HP percentage is lower than | 50% | 50% | 50% | 50% | 50% |
| increases their DEF by a further | 16% | 20% | 24% | 28% | 32% |
Lv.1: HP 38 · ATK 12 · DEF 15 — Lv.80: HP 449 · ATK 140 · DEF 176
Void 3★ · Nihility
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "He stared into the void, hanging high like the dark sun at the end of all matter, or a mouth that answered all questions. It said: ███ █ ███ ██ The answer couldn't be expressed in any human language, but could be understood by all."
| Fallen | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| At the start of the battle, the wearer's Effect Hit Rate increases by | 20% | 25% | 30% | 35% | 40% |
| for | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 38 · ATK 14 · DEF 12 — Lv.80: HP 449 · ATK 168 · DEF 140
Chorus 3★ · Harmony
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Fingers clutch to make a fist, strength is built via numbers. I give myself for something higher — the concept of us."
| Concerted | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| After entering battle, increases the ATK of all allies by | 8% | 9% | 10% | 11% | 12% |
Lv.1: HP 38 · ATK 14 · DEF 12 — Lv.80: HP 449 · ATK 168 · DEF 140
Data Bank 3★ · Erudition
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Human extinction is inevitable, but the library will live on: Lonely, immobile, and hidden from the public. Its vast collection is useless, yet pure from corruption."
| Learned | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases DMG dealt by the wearer's Ultimate by | 28% | 35% | 42% | 49% | 56% |
Lv.1: HP 34 · ATK 17 · DEF 12 — Lv.80: HP 393 · ATK 197 · DEF 140
Darting Arrow 3★ · The Hunt
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "The battle has begun. Arrows are thirsty for blood."
| War Cry | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When the wearer defeats an enemy, increases ATK by | 24% | 30% | 36% | 42% | 48% |
| for | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 34 · ATK 17 · DEF 12 — Lv.80: HP 393 · ATK 197 · DEF 140
Fine Fruit 3★ · Abundance
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Everything tastes sweet for those desperate for water."
| Savor | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| At the start of the battle, immediately regenerates | 6 | 8 | 9 | 11 | 12 |
Lv.1: HP 43 · ATK 14 · DEF 9 — Lv.80: HP 505 · ATK 168 · DEF 105
Shattered Home 3★ · Destruction
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Absolute control comes from the ability to inflict total destruction."
| Eradication | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| The wearer deals | 20% | 25% | 30% | 35% | 40% |
| more DMG to enemy targets whose HP percentage is greater than | 50% | 50% | 50% | 50% | 50% |
Lv.1: HP 38 · ATK 17 · DEF 9 — Lv.80: HP 449 · ATK 197 · DEF 105
Defense 3★ · Preservation
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "If you ever doubt these walls will lead us to victory, just look at these brave souls standing atop them."
| Revitalization | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When the wearer unleashes their Ultimate, they restore HP by | 18% | 21% | 24% | 27% | 30% |
Lv.1: HP 43 · ATK 12 · DEF 12 — Lv.80: HP 505 · ATK 140 · DEF 140
Loop 3★ · Nihility
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Those running away from the past think no one understands their despair. When they finally take a breather, they'll find their future selves staring right at them with bloodshot eyes."
| Pursuit | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases DMG dealt from its wearer to Slowed enemies by | 24% | 30% | 36% | 42% | 48% |
Lv.1: HP 38 · ATK 14 · DEF 12 — Lv.80: HP 449 · ATK 168 · DEF 140
Meshing Cogs 3★ · Harmony
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Harmony is achieved when everyone does their bit amidst the clunking of machines."
| Fleet Triumph | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| After the wearer uses attacks or gets hit, additionally regenerates | 4 | 5 | 6 | 7 | 8 |
Lv.1: HP 38 · ATK 14 · DEF 12 — Lv.80: HP 449 · ATK 168 · DEF 140
Passkey 3★ · Erudition
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Knowledge is locked behind a gate, the key to which is hidden from those seeking answers from others, while made obvious for those determined to find it on their own."
| Epiphany | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| After the wearer uses their Skill, additionally regenerates | 8 | 9 | 10 | 11 | 12 |
Lv.1: HP 34 · ATK 17 · DEF 12 — Lv.80: HP 393 · ATK 197 · DEF 140
Adversarial 3★ · The Hunt
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Freedom fighters will never die, as their stories will forever be told."
| Alliance | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When the wearer defeats an enemy, increases SPD by | 10% | 12% | 14% | 16% | 18% |
| for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 34 · ATK 17 · DEF 12 — Lv.80: HP 393 · ATK 197 · DEF 140
Multiplication 3★ · Abundance
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "When life has lost its meaning, please continue to bestow life upon it."
| Denizens of Abundance | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …uses their Basic ATK, their next action will be Advanced Forward by | 12% | 14% | 16% | 18% | 20% |
Lv.1: HP 43 · ATK 14 · DEF 9 — Lv.80: HP 505 · ATK 168 · DEF 105
Mutual Demise 3★ · Destruction
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "How does one make perfect the past of a planet? Now — immediately — rend the planet asunder."
| Legion | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| If the wearer's current HP percentage is lower than | 80% | 80% | 80% | 80% | 80% |
| CRIT Rate increases by | 12% | 15% | 18% | 21% | 24% |
Lv.1: HP 38 · ATK 17 · DEF 9 — Lv.80: HP 449 · ATK 197 · DEF 105
Pioneering 3★ · Preservation
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "We will no longer fight alone. The IPC will stand alongside everyone in assistance."
| IPC | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When the wearer Breaks an enemy's Weakness, the wearer restores HP by | 12% | 14% | 16% | 18% | 20% |
Lv.1: HP 43 · ATK 12 · DEF 12 — Lv.80: HP 505 · ATK 140 · DEF 140
Hidden Shadow 3★ · Nihility
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "The Nihility might find us, but there is a non-zero chance that they might not."
| Mechanism | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …Skill, the wearer's next Basic ATK deals Additional DMG equal to | 60% | 75% | 90% | 105% | 120% |
Lv.1: HP 38 · ATK 14 · DEF 12 — Lv.80: HP 449 · ATK 168 · DEF 140
Mediation 3★ · Harmony
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "What can be more joyous than purging disharmony?"
| Family | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Upon entering battle, increases SPD of all allies by | 12 | 14 | 16 | 18 | 20 |
| points for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 38 · ATK 14 · DEF 12 — Lv.80: HP 449 · ATK 168 · DEF 140
Sagacity 3★ · Erudition
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "Should Wise Ones be unable to abandon their identity as humans, they shall be abandoned by wisdom."
| Genius | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When the wearer uses their Ultimate, increases ATK by | 24% | 30% | 36% | 42% | 48% |
| for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 34 · ATK 17 · DEF 12 — Lv.80: HP 393 · ATK 197 · DEF 140
Shadowburn 3★ · Remembrance
The delicate power distilled from time itself. It's all the seemingly insignificant moments that weave together a magnificent destiny. "People always attempt to erase unpleasant pasts. Such is the nature of memory."
| Beautify | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When the wearer summons memosprite for the first time, recovers | 1 | 1 | 1 | 1 | 1 |
| Skill Point(s) and regenerates | 12 | 14 | 16 | 18 | 20 |
Lv.1: HP 38 · ATK 14 · DEF 12 — Lv.80: HP 449 · ATK 168 · DEF 140
Reminiscence 3★ · Remembrance
The delicate power distilled from time itself. It's all the seemingly insignificant moments that weave together a magnificent destiny. "In the fleeting sweet dream, it was as if the old soul had returned to the colorful waters of childhood."
| Going to Sleep | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When memosprite's turn starts, the wearer and memosprite each gain | 1 | 1 | 1 | 1 | 1 |
| stack of "Commemoration." Each stack increases DMG dealt by | 8% | 9% | 10% | 11% | 12% |
| stacking up to | 4 | 4 | 4 | 4 | 4 |
Lv.1: HP 29 · ATK 19 · DEF 12 — Lv.80: HP 337 · ATK 225 · DEF 140
Sneering 3★ · Elation
A drop of strength condensed from time itself. All the seemingly insignificant moments weave together into a magnificent destiny. "The origin of laughter is a grimace born of fear and intimidation."
| Indulgence | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When Aha Instant is activated, the wearer's Elation increases by | 16% | 20% | 24% | 28% | 32% |
Lv.1: HP 34 · ATK 17 · DEF 12 — Lv.80: HP 393 · ATK 197 · DEF 140
Lingering Tear 3★ · Elation
A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate. "The deepest sorrow sheds no tears, just as ultimate joy and pain are one and the same."
| Mourning | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| When the Punchline held is | 10 | 10 | 10 | 10 | 10 |
| or more, the wearer's CRIT DMG increases by | 20% | 25% | 30% | 35% | 40% |
Lv.1: HP 38 · ATK 14 · DEF 12 — Lv.80: HP 449 · ATK 168 · DEF 140
No Light Cone matches
Recommended Light Cone by character
What a Light Cone is, and how to read its base stats
A Light Cone is the one piece of gear every Honkai: Star Rail character can equip, playing the same role a sword or gun plays in most other RPGs. A cone gives three things at once: base HP, ATK and DEF that scale with level and Ascension exactly like a character does; a unique passive that usually boosts damage, healing, shields or a stat under some condition; and a fixed Path stamped onto the cone that never changes.
- Base stats: every cone leans toward a different main stat — some pile on ATK, others lean HP or DEF — read this before picking one for a carry versus a sustain unit.
- Passive: the text under the cone's name almost always has a trigger condition (enough CRIT Rate, defeating an enemy, using a Skill or Ultimate...) — read the condition instead of just the percentage.
- Fixed Path: decides which character gets the full passive, the single most important factor when picking a cone for a team.
One thing new players miss: any character can equip any cone regardless of Path, but the passive ONLY activates when the cone's Path matches the wearer's Path. Equip it off-Path and you still get the full base stats, but you lose the passive entirely — usually the strongest part of the whole cone.
Night on the Milky Way
In the Night
Something Irreplaceable
But the Battle Isn't Over
What Superimposing from Rank 1 to Rank 5 boosts, and is it worth farming
Superimposing is the upgrade system that consumes duplicate copies of the same cone, the weapon equivalent of a character's Eidolons. Every cone starts at Rank 1 and can be raised to a maximum of Rank 5, with each duplicate fed in raising the rank by exactly one. Reaching Rank 5 (often called S5) needs five copies total: one base copy plus four duplicates, with no shortcut around it.
- What it boosts: only the numerical part of the passive — damage percentage, effect duration or a trigger threshold — never the base HP/ATK/DEF stats.
- Is it worth farming: almost always yes when the duplicate comes from a cone you already happen to own extra of, since superimposing is a straight power gain for a copy that would otherwise sit idle.
- Where F2P should stop: Rank 1 is already enough for most everyday content; don't force extra pulls just to chase a duplicate of a limited cone — that gacha budget is usually better spent on a new character instead.
One exception worth remembering: cones bought from Herta's Store inside the Simulated Universe don't upgrade with duplicates at all — they use a dedicated material traded for Herta Bonds, so steady Bond farming superimposes this group without ever needing gacha luck.
In the Name of the World
Moment of Victory
Patience Is All You Need
Incessant Rain
The one rule that matters most — Path before passive
Before looking at any passive or stat, always filter by the Path of the character you're gearing first — the single most important rule on this whole page. However impressive a cone's passive reads, it does nothing if the Path doesn't match, since the strongest part of the cone never fires.
- Destruction, The Hunt, Erudition: the three damage-focused Paths, prioritize cones that add CRIT stats, DMG% or raw ATK.
- Harmony, Abundance: support and healing Paths, prioritize cones that buff teammates, restore Energy or refund Skill Points.
- Preservation: the tank Path, prioritize cones that add shields, DEF or incoming-damage reduction.
- Nihility, Remembrance, Elation: each remaining Path carries its own distinct passive family, so read every cone's text instead of guessing from a character's name.
Only after filtering to the right Path should you look at the specific in-team role, choosing between the handful of same-Path cones already sitting in your inventory.
Signature or replacement cone — and the free sources worth remembering
Most limited carries ship with a signature cone released alongside their banner, its passive built to match that carry's exact playstyle for the highest damage ceiling — but it only comes from gacha, so not everyone owns it. The good news: almost every carry also has at least one replacement cone on the standard banner or earned for free, keeping most of the signature's power at close to zero cost.
- Standard-banner cones: pullable any time with no event window, and many well-built 4-star cones stand toe to toe with a signature cone once Superimposed high enough.
- Herta's Store in the Simulated Universe: trades Herta Bonds for 5-star cones, costs no Warp passes, and is worth redeeming the moment Bonds pile up.
- Nameless Honor and events: some cones come from the Nameless Honor (Battle Pass) quest track or limited events tied to a given update — always claim them before they expire.
- Undying Starlight Exchange: save points earned from duplicate pulls and trade them directly for a standard 5-star cone at the Store, no gacha luck required.
If you're torn on whether to pull for a signature cone: only do it once you're sure you need the absolute highest ceiling for the hardest content, since everyday play clears fine on a well-built replacement.
Echoes of the Coffin
The Unreachable Side
Before Dawn
She Already Shut Her Eyes
How to use the filters and find a cone on this page
The Light Cone board on this page filters on two layers at once, letting you find the right cone in seconds instead of scrolling the whole list:
- Rarity filter: pick 5-star, 4-star or 3-star when you only want one spending tier, say hunting for a 4-star cone worth Superimposing for an F2P team.
- Path filter: pick the exact Path of the character you're gearing — the filter lists every Path currently in the game: Destruction, Preservation, The Hunt, Erudition, Nihility, Harmony, Abundance, Remembrance and Elation, missing no playstyle.
- No separate search box next to these two filters: to jump straight to a cone you already know by name, use the site-wide search (magnifying glass) at the top of the page — typing the cone's name there takes you directly to that cone's page, it doesn't narrow this table.
Combine both filters at once — say 5-star plus Harmony — to narrow the whole board down to a handful of cones that actually fit, instead of scanning the long list.
Where to start — a short roadmap for new players
If you're not sure where to begin, follow this order:
- Gear something first: never leave a character with an empty cone slot while waiting for the perfect one — any same-Path cone, even 3-star, beats an empty slot.
- Prioritize your main carry: hand your best available cone to the character carrying the team's damage first; supports and sustain units can run a standard cone for a while.
- Superimpose the cheap cones first: if you already hold a duplicate of a 3-star or 4-star cone you're using, feed it in immediately — the cost is close to zero and the power gain is real.
- Only chase a signature cone once your carry is set: don't pull a limited cone for a character you're not sure you'll keep investing in.
Bottom line: match the Path first, match the role second, and never undersell a well-built replacement cone — the damage ceiling only differs by a slice, but matching the Path is non-negotiable.
FAQ
Can I equip a cone with the wrong Path for now?
Yes. You still get the full base HP/ATK/DEF even on the wrong Path, only the passive is lost — still better than an empty slot, but swap it out the moment you own a matching-Path cone.
Do I have to Superimpose to play well?
No. Rank 1 already activates enough of the passive for most content, Superimposing only scales the numbers rather than being a requirement — the sensible move is upgrading only when a duplicate drops naturally.
Are 4-star cones worth using long-term?
Yes. Many 4-star cones at high Superimposition compete directly with a Rank 1 signature 5-star, especially for F2P or low-spender teams — read the passive itself rather than judging by rarity alone.
How do I know which cone is a character's signature?
A signature cone always releases alongside that character's limited banner and its passive is built to match their exact playstyle — check the Character page if unsure, to see which cone is the signature and which is a solid replacement.
Where do I get Light Cones without spending?
Several gacha-free sources: the standard banner pullable any time, Herta's Store in the Simulated Universe traded for Herta Bonds, the Undying Starlight Exchange at the Store, plus the Nameless Honor quest track and limited events tied to each update.
What's the fastest way to use the filters?
Combine the rarity filter with the Path filter to narrow the list down in one step. This table has no separate name search box — to jump straight to a cone you already know by name, use the site-wide search (magnifying glass) at the top of the page.