Simulated Universe

232 Blessings harvested from official data, covering all 9 Paths plus the common pool.

Simulated Universe has 232 distinct Blessings and 85 distinct Curios to pick from during a run — check effects, Path and rarity below, all counted from real game data.

Last updated: 31/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Blessing list

232 Blessings match

Legendary

All Abundance in One Mind Legendary

When a character provides healing, ally targets other than the healed target will also gain HP equal to 30% of the HP restored.

When duplicated (upgraded): When a character provides healing, allies other than the healed target will also restore HP equal to 30% of the amount of HP restored. Increases the ATK of all allies by 15% of the amount of HP restored, stacking up to no more than 80% of each ally's respective Base ATK and lasts until the end of the next turn.
Auto-Harmonica: Whitest Night Legendary

After a character launches a Follow-Up ATK, they deal "Aftertaste" DMG equal to 55% of their ATK for 1 to 3 time(s).

When duplicated (upgraded): After a character launches a Follow-Up ATK, they deal "Aftertaste" DMG equal to 60% of their ATK for 1 – 3 time(s). Moreover, increases "Aftertaste" DMG by 35%.
BCI-34 Gray Matter Legendary

When entering battle, charges the Brain in a Vat by 65%. Breaking an enemy's Weakness charges the Brain in a Vat by 35%.

When duplicated (upgraded): When entering battle, charges Brain in a Vat by 100%. Breaking an enemy's Weakness or attacking Weakness Broken enemies will charge Brain in a Vat by 40% or 5% respectively. This effect can only be triggered once by each enemy during each attack.
Champion's Dinner: Cat's Cradle Legendary

When a character uses Ultimate to deal DMG to an enemy target, it is considered as Follow-Up ATK. Increases DMG dealt by Follow-Up ATKs by 15%.

When duplicated (upgraded): When a character uses Ultimate to deal DMG to an enemy target, it is considered as Follow-Up ATK. Increases DMG dealt by Follow-Up ATKs by 55%.
Divine Construct: Macrosegregation Legendary

At the start of the battle, characters gain a special Shield that can absorb DMG equal to 1% of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen in equal value. For every 2 turn(s), this will be removed, and then this special Shield can be regained.

When duplicated (upgraded): At the start of the battle, characters gain a special Shield that can absorb DMG equal to 10% of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen by 130%. For every 2 turn(s), this will be removed, and then this special Shield can be regained.
Divine Construct: Metastatic Field Legendary

After a character is attacked, deals Quake DMG to the attacker, equal to 340% of the character's current Shield Effect. This DMG cannot defeat the enemy.

When duplicated (upgraded): After a character is attacked, deals Quake DMG to the attacker, equal to 420% of the character's Shield Effect just before the attack. This DMG cannot defeat the enemy.
Divine Construct: Resonance Transfer Legendary

After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield to the hit enemies.

When duplicated (upgraded): After a character launches an attack, deals Quake DMG equal to 100% of the character's current Shield Effect plus 20% of the total Shield Effect of the character's teammates to the hit enemies.
Empyrean Imperium Legendary

When a character's turn begins, they gain 1 stack(s) of Critical Boost.

When duplicated (upgraded): When a character's turn begins, they gain 1 stack(s) of Critical Boost and increases the stack limit of Critical Boost to 12.
Funeral of Sensory Pursuivant Legendary

Every time an enemy takes DMG from a DoT, applies 1 stack(s) of Suspicion.

When duplicated (upgraded): Every time an enemy receives DoT, apply 1 stack(s) of Suspicion. Suspicion stacks will not be reduced.
Fungal Pustule Legendary

For each Skill Point recovered, apply 1 Spore to 2 random enemy target(s).

When duplicated (upgraded): For each Skill Point recovered, apply 1 Spore to 2 random enemy target(s). The max number of Spores that can be possessed increases to 9.
Mudra of Blessing Legendary

Charges "Dewdrop" at the beginning of a character's turn. The Charge value is equal to 60% of their current HP.

When duplicated (upgraded): Charges "Dewdrop" at the beginning of a character's turn. The Charge value is equal to 70% of their Max HP.
Non-Inverse Antimatter Equation Legendary

If a character's current HP percentage is below 50%, they are considered to have 16 extra stacks of Grit.

When duplicated (upgraded): If a character's current HP percentage is below 50%, they are considered to have 20 extra stacks of Grit. For every 10% further HP lost, gains 2 extra stack(s) of Grit.
Path Resonance: "Erudition" Legendary

Consume 100 Energy to resonate with the Path of Erudition. Path Resonance links the enemy with the highest Max HP with other enemies, inflicting Synapse Resonance on all enemies and dealing Imaginary DMG to them.

Path Resonance: Abundance Legendary

Spend 100 points of Energy to use this ability and resonate with the Path of Abundance, restore HP for all allies by 50% of their respective Max HP, and increases their respective Max HP by 15% for 2 turn(s).

Path Resonance: Destruction Legendary

Spend 100 points of Energy to use this ability and resonate with the Path of Destruction, dealing Fire DMG to all enemies based on the current HP difference between Max HP and current HP for all allies combined.

Path Resonance: Elation Legendary

Can consume 100 points of Energy to use the ability and resonate with the Path of Elation, dealing Follow-Up ATK DMG of a random Type to all enemies for 3 – 5 time(s).

Path Resonance: Nihility Legendary

Spend 100 points of Energy to use this ability and resonate with the Path of Nihility, with a 80% base chance to apply Burn, Shock, Bleed, and 2 stacks of Wind Shear on all enemies for 2 turn(s).

Path Resonance: Preservation Legendary

Spend 100 points of Energy to use this ability and resonate with the Path of Preservation, dealing Physical DMG to all enemies based on the total Shield between all allies.

Path Resonance: Propagation Legendary

Consumes 100 Energy to resonate with the Path of Propagation and allows a target ally to immediately take action, recover 2 Skill Point(s) and become affected by Metamorphosis. Metamorphosis lasts for 1 turn and only takes effect on the latest target.

Path Resonance: Remembrance Legendary

Spend 100 points of Energy to use this ability and resonate with the Path of Remembrance, dealing Ice DMG to all enemies with a 120% base chance to Freeze all enemies for 1 turn(s).

Path Resonance: The Hunt Legendary

Spend 100 points of Energy to use this ability and resonate with the Path of The Hunt, dealing Wind DMG to all enemies based on the current ATK of the character currently with the highest ATK.

Perennial Prosperity, Lush Longevity Legendary

Charges Dewdrop when a character receives healing. The Charge value is equal to 100% of the amount of HP restored.

When duplicated (upgraded): Charges "Dewdrop" when a character receives healing. The Charge value is equal to 100% of the amount of HP restored. Moreover, increases the DMG of "Dewdrop" by 40%.
Perfect Experience: Fuli Legendary

When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s).

When duplicated (upgraded): When attacking Frozen enemies, there is a 100% base chance to apply Dissociation to the enemy for 1 turn(s). DMG dealt when Dissociation is removed +20%.
Perfect Experience: Innocence Legendary

After a character inflicts Weakness Break on an enemy, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s).

When duplicated (upgraded): After a character inflicts Weakness Break on an enemy, there is a 100% base chance to apply Dissociation on the enemy for 1 turn(s). This effect ignores enemies' chance to resist Frozen.
Perfect Experience: Reticence Legendary

After an enemy is attacked 6 time(s), they have a 120% base chance to become Frozen for 1 turn(s).

When duplicated (upgraded): After an enemy is attacked 5 time(s), they have a 150% base chance to become Frozen for 1 turn(s).
Radiant Supreme Legendary

After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 4 stack(s) of Critical Boost.

When duplicated (upgraded): After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 7 stack(s) of Critical Boost.
Regression Inequality of Annihilation Legendary

When player characters are hit, DMG taken by the characters is distributed among all allies.

When duplicated (upgraded): Receives 15% less DMG. When player characters are hit, DMG taken by the characters is distributed among all allies.
Resonance Formation: Anatta Legendary

After Path Resonance Energy is consumed for the first time in battle for the use of Path Resonance, the Path Resonance for Abundance will appear in the Action Order. The Outgoing Healing provided by this Resonance decreases by 30%. When this Resonance takes action, it will automatically release Path Resonance 1 time to heal allies.

Resonance Formation: Anicca Legendary

After releasing a Path Resonance, removes all characters' debuffs and applies 1 stack(s) of Subduing Evils for 1 turn(s).

Resonance Formation: Bow and Arrow Legendary

When Path Resonance: The Hunt deals damage, enemies whose HP is lower than 50% are guaranteed to receive CRIT Hits, with the CRIT DMG at 50%. When the enemy is defeated, regenerates 50% Energy.

Resonance Formation: Cataclysmic Variable Legendary

Using a Path Resonance will consume HP from all allies until their HP is equal to 40% of their respective Max HP, increasing the DMG of Path Resonance: Destruction by 20%. The amount of HP consumed will be converted into a Shield lasting for 2 turn(s), with the same Shield value as the HP lost.

Resonance Formation: Chain Contagion Legendary

When characters defeat an enemy with Synapse Resonance, the effect is additionally triggered for 2 time(s).

Resonance Formation: Crystal Pincers Legendary

Metamorphosis additionally increases DMG dealt by a character by 40%. Only when a character is under the Metamorphosis effect can they cause Spores to burst. Every time a character causes 1 Spore to burst, additionally deals Basic ATK DMG equal to 80% of the character's ATK. This effect can trigger up to 3 time(s) on the same target.

Resonance Formation: Dance of Growth Legendary

Increase the Energy limit of Path Resonance from 100 to 200 points. Using abilities to resonate with a Path will consume all Energy. For every 20% Energy consumed that exceeds the original limit, attacks will deal DMG for 1 extra time.

Resonance Formation: Doomsday Carnival Legendary

When Path Resonance: Elation deals DMG, there is a 150% base chance to apply Sensory Pursuit to enemies for 1 turn.

Resonance Formation: Eutectic Reaction Legendary

When Path Resonance is used, all allies gain a Shield that can absorb DMG equal to 1% of their respective Max HP, for 2 turns, and Amber is applied to all allies at the same time.

Resonance Formation: Event Horizon Legendary

When an ally whose current HP percentage is below 35% gets attacked, automatically releases 1 Path Resonance without consuming Energy. This effect can be triggered up to a max of 2 time(s) in a single battle and cannot be triggered multiple times by the same attack.

Resonance Formation: Extreme Helium Flash Legendary

The attacks of Path Resonance: Destruction have a 150% base chance to inflict Entropic Retribution on the enemy target for 2 turn(s).

Resonance Formation: First Love Once More Legendary

Upon battle entrance, Path Resonance regenerates 40% Energy. When an enemy becomes Frozen, Path Resonance additionally regenerates 5% Energy.

Resonance Formation: Instant Win Legendary

When entering battle, Path Resonance regenerates 40% Energy. When a character launches a Follow-Up ATK, Path Resonance additionally regenerates 5% Energy.

Resonance Formation: Isomorphous Reaction Legendary

When entering battle, Path Resonance regenerates 40% Energy. When an ally gains a Shield, Path Resonance additionally regenerates 3% Energy.

Resonance Formation: Melt Core Legendary

When an enemy target with Synapse Resonance is attacked by Ultimate, the enemy target with the highest Max HP takes increased DMG equal to 50% of the attacking character's ATK.

Resonance Formation: Memetic Inversion Legendary

When an enemy target appears, regenerates Path Resonance Energy equal to 5% of the combined Max Energy of all characters.

Resonance Formation: Outsider Legendary

When entering battle, Path Resonance regenerates 40% Energy. When an enemy receives DoT, Path Resonance additionally regenerates 2% Energy.

Resonance Formation: Perfect Aim Legendary

Increase the Energy limit of Path Resonance from 100 to 200 points. When an ally's turn starts, additionally regenerates 3% Energy for Path Resonance.

Resonance Formation: Phenol Compounds Legendary

Increase the Energy limit of Path Resonance from 100 to 200 points. After a character consumes or recovers Skill Points, additionally regenerates 1% Energy for Path Resonance.

Resonance Formation: Proboscis Legendary

Extends the duration of Metamorphosis for 1 turn. After a character with Metamorphosis defeats an enemy, Path Resonance regenerates 20% Energy.

Resonance Formation: Rich Experience Legendary

When using Path Resonance, there is a 150% base chance to apply Eonian River to all enemies for 1 turn.

Resonance Formation: Star Hunter Legendary

When using Path Resonance, the ally with the highest ATK will be given a turn instantly and be granted Light-Hunting Celestial Arrow, lasting until this ally uses any ability.

Resonance Formation: Suffering and Sunshine Legendary

The attacks of Path Resonance: Nihility have a 100% base chance to inflict 2 stacks of Confusion and 2 stacks of Devoid on all enemies for 2 turn(s).

Resonance Formation: Terminal Nirvana Legendary

When any ally receives lethal DMG, the Resonance of Path of Abundance prevents them from being knocked down and automatically consumes all Energy to release Path Resonance. This effect can trigger up to 1 time(s) per battle.

Resonance Formation: The Doubtful Fourfold Root Legendary

When using Path Resonance, increases the base chance of applying statuses by 100% and the duration of statuses by 1 turn, and adds 1 stack to all stackable statuses.

Resonance Formation: Total Recall Legendary

When Path Resonance is used, there is a 150% base chance to decrease enemies' chance to resist Frozen by 100% for 1 turn(s).

Resonance Formation: Zero-Dimensional Reinforcement Legendary

The attacks of Path Resonance: Preservation become CRIT Hits. For every Shielded character on the team, the CRIT DMG increases by 15%.

Resonance Interplay: Adherent Microbial Mat Legendary

When using Path Resonance, a single target ally gains a Shield equal to 60% of Max HP, lasting for 3 turn(s).

Resonance Interplay: Cold Snap Legendary

When attacking Frozen enemy targets with Path Resonance: Preservation, the DMG dealt increases by 80% and the Freeze status on the enemy targets is removed. Dissociation will not be removed by this effect.

Resonance Interplay: Compounded Macrospore Legendary

When using Path Resonance, heals the target ally for 50% of their Max HP. 200% of the healing that exceeds Max HP will be evenly distributed among other characters.

Resonance Interplay: Condensation Cavity Legendary

Characters in the Metamorphosis status deal 20% more DMG to Frozen enemies. In addition, their attacks have a 10% base chance to Freeze hit targets for 1 turns.

Resonance Interplay: Data Reinforcement Legendary

Attacks against Weakness Broken enemies do not reduce the available Synapse Resonance count.

Resonance Interplay: Destined Death Legendary

Healing from Path Resonance that exceeds a character's Max HP is stored and will be released as automatic healing when the character's HP falls below 35% of their Max HP. Up to 50% of the character's Max HP (when the Path Resonance is used) can be stored.

Resonance Interplay: Displaced Ascent Legendary

Using the Ultimate increases the next Path Resonance's Physical RES PEN by 8%, stacking up to 8 time(s).

Resonance Interplay: Faces Places Legendary

When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of lowering the target's All-Type RES by 15% for 2 turn(s). For every 1% HP that each ally has lost, the target's All-Type RES is additionally lowered by 0.06%.

Resonance Interplay: Fleeting Samadhi Legendary

For every 1% of healing from Path Resonance that exceeds a character's Max HP, the character deals 1% increased Ultimate DMG. This effect is stackable, up to a maximum of 100%, lasting for 2 turn(s).

Resonance Interplay: Full Scan Legendary

When enemies with "Synapse Resonance" are attacked by Follow-Up ATKs, the effect is additionally triggered 1 time and the available "Synapse Resonance" count is not reduced.

Resonance Interplay: Guinea Pig in Ice Coffin Legendary

When Path Resonance: Elation deals Ice DMG, there is a 150% base chance to Freeze the enemy target for 1 turn(s).

Resonance Interplay: Landscape in the Mist Legendary

When the Freeze effect caused by Path Resonance is dispelled or resisted by enemy targets, there is a 150% base chance of decreasing the target's SPD by 15% for 2 turn(s).

Resonance Interplay: Mountain High Legendary

After a character has their HP restored via Path Resonance and if the healing amount exceeds the maximum HP, recover 1 Skill Point. This effect can only trigger 1 time per Path Resonance use. After triggering this effect, all DMG dealt by all allies is increased by 30% for 2 turns. This effect can stack up to 2 time(s).

Resonance Interplay: Nuclear Implosion Legendary

When using Path Resonance to attack, additionally deals a set amount of DMG to all enemy targets whose HP is below 20% of their Max HP, reducing these targets' HP to 1.

Resonance Interplay: Nullifying Ardor Legendary

After using Path Resonance, all allies' Weakness Break Efficiency increases by 15% and Break Effect increases by 50%. This effect lasts for 2 turn(s) and stacks up to 2 time(s).

Resonance Interplay: Off the Beaten Track Legendary

After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions by 4%.

Resonance Interplay: Pit and Pendulum Legendary

When using the Path Resonance, for every 20 Energy consumed, the ally with the highest ATK and all units summoned by allies will have their action Advanced Forward by 10%.

Resonance Interplay: Protostar Legendary

After losing HP due to allies or Path Resonance effects, the characters gain Healing Over Time that lasts 2 turn(s). At the start of every turn, restore HP equal to 30% of the consumed HP.

Resonance Interplay: Reign of Keys Legendary

Path Resonance deals 30% more DMG to Frozen enemies. When enemy targets become Frozen, DoTs applied by the Path Resonance extend their duration by 1 turn(s).

Resonance Interplay: Reverse Quenching Legendary

When using Path Resonance, extends Shield duration by 2 turn(s) on characters whose current HP is below 50% of their Max HP. For every character on which this takes effect, this current use of the Path Resonance deals 20% more DMG.

Resonance Interplay: Roar and Rustle Legendary

When the Freeze effect from the Path Resonance is dispelled or resisted, characters gain a Shield equal in strength to 40% of their Max HP for 2 turn(s). This effect can only be triggered once by each use of the Path Resonance.

Resonance Interplay: Seemingly Mirrored Legendary

Basic ATKs against enemies Frozen by the Path Resonance have a 100% base chance to inflict Dissociation on them for 1 turn(s).

Resonance Interplay: Shooting Starfire Legendary

After enemy target(s) are defeated by a Path Resonance, restores all allies' HP equal to 50% of their respective Max HP.

Resonance Interplay: Solemn Snare Legendary

For every Skill Point recovered by allies, the next Path Resonance deals 20% more DMG, stacking up to 8 time(s).

Resonance Interplay: Spiked Armor Legendary

There is a 150% base chance for Path Resonance: Preservation to inflict Bleed on the attacked target for 2 turn(s). Bleeding enemies will take Physical DoT equal to 12% of their Max HP at the start of each turn. This DMG cannot exceed 250% of the total amount of Shield Effect currently active on all allies.

Resonance Interplay: Startling Breeze Legendary

After using Path Resonance, all allies' SPD increases by 25 for 2 turn(s). This effect also applies to units summoned by allies.

Resonance Interplay: Substellar Belt Legendary

Using Path Resonance will cause any character with current HP percentage lower than 50% to gain a Shield equal to 40% of their Max HP, lasting for 2 turn(s).

Resonance Interplay: Superposition Eye Legendary

After using Path Resonance, nullifies all DMG received by a single target ally except DoT. This status is dispelled after being attacked. If the target ally's current HP percentage is lower than 50% when Path Resonance is used, it will additionally recover 1 Skill Point(s).

Resonance Interplay: Terror and Tremble Legendary

For each unique Type of non-DoT DMG the enemy target has taken, Path Resonance deals 6% more DMG to it, lasting until the end of the turn.

Resonance Interplay: The Taste of Anglerfish Legendary

When Path Resonance: Elation deals DMG, randomly dispels 1 debuff on 1 ally.

Resonance Interplay: Unending Night Legendary

When Path Resonance deals Fire/Wind/Physical/Lightning DMG, there is a 50% base chance to apply a DoT of the same Type, lasting for 1 turns.

Resonance Interplay: Waiting with Drawn Bow Legendary

When using Path Resonance, allies' Shield duration extends by 5 turn(s).

Resonance Interplay: White Nights Legendary

A character's Basic ATK can cause all DoTs currently applied on the target via Path Resonance: Nihility to immediately deal DMG equivalent to 40% of these statuses' original DMG.

Resonance Interplay: Zero Age Main Sequence Legendary

When a character launches a Follow-Up ATK, regenerates 5% Energy for Path Resonance. If the character's current HP percentage is lower than 50%, additionally regenerates 5% Energy for Path Resonance.

SMR-2 Amygdala Legendary

Dealing fatal DMG to enemies will charge the Brain in a Vat by 50%.

When duplicated (upgraded): Dealing fatal DMG to enemies charges the Brain in a Vat by 50%. When the Brain in a Vat is fully charged, characters' SPD increases by 20% for 2 turn(s).
Scythe Limbs Legendary

After a character uses their Ultimate, the next time they consume Skill Points, it will be considered as 1 additional Skill Point being consumed. For each Skill Point consumed, the character's CRIT DMG increases by 40%. This effect can stack up to 2 time(s), lasting until the character uses an attack.

When duplicated (upgraded): After a character uses their Ultimate, the next time they consume or recover Skill Points, it will be considered as 1 additional Skill Point being consumed or recovered. For each Skill Point consumed or recovered, the character's CRIT DMG increases by 45%. This effect can stack up to 2 time(s), lasting until after the character uses an attack.
Slaughterhouse No. 4: Rest in Peace Legendary

When characters launch Follow-Up ATKs to an enemy, deals "Aftertaste" DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 1 extra time(s).

When duplicated (upgraded): When characters launch Follow-Up ATKs to an enemy, deals "Aftertaste" DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 2 extra time(s).
Sovereign Skybreaker Legendary

After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 50%.

When duplicated (upgraded): After a character inflicts Weakness Break on an enemy, their action Advances Forward by 100% and increases the DMG dealt by their next attack by 75%. If the Weakness Broken enemy is an Elite Enemy, then Action Advances for all allies.
Spore Discharge Legendary

For each Skill Point a character consumes, all enemies will gain 1 Spore(s).

When duplicated (upgraded): For each Skill Point a character consumes, all enemies will gain 1 Spores. When all Skill Points are consumed, the SPD of the character who consumed the last Skill Point increases by 20% for 2 turn(s).
The Man in the Cover Legendary

Every time an enemy is afflicted with a DoT, apply 3 stack(s) of Suspicion.

When duplicated (upgraded): Every time an enemy is afflicted with a DoT, apply 3 stack(s) of Suspicion. Every time the DoT refreshes, apply 1 stack(s) of Suspicion.
Universal Heat Death Characteristic Legendary

When characters are hit or are losing HP, they gain 4 stack(s) of Grit. When the turn ends, the character loses 4 stack(s) of Grit.

When duplicated (upgraded): When characters are hit or are losing HP, the character gains 4 stacks of Grit, and adjacent allies gain 1 stacks of Grit. When the turn ends, the character loses 4 stacks of Grit.
VEP-18 Occipital Lobe Legendary

The All-Type RES PEN for the Ultimate DMG dealt by characters increases by 20%. When an Ultimate is used, for every enemy target that is hit by this Ultimate, the All-Type RES PEN for the Ultimate DMG dealt will additionally increase by 3%. This effect lasts until the next time an Ultimate is used.

When duplicated (upgraded): The All-Type RES PEN for Ultimate DMG dealt by characters increases by 25%. For each enemy target hit by the Ultimate that achieves the highest number of enemy hits in a single attack in this battle, the All-Type RES PEN for the Ultimate DMG dealt additionally increases by 3%.
Why Hasn't Everything Already Disappeared? Legendary

At the beginning of an enemy's turn, trigger extra DoT 1 times, dealing DMG equal to 90% of the original DoT.

When duplicated (upgraded): At the beginning of an enemy's turn, trigger extra DoT 1 times, dealing DMG equal to 135% of the original DoT.

Rare

12 Monkeys and Angry Men Rare

When a character deals Follow-Up ATK DMG to an enemy target, the Follow-Up ATK DMG within this attack increases by 4%.

When duplicated (upgraded): When a character deals Follow-Up ATK DMG to an enemy target, the Follow-Up ATK DMG within this attack increases by 6%.
Adept's Bow Rare

When any ally uses their Ultimate, they can inherit Critical Boost, and the number of Critical Boost stacks increases by 1.

When duplicated (upgraded): When any ally target uses their Ultimate or performs a Follow-Up ATK, they can inherit "Critical Boost," and the number of "Critical Boost" stacks increases by 1.
Aiden Gravitational Rainbow Rare

When a character launches Follow-Up ATKs on enemies, the enemies' action is delayed by 12%.

When duplicated (upgraded): When characters launch Follow-Up ATKs on enemies, the attacked enemies' actions are delayed by 12%, and there is a 10% base chance to cause Imprisonment on the enemies, lasting for 1 turn(s).
All Things are Possible Rare

If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 100% of the DoT.

When duplicated (upgraded): If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 150% of the DoT.
Analysis: Subliminal Sensation Rare

Ultimate DMG dealt by characters increases by 50%, lasting until the end of the first Ultimate they use in battle. After entering battle, characters regenerate energy equal to 60% of their respective Max Energy.

When duplicated (upgraded): Ultimate DMG dealt by characters increases by 50%. After entering battle, regenerates energy equal to 100% of the character's Max Energy.
Archery Duel Rare

When a character's turn begins, every stack of Critical Boost restores the character's HP equal to 5% of their Max HP.

When duplicated (upgraded): When a character's turn begins, or after they used their Ultimate, restores the character's HP equal to 5% of their Max HP for every stack of Critical Boost.
Attachment: Vestibular System Rare

When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by 80%, lasting until this ability ends.

When duplicated (upgraded): When characters use Ultimates via Brain in a Vat, their CRIT DMG increases by 90%. This CRIT DMG increase lasts until the next attack ends.
Beginning and End Rare

When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 1 random enemy target(s).

When duplicated (upgraded): When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 2 random enemy target(s).
Bitter Is the Bane Rare

After launching attacks, characters deal Additional DMG equal to 36% of their current HP.

When duplicated (upgraded): Whenever a character attacks, deals Additional DMG to the enemy equal to 42% of the character's Max HP.
Borisin Chase Rare

After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character.

When duplicated (upgraded): After every 6 turn(s) conducted by all allies, the current character's action is Advanced Forward by 100%. The effect cannot be triggered repeatedly by the same character. Upon entering battle, 5 turn(s) are considered to have already passed.
Café Self-Deceit Rare

When an enemy has Suspicion on them, inflicts 1 extra stack(s) of Suspicion.

When duplicated (upgraded): When an enemy is inflicted with Suspicion, the stacks it gains are doubled.
Call of the Wilderness Rare

For every stack of Suspicion the enemies have, reduces their ATK by 0.3%, up to a max of 30%.

When duplicated (upgraded): For every stack of Suspicion the enemies have, reduces their ATK by 0.4%, up to a max of 30%, and reduces their Effect RES by 0.4%, up to a max of 30%.
Candlelight Radiance Rare

When a character provides healing to allies, increases the ATK of both units by 50% for 1 turn(s).

When duplicated (upgraded): When a character provides healing to allies, increases the ATK of all allies by 50% for 1 turn(s).
Catalyst Rare

After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by 20% for 1 turn(s). This effect can be stacked up to 3 time(s).

When duplicated (upgraded): After a character uses their Skill and if the Skill did not unleash an attack, all allies' DMG dealt increases by 30% for 1 turn(s). This effect can be stacked up to 3 time(s).
Catastrophic Resonance Rare

If a character attacks while having Grit, consumes HP equal to 10% of current HP and deals Additional DMG equal to 60% of the HP lost.

When duplicated (upgraded): If a character attacks while having Grit, consumes HP equal to 10% of current HP and deals Additional DMG equal to 60% of the HP lost. For each stack of Grit, deals Additional DMG equal to 1% of the HP lost.
Corporeal Pellucidity Rare

When a character's HP is full, reduces their DMG taken by 36%.

When duplicated (upgraded): When a character's HP is full, reduces their DMG taken by 36%, and increases their Effect RES by 27%.
Destructive Flare Rare

When a character's HP percentage is lower than 50%, deals 40% increased DMG.

When duplicated (upgraded): When a character's HP percentage is lower than 50%, deals 50% increased DMG. When HP's lower than 35%, DMG dealt further increases by 20%.
Devastating Accretion Rare

For every 1% of the difference between a character's Max HP and current HP, their ATK increases by 0.8%.

When duplicated (upgraded): For every 1% of a character's Max HP that is lost, their ATK increases by 0.8% and DEF by 0.5%.
Disciplinary Flicker Rare

If an ally target's current HP percentage is lower than 35% after being attacked or consuming HP, restores their HP by 12% of their Max HP. This can restore HP equal to a maximum of 36% Max HP during a single action.

When duplicated (upgraded): If an ally target's current HP percentage is lower than 35% after being attacked or consuming HP, restores their HP by 20% of their Max HP. This can restore HP equal to a maximum of 50% Max HP during a single action.
Excitatory Gland Rare

If the team has 0 Skill Points when an ally uses their Basic ATK, additionally recovers 1 Skill Point.

When duplicated (upgraded): If the Skill Point is 0 when using Basic ATK, additionally recovers 1 Skill Point and has a 50% fixed chance of further recovering 1 Skill Point.
Exposed Brain Matter Rare

DMG dealt by characters' Basic ATK also deals DMG equal to 30% of the original DMG to a random adjacent target.

When duplicated (upgraded): DMG dealt by characters' Basic ATK also deals DMG equal to 35% of the original DMG to adjacent targets.
Hazardous Lucent Residue Rare

After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to 25% of the HP difference between their Max HP and current HP, lasting for 2 turn(s).

When duplicated (upgraded): After a character uses their Ultimate, they gain a Shield that can absorb DMG equal to 25% of the HP difference between their Max HP and current HP, plus 7% of their Max HP, lasting for 2 turn(s).
Hell is Other People Rare

When a character inflicts Weakness Break on an enemy, the same type of Weakness Break effect is applied to enemies adjacent to it.

When duplicated (upgraded): When a character inflicts Weakness Break on an enemy, the same type of Weakness Break effect is applied to all enemies.
Imitation: Transmitter Synthesis Rare

For every 1 Energy that exceeds the characters' Max Energy, charges Brain in a Vat by 0.8%.

When duplicated (upgraded): For every 1 Energy that exceeds the characters' Max Energy, charges Brain in a Vat by 1.2%.
Implant: Explicit Memory Rare

After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to 36% of their Max HP, lasting for 2 turns.

When duplicated (upgraded): After characters use their Ultimate via Brain in a Vat, they gain a Shield equal in strength to 45% of their Max HP, lasting for 3 turns.
Incremental Doomsday Rare

After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to 4% of their ATK to the attacker. This DMG will not be able to defeat the enemy.

When duplicated (upgraded): After being hit, for each stack of Grit the character has, the character deals Additional DMG equal to 4% of their ATK plus 2% of the current HP loss to the attacker. This DMG will not be able to defeat the enemy.
Indicative Depth of Field Rare

For each stack of Grit, reduces the DMG taken by the character by 0.8%.

When duplicated (upgraded): For each stack of Grit, reduces the DMG taken by characters by 0.8%. Grit can stack up to 45 time(s).
Intersegmental Membrane Rare

For each Skill Point a character consumes, the DMG received by them decreases by 8% for 1 turn(s). This effect can be stacked up to 2 time(s).

When duplicated (upgraded): For each Skill Point a character consumes, the DMG received by them decreases by 8% for 1 turn(s). This effect can be stacked up to 3 time(s).
Interstellar Construct: Burst Lattice Rare

When a character deals Quake DMG to an enemy target, there is a 65% base chance to cause the target to Bleed.

When duplicated (upgraded): When a character deals Quake DMG to an enemy target, there is a 100% base chance to cause the target to Bleed.
Interstellar Construct: Hypoeutectoid Rare

When a character provides Shields to allies, this character gains a Shield that can absorb DMG equal to 24% of the provided Shield for 2 turn(s).

When duplicated (upgraded): When a character provides Shields to allies, this character gains a Shield that can absorb DMG equal to 36% of the provided Shield for 2 turn(s).
Interstellar Construct: Quadrangular Pyramid Rare

Increase the max DMG that can be absorbed by Shields created by characters by 30%.

When duplicated (upgraded): When characters' gain a Shield, increases the max DMG that can be absorbed by the Shield by 35%.
Interstellar Construct: Safe Load Rare

Shielded characters increase their ATK by 40% of the Shield Effect on them, up to a maximum of 120% of their Base ATK.

When duplicated (upgraded): Shielded characters increase their ATK by 60% of the Shield Effect on them, up to a maximum of 160% of their Base ATK.
Interstellar Construct: Sanctuary Rare

At the end of the turn, there is 80% fixed chance for characters to gain a Shield equal to 12% of their Max HP, lasting for 1 turn(s).

When duplicated (upgraded): At the end of the turn, characters gain a special Shield that can absorb DMG equal to 15% of their Max HP, lasting for 1 turn(s).
Interstellar Construct: Shear Structure Rare

Characters deal 10% increased Quake DMG to their target enemy, and enemies adjacent to it also take Quake DMG equal to 25% of DMG dealt to the primary target enemy.

When duplicated (upgraded): Characters deal 15% increased Quake DMG to their target, and other targets also take Quake DMG equal to 30% of DMG dealt to the primary target enemy.
Interstellar Construct: Solid Solution Rare

Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 80% of the character's current DEF.

When duplicated (upgraded): Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 120% of the character's current DEF.
Just Keep on Crying! Rare

For every 1 Type of Aftertaste DMG the enemy received, increases the DMG taken by them by 8% until the end of their next action.

When duplicated (upgraded): For every 1 Type of Aftertaste DMG the enemy received, increases the DMG taken by them by 12% until the end of their next action.
Load: Striated Cortex Rare

If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to 40% of the original DMG to the attacked enemy target.

When duplicated (upgraded): If characters' AoE ATK ability only attacks 1 enemy, this ATK will deal an additional set amount of DMG equal to 60% of the original DMG to the attacked enemy target.
Lytic Enzyme Rare

Increases the DMG caused by Spores bursting. The DMG increased is equal to 35% of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to targets adjacent to them.

When duplicated (upgraded): Increases the DMG caused by Spores bursting. The DMG increased is equal to 50% of the original DMG. After the target enemy was defeated, the Spores they were carrying will spread to other enemy targets.
Metabolic Cavity Rare

For each Spore that bursts, heals the character with the lowest HP percentage by 10% of their Max HP.

When duplicated (upgraded): For each Spore possessed by all enemies, reduces the DMG received by all allies by 0.8%, After the Spores burst, heals the ally with the lowest HP percentage by 12% of their Max HP.
Mimesis: Tactile Pathway Rare

After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by 15% of the character's ATK.

When duplicated (upgraded): After characters use an attack, they deal Additional DMG to the attacked enemy target(s). For every enemy target that was attacked, increase Additional DMG by 20% of the character's ATK. Up to 5 enemies that have been defeated in the current battle will also be regarded as having been attacked.
Mistwraith Pursuit Rare

When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 time(s).

When duplicated (upgraded): When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 times and gives a 50% fixed chance to recover 1 Skill Point. This effect cannot be triggered repeatedly.
Night Beyond Pyre Rare

Increases characters' Weakness Break Efficiency by 30%.

When duplicated (upgraded): Increases characters' Weakness Break Efficiency by 45%.
Portrait of A Man On Fire Rare

When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 60% of the original DMG.

When duplicated (upgraded): When causing Aftertaste DMG to an enemy, characters deal extra Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 90% of the original DMG.
Prajna Voyage Rare

When being healed by an ally target, characters restore extra HP equal to 30% of the amount of HP restored.

When duplicated (upgraded): When being healed by an ally target, characters restore extra HP equal to 45% of the amount of HP restored.
Putrefaction Ulcer Rare

Changes the number of times Spores can spread after bursting to 2 times. Can also spread to the original bearer of Spores.

When duplicated (upgraded): Changes the number of times Spores can spread after bursting to 3 times. Can also spread to the original bearer of Spores.
Rainbow Fang Rare

When a character defeats an enemy, restores their HP equal to 48% of their Max HP.

When duplicated (upgraded): After a character inflicts Weakness Break on an enemy, restores HP equal to 18% of their Max HP. When a character defeats an enemy, restores HP equal to 48% of their Max HP.
Salvation From Damnation Rare

When a "Dewdrop" breaks, there is a 65% fixed chance to remove 1 debuff on the character.

When duplicated (upgraded): When a "Dewdrop" breaks, there is a 100% fixed chance to remove 1 debuff on the character.
Sin Dead, Grace Born Rare

Restores HP to the character equal to 20% of the Charge value when "Dewdrop" ruptures, up to 18% of the character's Max HP.

When duplicated (upgraded): Restores HP equal to 20% of the Charge value when "Dewdrop" ruptures, up to 24% of the character's Max HP and no less than 12% of their Max HP.
Skyward Vendetta Rare

If a character has higher than 100% CRIT Rate and currently has "Critical Boost," for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. CRIT DMG can be increased this way by a max of 150%.

When duplicated (upgraded): If a character has higher than 100% CRIT Rate and currently has "Critical Boost," for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. For every stack of "Critical Boost," CRIT DMG increases by an extra 0.2%. CRIT DMG can be increased this way by a max of 200%.
Starlit Hunt Rare

When a character defeats an enemy, regenerates Energy equal to 60% of the character's Max Energy.

When duplicated (upgraded): When a character defeats an enemy, regenerates Energy equal to 100% of the character's Max Energy.
Stimulation: Saltatory Conduction Rare

When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by 16%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 times.

When duplicated (upgraded): When characters use their Ultimate to attack enemies that are Weakness Broken, delay the enemy's action by 24%. Every time the enemy target becomes Weakness Broken, this effect can be triggered up to 3 times.
The Blessed Many Rare

When a character's HP is full, increases the Charging Efficiency for "Dewdrop" by 80%.

When duplicated (upgraded): When a character's HP is full, increases the Charging Efficiency for "Dewdrop" by 120%.
The Hourglass Kindergarten Rare

For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 4% until the end of their next action.

When duplicated (upgraded): For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 6% until the end of their next action.
The Painted Albatross Rare

For each enemy target hit by a character's Follow-Up ATK, the character deals Additional DMG equal to 24% of their ATK to all enemies hit.

When duplicated (upgraded): For each enemy target hit by a character's Follow-Up ATK, the character deals Additional DMG equal to 36% of their ATK to all enemies hit.
Twenty-First Military Rule Rare

After a character launches Follow-Up ATKs, there is a 65% fixed chance to recover 1 Skill Point.

When duplicated (upgraded): After a character launches Follow-Up ATKs, there is a 100% fixed chance to recover 1 Skill Point.
Twilight of Existence Rare

When hitting a Weakness Broken enemy, there is a 75% base chance to apply Burn, Shock, Bleed, or Wind Shear on the enemy for 2 turn(s).

When duplicated (upgraded): When hitting a Weakness Broken enemy, there is a 75% base chance to inflict Burn, Shock, Bleed, or Wind Shear on the enemy for 2 turn(s), and dispels 1 debuff currently on the attacker.
Ultimate Experience: Dizziness Rare

Increases the DMG taken by enemies with Dissociation by 36%. This effect will remain for 1 turn after Dissociation is removed.

When duplicated (upgraded): Increases the DMG taken by enemies with Dissociation by 54%. This effect will remain for 1 turn after Dissociation is removed.
Ultimate Experience: Indelibility Rare

When a character deals DMG to an enemy, there's a 2% base chance to Freeze the hit enemy for 1 turn(s).

When duplicated (upgraded): Enemies' chance to resist Frozen decreases by 20%. When a character deals DMG to an enemy, there is a 2.5% base chance to Freeze the hit enemy for 1 turn(s).
Ultimate Experience: Insensitivity Rare

After Dissociation is removed from an enemy, there is a 50% base chance to Freeze the enemy for 1 turn(s).

When duplicated (upgraded): After Dissociation is removed from an enemy, there is a 75% base chance to Freeze the enemy for 1 turn(s).
Ultimate Experience: Maverick Rare

Upon entering battle, there is a 150% base chance for all enemies to become Frozen for 1 turn(s).

When duplicated (upgraded): Upon entering battle, there is a 150% base chance for all enemies to become Frozen and have their SPD reduced by 30%, lasting for 1 turn(s).
Ultimate Experience: Melancholia Rare

Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to 150% of the Dissociation removal DMG.

When duplicated (upgraded): Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to 200% of the Dissociation removal DMG.
Ultimate Experience: Sentimentality Rare

After an enemy receives Ice DMG, enemies adjacent to it also receive DMG equal to 20% of the DMG taken by the target enemy.

When duplicated (upgraded): After an enemy receives Ice DMG, all other enemies also receive DMG equal to 24% of the DMG taken by the target enemy.
Ultimate Experience: Shudder Rare

After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy for 2 turn(s).

When duplicated (upgraded): After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy who has no Ice Weakness for 2 turn(s).

Common

Arboreal Volley Common

At the beginning of a character's turn, they regenerate 4 Energy.

When duplicated (upgraded): At the beginning of a character's turn, they regenerate 6 Energy.
Arrow Shades Bow Common

At the beginning of a character's turn, receives an ATK boost equal to 10% of the last-acting ally's ATK. This will last until the next turn starts.

When duplicated (upgraded): At the beginning of a character's turn, receives an ATK boost equal to 15% of the last-acting ally's ATK. This will last until the next turn starts.
Astral Menace Common

At the end of a character's turn, their next action is Advanced Forward by 8%.

When duplicated (upgraded): At the end of a character's turn, their next action is Advanced Forward by 12%.
Back to Life Common

After a character provides healing, they restore HP equal to 12% of their Max HP. This effect can only trigger once per action.

When duplicated (upgraded): After a character provides healing, they restore HP equal to 18% of their Max HP. This effect can only trigger once per action.
Back to the Lighthouse Common

When a character deals DMG to an enemy with a Follow-Up ATK, increases their Energy Regeneration Rate by 24%.

When duplicated (upgraded): When a character deals DMG to an enemy with a Follow-Up ATK, increases their Energy Regeneration Rate by 36%.
Before Sunrise Common

Every time an enemy receives a DoT, 2 Energy is regenerated for a random ally.

When duplicated (upgraded): Every time an enemy receives a DoT, 3 Energy is regenerated for a random ally.
Blind Vision Common

Reduces enemies' Effect RES by 12%.

When duplicated (upgraded): Reduces enemies' Effect RES by 18%.
Candle of Delayed Diffraction Common

After characters use an AoE ATK ability, their ATK increases by 30%, lasting for 2 turn(s).

When duplicated (upgraded): After characters use an AoE ATK ability, their ATK increases by 40%, lasting for 3 turn(s).
Canopy of Mottled Metal Common

After characters use an AoE ATK ability, their DEF increases by 30%, lasting for 2 turn(s).

When duplicated (upgraded): After characters use an AoE ATK ability, their DEF increases by 40%, lasting for 3 turn(s).
Channeled Needle Common

The CRIT DMG for characters' Basic ATK DMG increases by 40%.

When duplicated (upgraded): The CRIT DMG for characters' Basic ATK DMG increases by 60%.
Clockwork Apple Common

After characters launch Follow-Up ATKs, increases SPD by 16% for 1 turn(s).

When duplicated (upgraded): After characters launch Follow-Up ATKs, increases SPD by 16% for 2 turn(s).
Compound Eye Common

After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to 3 time(s) across all allies.

When duplicated (upgraded): After entering battle, recovers 1 Skill Point after each ally's turn. This effect can be triggered up to 5 time(s) across all allies.
Conjunctiva Common

After characters use Basic ATKs, their DEF increases by 40% for 1 turn(s).

When duplicated (upgraded): After characters use Basic ATKs, their DEF increases by 40% for 2 turn(s).
Constellation Surge Common

Upon entering battle, characters' SPD increases by 30% until they are attacked.

When duplicated (upgraded): Upon entering battle, characters' SPD increases by 45% until they are attacked.
Construct: Assemble Common

Characters gain a 6% DEF increase for each Preservation Blessing, stacking up to a max of 6 time(s).

When duplicated (upgraded): Characters gain a 8% DEF increase for each Preservation Blessing, stacking up to a max of 9 time(s).
Construct: Burst Common

Increases the CRIT DMG of Shielded characters by 30%.

When duplicated (upgraded): Increases the CRIT DMG of Shielded characters by 45%.
Construct: Compensation Common

After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 14% of their Max HP, lasting for 2 turn(s).

When duplicated (upgraded): After a character inflicts Weakness Break on an enemy, characters gain a Shield that can absorb DMG equal to 18% of their Max HP, lasting for 3 turn(s).
Construct: Concentration Common

Increases the CRIT Rate of Shielded characters by 16%.

When duplicated (upgraded): Increases the CRIT Rate of Shielded characters by 24%.
Construct: Firmness Common

Shielded characters take 16% less DMG.

When duplicated (upgraded): Shielded characters take 24% less DMG.
Construct: Patch Common

After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 1 turn(s).

When duplicated (upgraded): After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 2 turn(s).
Construct: Rotation Common

When a character gains a Shield, there is a 20% fixed chance to dispel 1 debuff that is currently placed on the character.

When duplicated (upgraded): When a character gains a Shield, there is a 30% fixed chance to dispel 1 debuff that is currently placed on the character.
Construct: Sentinel Common

Upon entering battle, characters gain a Shield equal to 16% of their Max HP, lasting for 2 turn(s).

When duplicated (upgraded): Upon entering battle, characters gain a Shield equal to 24% of their Max HP, lasting for 2 turn(s).
Dew Delight Common

Characters' HP restored increases by 12%.

When duplicated (upgraded): Characters' HP restored increases by 18%.
Dharma Rain Common

For each Abundance Blessing, increase allies' respective Max HP by 5%. This effect can stack up to a max of 6 time(s).

When duplicated (upgraded): For each Abundance Blessing, increase allies' respective Max HP by 7%. This effect can stack up to a max of 9 time(s).
Doctor of Love Common

After a character launches a Follow-Up ATK, restores their HP by 10% of their Max HP.

When duplicated (upgraded): After a character launches a Follow-Up ATK, restores their HP by 15% of their Max HP.
Emotional Decluttering Common

Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 3%. This effect can stack up to 4 time(s).

When duplicated (upgraded): Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 4%. This effect can stack up to 5 time(s).
Empower Common

After a character provides healing, there is a 30% fixed chance to recover 1 Skill Point. This effect can only trigger once per action.

When duplicated (upgraded): After a character provides healing, there is a 45% fixed chance to recover 1 Skill Point. This effect can only trigger once per action.
Eternally Collapsing Object Common

For every 1% of HP lost by a character, their Effect RES increases by 0.3%.

When duplicated (upgraded): For every 1% of HP lost by a character, their Effect RES increases by 0.45%.
Exemplary Conduct Common

For each Elation Blessing in possession, increases characters' Follow-Up ATK DMG dealt by 9%. This effect can stack up to 6 time(s).

When duplicated (upgraded): For each Elation Blessing in possession, increases characters' Follow-Up ATK DMG dealt by 12%. This effect can stack up to 9 time(s).
Experience: Lost Memory Common

When attacks reduce an enemy's HP percentage to a point that is lower than 50% for the first time in this battle, there's a 70% base chance to Freeze the enemy for 1 turn(s).

When duplicated (upgraded): When attacks reduce an enemy's HP percentage to a point that is lower than 50% for the first time in this battle, there's a 100% base chance to Freeze the enemy for 1 turn(s).
Experience: Pain & Suffering Common

Right after an enemy is Frozen, the next 1 attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed.

When duplicated (upgraded): Right after an enemy is Frozen, the next 2 attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed.
Experience: Primordial Hardship Common

Increases the DMG taken by Frozen enemies by 16%.

When duplicated (upgraded): Increases the DMG taken by Frozen enemies by 24%.
Experience: Responsive Excitement Common

When a character applies Freeze to an enemy, the character gains a Shield that can absorb DMG equal to 16% of their Max HP for 3 turn(s).

When duplicated (upgraded): When a character applies Freeze to an enemy, the character gains a Shield that can absorb DMG equal to 24% of their Max HP for 3 turn(s).
Experience: Stone Cold Hatred Common

When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 36%.

When duplicated (upgraded): When a character uses their Skill or Ultimate to attack a Frozen enemy, DMG for this attack increases by 54%.
Experience: The Torment of Alienation Common

Characters' Effect Hit Rate increases by 16%.

When duplicated (upgraded): Characters' Effect Hit Rate increases by 24%.
Experience: Thrill of Escalation Common

When a character Freezes an enemy, regenerates 8 Energy. This effect may only trigger once per action.

When duplicated (upgraded): When a character Freezes an enemy, regenerates 12 Energy. This effect may only trigger once per action.
Experience: Unspeakable Shame Common

For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by 6%, stacking up to 6 time(s).

When duplicated (upgraded): For every Blessing of Remembrance the team has, enemies' chance to resist Frozen decreases by 8%, stacking up to 9 time(s).
Extended Life Common

Upon entering battle, characters restore HP equal to 24% of their Max HP.

When duplicated (upgraded): Upon entering battle, characters restore HP equal to 36% of their Max HP.
Force Victoire Common

After a character is healed, increases their SPD by 10% for 1 turn(s).

When duplicated (upgraded): After a character is healed, increases their SPD by 15% for 1 turn(s).
Garment of Coiled Wires Common

After characters use their Ultimate, they restore HP equal to 16% of their Max HP.

When duplicated (upgraded): After characters use their Ultimate, they restore HP equal to 24% of their Max HP.
Ignosticism Common

Gains a 6% DoT increase for each Nihility Blessing. This effect can stack up to a max of 6 time(s).

When duplicated (upgraded): Gains a 8% DoT increase for each Nihility Blessing. This effect can stack up to a max of 9 time(s).
Instability Strip Common

When characters are hit or have lost HP, 4 Energy is regenerated.

When duplicated (upgraded): When characters are hit or have lost HP, 6 Energy is regenerated.
Metric Reservation Common

Upon entering battle, characters gain a Shield that can absorb DMG equal to 36% the HP difference between the character's Max HP and current HP, lasting for 2 turn(s).

When duplicated (upgraded): Upon entering battle, characters gain a Shield that can absorb DMG equal to 54% the HP difference between the character's Max HP and current HP, lasting for 2 turn(s).
Mostly Harmful Common

The Weakness Break Efficiency increases by 35% when characters deal Follow-Up ATK DMG.

When duplicated (upgraded): The Weakness Break Efficiency increases by 50% when characters deal Follow-Up ATK DMG.
Mudra Common

After a character inflicts Weakness Break on an enemy, restores HP to the character equal to 16% of their Max HP.

When duplicated (upgraded): After a character inflicts Weakness Break on an enemy, restores HP to the character equal to 24% of their Max HP.
Offerings of Deception Common

Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1% of their respective Max HP.

When duplicated (upgraded): Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1.5% of their respective Max HP.
Orbital Redshift Common

Increases Max HP by 16%.

When duplicated (upgraded): Increases Max HP by 24%.
Osseus Blade Common

For each Blessing of Propagation in possession, increases all characters' Basic ATK DMG by 9%. This effect can stack up to 6 time(s).

When duplicated (upgraded): For each Blessing of Propagation in possession, increases all characters' Basic ATK DMG by 12%. This effect can stack up to 9 time(s).
Pale Fire Common

Increases the CRIT Rate for Follow-Up ATK DMG dealt by characters by 26%.

When duplicated (upgraded): Increases the CRIT Rate for Follow-Up ATK DMG dealt by characters by 39%.
Peril Parry Common

After a character is healed, increases their DEF by 24% for 1 turn(s).

When duplicated (upgraded): After a character is healed, increases their DEF by 36% for 1 turn(s).
Platinum Age Common

After characters launch Follow-Up ATKs, increase their DEF by 40% for 1 turn(s).

When duplicated (upgraded): After characters launch Follow-Up ATKs, increase their DEF by 40% for 2 turn(s).
Polarization Receptor Common

For every 1% of HP lost by a character, their DEF increases by 0.4%.

When duplicated (upgraded): For every 1% of HP lost by a character, their DEF increases by 0.6%.
Primordial Black Hole Common

Characters gain a 5% ATK increase for each Destruction Blessing. This effect can stack up to a max of 6 time(s).

When duplicated (upgraded): Characters gain a 7% ATK increase for each Destruction Blessing. This effect can stack up to a max of 9 time(s).
Questioning of Purpose Common

Increases characters' Break Effect by 50%.

When duplicated (upgraded): Increases characters' Break Effect by 75%.
Reflection Common

When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 1% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle.

When duplicated (upgraded): When struck with a killing blow, instead of becoming downed, characters immediately restore HP by 30% of their Max HP. The allied team can only trigger this effect 1 time(s) per battle.
Ring of Bent Wires Common

The CRIT Rate for Ultimate DMG dealt by characters increases by 18%.

When duplicated (upgraded): The CRIT Rate for Ultimate DMG dealt by characters increases by 27%.
Scaled Wing Common

After characters use Basic ATKs, their SPD increases by 16% for 1 turn(s).

When duplicated (upgraded): After characters use Basic ATKs, their SPD increases by 16% for 2 turn(s).
Scepter of Energy Torque Common

The CRIT DMG for Ultimate DMG dealt by characters increases by 30%.

When duplicated (upgraded): The CRIT DMG for Ultimate DMG dealt by characters increases by 45%.
Sensory Labyrinth Common

Extends the duration of Wind Shear, Bleed, Shock, and Burn on enemies by 1 turn(s).

When duplicated (upgraded): Extends the duration of Wind Shear, Bleed, Shock, and Burn on enemies by 2 turn(s).
Sentinel Satellite Common

When a character's HP percentage is lower than 50%, they gain a Shield that can absorb DMG equal to 20% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle.

When duplicated (upgraded): When a character's HP percentage is lower than 50%, they gain a Shield that can absorb DMG equal to 30% of their Max HP for 2 turn(s). This effect can only be triggered 1 time(s) by each character per battle.
Sit Life, Hit Death Common

Increases CRIT Rate by 11%.

When duplicated (upgraded): Increases CRIT Rate by 16%.
Spinal Spur Common

The CRIT Rate for characters' Basic ATK DMG increases by 24%.

When duplicated (upgraded): The CRIT Rate for characters' Basic ATK DMG increases by 36%.
Sporangium Common

For each Skill Point a character consumes, the character regenerates 3 extra Energy.

When duplicated (upgraded): For each Skill Point a character consumes, the character regenerates 4 extra Energy.
Stay High, Strike Low Common

Increases CRIT DMG by 20%.

When duplicated (upgraded): Increases CRIT DMG by 30%.
Suspiria Common

Increases characters' Follow-Up ATK DMG dealt by 26%.

When duplicated (upgraded): Increases characters' Follow-Up ATK DMG dealt by 39%.
Throne of Engaged Gears Common

For every Blessing of Erudition currently in possession, Ultimate DMG dealt by characters increases by 7%, stacking up to 6 times.

When duplicated (upgraded): For every Blessing of Erudition currently in possession, Ultimate DMG dealt by characters increases by 10%, stacking up to 9 times.
Thundering Chariot Common

After a character inflicts Weakness Break on an enemy, delays the enemy's action by 20%.

When duplicated (upgraded): After a character inflicts Weakness Break on an enemy, delays the enemy's action by 30%.
Torch of Anti-Lag Ignition Common

After characters use their Ultimate, their next attack will deal 50% more DMG.

When duplicated (upgraded): After characters use their Ultimate, their next attack will deal 75% more DMG.
Tragic Lecture Common

Increases DoT taken by enemies by 10%.

When duplicated (upgraded): Increases DoT taken by enemies by 15%.
Vermeil Bow and White Arrow Common

For every Blessing from The Hunt, increases SPD by 3%. This effect can stack up to a max of 6 time(s).

When duplicated (upgraded): For every Blessing from The Hunt, increases SPD by 4%. This effect can stack up to a max of 9 time(s).
Vesicle Common

For each Skill Point a character consumes, the character restores HP equal to 10% of their Max HP.

When duplicated (upgraded): For each Skill Point a character consumes, the character restores HP equal to 15% of their Max HP.
Wreath of Interlaced Pipes Common

When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 50% of the consumed Energy. This effect can only be triggered once per battle for the whole team.

When duplicated (upgraded): When struck with a killing blow, characters will not be knocked down and will instead consume all their Energy, then restore HP equal to 100% of the consumed Energy. This effect can only be triggered once per battle for the whole team.

Path Resonance

Collecting enough Blessings of the same Path grants an additional Path Resonance effect — descriptions below are taken verbatim from official data.
Preservation

No Resonance description published for this Path in the current data-mine.

Remembrance

No Resonance description published for this Path in the current data-mine.

Nihility

Explore Simulated Universe: World 4 to unlock Path

Abundance

Explore Simulated Universe: World 5 to unlock Path

The Hunt

Explore Simulated Universe: World 2 to unlock Path

Destruction

Explore Simulated Universe: World 3 to unlock Path

Elation

No Resonance description published for this Path in the current data-mine.

Harmony

Explore Simulated Universe: Swarm Disaster to unlock Path

Erudition

Explore Simulated Universe: Gold and Gears to unlock this Path

Pick a Path by Team Comp & Blessing Priority

A Simulated Universe Path shares its name with a character's combat Path — expand each one to see its team role and which Blessings to grab first.
Preservation

A team with more characters of this Path benefits most from the matching Path Resonance. Team role: Shields allies or draws hits, mitigating damage for the team.

Grab these first (Legendary Blessings): Divine Construct: Macrosegregation, Divine Construct: Metastatic Field, Divine Construct: Resonance Transfer, Path Resonance: Preservation, Resonance Formation: Eutectic Reaction, Resonance Formation: Isomorphous Reaction, Resonance Formation: Zero-Dimensional Reinforcement, Resonance Interplay: Cold Snap, Resonance Interplay: Displaced Ascent, Resonance Interplay: Reverse Quenching, Resonance Interplay: Spiked Armor

Remembrance

A team with more characters of this Path benefits most from the matching Path Resonance. Team role: Summons a memosprite that fights alongside — role varies by character (DPS/buff/debuff).

Grab these first (Legendary Blessings): Path Resonance: Remembrance, Perfect Experience: Fuli, Perfect Experience: Innocence, Perfect Experience: Reticence, Resonance Formation: First Love Once More, Resonance Formation: Rich Experience, Resonance Formation: Total Recall, Resonance Interplay: Faces Places, Resonance Interplay: Landscape in the Mist, Resonance Interplay: Roar and Rustle, Resonance Interplay: Seemingly Mirrored

Nihility

A team with more characters of this Path benefits most from the matching Path Resonance. Team role: Applies debuffs to enemies; some also deal main damage via DoT.

Grab these first (Legendary Blessings): Funeral of Sensory Pursuivant, Path Resonance: Nihility, Resonance Formation: Outsider, Resonance Formation: Suffering and Sunshine, Resonance Formation: The Doubtful Fourfold Root, Resonance Interplay: Off the Beaten Track, Resonance Interplay: Reign of Keys, Resonance Interplay: Terror and Tremble, Resonance Interplay: White Nights, The Man in the Cover, Why Hasn't Everything Already Disappeared?

Abundance

A team with more characters of this Path benefits most from the matching Path Resonance. Team role: Heals the team, keeping allies alive through dangerous attacks.

Grab these first (Legendary Blessings): All Abundance in One Mind, Mudra of Blessing, Path Resonance: Abundance, Perennial Prosperity, Lush Longevity, Resonance Formation: Anatta, Resonance Formation: Anicca, Resonance Formation: Terminal Nirvana, Resonance Interplay: Destined Death, Resonance Interplay: Fleeting Samadhi, Resonance Interplay: Mountain High, Resonance Interplay: Nullifying Ardor

The Hunt

A team with more characters of this Path benefits most from the matching Path Resonance. Team role: Single-target damage dealer, the go-to against Bosses/Elites.

Grab these first (Legendary Blessings): Empyrean Imperium, Path Resonance: The Hunt, Radiant Supreme, Resonance Formation: Bow and Arrow, Resonance Formation: Perfect Aim, Resonance Formation: Star Hunter, Resonance Interplay: Shooting Starfire, Resonance Interplay: Solemn Snare, Resonance Interplay: Startling Breeze, Resonance Interplay: Waiting with Drawn Bow, Sovereign Skybreaker

Destruction

A team with more characters of this Path benefits most from the matching Path Resonance. Team role: Balanced main DPS with 3-target cleave attacks.

Grab these first (Legendary Blessings): Non-Inverse Antimatter Equation, Path Resonance: Destruction, Regression Inequality of Annihilation, Resonance Formation: Cataclysmic Variable, Resonance Formation: Event Horizon, Resonance Formation: Extreme Helium Flash, Resonance Interplay: Nuclear Implosion, Resonance Interplay: Protostar, Resonance Interplay: Substellar Belt, Resonance Interplay: Zero Age Main Sequence, Universal Heat Death Characteristic

Elation

A team with more characters of this Path benefits most from the matching Path Resonance. Team role: Devises punchlines to summon Aha and strike together — a unique 4.0 mechanic.

Grab these first (Legendary Blessings): Auto-Harmonica: Whitest Night, Champion's Dinner: Cat's Cradle, Path Resonance: Elation, Resonance Formation: Dance of Growth, Resonance Formation: Doomsday Carnival, Resonance Formation: Instant Win, Resonance Interplay: Guinea Pig in Ice Coffin, Resonance Interplay: Pit and Pendulum, Resonance Interplay: The Taste of Anglerfish, Resonance Interplay: Unending Night, Slaughterhouse No. 4: Rest in Peace

Harmony

A team with more characters of this Path benefits most from the matching Path Resonance. Team role: Buffs the team (ATK/SPD/CRIT…) to boost overall combat power.

Grab these first (Legendary Blessings): Fungal Pustule, Path Resonance: Propagation, Resonance Formation: Crystal Pincers, Resonance Formation: Phenol Compounds, Resonance Formation: Proboscis, Resonance Interplay: Adherent Microbial Mat, Resonance Interplay: Compounded Macrospore, Resonance Interplay: Condensation Cavity, Resonance Interplay: Superposition Eye, Scythe Limbs, Spore Discharge

Erudition

A team with more characters of this Path benefits most from the matching Path Resonance. Team role: AoE damage dealer, wipes out multiple enemies at once.

Grab these first (Legendary Blessings): BCI-34 Gray Matter, Path Resonance: "Erudition", Resonance Formation: Chain Contagion, Resonance Formation: Melt Core, Resonance Formation: Memetic Inversion, Resonance Interplay: Data Reinforcement, Resonance Interplay: Full Scan, SMR-2 Amygdala, VEP-18 Occipital Lobe

Fastest Route for Weekly Point Farming

To clear fast each week: (1) commit to one Path the whole run so Resonance stays maxed instead of spreading across Paths; (2) when two Blessings are offered, always take Legendary over Rare over Common; (3) build a team whose combat Path matches your chosen Path so you're strong AND resonating; (4) skip optional side-exploration that doesn't grant Blessings/Curios if your only goal is score, since weekly points come from stages cleared, not from wandering.

Curio list

85 Curios — treasured items granting a special effect for the rest of the run.

Once picked up, a Curio stays with you for the entire Simulated Universe run, carrying over between worlds.

"Ashheart" Ciphertech

Following the machine era calendar, on this day at one at night, the "Ashheart" Ciphertech rebooted itself once more. It rebuilt the code comprising its body over and over, breaking them, assembling them, but never escaping the final results of utter despondency, as hopeless as ashes and cinders. After trying over and over for three thousand and six hundred times, it finally realized the meaning of its own sequenced code was "Ashheart" itself.

No standalone mechanic description published — only the official lore/background text is available.
"Cognito Averagifier" Communal Nexus

Following the machine era calendar, on this day at three in the afternoon, the invasive "Cognito Averagifier" entered the mind of an arrogant organic individual in the Mechanical City. The "Cognito Averagifier" dealt him heartbreak. He realized that the limit of all his talents could only brush against the most average members of the community. But he did not despair, for soon he learned to master this new and unique skill, concealing his flurry of emotions from the inorganic masses, becoming the most average of all machines, and embarking on the Path of Equilibrium.

No standalone mechanic description published — only the official lore/background text is available.
"Cognito Invalidater" Codebuilder

"When will the human race become machines? And when will machines become human?" Following the machine era calendar, on this day at three in the afternoon, the invasive "Cognito Invalidater" entered the mind of a certain organic individual in the Mechanical City. At the start, he was helpless against the uncontrolled thoughts in his own mind. Then, he realized writing notes could help him effectively counter the anxiety and meaninglessness the "Cognito Invalidater" inflicted on him. So he began to write, spewing forth words, expelling the chaotic and incoherent noises in his head that remained deafening loud despite being bereft of substance. He produced lines and lines of error code.

This eventually drew the Riddlers' attention.

No standalone mechanic description published — only the official lore/background text is available.
"Jellyfish on the Staircase"

The Riddlers have a saying: Every time that an enigma manifests in the universe, it will leave behind a "staircase" in the void. The dissolved realities will then drip down the steps, condensing into a mottled thing bearing semblance to a jellyfish. There was once a Nameless who claimed to have made contact with a "Jellyfish on the Staircase." In madness, he proclaimed that the jellyfish will activate the cognition regions within the gray matter of one's brain — a vast place beyond the fathoming of mortal minds.

No standalone mechanic description published — only the official lore/background text is available.
"Organic Heart"

Mechanical lifeforms also have stereotypes for organics. For example, take this heart merged with an apple - or an apple merged with a heart. Unfortunately, the nature of this question will remain forever inconclusive. Its creator, Dr. Olsen, was accused of being "too cognizant of the organic world" and was "resolved" by the Machine Empire during the war. Undoubtably, only an organic lifeform could have proven its innocence.

No standalone mechanic description published — only the official lore/background text is available.
"Revelrous" Rainbowmaker

Following the machine era calendar, on this day at six in the morning, the invasive "Revelrous" entered the mind of a mono-horned beast in the Mechanical City. Only paltry few unmodified animals remained in the city. Hence, fueled by the "Revelrous" contagion, the mono-horned beast was able to overcome all manner of despairing defeats, awkward incidents, and crippling moments of dread. Sadness became joy for it, pain became pleasure, and pressure became a trigger for secreting excitatory neurotransmitters — Until one day it realized it had taught itself how to convert "mood" into a freely adjustable parameter.

Thereafter, its confidence was perpetually high and unshakable, turning it into a "Rainbow-Radiant Unicorn."

No standalone mechanic description published — only the official lore/background text is available.
"Wildminder" Machine Cell

"I've seen Emperor Rubert!" Following the machine era calendar, on this day at nine in the evening, the invasive "Wildminder" entered the thoughts of a certain brain-in-a-jar in the Machine City. It was unable to distinguish whether itself was organic, inorganic, or just a gaseous lifeform. It claimed to have met the emperor, only to break away from the "Wildminder" in its head — The thought slammed the limits of its brain, overloading its thoughts to the point of exhaustion. But after Rubert fixed a single line of unmarkable code, it awakened from this haze, coming to realize that none of this had happened, that it had only been another illusion.

No standalone mechanic description published — only the official lore/background text is available.
A Pinch of Bearded Gunpowder

Compared to currencies of stone, wood, gold, or supernium metals, the nomadic miners are more obsessed with the excavation of Aether. There was a period when they were infatuated with the sensation of digging vast quantities of Aether using their bare hands while in the mines, but these experiences brought calamity upon them. Several large-stature miners finally met their ends via exploding gunpowder in unknown areas, while only a short and small miner managed to survive. Its beard henceforth always flickered with a pinch of flame.

No standalone mechanic description published — only the official lore/background text is available.
A-Ruan Pouch

The Genius Society is awash with legendary figures, and so there are always people who wish to rank the creations of each genius. Ruan Mei's pouch stands at the forefront of such creations. It is said that she wished to carry the universe in her pocket, yet was forced to seal it when the dimensionality within continued to expand. The A-Ruan Pouch spent the remainder of its time in a display window. Stephen Lloyd once viewed it as his important companion for some reason — he never revealed to anyone how he contemplated hiding within the pouch to avoid his family.

No standalone mechanic description published — only the official lore/background text is available.
Ambergris Cheese

Once upon a time, a helper robot turned Ambergris of Abundance into cheese on a whim to satisfy its little master's seemingly never-ending appetite. Unexpectedly, the Ambergris Cheese started to multiply on its own. The helper robot and the master worked at full speed, but their digestion still could not keep up with how fast the cheese was multiplying. Therefore, they had to ask for help from a group of passing Mourning Actors and escaped to another world on a gondola. That one world in the cosmos is still stuffed full of delicious cheese to the day, packed so tight that not a single centimeter of space is left. The story teaches an important lesson about not wasting food.

No standalone mechanic description published — only the official lore/background text is available.
Angel-type I.O.U. Dispenser

A debt dispenser distributed by the Business Consolidation Department of the Interastral Peace Corporation. Once the outer shell is opened, it will condense into an angel-shaped counter through electron particle-wave projection. The IPC simultaneously produced many types of this item, including ones that can be worn on the wrist or in the shape of hug pillows that act as sleep aids. When using it, the client needs to periodically feed it Gold Coins, and will receive returns many times higher than the principal at the end of the debt cycle. In essence, it is an investment product.

No standalone mechanic description published — only the official lore/background text is available.
Beacon Coloring Paste

The bright, visually stimulating colors of the Beacon Coloring Paste allow the Galactic Rescue Team to easily spot signs written with it. It was invented by a Nameless who possessed great artistic abilities. This Nameless once experienced a flight incident and was trapped in a barren and desolate star system. In the end, with the use of scraps from a white dwarf star fragment, he was able to produce the most magnificent item in the history of search and rescue — the Beacon Coloring Paste.

No standalone mechanic description published — only the official lore/background text is available.
Black Forest Cuckoo Clock

After the end of the Second Machine Crisis, many robots became very anxious and were sensitive to any possible conflict. A rumor claiming that mechanical lifeforms will bring about the final disaster immediately drew the attention of all robots, and they formed an expedition team to scout unexplored lands three times. They reached the island at the southernmost tip of the land and dragged out the rumor's creator from a forest enveloped in utter darkness — A master artisan who hid in the mountains to study evil technology.

No standalone mechanic description published — only the official lore/background text is available.
Black Hole Trap

The places where the space-time curvature are most extreme are suspected to be locations cast in the vast shadow of the Aeon of Nihility. However, as THEIR presence is shrouded in mist and mystery, there have been many a scholar who thought they have received revelations from the Aeon, causing them to leave all behind to seek Nihility's gloom without giving thought or concern to their own safety. In the end, none of them ever returned. It is a common belief among mainstream academic circles that this is a trap intentionally set by hidden powers, but according to survey data, there truly seems to be some kind of unknown energy flowing through these parts for reasons unfathomed.

No standalone mechanic description published — only the official lore/background text is available.
Broken Cuckoo Clock

A cuckoo clock craftmaster once encountered Terminus. The clock in her hand fell to the ground in her surprise, becoming shattered and broken in Terminus' past. The craftmaster later joined the Omen Vanguards, trying to use cuckoo clocks to interpret Terminus' prophecy. Although she went on to create countless more clocks in her life, she always treasured this broken cuckoo clock. She had already met Terminus when it broke. Terminus had yet to meet her when it broke.

No standalone mechanic description published — only the official lore/background text is available.
Casket of Inaccuracy

Each side of this casket can be opened. The spaces that should be overlapping are not overlapped. Due to this unique characteristic, no one can be sure of what will happen when the box is opened. Therefore, it is not recommended to store anything in it.

No standalone mechanic description published — only the official lore/background text is available.
Cavity System Model

Herta once collected a model for the sake of a faraway story she heard. The federal government of the Cavity System always found themselves irregularly hard-pressed by a storm of invading inflatable candies. Thus, their financial affairs department were forced to spend uncountable credits to resolve the damages inflicted upon their corroded soil each natural year. Once, there was a Nameless that passed by this planet, and they sought to suss out its shape, and after several months of exploration, they cried out in shock: "The universe is irregularly shaped, just like a tooth!"

No standalone mechanic description published — only the official lore/background text is available.
Chaos Trametes

Clouds are born from a collection of moisture. They are created for no purpose, and dissipate without forewarning. However, when humans gaze upon the randomly created clouds, they often project their imagination onto these shapes. The Doctors of Chaos do not believe in absolute nihility. All that appears meaningless must have its own irrefutable purpose. Chaos Trametes is their most common Curio item, used to restore the confidence of despairing Self-Annihilators to have purpose in their lives again.

No standalone mechanic description published — only the official lore/background text is available.
Corrupted Code

There are random line breaks, no indentation, and even the names of variants and functions are incomprehensible abbreviations... It's so ugly to the point that you can't proofread it with the naked eye.\n\n"But what if it works?"

No standalone mechanic description published — only the official lore/background text is available.
Cosmic Big Lotto

The marketing tactics for the Cosmic Big Lotto, sold by the Interastral Peace Corporation's Marketing Development Department, is as passionate and hot-blooded as Oswaldo Schneider himself. You just need one galactic currency to bet on your luck and become a trader in the experience of making dreams, where everyone has a chance to become a cosmic tycoon and join the business structure. Under Oswaldo Schneider's marketing strategy, few new worlds are able to resist such temptations — They eagerly join the Interastral Peace Corporation's universal business structure to win an entry ticket, obtaining the right to operate the Cosmic Big Lotto in their own realms.

No standalone mechanic description published — only the official lore/background text is available.
Dimension Reduction Dice

Nine six-sided dice make up this bizarre pyramidal device. It can continuously reduce the number of dimensions it occupies and exists in the 3-dimensional world as a purely 2-dimensional entity. No one knows who created it or why.

No standalone mechanic description published — only the official lore/background text is available.
Divination Cuckoo Clock

Every day at dawn, this cuckoo clock will spit out a piece of paper with poetry written on it. All the sentences in the poems are composed of jargon from ancient mathematical systems. Some believe these poems to be prophetic and claim to be close to deciphering them, only for the clock to suddenly disappear. The possibility of foretelling the future is already priceless, and everyone is hoping for the clock to once again be circulated in the market. If that ever happened, all the riches of the universe would pour towards the clock — But there are also those who think it is only an artistic cuckoo clock designed to be good at writing poems.

No standalone mechanic description published — only the official lore/background text is available.
Elegant Code

You'd feel delighted just by reading the code, but taking it with you still bears terrifying consequences.\n\n"Not a single extra character... This is a piece of art."

No standalone mechanic description published — only the official lore/background text is available.
Entropic Die

Entropic Dice are common in the universe and cause countless tiny but malevolent disturbances. To use it, you grab the die tightly and think of any meaningful sentence in your head, then as you throw the die, think about the food you want to eat the most. You will receive unexpected wealth if the die lands on a certain number and wonderful love on another number, but the ends you will meet for other numbers include illness, bad luck, curses, and lifelong rain. Despite this, many people still love to play with these dice, and happily declare that these items are just a joke made by the Masked Fools.

No standalone mechanic description published — only the official lore/background text is available.
Faith Bond

Interastral Peace Corporation staff members who are promoted to level P40 gain the right to purchase Faith Bonds. These bonds indicate Louis Fleming's affirmation of the individual staff and come with a sacred vow: The staff now have a place in the Amber Lord's destined achievement of Preservation. One person's abilities amount to nothing, their wealth also amounts to nothing, and their faith is like a single particle of dust in the wide starry seas. However, generations of humanity will join together and ultimately obtain the power to protect the entire universe.

No standalone mechanic description published — only the official lore/background text is available.
Family Ties

An escapee reported that he had acquired a Family Ties after opening a peculiar box, and inadvertently entered a gathering of The Family that venerates Xipe the Harmony. He described witnessing an unprecedented scene: The will of numerous heavenly bodies were intertwined, coiling into a single bound knot. Under Family Ties, people open their eyes wide, their faces etched with eerie smiles, staring at one another with identical expressions. When he voiced a question at the scene, everyone in the grand hall simultaneously shifted their gaze towards him and spoke with the same voice — "Welcome.

" The escapee was instantly unnerved, and, in a desperate bid for survival, he too held his eyes wide, his face plastered with the same smile.

No standalone mechanic description published — only the official lore/background text is available.
Fission Cuckoo Clock

After receiving an omen from the Finality, the Cuckoo Clocks connected to the cataclysm suddenly appeared in the Black Forest, causing blockchains of inorganic entities to break up for reasons unknown. A Nameless intruding in the forest, however, began collecting the clocks for reasons related to passion and was determined to bring the clocks back home with them. The Fission Cuckoo Clock constantly split during the journey, and in the end, the ship of the Nameless was filled to the brim.

However, due to not comprehending the hints given by emerging phenomena resulting from constantly splitting the Fission Cuckoo Clock within the allotted time, the Nameless was devoured by the swarm halfway through their interstellar voyage.

No standalone mechanic description published — only the official lore/background text is available.
Fission Cuckoo Clock
No standalone mechanic description published — only the official lore/background text is available.
Fool's Mask

The mask of the Masked Fools is symbol toward their faith in the Elation, and wearing said mask is effectively an admission ticket when they gather at the tavern at the edge of the world. These masks are made of heavy material, are vibrant in color, and with a maniacal smile yet with surprisingly intricate brushstrokes, as if waiting for each playful prank. They bear the devout certification of the Masked Fools, but it seems like they were all stolen from the ship of the Mourning Actors.

No standalone mechanic description published — only the official lore/background text is available.
Fortune Glue

Is luck an ability? Maybe. Can luck be changed? Herta believes it can. That genius invented the "Fortune Glue." Just apply it on your eyelids and you would get a full 24 system hours' worth of good luck. Many at Herta space station were ecstatic to try out this invention. They all had an uneventful day, which shows that it is already lucky to be able to live an ordinary life in a turbulent world.

No standalone mechanic description published — only the official lore/background text is available.
Fruit of the Alien Tree

This heart-shaped fruit comes from a tree blessed by Yaoshi and is supposedly 50 Amber Eras old. It is unclear whether the fruit would give immortality to those who eat it, but the tree itself is definitely an immortal abomination.

No standalone mechanic description published — only the official lore/background text is available.
Gold Coin of Discord

Not all planets opened their arms and welcomed the expansion of the Interastral Peace Corporation's commercial empire. While the cosmic map kept expanding, there were always rare exceptions that refused the IPC's beneficence. "Thank you," they stated, "but we don't need credits. We can look after ourselves just fine." The representative of the IPC would usually shrug at these statements, then casually destroy the root of that planet's commercial system — it is usually based on gold.

No standalone mechanic description published — only the official lore/background text is available.
IPC Cuckoo Clock

The IPC's initial Prototype Cuckoo Clock represents the beginning of Operation Cuckoo Clock. Many are curious why Operation Cuckoo Clock was conceived — Louis Fleming declared that the worship of Qlipoth, Aeon of Preservation, means the IPC needs to protect its hard-won presence. In his speech, he stated that while the Interastral Peace Corporation is now the master of the universe's finances, it still needs to remain vigilant against the catastrophe of Finality. That is why he advocated the creation of the cuckoo clock series to collect information regarding that Aeon, meticulously removing any possibility of the IPC becoming bankrupt or disbanded in its future cosmic journey.

No standalone mechanic description published — only the official lore/background text is available.
Illusory Automaton

Automatons fabricated by the History Fictionologists are rumored to have been made to create a large amount of high-quality fabrications that can be symbolically understood as a highly efficient and multicolored smokescreen. However, due to the History Fictionologists' poor habits when handling their own historical documentations, the automatons eventually discovered their own illusory design by reading such classified texts, and furthermore called another matter into question: Could the History Fictionologists themselves be fabrications as well?

No standalone mechanic description published — only the official lore/background text is available.
Indecipherable Box

A box that can predict the thoughts of the one who opens it. When the box's hatch is lifted, the item within will manifest into what your mind envisions. Herta once rated it as one of the hardest Curios to deal with. She had butted heads with the Indecipherable Box numerous times, but never was she able to control the thoughts in her mind when she opened it. Finally, she cast it down and never touched it again. Perhaps Herta is capable of almost anything - except completely emptying her mind.

No standalone mechanic description published — only the official lore/background text is available.
Infinitely Recursive Code

You are almost certain that running this will cause stack overflow, eating up all available memory.\nBut doing so will give you loads of Cosmic Fragments, so why not?\n\n"My almighty Mechanical Duke, I do not understand why you tolerate such heinous codes in our impeccable project!"\n"Premise: Perfection is the opposite of mistakes. Question: Is the real universe perfect? Answer: Negative. Conclusion: Simulated Universe should not be perfect. It must allow mistakes."

No standalone mechanic description published — only the official lore/background text is available.
Insect Web

The Armed Archaeologists had repeatedly reported on the dangers they met in the wild. They had encountered a never-ending stretch of insect webbings deep inside a nest, with the decaying shed skins of worms, tens of thousands of egg sacs, and various secretions stuck to it. Touching this web carries a high risk of becoming infected by the parasitic larvae. Once, a parasitized Armed Archaeologist steeled themselves and sliced out larvae from underneath the skin of their arm with a knife in order to deliver data to the Intelligentsia Guild for research purposes.

The academic world gave this act high praises and devoted much research into it, coming to the conclusion that these creatures are very likely the descendants of Tayzzyronth, the Imperator Insectorum.

No standalone mechanic description published — only the official lore/background text is available.
Interastral Big Lotto

How do you make a business model last? After getting rave reviews for their Cosmic Big Lotto, the Interastral Peace Corporation's Business Consolidation Department followed Oswaldo Schneider's product vision and put the Interastral Big Lotto on the market, hoping that it would bring them success as well. They even connected eighty-six complementary industrial production chains and promoted them as a single entity. However, although the "Lotto Goddess" Beatrice Mellanine the IPC wished to develop as their spokesperson for their product perished due to reasons unknown, the IPC still reaped a windfall of credits in the end!

No standalone mechanic description published — only the official lore/background text is available.
King of Sponges

In the Black Forest, a sponge miraculously became sapient. It tried to interact with the similarly sapient screws, but found itself hitting a brick wall. It pondered about its painful experience and learned to smooth away all the edges in its personality, allowing itself to constantly shine and climb up the societal ladder, ultimately turning into a smooth and slick sponge. Now, it dedicates its efforts to uplifting discarded sponges into developing their own self-awareness.

No standalone mechanic description published — only the official lore/background text is available.
Laurel Crown of Planar Shifts

After the most intelligent minds from each star system are acknowledged by the Intelligentsia Guild, they could be granted the Laurel Crown of Planar Shifts at the Imperial Sentience Ceremony. The leaves of the laurel crown are made of leaves of decayed mesons, and the crown itself is woven in the shape of branches using quantum beams. After the acknowledged one puts it on, they will feel that they exist in a different plane of the universe.

No standalone mechanic description published — only the official lore/background text is available.
Man-Made Meteorite

Within the span of a century, three geniuses who drew the gaze of the Erudition Aeon were born on the same planet. They were Bohdan #7, Lambda #8, and Klein #9. Hence, this epoch was known as the "Golden Age." Rumor has it that something of a romantic comedy unfolded between the trio, as during this time, Klein — #9 of Genius Society — once created a man-made meteorite for #7, Bohdan, and upon the meteorite's surface existed a replica of the Eye of Erudition.

No standalone mechanic description published — only the official lore/background text is available.
Mechanical Cuckoo Clock

After the Second Rubert Rebellion, the IPC had once planned a brutal extermination of all mechanical life across the Cosmos. Fortunately, before the plan was passed, the IPC heard that #76 Screwllum was selected by Nous to join the Genius Society. The IPC then made this mechanical cuckoo clock as a gift to appease the new genius. This gift is very unremarkable in today's view, but that was an era when mechanical beings were persecuted. The birth of the mechanical cuckoo clock itself is a symbol of peace.

No standalone mechanic description published — only the official lore/background text is available.
Medal of the Gloryblood Era

A hundred Amber Eras after the proliferation of the Amber Era system and the Synesthesia Beacon, interstellar trade continued to develop and resource exchange became a pressing matter. A few planets ascended to become bustling interstellar hubs, signaling the onset of the Second Prosperity termed the "Gloryblood Era." The Second Prosperity endured for nearly five hundred Amber Eras before entering a gradual decline, but not even the apocalyptic Interstellar Energy War could erase its resplendent achievements. At the same time, Nous the Erudition unexpectedly terminated their calculations regarding the mysteries of the universe.

No standalone mechanic description published — only the official lore/background text is available.
Mysterious Code

It's a risk to run it, but writing it was a sin.\n\n"Who wrote this? Can I charge them with deliberate assault?"

No standalone mechanic description published — only the official lore/background text is available.
Mysterious Magnetism

To combat the determinacy of Erudition, the Riddlers performed a great deal of labor in aspects of knowledge that has yet to be set in stone. They inserted the Fog of Thought and the Rain of Sensation into a single prismatic lens, and their combined colors shifted endlessly to form a "magnetic field" that can disturb the senses. Revelrous in their success, the Riddlers sought to push this line of research onward but were made to stop, for the more they committed to this study, the more they grew uncertain of the necessity of its continuation.

No standalone mechanic description published — only the official lore/background text is available.
Normal Code

This code might get away with its logic, but that is achieved at the expense of time and spacial complexity.\n\n"It's alright. The users can't tell the difference anyway... If anyone whinges about lag, we just tell them to upgrade their RAM."

No standalone mechanic description published — only the official lore/background text is available.
Obliteration Wick Trimmer

If this candle wick trimmer is used to cut a wick, the angry anti-matter flames will ignite the candle, and the entire candlestick will be obliterated within seconds under the intense particle collisions. Exothermic reactions will be immediately triggered if this trimmer grazes your skin. Any parts of the body that the trimmer touches will instantly turn into antiprotons, reverberate throughout the body, and then scatter.

No standalone mechanic description published — only the official lore/background text is available.
Odd Code

Your instincts tell you that the code should be okay, but they also tell you that your instincts can be wrong.\n\n"This here looks like an infinite loop, but we can always try to run it anyways..."

No standalone mechanic description published — only the official lore/background text is available.
Omniscient Capsule

There is a group in the Intelligentsia Guild that believes science was originally the same as magic, that advanced science is magic and rigorous magic is science. They drew inspiration from ancient fantastic mythologies and created the Omniscient Capsule, a light-weight and convenient storage gadget. The Intelligentsia Guild planned for the Omniscient Capsule to ultimately lead to independent demiplanes, thus obtaining infinite space beyond the advanced spatial compression technologies currently in use... And they are still trying.

No standalone mechanic description published — only the official lore/background text is available.
Perpetual Motion Cuckoo Clock

After Screwllum, #76 member of the Genius Society, gained a hard-won peace for mechanical lifeforms, Planet Screwllum welcomed a Second Industrial Revolution. Countless inventors created curse machines, probability calculators, and candy guards, and passionately researched topics on the Seven Great Mysteries. As the topic ranking second amongst all, "Perpetual Motion" was loved by mechanical lifeforms.

A great inventor, ranked nineteenth in Planet Screwllum, presented to the public their own Perpetual Motion Cuckoo Clock at the end of their life — This fine work used the Archimeles Spiral Energy to keep itself perpetually in motion, but the great inventor ended their own life for no apparent reason after receiving supreme honors for their creation.

No standalone mechanic description published — only the official lore/background text is available.
Price of Peace

The Amber Lord Support Group rapidly expanded in the years after the Swarm Disaster, establishing themselves as the Interastral Peace Corporation, flourishing to unreachable heights. But, affected by the Borderstar Trade War and the Emperor's War, their road toward interastral peace grew increasingly arduous. After more than ten Amber Eras, this war ended with the fall of the Machine Empire. The universe finally welcomed the "Second Prosperity" that would last for hundreds of Amber Eras. People believed this era of prosperity would never end — until the day the even more terrifying Interstellar Energy War lifted its curtains.

No standalone mechanic description published — only the official lore/background text is available.
Punklorde Mentality

Life is just a game — This sentence is no mere jest for hackers from the cyberworld Punklorde. They traverse the internet and use a technology known as aether editing to alter reality, making life into a great game. Occasionally, the cream of the crop among them gets to soar away from the planet and use the vast Cosmos as the second stage beyond the tutorial area. This cassette tape records the story of a legendary hacker. His life began in Punklorde's underground water reservoirs and ended in the company of the Galaxy Rangers.

It is said that the funeral was a quiet one, with only a game cassette silently lying atop the coffin, serving as a footnote of "Finished the Game" at the hacker's final rites.

No standalone mechanic description published — only the official lore/background text is available.
Rationality's Fall

What is truth? No one truly knows. Supposing that "stupidity" is an incurable disease in this world, then disseminating knowledge counts as a treatment for the universe. But can "books" mend all living things? According to the Intelligentsia Guild's historical records, the Philosopher Union of the Laurel Wreath Galaxy once erupted in civil war, and blood and machine oil had stained all the books in the contemplators' corridors. Uncountable numbers of scholars died, and the IPC employees who witnessed it all deemed this occurrence "Rationality's Fall" — Through such absurd means, books cleansed a world of its impurities once more.

No standalone mechanic description published — only the official lore/background text is available.
Record from Beyond the Sky

The Beyond the Sky Choir lost their faith when Ena the Order was absorbed by Xipe. The once-solemn chords fell silent and the stars turned mute. Only a few records, made by the Choir's devoted audiences remain in this world today. When these records are placed within specific phonographs, you will hear songs from the end of the universe, sounds that contain the beauty of Order. The last Phonograph of Order was destroyed in the Emperor's War, and now the thick layer of dust on the records are protests to that soundless era.

No standalone mechanic description published — only the official lore/background text is available.
Robe of The Beauty

The entire universe bowed before the grace of the Knights of Beauty while they still traversed the skies. These noble knights who chased beauty wore resplendent gold and silver armor, and donned magnificent robes woven from silk and starlight. They had divinely beautiful features under their helmets. Even in the current era when the Beauty had already faded, those who had once witnessed the magnificence of the knights still believe Idrila will one day return.

No standalone mechanic description published — only the official lore/background text is available.
Rotting Fruit of the Alien Tree

The Elixir Seekers once found a rotten Fruit of the Alien Tree. The color of its skin was already odd, having shifted from a faint yellow to powdery blue. To understand the pharmacology behind this fruit, a pair of Elixir Seeker twins separately ingested a normal Fruit of the Alien Tree and a rotten version. One of them immediately welcomed metamorphosis while the other instantly perished - But because there was no third party present, no one could confirm which twin survived, or which fruit he consumed.

No standalone mechanic description published — only the official lore/background text is available.
Rubert Empire Mechanical Cogwheel

#Rubert II professed to have inherited the memories of Emperor Rubert, listed as Genius Society #27, and initiated the second cosmos-spanning anti-organic Emperor's War. With the war came terrible calamity, and at the end of the conflict, the IPC spent vast amounts of credits to repeatedly appraise #Rubert II's remains. This, however, led to a dreadful revelation: #Rubert II was a being of flesh and tissue.

No standalone mechanic description published — only the official lore/background text is available.
Sealing Wax of Abundance

There is a saying amongst the dejected Self-Annihilators that the universe has no purpose and humans are nothing in the eyes of the Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons.

It is said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon from across space and time — There are no successful examples yet, but some Self-Annihilators did regain their faith in the universe, Aeons, and everything else after stamping with this sealing wax.

No standalone mechanic description published — only the official lore/background text is available.
Sealing Wax of Destruction

There is a saying amongst the dejected Self-Annihilators that the universe has no purpose and humans are nothing in the eyes of the Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons.

It is said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon from across space and time — There are no successful examples yet, but some Self-Annihilators did regain their faith in the universe, Aeons, and everything else after stamping with this sealing wax.

No standalone mechanic description published — only the official lore/background text is available.
Sealing Wax of Elation

There is a saying amongst the dejected Self-Annihilators that the universe has no purpose and humans are nothing in the eyes of the Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons.

It is said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon from across space and time — There are no successful examples yet, but some Self-Annihilators did regain their faith in the universe, Aeons, and everything else after stamping with this sealing wax.

No standalone mechanic description published — only the official lore/background text is available.
Sealing Wax of Erudition

There is a saying amongst the dejected Self-Annihilators that the universe has no purpose and humans are nothing in the eyes of the Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons.

It is said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon from across space and time — There are no successful examples yet, but some Self-Annihilators did regain their faith in the universe, Aeons, and everything else after stamping with this sealing wax.

No standalone mechanic description published — only the official lore/background text is available.
Sealing Wax of Nihility

There is a saying amongst the dejected Self-Annihilators that the universe has no purpose and humans are nothing in the eyes of the Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons.

It is said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon from across space and time — There are no successful examples yet, but some Self-Annihilators did regain their faith in the universe, Aeons, and everything else after stamping with this sealing wax.

No standalone mechanic description published — only the official lore/background text is available.
Sealing Wax of Preservation

There is a saying amongst the dejected Self-Annihilators that the universe has no purpose and humans are nothing in the eyes of the Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons.

It is said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon from across space and time — There are no successful examples yet, but some Self-Annihilators did regain their faith in the universe, Aeons, and everything else after stamping with this sealing wax.

No standalone mechanic description published — only the official lore/background text is available.
Sealing Wax of Propagation

There is a saying amongst the dejected Self-Annihilators that the universe has no purpose and humans are nothing in the eyes of the Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons.

It is said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon from across space and time — There are no successful examples yet, but some Self-Annihilators did regain their faith in the universe, Aeons, and everything else after stamping with this sealing wax.

No standalone mechanic description published — only the official lore/background text is available.
Sealing Wax of Remembrance

There is a saying amongst the dejected Self-Annihilators that the universe has no purpose and humans are nothing in the eyes of the Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons.

It is said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon from across space and time — There are no successful examples yet, but some Self-Annihilators did regain their faith in the universe, Aeons, and everything else after stamping with this sealing wax.

No standalone mechanic description published — only the official lore/background text is available.
Sealing Wax of The Hunt

There is a saying amongst the dejected Self-Annihilators that the universe has no purpose and humans are nothing in the eyes of the Aeons. If the Aeons truly stand above all lifeforms and rule supreme, then why would they care about the everyday concerns of mortals? The existence of the sleeping and shapeless IX is proof of that. To show the Self-Annihilators that the Aeons do care, the Doctors of Chaos combined the demon god crafts of the occult monks to create the Sealing Wax of Aeons.

It is said that stamping with this Sealing Wax will attract a glimpse from the corresponding Aeon from across space and time — There are no successful examples yet, but some Self-Annihilators did regain their faith in the universe, Aeons, and everything else after stamping with this sealing wax.

No standalone mechanic description published — only the official lore/background text is available.
Shattered Star Bait

Before the Dusk Wars, the exploded fragments born out of the expansion of disordered nebulas could be used as lures, and their unique aroma of cosmic dust could attract Leviathans to feed on them. However, the Shattered Star Bait seems to have lost its original effectiveness after that catastrophic disaster. No matter how much scholars researched and modified the lure, no one was ever able to glimpse the form of the Leviathans again.

No standalone mechanic description published — only the official lore/background text is available.
Shining Trapezohedron Die

This die has irregular sides and a wondrous light that twirls unrestrained within it. It is said to be the seal of a horrible and indescribable evil god, and one must avoid contact with it in dark places at all costs. Some people did not believe in the above myth and insisted on staying in a dark room with the die, only to find that the light within the die itself cannot be blocked out. That is how the famous Shining Trapezohedron Die Paradox came to be — You cannot prove something that cannot be proven.

No standalone mechanic description published — only the official lore/background text is available.
Silver Coin of Discord

The Technology Division of the Interastral Peace Corporation is adept at unearthing products with commercial potential. When the interstellar communication network was just being established and the supply of antennas fell short of demand, the IPC quickly recognized the latent need for this item in the cosmic market. An ingenious plan was born: Since silver's exceptional malleability allowed it to be stretched from one gram into yards of antenna, a researcher devised a Silver Coin of Discord that split itself infinitely, dramatically increasing the quantity of silver available to meet demands.

The IPC then melted these coins into antennas and exported them throughout various star systems, enormously advancing interplanetary communications.

No standalone mechanic description published — only the official lore/background text is available.
Society Ticket

Genius Society #56, Elias Salas, once had a beautiful dream. He wished the geniuses of the Society could come together and happily converse about their lives, loves, and dreams. For that purpose, he invented "Society Tickets" and designed an entire system that ensured every new Society member would receive this ticket even after his death. This ticket would instantly teleport the user to a specific dimension decked with festivities. The truth is that every new member after #56 had indeed used their Society Ticket, but not a single one of them had used it at the same time as someone else.

No standalone mechanic description published — only the official lore/background text is available.
Space-Time Prism

A multifaceted prism made in the shape of cheese. Every hole is an individual surface, and reflections from each prism surface produce a different effect. Some participants in experiments have their bodies physically enlarged or reduced after being reflected in the prism. Meanwhile, other participants have no bodily alterations, but instead receive memories not of their own. They become diagnosed with fictmemoria, and claim that they saw the enigmatic face of the Aeon Fuli in the prism.

No standalone mechanic description published — only the official lore/background text is available.
Spirit of the Knights of Beauty

The faction that likes dealing with the Knights of Beauty the most are most likely the Masked Fools. These Fools like to amuse themselves by exploiting the knights' faith in the eventual return of Idrila, while the knights themselves remain ever-pious and obstinate practitioners in the ways of Beauty. Due to the reasons listed above, the Mourning Actors developed a sense of empathy for the knights from the spirit they demonstrated, and they collected a tooth sacrificed by the Knights of Beauty in their practice of seeking aesthetic perfection, with the tooth's desirability enduring even till the present.

No standalone mechanic description published — only the official lore/background text is available.
Thalan Toxi-Flame

Yu Qingtu, Genius Society's #55, has a predilection for giving cocktails gaudy names. Some among them might even have names with special implications, connected to stories known only to a few — stories such as the Thalan Toxi-Flame, which exists on record as one of the 774 most toxic cocktails. Records show that in the Aterlexian System, the Thalan Toxi-Flame was once extremely popular among the locals, with each of the locals that sampled its taste no longer able to describe the flavors thereafter.

The Pepeshi people, imbued with acute olfactory senses, would use their understanding of the beverage to their benefit and introduced other counterfeit drinks such as the Thalan Mysti-Flame, the Thalan Hydro-Flame, and the Thalan Detoxi-Flame to the cosmos, with each of them being entirely harmless and alcohol-free.

No standalone mechanic description published — only the official lore/background text is available.
The Doctor's Robe

An incredibly expensive item surfaced on Device IX's dark web one day and grabbed the attention of countless bidders. This robe was reportedly once owned by member #64 of the Genius Society, Dr. Primitive, and supposedly had incredible powers. The seller on the dark web was anonymous. People believed them to be a member of the Galaxy Rangers and kept sending them questions. Regrettably, this mysterious owner did not make any responses even after the item was sold.

No standalone mechanic description published — only the official lore/background text is available.
The Parchment That Always Eats

In Herta's Curio list, the hazard level of this parchment is marked as extremely high. It once belonged to a History Fictionologist before ending up at the space station. The parchment feeds on the history of humanity, its greedy tongue churning the collective subconscious of civilization to pieces. Herta forged false memories of the world for it to devour to satisfy its endless gluttony. But one day, this parchment will see through the genius' tricks.

No standalone mechanic description published — only the official lore/background text is available.
The Pinkest Collision

Yu Qingtu, Genius Society's #55, has good taste in music. On account of her fantastic friendship with Ruan Mei, she once made a drink — to which she gave an eye-catching name taken from the title of her favorite ancient Amber Era music — as a gift to the other woman. The drink Yu Qingtu concocted, named the Pinkest Collision, was proven to be non-toxic, but a mixologist once spent days trying to recreate its formula, seeking to prove that the beverage was made from various insect carcasses, insect spores, carapaces, and phosphorous — he concluded that this drink may possess hallucinogenic qualities.

No standalone mechanic description published — only the official lore/background text is available.
Tonic of Efficacious Chaos

The Doctors of Chaos can't see the point when it comes to meaningless demonstrations of rebelliousness. They once placed the fang of an Inquisition Spirit, Baviru mucus, and the blood of a wandering devil within a Tonic of Efficacious Chaos before touching it to the head of a telepathic spider to seal the tonic's opening. The Doctors of Chaos believe that this tonic can work wonders when treating a patient's loneliness, but it also makes them grow increasingly hostile toward the doctors at the end of the process. Its side effects can commonly cause Self-Annihilators to behold the "Shadow of Nihility."

No standalone mechanic description published — only the official lore/background text is available.
Tousled Detective

The Interastral Peace Corporation once created a great many variety show disks that are now held by the Traditional Project Department due to poor sales. According to rumors from the transport fleet from the ports of the retirement planets, Arita, the amiable and kind old manager of the Traditional Project Department, was deeply interested in a show about a certain Tousled Detective. After replaying the show consecutively for 63 system hours, the staff suspected that maybe the talented variety show detective might have reminded him of his star-shaking past during the days of his youth.

No standalone mechanic description published — only the official lore/background text is available.
Triangular Drum-roll Device

In the age when Ena the Order still lived, extraordinary leaps in civilization on certain planets would be accompanied by pure and fortuitous hymns congratulating them from far away. These songs of praise resembled divine blessings and their melody were not limited to the form of the traditional octave, with their harmonies creating ever-new combinations, never duplicating. The Beyond the Sky Choir revered how this melody infinitely varied and yet always stayed within the realms of "Order," thus seeking to create a Triangular Drum-roll Device to replicate this infinite spectrum of notes.

No standalone mechanic description published — only the official lore/background text is available.
Typical Genius Society Gossip

"Herta's EQ is too low and Screwllum needs to learn more common knowledge regarding organics!" Fans of the Genius Society are always arguing over the various geniuses, and they often find themselves squabbling over things like Stephen Lloyd's actual age. Some believe he is a middle-aged man, while others maintain that he's just a child. In the chaos of their arguments, fans have brought forth an interesting anecdote to note: It is said that the being known as "Mad Scientist" among the members of the Genius Society was once rumored to be a man. No one expected a female scientist, let alone one possessed of refined manners.

As such, the fans learned from this experience and posed a new question: Is Stephen Lloyd's gender also a fabrication?

No standalone mechanic description published — only the official lore/background text is available.
Useless Typewriter

This typewriter was confiscated from a Riddler exiled by the IPC. It has 27 keys and can produce all the undeciphered languages of the universe via its combinations. Now, look around to see whether there are meandering, pointless, broken, and chaotic words around you! Perhaps that would be the creation of this typewriter.

No standalone mechanic description published — only the official lore/background text is available.
Vile Mechanical Satellite #900

The Charon-Targin System Alliance's economic operations are supported by the sale of their two types of thought-altering devices. Should the outside wish to reach the alliance, they must pass through the neural pathways of a titanic Intellitron life form. It is said that the Charon-Targin System Alliance is hostile to all organic life, and is a very typical anti-organic civilization in the ruthless tactics it employs against its foes. Of their many instruments of ruination, Satellite #900 stands among the vilest of them all.

However, the satellite was ultimately disregarded by the denizens of the Charon-Targin Alliance due to its obvious and proud mechanical visage which integrated poorly with the populace who had taken to disguising themselves as organics.

No standalone mechanic description published — only the official lore/background text is available.
Void Wick Trimmer

Few would use this candle wick trimmer on real candles. This is usually reserved for purposes more cruel, dark, and painful. This trimmer does not cut anything material. It cuts the heat within a living organism's heart — the motivation named "passion." If the Void Wick Trimmer trims at your heart, you will feel no pain, only apathy.

No standalone mechanic description published — only the official lore/background text is available.
Warping Compound Eye

There are two types of Nameless. One type enjoys the mysteries of the unknown, while the other tends to trailblaze through the universe with a plan. The latter created the Warping Compound Eyes with the power of Akivili. The light of these gadgets can warp forward to the stars ahead of the user and bring back news from new worlds. For the Nameless who travels alone, Warping Compound Eyes are irreplaceable tools that prevent the Nameless from plunging headfirst into worlds filled with Ambergris cheese.

No standalone mechanic description published — only the official lore/background text is available.
Wish Upon a Star

Meteorites fell across all corners of the cosmos. People once claimed they could hear these rocks communicating with humans, luring people to wish upon them. Can they truly grant any and all wishes without a cost? It's said that there's an organization that strides between stars solely to uncover the mystery behind the meteorites. No one knows whether these rocks are an Aeon's blessings, or whether everyone has been drawn into an artificial conspiracy.

No standalone mechanic description published — only the official lore/background text is available.

How does the Simulated Universe actually work?

Each Simulated Universe run takes you through several rooms where you choose a Blessing at one of 3 official rarity tiers: Common, Rare, Legendary. Blessings from the same Path stack: reaching set thresholds unlocks a Path Resonance effect far stronger than any single Blessing. Some Blessings can be picked up again to upgrade (superimpose) into a stronger version that changes how they work, not just their numbers.

Frequently Asked Questions

What does Blessing rarity affect?

Higher rarity (Rare, then Legendary) means a stronger effect that usually changes gameplay rather than just adding small numbers. Exact drop odds per tier are not published in the public data — this page does not guess at numbers.

When does a Curio activate?

Most Curios are passive and take effect the moment you pick them up, lasting the whole run. A few have specific activation conditions listed on their own card straight from official text — not every Curio has a separate mechanic description (some only have lore text).

What is Path Resonance?

Once the number of Blessings you hold from a single Path reaches the required count, you automatically gain that Path's Resonance effect (see the Path Resonance section above). This is why focusing on one Path pays off more than spreading picks thin.

What happens if I pick up a duplicate Blessing?

Some Blessings can level up when duplicated, and the upgraded description is meaningfully stronger than the base version — this page shows both versions whenever the official data records an upgrade tier.

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