Sparxie
★★★★★

Sparxie Build

Sparxie is a 5★ Fire character on the Path of Elation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 13/02/2026 · v4.0· Updated: 19/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ueda Reina Lizzie Freeman Zhao Shuang Sung Ye-won (성예원)
Community usage · phase 4.4.2
Memory of Chaos45.4%
Pure Fiction40.7%
Apocalyptic Shadow40.2%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Sparxie — just follow the numbers

Active codes (11)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Sparxie is a brand-new Fire DPS on the freshly introduced Elation Path, built around going live and chaining rapid-fire combo hits before ending on a big multi-hit finisher.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT Rate% FeetATK% SphereFire DMG% RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD > Effect RES

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 5/5
Fire (Sparxie's element) is a listed Weakness in 3 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Sparxie has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Sparxie?

Sparxie is a brand-new Fire DPS on the freshly introduced Elation Path, built around going live and chaining rapid-fire combo hits before ending on a big multi-hit finisher.

If you enjoy a character who snowballs into a screen-clearing fireworks show once she gets rolling, she fits that fantasy well.

Pros
  • Massive AoE damage thanks to a huge number of bonus hits, clears trash mobs fast
  • Self-sustaining resource loop (Skill Points, Punchline points) keeps her combo going without running dry
  • Her Ultimate hits the whole enemy wave, making her great for Pure Fiction (the multi-enemy mode)
  • Scales sharply with Eidolons, especially E2 and E6
Cons
  • Needs her signature Light Cone and specific relic set to reach full power; without them, damage drops noticeably
  • As a brand-new Path character, her best support partners (Yao Guang, Sparkle) are limited units that are hard to fully collect
  • The random bonus from 'Engagement Farming' doesn't always give the buff you actually need, so there's some luck involved
  • Needs high ATK (3,600+) to unlock her max buff, which means a heavier relic investment

How to play

She opens with a special ability to 'start the livestream' (this replaces her normal Basic ATK), then keeps chaining 'Engagement Farming' extra hits - each one randomly grants a bonus, like refunded Skill Points or Punchline points.

She keeps stacking hits until she runs low on resources, then closes out with a finishing blow that hits the main target and splashes nearby enemies. Her Ultimate hits the whole enemy wave and banks extra Punchline points to power up her next loop.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Sparxie

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Today's Good Luck (4★) is an easy-to-get pick that's still in Sparxie's good-build group.

Best Relics

BodyCRIT Rate%
FeetATK%
SphereFire DMG%
RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD > Effect RES

Stat targets

Prioritize CRIT Rate% on the Body slot to balance her crit ratio, then dump everything into CRIT DMG% once you're near the cap. Feet need ATK% to hit the 3,600 ATK threshold that unlocks her passive buff.

Take Fire DMG% on the Sphere and ATK% on the Rope. For substats, go CRIT Rate first, then CRIT DMG, ATK%, and a bit of SPD to keep her turns coming faster.

4

Teams

Best teammates to pair with

Best teams for Sparxie

Her strongest team pairs her with fellow Elation Path characters like Yao Guang (boosts Elation DMG and triggers her combo) and Sparkle (amplifies damage), with Huohuo backing the team up with healing and energy.

If you don't have a full Elation roster yet, pair her with Silver Wolf LV.999 to help stack 'hidden' points for her Ultimate, plus Gallagher for healing and toughness break.

A budget/F2P team uses Asta for ATK/SPD buffs, Natasha for healing, and the Fire Trailblazer for extra elemental damage.

Meta suggestions synthesized from global community consensus (Meta 2026-07 (early)). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E1 speeds up her Punchline gain and grants team-wide RES penetration. E2 is the best value spike: it grants an extra action and a large CRIT DMG boost, so if budget allows, E2 is the sweet spot. E4 meaningfully strengthens her Ultimate. E6 adds more bounce hits plus permanent RES penetration, but that's really a 'money is no object' investment.

E1
#GoingViral #WhoIsShe★★★★☆
When Aha Instant ends, gains 5 Punchline. For every 1 Punchline owned, increases All-Type RES PEN for all allies by 1.5%, up to a max increase of 15%.
Ending Aha Instant grants 5 Punchline, converting into up to 15% All-Type RES PEN for the whole team, a solid team-wide buff.
Sparxie's Eidolon×1 Sparxie's Eidolon
E2
#AudienceKnows★★★★★
When Aha Instant ends, Sparxie gains 1 extra turn and 2 "Thrill." For every 1 "Thrill" consumed, increases this unit's CRIT DMG by 10%, lasting for 2 turn(s) and stacking up to 4 time(s).
Grants an extra turn plus CRIT DMG stacking up to 40%, a major power spike from the bonus action and damage increase.
Sparxie's Eidolon×1 Sparxie's Eidolon
E3
#LinkUp #HeartSkip★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Elation Skill Lv. +1, up to a maximum of Lv. 15.
Purely levels up Skill, Basic ATK, and Elation Skill without adding new effects, so it's weak utility.
Sparxie's Eidolon×1 Sparxie's Eidolon
E4
#LockedIn #FaceCard★★★★☆
When using Ultimate, additionally gains 5 Punchline and increases this unit's Elation by 36% for 3 turn(s).
Using Ultimate grants extra 5 Punchline and increases Elation by 36% for 3 turns, a significant damage buff tied to her signature resource.
Sparxie's Eidolon×1 Sparxie's Eidolon
E5
#HealingTheWorld #GoodVibesOnly★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Elation Skill Lv. +1, up to a maximum of Lv. 15.
Purely levels up Ultimate, Talent, and Elation Skill with no new effect, weak utility.
Sparxie's Eidolon×1 Sparxie's Eidolon
E6
#BuiltDifferent #GoingExtinct★★★★★
Increases All-Type RES PEN by 20%. For every 1 Punchline taken into account, the number of additional DMG instances dealt by the Elation Skill increases by 1, up to a max of 40.
Adds 20% All-Type RES PEN and doubles the max additional hit count of the Elation Skill up to 40 instances, a huge damage transformation.
Sparxie's Eidolon×1 Sparxie's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill starts the livestream loop and repeatedly triggers 'Engagement Farming' (up to 20 times), each stack adding DMG multiplier to the enhanced Basic ATK, so its level drives most of the stacked damage multiplier.
Talent ★★★★★ Talent adds direct Elation DMG to the enhanced Basic ATK and grants an extra hit per 'Engagement Farming' trigger, contributing a large share of the combo's total damage.
Ultimate ★★★★☆ Ultimate deals AoE DMG to all enemies and grants Punchline points that fuel the attack loop's resources, remaining important even though it isn't the primary damage source.
Basic ATK ★★☆☆☆ Basic ATK and its enhanced 'Bloom' form only provide a fixed base multiplier (140%/70%) while most real damage comes from the stacking bonuses of Skill and Talent, so it is leveled last.
Trace priority: A6 > A2 > A4 Eidolon priority: E6 > E2 > E4 > E1 > E3 = E5

Skills

Cat Got Your Flametongue?
Basic ATK Single Target Lv.10 +20 30

Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Fire DMG equal to 50% of Sparxie's ATK to one designated enemy.
Lv.2 Deals Fire DMG equal to 60% of Sparxie's ATK to one designated enemy.
Lv.3 Deals Fire DMG equal to 70% of Sparxie's ATK to one designated enemy.
Lv.4 Deals Fire DMG equal to 80% of Sparxie's ATK to one designated enemy.
Lv.5 Deals Fire DMG equal to 90% of Sparxie's ATK to one designated enemy.
Lv.6 Deals Fire DMG equal to 100% of Sparxie's ATK to one designated enemy.
Lv.7 Deals Fire DMG equal to 110% of Sparxie's ATK to one designated enemy.
Lv.8 Deals Fire DMG equal to 120% of Sparxie's ATK to one designated enemy.
Lv.9 Deals Fire DMG equal to 130% of Sparxie's ATK to one designated enemy.
Lv.10 (max) Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy.
Boom! Sparxicle's Poppin'
Skill Enhance Lv.15

Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.

LevelEffect
Lv.1 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.2 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.3 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.4 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.5 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.6 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.7 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.8 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.9 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.10 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.11 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.12 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.13 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.14 Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Lv.15 (max) Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Party's Wildin' and Camera's Rollin'
Ultimate AoE Lv.15 +5 60 160

Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 60%) of Sparxie's ATK to all enemies.

LevelEffect
Lv.1 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 30%) of Sparxie's ATK to all enemies.
Lv.2 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 32%) of Sparxie's ATK to all enemies.
Lv.3 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 34%) of Sparxie's ATK to all enemies.
Lv.4 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 36%) of Sparxie's ATK to all enemies.
Lv.5 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 38%) of Sparxie's ATK to all enemies.
Lv.6 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 40%) of Sparxie's ATK to all enemies.
Lv.7 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 42.5%) of Sparxie's ATK to all enemies.
Lv.8 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 45%) of Sparxie's ATK to all enemies.
Lv.9 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 47.5%) of Sparxie's ATK to all enemies.
Lv.10 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 50%) of Sparxie's ATK to all enemies.
Lv.11 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 52%) of Sparxie's ATK to all enemies.
Lv.12 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 54%) of Sparxie's ATK to all enemies.
Lv.13 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 56%) of Sparxie's ATK to all enemies.
Lv.14 Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 58%) of Sparxie's ATK to all enemies.
Lv.15 (max) Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 60%) of Sparxie's ATK to all enemies.
Sleight of Sparx Hand
Talent Enhance Lv.15 15

While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 50% Fire Elation DMG to one designated enemy, and 25% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 25% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 60% Fire Elation DMG to all enemies.

LevelEffect
Lv.1 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 20% Fire Elation DMG to one designated enemy, and 10% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 10% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 24% Fire Elation DMG to all enemies.
Lv.2 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 22% Fire Elation DMG to one designated enemy, and 11% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 11% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 26% Fire Elation DMG to all enemies.
Lv.3 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 24% Fire Elation DMG to one designated enemy, and 12% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 12% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 29% Fire Elation DMG to all enemies.
Lv.4 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 26% Fire Elation DMG to one designated enemy, and 13% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 13% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 31% Fire Elation DMG to all enemies.
Lv.5 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 28% Fire Elation DMG to one designated enemy, and 14% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 14% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 34% Fire Elation DMG to all enemies.
Lv.6 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 30% Fire Elation DMG to one designated enemy, and 15% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 15% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 36% Fire Elation DMG to all enemies.
Lv.7 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 33% Fire Elation DMG to one designated enemy, and 16.3% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 16.3% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 39% Fire Elation DMG to all enemies.
Lv.8 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 35% Fire Elation DMG to one designated enemy, and 17.5% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 17.5% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 42% Fire Elation DMG to all enemies.
Lv.9 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 38% Fire Elation DMG to one designated enemy, and 18.8% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 18.8% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 45% Fire Elation DMG to all enemies.
Lv.10 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 40% Fire Elation DMG to one designated enemy, and 20% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 20% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 48% Fire Elation DMG to all enemies.
Lv.11 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 42% Fire Elation DMG to one designated enemy, and 21% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 21% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 50% Fire Elation DMG to all enemies.
Lv.12 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 44% Fire Elation DMG to one designated enemy, and 22% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 22% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 53% Fire Elation DMG to all enemies.
Lv.13 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 46% Fire Elation DMG to one designated enemy, and 23% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 23% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 55% Fire Elation DMG to all enemies.
Lv.14 While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 48% Fire Elation DMG to one designated enemy, and 24% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 24% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 58% Fire Elation DMG to all enemies.
Lv.15 (max) While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 50% Fire Elation DMG to one designated enemy, and 25% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 25% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 60% Fire Elation DMG to all enemies.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Content Monetization
Technique Impair

After using the Technique, inflicts enemies within a set area with "Block" for 10 second(s). "Blocked" enemies cannot detect ally targets. After entering combat via actively attacking a "Blocked" enemy, deals Fire DMG to all enemies equal to 50% of Sparxie's ATK and recovers 2 Skill Point(s) for allies.

Bloom! Winner Takes All
Basic ATK Blast Lv.10 +40 30

Finalizes the livestream. Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 70% of Sparxie's ATK to adjacent targets.

LevelEffect
Lv.1 Finalizes the livestream. Deals Fire DMG equal to 50% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 25% of Sparxie's ATK to adjacent targets.
Lv.2 Finalizes the livestream. Deals Fire DMG equal to 60% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 30% of Sparxie's ATK to adjacent targets.
Lv.3 Finalizes the livestream. Deals Fire DMG equal to 70% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 35% of Sparxie's ATK to adjacent targets.
Lv.4 Finalizes the livestream. Deals Fire DMG equal to 80% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 40% of Sparxie's ATK to adjacent targets.
Lv.5 Finalizes the livestream. Deals Fire DMG equal to 90% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 45% of Sparxie's ATK to adjacent targets.
Lv.6 Finalizes the livestream. Deals Fire DMG equal to 100% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 50% of Sparxie's ATK to adjacent targets.
Lv.7 Finalizes the livestream. Deals Fire DMG equal to 110% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 55% of Sparxie's ATK to adjacent targets.
Lv.8 Finalizes the livestream. Deals Fire DMG equal to 120% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 60% of Sparxie's ATK to adjacent targets.
Lv.9 Finalizes the livestream. Deals Fire DMG equal to 130% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 65% of Sparxie's ATK to adjacent targets.
Lv.10 (max) Finalizes the livestream. Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 70% of Sparxie's ATK to adjacent targets.
Engagement Farming
Skill Enhance Lv.15

Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 25% and the DMG multiplier against adjacent targets by 12.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.

LevelEffect
Lv.1 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 10% and the DMG multiplier against adjacent targets by 5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.2 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 11% and the DMG multiplier against adjacent targets by 5.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.3 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 12% and the DMG multiplier against adjacent targets by 6%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.4 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 13% and the DMG multiplier against adjacent targets by 6.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.5 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 14% and the DMG multiplier against adjacent targets by 7%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.6 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 15% and the DMG multiplier against adjacent targets by 7.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.7 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 16.3% and the DMG multiplier against adjacent targets by 8.1%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.8 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 17.5% and the DMG multiplier against adjacent targets by 8.8%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.9 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 18.8% and the DMG multiplier against adjacent targets by 9.4%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.10 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 20% and the DMG multiplier against adjacent targets by 10%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.11 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 21% and the DMG multiplier against adjacent targets by 10.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.12 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 22% and the DMG multiplier against adjacent targets by 11%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.13 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 23% and the DMG multiplier against adjacent targets by 11.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.14 Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 24% and the DMG multiplier against adjacent targets by 12%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Lv.15 (max) Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 25% and the DMG multiplier against adjacent targets by 12.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Signal Overflow: The Great Encore!
Elation Skill AoE Lv.15 +5 20

Deals 62.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 31.3% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.

LevelEffect
Lv.1 Deals 25% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 12.5% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.2 Deals 27.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 13.8% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.3 Deals 30% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 15% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.4 Deals 32.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 16.3% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.5 Deals 35% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 17.5% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.6 Deals 37.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 18.8% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.7 Deals 40.6% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 20.3% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.8 Deals 43.8% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 21.9% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.9 Deals 46.9% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 23.4% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.10 Deals 50% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 25% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.11 Deals 52.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 26.3% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.12 Deals 55% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 27.5% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.13 Deals 57.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 28.7% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.14 Deals 60% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 30% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
Lv.15 (max) Deals 62.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 31.3% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Sweet! Punchline Signing

For every 100 of Sparxie's ATK that exceeds 2000, increases this unit's Elation by 5%, up to a maximum increase of 80%.

A4
Dazzling! Persona Kaleidoscope

When there are 1/2/≥3 Elation characters in the team, using Sparxie's Ultimate will additionally gain 2/4/8 Punchline and 1/1/4 "Thrill".

A6
Frenzy! Palette of Truth and Lies

For every 1 Punchline currently owned, increases all allies' CRIT DMG by 8%, up to a max increase of 80%.

Weakness Break

How much Toughness each of Sparxie's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Cat Got Your Flametongue?Basic ATK30
Party's Wildin' and Camera's Rollin'Ultimate60
Sleight of Sparx HandTalent15
AttackOverworld Attack30
Bloom! Winner Takes AllBasic ATK30
Signal Overflow: The Great Encore!Elation Skill20

One full combo (Basic ATK + Skill + Ultimate) from Sparxie breaks 120 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 2 this move deals no Toughness reduction
Elite 360 6 this move deals no Toughness reduction
Elite Boss 540 9 this move deals no Toughness reduction
Boss 540 9 this move deals no Toughness reduction

131/231 enemies in our bestiary are weak to Fire — Sparxie's own element. View the Bestiary → · View Fire-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,048
#65 of 90
ATK
640
#34 of 90
DEF
461
#57 of 90
SPD
107
#15 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Sparxie FAQ

What is the best Light Cone for Sparxie?

The best Light Cone for Sparxie is Dazzled by a Flowery World (top pick). See F2P options in the Light Cones section above.

Is Sparxie worth pulling?

Sparxie is a brand-new Fire DPS on the freshly introduced Elation Path, built around going live and chaining rapid-fire combo hits before ending on a big multi-hit finisher. If you enjoy a character who snowballs into a screen-clearing fireworks show once she gets rolling, she fits that fantasy well.

What is the best team for Sparxie?

Her strongest team pairs her with fellow Elation Path characters like Yao Guang (boosts Elation DMG and triggers her combo) and Sparkle (amplifies damage), with Huohuo backing the team up with healing and energy. If you don't have a full Elation roster yet, pair her with Silver Wolf LV.999 to help stack 'hidden' points for her Ultimate, plus Gallagher for healing and toughness break. A budget/F2P team uses Asta for ATK/SPD buffs, Natasha for healing, and the Fire Trailblazer for extra elemental damage.

How much Energy does Sparxie's Ultimate cost?

Sparxie's Ultimate costs 160 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Sparxie need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Elation — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

New to the mechanics? Read more

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