Silver Wolf LV.999
★★★★★

Silver Wolf LV.999 Build

Silver Wolf LV.999 is a 5★ Imaginary character on the Path of Elation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 22/04/2026 · v4.2· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Asumi Kana Melissa Fahn Hanser Jang Mi (장미)
Community usage · phase 4.4.2
Memory of Chaos59.8%
Pure Fiction48.9%
Apocalyptic Shadow43.3%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Silver Wolf LV.999 — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Silver Wolf LV.999 is a brand-new Imaginary Main DPS of the Path of Elation, released in version 4.2.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT DMG FeetSPD SphereHP% RopeHP% / DEF%

Sub-stat priority: SPD > CRIT Rate = CRIT DMG > HP%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 5/5
Imaginary (Silver Wolf LV.999's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Silver Wolf LV.999 has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Silver Wolf LV.999?

Silver Wolf LV.999 is a brand-new Imaginary Main DPS of the Path of Elation, released in version 4.2.

Her playstyle is very different from most DPS: instead of building normal Energy for her Ultimate, she stacks a hidden resource called 'Hidden MMR' — once it hits 60, she can unleash her Ultimate and enter the 'Godmode Player' state for massive AoE damage.

Because both her Skill and enhanced attacks hit all enemies, she's excellent in wave-clear content like Pure Fiction, while against single tough targets that need Break (Apocalyptic Shadow) she's only decent, not her specialty.

Pros
  • Extremely strong AoE — both her Skill and Ultimate hit all enemies, excellent for wave-clear content like Pure Fiction
  • No conventional Energy management needed; the novel Hidden MMR mechanic makes team-building more flexible
  • Her Talent auto-converts excess CRIT Rate into CRIT DMG, so she deals good damage without a perfectly min-maxed build
  • Her dedicated support cast (Yao Guang, Sparxie, Huohuo) is already fully released — if you have all three, the engine runs very smoothly
Cons
  • Heavily reliant on Yao Guang — without her, Punchline/MMR buildup slows down significantly and she underperforms
  • Requires a separate Elation-exclusive support roster that doesn't overlap with other DPS teams, costing extra investment
  • Her best Light Cone (Welcome to the Cosmic City) is a limited 5-star signature — without it, she loses noticeable SPD and damage
  • Only decent in single-target Break-focused content (Apocalyptic Shadow), which is not her strong suit

How to play

Use her Skill (Trigger Happy) to hit all enemies and gain 'Punchline' points, which automatically convert into 'Hidden MMR' that raises her CRIT Rate.

Once Hidden MMR reaches 60, use her Ultimate (God Mode: ON!) to enter the 'Godmode Player' state — she immediately gets an extra turn and deploys a Zone: every time an ally in the Zone spends a Skill Point, she has a chance to trigger an extra automatic hit.

Repeat the loop: Skill → build MMR → Ultimate → burst AoE damage.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Silver Wolf LV.999

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Today's Good Luck (4★) is an easy-to-get pick that's still in Silver Wolf LV.999's good-build group.

Best Relics

BodyCRIT DMG
FeetSPD
SphereHP%
RopeHP% / DEF%

Sub-stat priority: SPD > CRIT Rate = CRIT DMG > HP%

Stat targets

Prioritize SPD first, since the faster she is, the sooner she reaches Godmode Player and the more bursts she gets off — aim for 160-200+ SPD with her signature Light Cone.

Then balance CRIT Rate and CRIT DMG (get CRIT Rate to around 80-90% before pushing DMG), since her Talent automatically converts excess CRIT Rate into CRIT DMG so you don't need an extreme ratio.

Feet must be SPD main stat, Body must be CRIT Rate/DMG main stat, while Sphere and Rope are flexible — HP% or DEF% for survivability since she doesn't scale damage through those two slots.

4

Teams

Best teammates to pair with

Best teams for Silver Wolf LV.999

Her strongest team needs 3 dedicated Elation teammates: Yao Guang (speeds up Punchline/MMR generation), Sparxie (boosts team offense), and Huohuo (healing plus team action advance — currently her best sustain partner).

Without Huohuo, you can swap in Sparkle (action advance, keeps Skill Point flow) or Aventurine (shield sustain, usable but not as optimal as the dedicated Elation lineup).

Note her teams are fairly locked-in and don't overlap well with other elements' DPS teams, so you need to invest in a separate support roster.

Meta suggestions synthesized from global community consensus (Meta 2026-07 (early)). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

She's fully playable at E0 since her core mechanic comes from her free Talent and Trace. If you get eidolons, aim for E2 (extends Godmode Player buffs by 1 extra turn) and stop there — E6 is very strong (grants the rare 'Merrymake' effect) but needs all 6 copies of a limited 5-star, so treat it as a long-term goal, not a priority.

E1
Aether Editing: Eidolon +1★★★★☆
Enemy targets in the Zone take 20% increased DMG. When exiting the "Godmode Player" state, "Hidden MMR" will not be cleared. Instead, 20% of "Hidden MMR" will be retained.
Increases DMG taken by enemies in the Zone by 20% and retains 20% of Hidden MMR when exiting Godmode Player, sustaining crit rate and team damage.
Silver Wolf LV.999's Eidolon×1 Silver Wolf LV.999's Eidolon
E2
It's a Feature, Not a Bug★★★☆☆
After entering the "Godmode Player" state, extends the duration of all buffs on this unit by 1 turn. In the current "Godmode Player" state, for every 120 point(s) of "Hidden MMR" increased (including the initial "Hidden MMR"), Silver Wolf LV.999 gains 1 extra turn and regains 1 use of Enhanced Basic ATK.
Extends self buff duration by 1 turn upon entering Godmode Player and grants an extra effect per 120 Hidden MMR gained, a modest scaling bonus.
Silver Wolf LV.999's Eidolon×1 Silver Wolf LV.999's Eidolon
E3
Max Lv. 15? Says who?★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Elation Skill Lv. +1, up to a maximum of Lv. 15.
Only raises Skill/Basic ATK/Elation Skill levels, providing no new power spike.
Silver Wolf LV.999's Eidolon×1 Silver Wolf LV.999's Eidolon
E4
I Came. I Saw. I One-Shot.★★★★★
Elation DMG dealt by "Honkai-DMG Demo" additionally takes into account Punchline, equal to the original amount multiplied by 5.
Honkai-DMG Demo's damage is multiplied by 5 when factoring in Punchline, creating a massive single burst of damage.
Silver Wolf LV.999's Eidolon×1 Silver Wolf LV.999's Eidolon
E5
Basic ATK Is the New Ultimate★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Elation Skill Lv. +1, up to a maximum of Lv. 15.
Only raises Ultimate/Talent/Elation Skill levels, providing no new power spike.
Silver Wolf LV.999's Eidolon×1 Silver Wolf LV.999's Eidolon
E6
Solo Maxxing!★★★★★
Elation DMG dealt during Enhanced Basic ATK merrymakes by 50%. When enemy targets enter combat, they are implanted with "Absolute Weakness": Has All-Type Weakness, and reduces their All-Type Base RES to 0. (If Base RES is already at 0, then the corresponding Type RES decreases by 20% instead).
Increases Enhanced Basic ATK DMG by 50% and implants enemies with 'Absolute Weakness' on combat entry, granting All-Type Weakness and reducing their base RES to 0, a game-changing team-wide effect.
Silver Wolf LV.999's Eidolon×1 Silver Wolf LV.999's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ The Ultimate opens the Godmode Player state, deploys the Zone, and triggers repeated Top Loot Box damage instances - the core mechanic the whole kit revolves around.
Talent ★★★★★ The Talent accumulates Hidden MMR to raise CRIT Rate and is the required gate to activate the Ultimate, so it deserves priority equal to the Ultimate.
Basic ATK ★★★★☆ Unlike most characters, the enhanced Basic ATKs (Bonus Stage, Big Flipping Sword, Kaboom Eggsplosion, Funky Munch Bean) deal 'massive' AoE damage during the Godmode state, so it is not the usual low priority.
Skill ★★★☆☆ The Skill generates Punchline points and deals moderate AoE damage, functioning as a resource generator rather than the main damage source, so it ranks lowest among the remaining three.
Trace priority: A2 > A6 > A4 Eidolon priority: E6 > E4 > E1 = E2 > E3 = E5

Skills

One Punch!
Basic ATK Single Target Lv.10 30

Deals Imaginary DMG equal to 140% of Silver Wolf LV.999's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Imaginary DMG equal to 50% of Silver Wolf LV.999's ATK to one designated enemy.
Lv.2 Deals Imaginary DMG equal to 60% of Silver Wolf LV.999's ATK to one designated enemy.
Lv.3 Deals Imaginary DMG equal to 70% of Silver Wolf LV.999's ATK to one designated enemy.
Lv.4 Deals Imaginary DMG equal to 80% of Silver Wolf LV.999's ATK to one designated enemy.
Lv.5 Deals Imaginary DMG equal to 90% of Silver Wolf LV.999's ATK to one designated enemy.
Lv.6 Deals Imaginary DMG equal to 100% of Silver Wolf LV.999's ATK to one designated enemy.
Lv.7 Deals Imaginary DMG equal to 110% of Silver Wolf LV.999's ATK to one designated enemy.
Lv.8 Deals Imaginary DMG equal to 120% of Silver Wolf LV.999's ATK to one designated enemy.
Lv.9 Deals Imaginary DMG equal to 130% of Silver Wolf LV.999's ATK to one designated enemy.
Lv.10 (max) Deals Imaginary DMG equal to 140% of Silver Wolf LV.999's ATK to one designated enemy.
Trigger Happy
Skill AoE Lv.15 30

Gains 5 Punchline point(s) and deals Imaginary DMG equal to 200% of Silver Wolf LV.999's ATK to all enemies.

LevelEffect
Lv.1 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 80% of Silver Wolf LV.999's ATK to all enemies.
Lv.2 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 88% of Silver Wolf LV.999's ATK to all enemies.
Lv.3 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 96% of Silver Wolf LV.999's ATK to all enemies.
Lv.4 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 104% of Silver Wolf LV.999's ATK to all enemies.
Lv.5 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 112% of Silver Wolf LV.999's ATK to all enemies.
Lv.6 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 120% of Silver Wolf LV.999's ATK to all enemies.
Lv.7 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 130% of Silver Wolf LV.999's ATK to all enemies.
Lv.8 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 140% of Silver Wolf LV.999's ATK to all enemies.
Lv.9 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 150% of Silver Wolf LV.999's ATK to all enemies.
Lv.10 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 160% of Silver Wolf LV.999's ATK to all enemies.
Lv.11 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 168% of Silver Wolf LV.999's ATK to all enemies.
Lv.12 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 176% of Silver Wolf LV.999's ATK to all enemies.
Lv.13 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 184% of Silver Wolf LV.999's ATK to all enemies.
Lv.14 Gains 5 Punchline point(s) and deals Imaginary DMG equal to 192% of Silver Wolf LV.999's ATK to all enemies.
Lv.15 (max) Gains 5 Punchline point(s) and deals Imaginary DMG equal to 200% of Silver Wolf LV.999's ATK to all enemies.
God Mode: ON!
Ultimate Enhance Lv.15 60

Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 113% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.

LevelEffect
Lv.1 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 45% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.2 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 50% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.3 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 54% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.4 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 59% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.5 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 63% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.6 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 68% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.7 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 73% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.8 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 79% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.9 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 84% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.10 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 90% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.11 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 95% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.12 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 99% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.13 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 103% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.14 Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 108% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
Lv.15 (max) Enters the "Godmode Player" state, and advances action by 100%. Deploys a Zone while in the "Godmode Player" state. While Silver Wolf LV.999 holds "Certified Banger," for every 1 Skill Point consumed by an ally target within the Zone, there is a chance to trigger 1 instance of Silver Wolf LV.999's "Top Loot Box": Deals 113% Imaginary Elation DMG that is distributed evenly among all enemies, and randomly triggers 1 of the following effects: "Big Flipping Sword": Additionally deals True DMG equal to 20% of the total DMG dealt this time to the enemy target with the highest HP. "Kaboom Eggsplosion": Recovers 2 Skill Point(s). "Funky Munch Bean": Gains 3 Punchline point(s). The initial fixed chance to trigger the effect is 100%. After a successfully trigger, the fixed chance for the next trigger is reduced to 20% of the current chance. If the target is defeated before it triggers, it will instead trigger on a newly entering enemy target.
I Carry, We Win
Talent Enhance Lv.15

After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.5%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 1%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 50% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.

LevelEffect
Lv.1 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.2%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.4%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 20% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.2 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.22%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.44%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 22% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.3 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.24%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.48%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 24% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.4 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.26%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.52%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 26% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.5 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.28%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.56%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 28% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.6 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.3%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.6%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 30% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.7 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.33%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.65%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 33% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.8 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.35%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.7%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 35% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.9 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.38%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.75%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 38% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.10 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.4%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.8%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 40% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.11 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.42%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.84%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 42% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.12 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.44%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.88%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 44% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.13 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.46%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.92%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 46% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.14 After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.48%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 0.96%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 48% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Lv.15 (max) After "Hidden MMR" reaches 60, can activate Ultimate. And after reaching its maximum limit, it can overflow by an additional 240 point(s). When gaining Punchline, Silver Wolf LV.999 gains an equal amount of "Hidden MMR." Each point of "Hidden MMR" increases CRIT Rate by 0.5%. Once CRIT Rate reaches 100%, each additional point of "Hidden MMR" instead increases CRIT DMG by 1%. While in the "Godmode Player" state, Silver Wolf LV.999 becomes immune to Crowd Control debuffs, cannot use Ultimate, and gains Enhanced Basic ATK and Enhanced Elation Skill. After fully using Enhanced Basic ATK 3 time(s), she exits the "Godmode Player" state. When exiting the "Godmode Player" state, clears "Hidden MMR". While holding "Certified Banger," using Basic ATK or Skill deals 50% Imaginary Elation DMG to the attacked enemy targets. And the Enhanced Basic ATK's ability DMG changes to Elation DMG at the same multiplier.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

This? Absolute Meta!
Technique Summon

Summons "Funky Munch Bean." Use again to dismiss. Using Technique does not consume Technique Points. When Technique Points reach 0, the summon is dismissed and Technique cannot be used. "Funky Munch Bean" causes Normal Enemies within a certain range to enter a Terrified state. It will also automatically search for and attack Normal Enemies, consuming 1 Technique Point to instantly defeat them without entering combat. While "Funky Munch Bean" is present, after entering combat, 1 instance of "Top Loot Box" from "Funky Munch Bean" is triggered at the start of each wave. A fixed amount of 99 "Certified Banger" is taken into account for the Elation DMG dealt in this instance.

Bonus Stage: αWolf Instant
Basic ATK Bounce Lv.10 30

Deals Imaginary DMG equal to a total of 336% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 140% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).

LevelEffect
Lv.1 Deals Imaginary DMG equal to a total of 120% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 50% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Lv.2 Deals Imaginary DMG equal to a total of 144% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 60% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Lv.3 Deals Imaginary DMG equal to a total of 168% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 70% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Lv.4 Deals Imaginary DMG equal to a total of 192% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 80% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Lv.5 Deals Imaginary DMG equal to a total of 216% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 90% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Lv.6 Deals Imaginary DMG equal to a total of 240% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 100% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Lv.7 Deals Imaginary DMG equal to a total of 264% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 110% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Lv.8 Deals Imaginary DMG equal to a total of 288% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 120% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Lv.9 Deals Imaginary DMG equal to a total of 312% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 130% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Lv.10 (max) Deals Imaginary DMG equal to a total of 336% of Silver Wolf LV.999's ATK, split evenly into 100 hits that bounce onto random enemies. After every set number of bounces, the bouncing pauses and the Top Loot Box triggers 1 time. Can trigger up to 3 time(s) in total. When dealing fatal damage to all enemies on the field, this ability ends. After attackable enemy targets appear, gains 1 extra turn and uses this ability again based on the remaining number of bounces and Top Loot Box triggers. The first time this effect triggers in each turn, extends the duration of all buffs on this unit by 1 turn. After all of the above DMG is dealt, launches a Final Hit that deals Imaginary DMG equal to 140% of Silver Wolf LV.999's ATK, split evenly among all enemies. Enhanced Basic ATK cannot recover Skill Points. For every 60 points of "Hidden MMR" held, increases DMG dealt during Enhanced Basic ATK by 15% of the original DMG, stacking up to 2 time(s).
Big Flipping Sword
Basic ATK AoE Lv.10 30

Deals massive Imaginary Elation DMG to all enemies, split evenly among them. And deals True DMG to the target with the highest HP based on the total DMG dealt.

Kaboom Eggsplosion
Basic ATK AoE Lv.10 30

Deals massive Imaginary Elation DMG to all enemies, split evenly among them. And recovers Skill Points.

Funky Munch Bean
Basic ATK AoE Lv.10 30

Deals massive Imaginary Elation DMG to all enemies, split evenly among them. And gains Punchline.

Pro-Gamer Move
Elation Skill Enhance Lv.15

Gains 15 "Hidden MMR" point(s).

LevelEffect
Lv.1 Gains 15 "Hidden MMR" point(s).
Lv.2 Gains 15 "Hidden MMR" point(s).
Lv.3 Gains 15 "Hidden MMR" point(s).
Lv.4 Gains 15 "Hidden MMR" point(s).
Lv.5 Gains 15 "Hidden MMR" point(s).
Lv.6 Gains 15 "Hidden MMR" point(s).
Lv.7 Gains 15 "Hidden MMR" point(s).
Lv.8 Gains 15 "Hidden MMR" point(s).
Lv.9 Gains 15 "Hidden MMR" point(s).
Lv.10 Gains 15 "Hidden MMR" point(s).
Lv.11 Gains 15 "Hidden MMR" point(s).
Lv.12 Gains 15 "Hidden MMR" point(s).
Lv.13 Gains 15 "Hidden MMR" point(s).
Lv.14 Gains 15 "Hidden MMR" point(s).
Lv.15 (max) Gains 15 "Hidden MMR" point(s).
Honkai-DMG Demo
Elation Skill Bounce Lv.15 30

Deals 6 instances of DMG, with each instance dealing 113% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.

LevelEffect
Lv.1 Deals 6 instances of DMG, with each instance dealing 45% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.2 Deals 6 instances of DMG, with each instance dealing 50% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.3 Deals 6 instances of DMG, with each instance dealing 54% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.4 Deals 6 instances of DMG, with each instance dealing 59% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.5 Deals 6 instances of DMG, with each instance dealing 63% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.6 Deals 6 instances of DMG, with each instance dealing 68% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.7 Deals 6 instances of DMG, with each instance dealing 73% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.8 Deals 6 instances of DMG, with each instance dealing 79% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.9 Deals 6 instances of DMG, with each instance dealing 84% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.10 Deals 6 instances of DMG, with each instance dealing 90% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.11 Deals 6 instances of DMG, with each instance dealing 95% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.12 Deals 6 instances of DMG, with each instance dealing 99% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.13 Deals 6 instances of DMG, with each instance dealing 103% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.14 Deals 6 instances of DMG, with each instance dealing 108% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.
Lv.15 (max) Deals 6 instances of DMG, with each instance dealing 113% Imaginary Elation DMG to one random enemy. Then, resets the fixed chance to trigger "Top Loot Box" to its initial value.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
False Ending Speedrun

When SPD is 160 or higher, increases this unit's Elation by 50%. For every 1 SPD exceeded, increases this unit's Elation by 2%. Up to a max of 100 excess SPD can be taken into account for this effect.

A4
True Ending Unlocked

If the number of Punchline points taken into account when using Elation Skill is 20 or more, additionally gains 20 "Hidden MMR" points (And if it's 40 or more, then gains 20 more points on top of that).

A6
Secret Level Maxed

After entering the "Godmode Player" state, gains 20 "Hidden MMR" point(s).

Weakness Break

How much Toughness each of Silver Wolf LV.999's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
One Punch!Basic ATK30
Trigger HappySkill30
AttackOverworld Attack30
Bonus Stage: αWolf InstantBasic ATK30
Big Flipping SwordBasic ATK30
Kaboom EggsplosionBasic ATK30
Funky Munch BeanBasic ATK30
Honkai-DMG DemoElation Skill30

One full combo (Basic ATK + Skill + Ultimate) from Silver Wolf LV.999 breaks 180 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 1 4
Elite 360 3 12
Elite Boss 540 4 18
Boss 540 4 18

134/231 enemies in our bestiary are weak to Imaginary — Silver Wolf LV.999's own element. View the Bestiary → · View Imaginary-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,048
#67 of 90
ATK
388
#90 of 90
DEF
655
#10 of 90
SPD
110
#9 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Silver Wolf LV.999 FAQ

What is the best Light Cone for Silver Wolf LV.999?

The best Light Cone for Silver Wolf LV.999 is Welcome to the Cosmic City (top pick). See F2P options in the Light Cones section above.

Is Silver Wolf LV.999 worth pulling?

Silver Wolf LV.999 is a brand-new Imaginary Main DPS of the Path of Elation, released in version 4.2. Her playstyle is very different from most DPS: instead of building normal Energy for her Ultimate, she stacks a hidden resource called 'Hidden MMR' — once it hits 60, she can unleash her Ultimate and enter the 'Godmode Player' state for massive AoE damage. Because both her Skill and enhanced attacks hit all enemies, she's excellent in wave-clear content like Pure Fiction, while against single tough targets that need Break (Apocalyptic Shadow) she's only decent, not her specialty.

What is the best team for Silver Wolf LV.999?

Her strongest team needs 3 dedicated Elation teammates: Yao Guang (speeds up Punchline/MMR generation), Sparxie (boosts team offense), and Huohuo (healing plus team action advance — currently her best sustain partner). Without Huohuo, you can swap in Sparkle (action advance, keeps Skill Point flow) or Aventurine (shield sustain, usable but not as optimal as the dedicated Elation lineup). Note her teams are fairly locked-in and don't overlap well with other elements' DPS teams, so you need to invest in a separate support roster.

How much Energy does Silver Wolf LV.999's Ultimate cost?

Silver Wolf LV.999's Ultimate costs 60 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Silver Wolf LV.999 need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Elation — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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