Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Swarm: True Sting (Complete) is weak to Quantum · Imaginary. Some variants in other modes have additional weaknesses (Ice) — see the variant table below.
⚠ Dangerous moves to watch out for
This skill is flagged as a dangerous, telegraphed move in the game's source data — prepare to guard or dodge when you see the wind-up.
Summoned minions
Base stats (multiplier base)
Elemental RES
Best counters
Enemy versions
| # | HP × | ATK × | DEF × | SPD × | Elemental Weaknesses |
|---|---|---|---|---|---|
| 1 | 1 | 1 | 1 | 1 | |
| 2 | 1 | 1 | 1 | 1 | |
| 3 | 0.53 | 1 | 1 | 1 |
How to beat it
- Bring Quantum · Imaginary characters to break its Toughness — other elements barely dent it.
- It resists crowd control by 75% — binds, imprisons and turn-delays mostly fail. Don’t build around control.
- It has damage-over-time attacks — bring a healer or shielder, don’t run all-out damage.
Skills
Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.
Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.
Deals Wind DMG to all targets, with a high chance to cause Wind Shear.
Spawns True Stings.
Enters the Charging state. Uses Swarm Onslaught for the next action.
Dispels all Crowd Control debuffs and Weakness Break affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they take DMG.
Each time a True Sting is spawned, increases all True Stings' DMG dealt by 1 stack. Only 1 Transmission Pheromone effect can exist in battle at once.
When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.
Stats By Level
| Lv | HP | ATK | DEF |
|---|---|---|---|
| 1 | 1,116 | 12 | 210 |
| 20 | 4,220 | 53 | 400 |
| 40 | 13,287 | 155 | 600 |
| 60 | 73,550 | 338 | 800 |
| 80 | 206,475 | 552 | 1,000 |
| 100 | 507,557 | 773 | 1,200 |
Debuff resistance
FAQ
What is Swarm: True Sting (Complete) weak to?
Swarm: True Sting (Complete) is weak to Quantum · Imaginary — hitting this element breaks its Toughness faster.
What rank is Swarm: True Sting (Complete) and how much Toughness does it have?
Swarm: True Sting (Complete) is a Elite Boss with base Toughness 540.
How many recorded skills does Swarm: True Sting (Complete) have?
This page records 8 skills for Swarm: True Sting (Complete) from official game data.
Profile
A complete projection produced by compromised codes. The referent entity is a mature True Sting. Sir Duroy, a member of the Intelligentsia Guild, explored the starry seas and authored the thirty-volume of the Chronicles of Interdimensional Insects. The book provides detailed records of over a dozen confirmed species of lepisma and countless subspecies spanning across the stars.







