Last updated: 31/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Relic Score (CV)

Enter a relic's 4 substats → instant Crit Value, S/A/B/C rank and roll count. Know whether to KEEP or TRASH it in 3 seconds.

Scores your relics using the real CV formula (2×CRIT Rate% + CRIT DMG%) and an Efficiency% metric across all 12 real HSR substats — enter your UID to auto-fill your equipped relics, or type them in manually.

Enter your UID to pull your real in-game relics — no typing.
Pick the stat type and type the number shown in-game (drop the %). Substats only — no need for the main stat.
B
Community scale · single relic
Crit Value (CV)
Roll efficiency
Per-substat breakdown
We can only read relics EQUIPPED on your showcase characters — GameVika cannot scan your full relic inventory.
SPD comes from the profile with one decimal place — it matches the value shown in game.
We only see EQUIPPED relics, so we cannot detect two characters competing for the same piece — weigh that yourself before scrapping.
Keep or scrap this piece?
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Why

    What is relic scoring?

    In Honkai: Star Rail a character's final power leans heavily on relics — and each relic has 4 random substats. This tool turns those into two simple numbers: Crit Value (CV) measures crit quality, and roll efficiency measures how many good upgrades landed. No more guessing — the S/A/B/C/D rank tells you whether to enhance a relic or salvage it.

    When should you use it?

    How to use — 4 steps

    1. Open your in-game bag and pick the relic to score.
    2. Look at its 4 substats (the small lines under the main stat).
    3. Pick the type and type the value into the 4 boxes on the left (drop the %).
    4. Read the rank, CV and roll efficiency instantly on the right — nothing to click.

    How to read the result

    A real example

    A head piece with: CR 6.5%, CD 13%, ATK 8.6%, SPD 4.3. CV = 6.5×2 + 13 = 26 → rank B (decent). It has two crit lines plus SPD, so for a DPS it's worth leveling further to see if CV climbs.

    Glossary — in plain words

    Why use Crit Value?

    Most DPS in Honkai: Star Rail live and die by crits, so CR and CD decide most of their damage. Crit Value merges them into one number (CD is worth half of CR, so CR is doubled), letting you compare any relic on one scale. It's a widely-used community metric; it doesn't replace a full per-character damage calculation, but it's a fast, accurate filter for tossing weak pieces.

    Where does Crit Value and the priority advice come from?

    The Crit Value formula (CRIT Rate ×2 + CRIT DMG) is a COMMUNITY metric for quickly comparing relic quality on crit-focused characters — HoYoverse never published this formula. The per-character main-stat/substat guidance in the table below is compiled by gamevika from its own internal role and build-guide data, based on each character's real combat role and kit (cross-checked against HoYoverse's own game data).

    Updated for version 4.4 · 15/07/2026

    Which stat is worth it for which character?

    Role Priority main stat (Body · Feet · Sphere · Rope) Priority substats Example characters
    DPS (main damage dealer) Body: CRIT Rate or CRIT DMG · Feet: SPD or ATK% · Sphere: matching Elemental DMG · Rope: ATK% CRIT Rate/DMG > SPD > ATK% Seele, Yanqing, Feixiao
    Support / Buffer Body: ATK% or Effect Hit Rate · Feet: SPD · Sphere: HP% or ATK% · Rope: Energy Regeneration Rate SPD > Effect Hit Rate / ATK% Ruan Mei, Tingyun, Sparkle
    Sustain (healer / shielder) Body: Outgoing Healing Boost or DEF% · Feet: SPD · Sphere: HP% or DEF% · Rope: Energy Regeneration Rate SPD > HP% / DEF% > Effect RES Huohuo, Luocha, Gepard

    Compiled from gamevika's own internal role data (92 characters classified by role in the tier board) — counting how often each main/substat is prioritized across 3 role groups. The numbers come from gamevika's own combat data.

    FAQ

    What CV is "good enough"?

    For one relic, CV ≥ 20 is fine to keep, ≥ 32 is very good, ≥ 45 is god-tier. Across all 6 pieces, endgame players usually aim for total CV ~ 180–220+.

    Do I need to enter the main stat?

    No. The main stat is fixed by slot and doesn't count toward CV. The tool scores the 4 substats — what actually makes a relic good or bad.

    What if there are no crit substats?

    CV will be 0, but the relic can still be good for support/sustain characters (SPD, HP%, Break Effect…). Check the per-substat breakdown too, not just CV.

    Is the tool accurate?

    CV and roll counts use the game's real roll values, so they're exact. The S/A/B/C/D grade is a community reference scale to help you decide fast, not a hard rule.

    This page scores every HSR Relic using Crit Value (CV) = Crit Rate × 2 + Crit DMG — a formula confirmed by several independent sources in the HSR community (a popular open-source scoring tool, a Korean community score table, and a Japanese data-aggregation site), and its max-roll table (highest possible single-roll value per substat) matches the high-roll table the community commonly uses.

    This is NOT the only scoring method the community uses — a different school (value/theoretical-maximum) produces equivalent rankings but shows very different numbers; read the "two scoring schools" section below before comparing this page to another tool.

    Crit Value = CR×2 + CD — why this exact formula

    The tool uses Crit Value (CV) = Crit Rate% × 2 + Crit DMG% to quickly measure how good a relic's crit lines are.

    The ×2 coefficient isn't arbitrary: several independent sources in the HSR community confirm the same ratio —

    a popular open-source scoring tool (its internal coefficients show Crit Rate = 6.48/3.24 = 2× Crit DMG), a Korean community's per-roll score table (Crit Rate 2.92% = 1 point, Crit DMG 5.83% = 1 point, same 2:1 ratio), and a Japanese data-aggregation site (states the ideal Crit Rate:Crit DMG ratio is 1:2).

    The root reason: the highest single-roll value of Crit DMG (6.48%) is exactly double that of Crit Rate (3.24%), so 1% Crit Rate is always worth 2% Crit DMG at any roll tier.

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    The max-roll table — converting any substat into "perfect rolls"

    Every substat has its own highest-possible-roll value for 5★ relics, used to convert whatever value you enter into "how many perfect rolls is this worth." The tool's max-roll table matches the high-roll table the HSR community commonly uses:

    Crit Rate 3.24%, Crit DMG 6.48%, SPD 2.6, ATK%/HP%/Effect Hit Rate/Effect RES all 4.32%, DEF% 5.4%, Break Effect 6.48%, while flat stats (raw HP/ATK/DEF) sit noticeably lower since they don't scale off a % base.

    A maxed +15 relic carries about 9 "roll lines" spread across its 4 substats (4 initial lines + 5 upgrades) — the tool uses this exact number to compute roll efficiency.

    Two scoring schools — why thresholds don't translate across tools

    The HSR community runs two entirely different scoring philosophies side by side, which is why two tools can show very different numbers for the exact same relic even though both are "correct":

    • Weighted roll-value (the more common community school): sums each substat's value converted via max-roll, multiplied by a role weight. Several large community tools (including the Korean score table) follow this approach — this page currently scores raw CV + roll efficiency, NOT yet multiplied by a role weight.
    • Value/theoretical-maximum (a school more common in Japan): divides the ACTUAL substat value by a theoretical maximum (the sum of every possible roll at +15, e.g. Crit Rate theoretical max 19.4%, Crit DMG 38.7%), then multiplies by weight, producing an absolute score scale (some Japanese sites convert this to roughly 50-60 points per piece, with top thresholds around 250+ for a 6-piece set).

    Both philosophies rank relics equivalently — they don't contradict each other — they simply normalize and display numbers differently. So: don't compare this page's "grade S" or "score 50" threshold against another tool's threshold unless you know for certain it uses the same formula; each tool has its own scale, and grades should only be read within the tool that produced them.

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    How to use the tool

    The fastest way is pasting your UID into the input so the page automatically pulls the relics currently equipped on each character in your build — no manual substat typing needed. Once the list loads, pick a character then pick the relic you want to score; the tool auto-fills the main stat and recorded substats from that build into the form.

    Without a UID (or to test a hypothetical relic), enter up to 4 substats manually: pick the correct stat name from the dropdown and type its % value — the tool recalculates instantly on Enter, no separate submit button needed.

    Reading the result — grade, CV, roll efficiency, and breakdown

    The result has 3 parts: a letter grade (S/A/B/C/D) based on raw CV — S at CV 45 or above, roughly a relic with both crit lines near-perfect; the CV number itself is Crit Rate×2 + Crit DMG added together; and a roll-efficiency bar (%) measuring the total "perfect roll equivalent" across all 4 substats against the 9-roll maximum of a +15 relic.

    The breakdown lists how much each substat contributes to the total — whichever line carries the biggest share is what's driving the CV score up (or down). A substat that isn't Crit Rate/Crit DMG does NOT add to CV but still counts toward the overall roll-efficiency bar — the two numbers measure different things, don't conflate them.

    Honest limitation: this tool currently scores generic crit-CV, not per-character weights

    Said plainly so you can judge for yourself: this page currently scores CV as generic "crit quality," and does NOT yet apply per-character weights across the roster. Many strong community tools keep a separate weight profile per character — a support character, for instance, needs SPD/Break Effect/DEF% more than crit.

    Because this tool only scores generic crit-CV so far, a relic with strong SPD or Break Effect for a support character MAY score a low CV grade even though it's actually right for that character's build.

    How to compensate while you wait: if you're building a support, a Break-focused Rupture unit, or any character that doesn't need crit, don't rely on this page's S/A/B/C/D grade to decide keep-or-scrap — compare its SPD/Break Effect/DEF%/Effect Hit Rate value against what that character actually needs, and only trust the CV grade when the character genuinely wants crit stats.

    Adding per-character weighting is a future improvement that NEEDS MANUAL UPDATING — it isn't built yet, and this page doesn't claim otherwise.

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    FAQ

    Why does Crit Value multiply Crit Rate by 2 and not some other number?

    Because the highest single-roll value of Crit DMG (6.48%) is exactly double that of Crit Rate (3.24%). Several independent sources in the community — a popular open-source scoring tool, a Korean per-roll score table, and a Japanese data-aggregation site — all confirm the same 2:1 ratio, so CV = Crit Rate×2 + Crit DMG is a community-wide standard, not something this page invented.

    Why does the same relic score differently on this page versus another tool?

    Because the HSR community runs two different scoring philosophies: weighted roll-value (used here and by many community tools) and value/theoretical-maximum (a school more common on Japanese sites). Both rank relics equivalently but display numbers on different scales — don't compare scores or thresholds across tools unless you're sure they share the same formula.

    Is a relic with good SPD or Break Effect but a low grade actually a bad relic?

    Not necessarily. This tool currently scores CV as generic crit quality and hasn't applied per-character weighting yet. For a support, Defense, or Break-focused character that doesn't need crit, a SPD/Break Effect/DEF%-heavy relic can still be excellent for that build despite a low CV — compare it against what the character actually needs instead of trusting the grade alone.

    How is the 9-roll maximum for a +15 relic calculated?

    A 5★ relic starts with 4 substats, and every 3 levels up to +15 adds value to one substat, for 5 total upgrades. 4 initial lines plus 5 upgrades gives 9 maximum "roll lines" spread across 4 substats — the tool uses this exact figure to compute the roll-efficiency bar.

    Does this page automatically suggest keeping or scrapping a relic?

    Not yet — it currently returns a grade, CV, roll efficiency, and a per-substat breakdown for you to read and decide yourself; there's no automatic keep/scrap/upgrade recommendation per character. That's a future manual-update item.

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