Bosses (separated from regular enemies)

240 Boss-tier enemies (Big Boss/Little Boss/Elite) — weakness, Toughness, which cavern they appear in, linked straight to each monster's detail page.

This page filters out 240 enemies the game itself ranks as Boss-tier, separate from regular mobs in the Bestiary — useful for deciding which one to fight or avoid first.

Honkai: Star Rail currently has 240 bosses split into 3 ranks: Big Boss, Little Boss and Elite, each with its own toughness and elemental weaknesses. Check each boss's weakness below to break its shield faster.

Last updated: 31/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Bosses (separated from regular enemies)

Big Boss (Weekly Boss) 21

Big Bosses usually appear as Weekly Bosses (Echo of War) — after the first manual clear you can use Quick Farm tickets for later clears without fighting again.

"Embryo of Philosophy" Sunday

Toughness: 180
Fire Lightning Imaginary
"Harmonious Choir" The Great Septimus

"Harmonious Choir" The Great Septimus

Toughness: 180
Fire Lightning Imaginary
Annihilator of Desolation Mistral: Mother of Deception

Annihilator of Desolation Mistral: Mother of Deception

Toughness: 300
Fire Lightning Wind
Anti-Creator, Hatred Inundate

Anti-Creator, Hatred Inundate

Toughness: 600
Ice Lightning Quantum

Berserker: Money-Grubbing Parasite

Toughness: 540
Physical Ice Wind
Cacophonic Conductor

Cacophonic Conductor

Toughness: 240
Fire Lightning Quantum
Cocolia, Mother of Deception

Cocolia, Mother of Deception

Toughness: 540
Fire Lightning Quantum
Cocolia, Mother of Deception (Illusion)

Cocolia, Mother of Deception (Illusion)

Toughness: 600
Fire Lightning Quantum
Decimator, Karma of Daythunder, Eye of Twilight

Decimator, Karma of Daythunder, Eye of Twilight

Toughness: 960
Physical Ice Quantum
Doomsday Beast

Doomsday Beast

Toughness: not published
Physical Fire Ice
Hellcharred Shadow General

Hellcharred Shadow General

Toughness: 840
Physical Fire Lightning

Hyacinthia, Eye of Twilight

Toughness: 750
Physical Ice Quantum
Irontomb, Anti-Nous, Funeral of Gnosis

Irontomb, Anti-Nous, Funeral of Gnosis

Toughness: 690
Ice Lightning Quantum
Maddened Feixiao

Maddened Feixiao

Toughness: 480
Physical Fire Quantum
Opportunistic Provocateur

Opportunistic Provocateur

Toughness: 1140
Fire Lightning Wind
Phantylia the Undying

Phantylia the Undying

Toughness: 480
Lightning Wind Imaginary
Shadow of "Feixiao"

Shadow of "Feixiao"

Toughness: 540
Physical Fire Quantum
Sky-Shrouding Stardevourer Swarm

Sky-Shrouding Stardevourer Swarm

Toughness: 600
Physical Ice Quantum
Starbane Doombringer

Starbane Doombringer

Toughness: 300
Physical Fire Ice
Starcrusher Swarm King: Skaracabaz (Synthetic)

Starcrusher Swarm King: Skaracabaz (Synthetic)

Toughness: 540
Physical Ice Imaginary
Sublime, Radiant, Avatar of the Sky

Sublime, Radiant, Avatar of the Sky

Toughness: 960
Physical Ice Quantum

Little Boss 95

Little Bosses are story-quest bosses or gatekeeper bosses inside a Cavern of Corrosion — lower difficulty than a Big Boss but still have their own Toughness-break mechanic.

"Black Cloak Demon King"

Toughness: 720
Ice Lightning Quantum
@SparxiConOfficial

@SparxiConOfficial

Toughness: 960
Fire Quantum Imaginary
@SparxiConOfficial (Complete)

@SparxiConOfficial (Complete)

Toughness: 960
Fire Quantum Imaginary
Abundant Ebon Deer

Abundant Ebon Deer

Toughness: 420
Fire Ice Quantum
Abundant Ebon Deer (Complete)

Abundant Ebon Deer (Complete)

Toughness: 420
Fire Ice Quantum
Abundant Ebon Deer (Illusion)

Abundant Ebon Deer (Illusion)

Toughness: 420
Fire Ice Quantum
Alloy Mechatron: King Pom-Pom

Alloy Mechatron: King Pom-Pom

Toughness: 720
Fire Lightning Imaginary
Annihilator of Desolation Mistral

Annihilator of Desolation Mistral

Toughness: 300
Fire Lightning Wind

Apyra's Illusion

Toughness: 480
Lightning Wind Imaginary
Arbiter of the Lost Abyss

Arbiter of the Lost Abyss

Toughness: 360
Physical Fire Lightning
Argenti

Argenti

Toughness: 480
Physical Fire Ice
Argenti (Complete)

Argenti (Complete)

Toughness: 480
Physical Fire Ice

Blaznana Monkey Trick

Toughness: 390

no fixed elemental weakness in the data

Borisin Warhead: Hoolay

Borisin Warhead: Hoolay

Toughness: 720
Physical Fire Wind
Borisin Warhead: Hoolay (Complete)

Borisin Warhead: Hoolay (Complete)

Toughness: 720
Physical Fire Wind
Borisin Warhead: Hoolay (Corrupted)

Borisin Warhead: Hoolay (Corrupted)

Toughness: 480
Physical Fire Wind
Bronya

Bronya

Toughness: 210
Physical Fire Imaginary
Bronya (Complete)

Bronya (Complete)

Toughness: 210
Physical Fire Imaginary
Bronya (Illusion)

Bronya (Illusion)

Toughness: 540
Physical Fire Imaginary

Castorice, Hand of Shadow

Toughness: 540
Wind Quantum Imaginary

Cirrus

Toughness: not published

no fixed elemental weakness in the data

Cirrus (Complete)

Toughness: not published

no fixed elemental weakness in the data

Cloud Knight Lieutenant: Yanqing

Cloud Knight Lieutenant: Yanqing

Toughness: 480
Lightning Wind Imaginary
Cloud Knight Lieutenant: Yanqing (Complete)

Cloud Knight Lieutenant: Yanqing (Complete)

Toughness: 360
Lightning Wind Imaginary
Cloud Knight Lieutenant: Yanqing (Corrupted)

Cloud Knight Lieutenant: Yanqing (Corrupted)

Toughness: 480
Lightning Wind Imaginary
Cloud Knight Lieutenant: Yanqing (Illusion)

Cloud Knight Lieutenant: Yanqing (Illusion)

Toughness: 660
Lightning Wind Quantum
Cocolia

Cocolia

Toughness: 360
Fire Lightning Quantum
Cocolia (Complete)

Cocolia (Complete)

Toughness: 360
Fire Lightning Quantum

Cocolia (Corrupted)

Toughness: 480
Fire Lightning Quantum
Cocolia (Illusion)

Cocolia (Illusion)

Toughness: 660
Fire Lightning Quantum
Daring Diceroller

Daring Diceroller

Toughness: 570
Physical Ice Lightning

Dawn-Denied Khaslana

Toughness: 720
Ice Lightning Quantum
First Genius, Entelechy, Zandar

First Genius, Entelechy, Zandar

Toughness: 600
Physical Ice Wind
Flame Reaver of Doomsday Led Astray

Flame Reaver of Doomsday Led Astray

Toughness: 1200
Physical Ice Lightning
Flame Reaver of the Deepest Dark

Flame Reaver of the Deepest Dark

Toughness: 720
Ice Lightning Quantum
Flame Reaver of the Deepest Dark (Corrupted)

Flame Reaver of the Deepest Dark (Corrupted)

Toughness: 480
Ice Lightning Quantum

Franken_Official

Toughness: 360
Physical Ice Imaginary
Fulminating Wolflord

Fulminating Wolflord

Toughness: 1140
Physical Fire Wind
Gepard

Gepard

Toughness: 300
Physical Lightning Imaginary
Gepard (Complete)

Gepard (Complete)

Toughness: 300
Physical Lightning Imaginary
Gepard (Illusion)

Gepard (Illusion)

Toughness: 450
Physical Lightning Imaginary
Guide of Withering and Decay

Guide of Withering and Decay

Toughness: 2400
Ice Wind Quantum
Harbinger of Death: Swarm Nightmare

Harbinger of Death: Swarm Nightmare

Toughness: 600
Physical Fire Wind
Harbinger of Death: Swarm Nightmare (Complete)

Harbinger of Death: Swarm Nightmare (Complete)

Toughness: 600
Physical Fire Wind

Heliobus-Possessed Yanqing

Toughness: 480
Lightning Wind Imaginary
Ichor Memosprite: Judge of Oblivion

Ichor Memosprite: Judge of Oblivion

Toughness: 360
Physical Ice Imaginary
Ichor Memosprite: Judge of Oblivion (Complete)

Ichor Memosprite: Judge of Oblivion (Complete)

Toughness: 360
Physical Ice Imaginary

Karmic Hinkypunk

Toughness: not published

no fixed elemental weakness in the data

Live Stream Assistant

Live Stream Assistant

Toughness: 450
Fire Quantum Imaginary
Memory Zone Meme "Something Unto Death"

Memory Zone Meme "Something Unto Death"

Toughness: 720
Fire Wind Imaginary
Memory Zone Meme "Something Unto Death" (Complete)

Memory Zone Meme "Something Unto Death" (Complete)

Toughness: 720
Fire Wind Imaginary
Memory Zone Meme "Something Unto Death" (Projection)

Memory Zone Meme "Something Unto Death" (Projection)

Toughness: 720
Fire Wind Imaginary
Monitoring Automaton Prototype 2

Monitoring Automaton Prototype 2

Toughness: 360
Fire Lightning Wind
Murata Graphia, Founding Artist

Murata Graphia, Founding Artist

Toughness: 1080
Fire Lightning Quantum

Mydeimos, Lance of Fury

Toughness: not published

no fixed elemental weakness in the data

Paramount Bliss Inverted: Illwish Archlotus

Paramount Bliss Inverted: Illwish Archlotus

Toughness: 720
Physical Lightning Imaginary

PoleMos600 Autonomous Defense System

Toughness: 720
Ice Lightning Quantum
Pollux, Netherwing Husk, Ferry of Souls

Pollux, Netherwing Husk, Ferry of Souls

Toughness: 540
Wind Quantum Imaginary
Pollux, Netherwing Husk, Ferry of Souls (Complete)

Pollux, Netherwing Husk, Ferry of Souls (Complete)

Toughness: 720
Wind Quantum Imaginary
Pollux, Netherwing Husk, Ferry of Souls (Corrupted)

Pollux, Netherwing Husk, Ferry of Souls (Corrupted)

Toughness: 480
Wind Quantum Imaginary
Savage God, Mad King, Incarnation of Strife

Savage God, Mad King, Incarnation of Strife

Toughness: 720
Ice Lightning Quantum
Savage God, Mad King, Incarnation of Strife (Complete)

Savage God, Mad King, Incarnation of Strife (Complete)

Toughness: 720
Ice Lightning Quantum
Savage God, Mad King, Incarnation of Strife (Corrupted)

Savage God, Mad King, Incarnation of Strife (Corrupted)

Toughness: 480
Ice Lightning Quantum
Silver Knight of Virtuous Gallantry

Silver Knight of Virtuous Gallantry

Toughness: 810
Physical Fire Ice
Soulhook Sovereign

Soulhook Sovereign

Toughness: 900
Physical Fire Wind
Stellaron Hunter: Kafka

Stellaron Hunter: Kafka

Toughness: 450
Physical Wind Imaginary
Stellaron Hunter: Kafka (Complete)

Stellaron Hunter: Kafka (Complete)

Toughness: 450
Physical Wind Imaginary
Stellaron Hunter: Kafka (Illusion)

Stellaron Hunter: Kafka (Illusion)

Toughness: 720
Physical Wind Quantum
Stellaron Hunter: SAM

Stellaron Hunter: SAM

Toughness: 720
Lightning Quantum Imaginary
Stellaron Hunter: Sam

Stellaron Hunter: Sam

Toughness: 600
Lightning Quantum Imaginary
Stellaron Hunter: Sam (Complete)

Stellaron Hunter: Sam (Complete)

Toughness: 720
Lightning Quantum Imaginary

Strict Master Yanqing

Toughness: 480
Lightning Wind Imaginary

Strict Master Yanqing (Serious Mode)

Toughness: 360
Lightning Wind Imaginary
Super Idol: Center of Attention

Super Idol: Center of Attention

Toughness: 1320
Physical Fire Quantum
Svarog

Svarog

Toughness: 360
Fire Lightning Wind
Svarog (Complete)

Svarog (Complete)

Toughness: 360
Fire Lightning Wind
Swarm: True Sting

Swarm: True Sting

Toughness: 480
Ice Quantum Imaginary
Swarm: True Sting (Complete)

Swarm: True Sting (Complete)

Toughness: 540
Quantum Imaginary
Ten Stonehearts: Aventurine of Stratagems

Ten Stonehearts: Aventurine of Stratagems

Toughness: 450
Physical Ice Lightning
Ten Stonehearts: Aventurine of Stratagems (Complete)

Ten Stonehearts: Aventurine of Stratagems (Complete)

Toughness: 600
Physical Ice Lightning

The Giver, Master of Legions, Lance of Fury

Toughness: not published

no fixed elemental weakness in the data

The Giver, Master of Legions, Lance of Fury (Complete)

Toughness: not published

no fixed elemental weakness in the data

The Golden Gatekeeper

The Golden Gatekeeper

Toughness: 450
Physical Ice Lightning

The Past, Present, and Eternal Show

Toughness: not published

no fixed elemental weakness in the data

The Past, Present, and Eternal Show (Complete)

Toughness: not published

no fixed elemental weakness in the data

The Ravaged Unconquerable

The Ravaged Unconquerable

Toughness: 1440
Fire Ice Lightning

Thousand-Faced Skott

Toughness: not published
Fire Ice Lightning

Thousand-Faced Skott (Corrupted)

Toughness: not published
Fire Ice Lightning

Topaz Illusion

Toughness: 360
Fire Lightning Quantum

Tri-Dis of Zhuming

Toughness: not published

no fixed elemental weakness in the data

Unimpressive Death

Toughness: 720
Fire Wind Imaginary

Vessel of the Destruction, Khaslana

Toughness: not published

no fixed elemental weakness in the data

Victor, Acropolis, and Lord of Strife

Toughness: 720
Ice Lightning Quantum
Wonder Forest's Banacademic Office Staff

Wonder Forest's Banacademic Office Staff

Toughness: not published
Fire Ice Lightning

Wonder Forest's Banacademic Office Staff (Complete)

Toughness: 360

no fixed elemental weakness in the data

Elite 124

Elites hit harder than regular mobs, usually guarding an area or appearing in small packs on the map and inside farming caverns.

"Ironshield" Gigantus Shieldus

Toughness: 240
Physical Ice Quantum
"Past Confined and Caged"

"Past Confined and Caged"

Toughness: 300
Fire Lightning Imaginary
Cavern of Corrosion: Path of Cavalier
"Past Confined and Caged" (Bug)

"Past Confined and Caged" (Bug)

Toughness: 300
Fire Lightning Imaginary
"Past Confined and Caged" (Complete)

"Past Confined and Caged" (Complete)

Toughness: 360
Fire Lightning Imaginary
"Present Inebriated in Revelry"

"Present Inebriated in Revelry"

Toughness: 300
Physical Fire Imaginary
"Present Inebriated in Revelry" (Bug)

"Present Inebriated in Revelry" (Bug)

Toughness: 300
Physical Fire Imaginary
"Present Inebriated in Revelry" (Complete)

"Present Inebriated in Revelry" (Complete)

Toughness: 360
Physical Fire Imaginary
"Tomorrow in Harmonious Chords"

"Tomorrow in Harmonious Chords"

Toughness: 300
Physical Fire Lightning
"Tomorrow in Harmonious Chords" (Bug)

"Tomorrow in Harmonious Chords" (Bug)

Toughness: 300
Physical Fire Lightning
"Tomorrow in Harmonious Chords" (Complete)

"Tomorrow in Harmonious Chords" (Complete)

Toughness: 360
Physical Fire Lightning
Abundance Sprite: Malefic Ape (Bug)

Abundance Sprite: Malefic Ape (Bug)

Toughness: 360
Fire Ice Wind
Almost scrapped Automaton Direwolf

Almost scrapped Automaton Direwolf

Toughness: 300
Ice Lightning Imaginary

Antimatter Engine

Toughness: 420
Physical Fire Ice

Armored Will

Toughness: 240
Physical Ice Quantum
Aurumaton Gatekeeper (Bug)

Aurumaton Gatekeeper (Bug)

Toughness: 300
Lightning Wind Quantum
Aurumaton Gatekeeper (Rampage Mode)

Aurumaton Gatekeeper (Rampage Mode)

Toughness: 300
Lightning Wind Imaginary
Aurumaton Spectral Envoy

Aurumaton Spectral Envoy

Toughness: 300
Physical Lightning Imaginary
Cavern of Corrosion: Path of Darkness
Aurumaton Spectral Envoy (Bug)

Aurumaton Spectral Envoy (Bug)

Toughness: 360
Physical Lightning Imaginary
Automaton Direwolf

Automaton Direwolf

Toughness: 300
Ice Lightning Imaginary
Automaton Direwolf (Bug)

Automaton Direwolf (Bug)

Toughness: 360
Ice Lightning Imaginary
Automaton Direwolf (Complete)

Automaton Direwolf (Complete)

Toughness: 300
Ice Lightning Imaginary
Automaton Grizzly (Bug)

Automaton Grizzly (Bug)

Toughness: 480
Fire Ice Lightning
Automaton Grizzly (Complete)

Automaton Grizzly (Complete)

Toughness: 480
Fire Ice Lightning
Banacademic Office's Charmony BananAdvisor

Banacademic Office's Charmony BananAdvisor

Toughness: 420
Fire Ice Imaginary
Banacademic Office's Charmony BananAdvisor (Complete)

Banacademic Office's Charmony BananAdvisor (Complete)

Toughness: 720
Fire Ice Lightning
Black Tide's Champion

Black Tide's Champion

Toughness: 480
Physical Lightning Wind
Black Tide's Champion (Bug)

Black Tide's Champion (Bug)

Toughness: 480
Physical Lightning Wind
Black Tide's Corroded Daemon

Black Tide's Corroded Daemon

Toughness: 480
Physical Wind Quantum
Blaze Out of Space

Blaze Out of Space

Toughness: 300
Physical Ice Quantum
Cavern of Corrosion: Path of Holy Hymn
Blaze Out of Space (Bug)

Blaze Out of Space (Bug)

Toughness: 360
Physical Ice Quantum

Borderland Poet

Toughness: 300
Lightning Wind Quantum

Canvas Peacock

Toughness: 360

no fixed elemental weakness in the data

Cavern of Corrosion: Path of Possession

Canvas Peacock (Bug)

Toughness: 450

no fixed elemental weakness in the data

Chainsaw Skott

Toughness: 300
Ice Lightning Imaginary
Corrupting Shadowfiend: Torrential Rotbringer

Corrupting Shadowfiend: Torrential Rotbringer

Toughness: 720
Physical Wind Imaginary
Cyclonic Swarm Mother

Cyclonic Swarm Mother

Toughness: 480
Fire Ice Lightning

Cyrille

Toughness: 300
Physical Wind Quantum

D. Celerate

Toughness: 180
Physical Lightning Imaginary

D. Lite

Toughness: 180
Physical Fire Imaginary

D. Valieu

Toughness: 240
Physical Fire Lightning
Dark Sun Gryphon

Dark Sun Gryphon

Toughness: 480
Physical Fire Quantum
Cavern of Corrosion: Path of Thundersurge

Daybreak Squadron

Toughness: not published

no fixed elemental weakness in the data

Daybreak Squadron: Blazeweaver

Daybreak Squadron: Blazeweaver

Toughness: 480
Physical Quantum Imaginary
Daybreak Squadron: Cinderborne

Daybreak Squadron: Cinderborne

Toughness: 480
Fire Quantum Imaginary
Daybreak Squadron: Dawnlance

Daybreak Squadron: Dawnlance

Toughness: 480
Physical Fire Quantum
Decaying Shadow

Decaying Shadow

Toughness: 300
Fire Lightning Wind
Cavern of Corrosion: Path of Providence
Decaying Shadow (Bug)

Decaying Shadow (Bug)

Toughness: 390
Fire Lightning Wind

Differently Appearing Enemy

Toughness: 360
Ice Wind Imaginary
Disciples of Sanctus Medicus: Shape Shifter

Disciples of Sanctus Medicus: Shape Shifter

Toughness: 360
Ice Wind Imaginary
Disciples of Sanctus Medicus: Shape Shifter (Bug)

Disciples of Sanctus Medicus: Shape Shifter (Bug)

Toughness: 360
Ice Wind Imaginary
Dreamjolt Troupe's Beyond Overcooked (Bug)

Dreamjolt Troupe's Beyond Overcooked (Bug)

Toughness: 720
Fire Lightning Wind
Dreamjolt Troupe's Beyond Overcooked (Projection)

Dreamjolt Troupe's Beyond Overcooked (Projection)

Toughness: 720
Fire Lightning Wind
Dreamjolt Troupe's Sweet Gorilla

Dreamjolt Troupe's Sweet Gorilla

Toughness: 300
Physical Fire Imaginary
Dreamjolt Troupe's Sweet Gorilla (Bug)

Dreamjolt Troupe's Sweet Gorilla (Bug)

Toughness: 360
Physical Fire Imaginary
Dreamjolt Troupe's Sweet Gorilla (Projection)

Dreamjolt Troupe's Sweet Gorilla (Projection)

Toughness: 300
Physical Fire Imaginary
Earthshaker Leo: Solblaze Winged Beast

Earthshaker Leo: Solblaze Winged Beast

Toughness: 720
Physical Fire Imaginary

Ecliptic Inner Beast & Shadow of "Feixiao"

Toughness: not published

no fixed elemental weakness in the data

Elegy Siren: Insatiable Leviathan

Elegy Siren: Insatiable Leviathan

Toughness: 540
Physical Fire Lightning

Extra No. 1

Toughness: 300
Physical Fire Imaginary

Extra No. 2

Toughness: 300
Physical Fire Imaginary

Fictional Ensemble

Toughness: not published

no fixed elemental weakness in the data

Flowerbeing

Toughness: 420
Physical Ice Lightning
Frigid Prowler

Frigid Prowler

Toughness: 300
Fire Lightning Quantum
Frigid Prowler (Bug)

Frigid Prowler (Bug)

Toughness: 360
Fire Lightning Quantum
Furiae Praetor

Furiae Praetor

Toughness: 480
Ice Lightning Quantum
Cavern of Corrosion: Path of Aria
Furiae Praetor (Bug)

Furiae Praetor (Bug)

Toughness: 480
Ice Lightning Quantum

Geocles the Mountainbreaker

Toughness: 480
Physical Lightning Wind
God-Devourer Offspring

God-Devourer Offspring

Toughness: 540
Fire Lightning Imaginary

Grayback Whale

Toughness: 420
Fire Ice Lightning
Greatsword Guardian: Vanguard Wallbreaker

Greatsword Guardian: Vanguard Wallbreaker

Toughness: 1800
Ice Lightning Quantum
Guardian Shadow

Guardian Shadow

Toughness: 300
Physical Wind Quantum
Guardian Shadow (Bug)

Guardian Shadow (Bug)

Toughness: 360
Physical Wind Quantum
Herta #ErrorModel

Herta #ErrorModel

Toughness: 480
Ice Imaginary
Howling Casket

Howling Casket

Toughness: 360
Lightning Wind Imaginary
Cavern of Corrosion: Path of Uncertainty
Howling Casket (Bug)

Howling Casket (Bug)

Toughness: 360
Lightning Wind Imaginary
Ice Out of Space

Ice Out of Space

Toughness: 300
Fire Wind Quantum
Ice Out of Space (Bug)

Ice Out of Space (Bug)

Toughness: 360
Fire Wind Quantum
Ichor Memosprite: Winged Serpent (Bug)

Ichor Memosprite: Winged Serpent (Bug)

Toughness: 480
Physical Fire Ice
Joy Ascendant

Joy Ascendant

Toughness: 420
Fire Lightning Imaginary
Joy Ascendant: Prelude

Joy Ascendant: Prelude

Toughness: 420
Fire Lightning Imaginary
Lady of Crashing Waves

Lady of Crashing Waves

Toughness: 540
Physical Fire Lightning
Lady of Crashing Waves (Bug)

Lady of Crashing Waves (Bug)

Toughness: 540
Physical Fire Lightning
Master of the Disciples of Sanctus Medicus

Master of the Disciples of Sanctus Medicus

Toughness: 420
Physical Ice Lightning

Mechanical Fighting Style: Master

Toughness: 300
Ice Lightning Imaginary
Memory Zone Meme "Shell of Faded Rage"

Memory Zone Meme "Shell of Faded Rage"

Toughness: 360
Lightning Quantum Imaginary
Memory Zone Meme "Shell of Faded Rage" (Bug)

Memory Zone Meme "Shell of Faded Rage" (Bug)

Toughness: 360
Lightning Quantum Imaginary
Moonlit Pegasus

Moonlit Pegasus

Toughness: 480
Fire Quantum Imaginary
Noontide Gryphon

Noontide Gryphon

Toughness: 480
Physical Quantum Imaginary
Noontide Gryphon (Bug)

Noontide Gryphon (Bug)

Toughness: 480
Physical Quantum Imaginary
Phantylia

Phantylia

Toughness: 360
Fire Ice Wind

Remote Support System: Dragon Rider

Toughness: 300
Ice Lightning Imaginary
Rocking Rebel

Rocking Rebel

Toughness: 360
Physical Fire Wind
Rocking Rebel (Bug)

Rocking Rebel (Bug)

Toughness: 450
Physical Fire Wind

Sanerot Hearteater

Toughness: 360

no fixed elemental weakness in the data

Searing Prowler

Searing Prowler

Toughness: 300
Ice Lightning Imaginary
Cavern of Corrosion: Path of Drifting
Searing Prowler (Bug)

Searing Prowler (Bug)

Toughness: 360
Ice Lightning Imaginary
Senior Staff: Team Leader

Senior Staff: Team Leader

Toughness: 360
Fire Ice Imaginary
Senior Staff: Team Leader (Bug)

Senior Staff: Team Leader (Bug)

Toughness: 360
Fire Ice Imaginary
Senior Staff: Team Leader (Illusion)

Senior Staff: Team Leader (Illusion)

Toughness: 360
Physical Quantum Imaginary

Shuojin

Toughness: 360
Fire Ice Imaginary

Shuojin Illusion

Toughness: 360
Physical Lightning Quantum
Silvermane Lieutenant

Silvermane Lieutenant

Toughness: 240
Physical Ice Quantum
Silvermane Lieutenant (Bug)

Silvermane Lieutenant (Bug)

Toughness: 360
Physical Ice Quantum
Silvermane Lieutenant (Complete)

Silvermane Lieutenant (Complete)

Toughness: 180
Physical Ice Quantum

Silvermane Officer Dunn

Toughness: 240
Physical Ice Quantum

Sparxie's "Gift"

Toughness: 360

no fixed elemental weakness in the data

Stormbringer

Stormbringer

Toughness: 300
Fire Ice Imaginary
Stormbringer (Bug)

Stormbringer (Bug)

Toughness: 360
Fire Ice Imaginary
Synergy Duo: Bloodbound Dark Duelist

Synergy Duo: Bloodbound Dark Duelist

Toughness: 480
Physical Lightning Quantum
Synergy Duo: Ironclad White Guard

Synergy Duo: Ironclad White Guard

Toughness: 480
Ice Lightning Wind

Synwish Syndicate's Underboss, Caustide

Toughness: 480
Physical Fire Wind
The Ascended

The Ascended

Toughness: 420
Physical Ice Lightning
The Ascended (Bug)

The Ascended (Bug)

Toughness: 420
Physical Ice Lightning
Voidranger: Trampler

Voidranger: Trampler

Toughness: 300
Physical Wind Imaginary
Cavern of Corrosion: Path of Gelid Wind
Voidranger: Trampler (Bug)

Voidranger: Trampler (Bug)

Toughness: 420
Physical Wind Imaginary

Wrathful Skott

Toughness: 420
Fire Ice Imaginary

Wrathful Skott (Corrupted)

Toughness: 480
Fire Ice Imaginary

Yutie

Toughness: 360
Ice Wind Imaginary

How the 3 boss tiers differ

Big Boss

Highest Toughness, usually multiple phase transitions. Most reappear weekly as a Weekly Boss — use Quick Farm tickets after the first manual clear to claim rewards without fighting again.

Little Boss

Shows up in story quests or as the gatekeeper of a Cavern of Corrosion — breaking Toughness with the right element noticeably shortens the fight.

Elite

A middle tier between regular mobs and Little Bosses — lower Toughness, but still worth bringing the right element if you want a fast clear.

What do bosses drop?

The game data has no dedicated drop table per individual boss — what you actually get depends on WHERE you fight: inside a Cavern of Corrosion you get that cavern's relic set (see the Cavern of Corrosion page), while an open-world Weekly Boss usually gives Trace Material for character skill upgrades.

Bosses FAQ

How is a Boss different from a regular Bestiary entry?

The Bestiary page lists every rank together; this page only filters the 3 ranks the game itself labels Boss-tier (Big Boss/Little Boss/Elite) — regular mobs with no meaningful Toughness are excluded entirely.

Why do some bosses show no farming cavern?

Not every boss lives inside a Cavern of Corrosion — many Big Bosses/Little Bosses only appear in story quests or the open world map, with no tie to any relic-farming cavern.

Does fighting a Weekly Boss cost Trailblaze Power every time?

The first manual clear costs normal Trailblaze Power; later clears that week can use a Quick Farm ticket to instantly collect rewards without fighting again, as long as you've earned a ticket from a prior manual clear.

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