Last updated: 31/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Tier List

Tier list ranking 92 Honkai: Star Rail characters by meta strength across 6 bands (SS to C) for DPS, Support and Sustain — filter by role, see the reasoning.

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Updated for version 4.4 · 15/07/2026

This tier list ranks all 90 Honkai: Star Rail characters as of patch 4.4, based on a consensus of real build/team-usage sources (not one person's opinion) — with a changelog explaining every rank change.

A reference list based on general endgame meta (MoC/PF/AS). Only meta-settled characters are ranked; very new ones await data. Strength also depends on team & build — use with the damage calculator. How we calculate & data sources →

This board blends multiple independent community sources, cross-checked against the real build/usage data already running on gamevika — we don't name specific sources. Where sources disagree on a name, we pick the median instead of hiding it.

The "Consensus" column blends scores from multiple independent community sources (each normalized to its own scale); an orange diamond mark means sources visibly disagree (≥2 tiers) on that character.

Recent tier changes
  • 14/07/2026 (v4.3) — Added the 10 missing Trailblazer variants (5 paths × 2 genders); added a per-character consensus score and a divergence flag across independent community sources.
  • 13/07/2026 (v4.3) — Board established — first pass combining multiple independent sources, added per-character reasons/tags/filters for all 82 characters.
How is this tier list scored?

On the current version (see the version label at the top of the board), gamevika's HSR tier list ranks the whole roster of playable Trailblaze allies into 6 tiers — SS, S+, S, A, B, C — by performance across 3 endgame modes: Memory of Chaos, Pure Fiction and Apocalyptic Shadow. The live board above counts each tier automatically and can switch per mode, since a character can sit at SS in one mode but only S in another.

Rankings are derived from a 0-5 score per mode, cross-checked against community consensus and real build data — not gut feeling. A- or B-tier characters still clear hard content when built right; the tier only measures the power ceiling versus the top cohort, not usable versus useless.

Character Element Path Overall Memory of Chaos Pure Fiction Apocalyptic Shadow Anomaly Arbitration Community consensus Mechanic tags Why
Anaxa Wind Erudition SS S+ SS S+ S+ SP-Friendly Self-implants weaknesses, fits any team; Needs supports/shields to fully shine; Wants 80%+ CRIT to trigger Rutilant Arena.
Castorice Quantum Remembrance SS SS SS S+ S+
3/3 community sources agree
SS Action AdvanceHeal Enormous HP-scaling AoE with self-sufficient energy; Consumes team HP, so a strong healer is mandatory; Signature cone and relics are a bit niche for F2P.
Dan Heng • Permansor Terrae Physical Preservation SS SS S+ S+ SS
2/3 community sources agree
SS SP-FriendlyFollow-upShield Rare sustain that directly buffs the carry's ATK%; Single Bondmate — wants one-DPS teams, weak in multi-carry/DoT comps; Optimal play needs lots of ATK% and energy, farming is a grind.
Evernight Ice Remembrance SS SS S+ S+ S+
3/3 community sources agree
SS BuffHeal Best Remembrance support for Castorice; Needs a Remembrance/memosprite shell to shine; Wants HP and CRIT together, so relic farming is rough.
Huohuo Wind Abundance SS SS S S+ SS
2/3 community sources agree
SS DebuffEnergy RegenHeal Strong healing + team-wide energy regen; Needs enough SPD to heal in time; Deals no damage.
Hyacine Wind Remembrance SS SS S+ SS SS
2/3 community sources agree
SS Action AdvanceEnergy RegenHeal Best single-target healer in the meta, trivializes hard content; Provides no team energy, so she's picky about comps; Demanding 200 SPD breakpoint needs good relics.
Mortenax Blade Fire Nihility SS SS SS SS SS
3/3 community sources agree
SS DebuffSP-FriendlyFollow-upHeal Massive AoE damage (hits all enemies at once) that scales off Max HP, so you don't need to sink resources into an expensive ATK stat.; He constantly 'burns' his own HP to deal damage (losing 10-20% Max HP each time he uses his Skill or Ultimate) - without a solid healer, he can easily put himself in danger mid-fight..
Phainon Physical Destruction SS SS S+ SS S
3/3 community sources agree
S+ BuffDoTEnergy RegenHeal Top-tier at both single-target and AoE; Needs turn-advance supports (Sunday/Cerydra) to fully shine; Transformation rotation is fiddly at first.
Silver Wolf LV.999 Imaginary Elation SS SS S+ SS SS
3/3 community sources agree
SS Action Advance Extremely strong AoE — both her Skill and Ultimate hit all enemies, excellent for wave-clear content like Pure Fiction; Heavily reliant on Yao Guang — without her, Punchline/MMR buildup slows down significantly and she underperforms; Requires a separate Elation-exclusive support roster that doesn't overlap with other DPS teams, costing extra investment.
Sparkle Quantum Harmony SS SS S S+ S+
2/3 community sources agree
SS Action AdvanceBuffEnergy Regen Turn advance plus strong CRIT DMG buff; Needs an SP-hungry DPS to shine; Single-target buffs, weaker in wide Pure Fiction.
Sunday Imaginary Harmony SS SS S S+ SS
2/3 community sources agree
S+ BuffEnergy Regen 100% Action Advance for both carry and summon; Ult-reliant, needs steady energy; Buffs only ONE ally, weak in wide AoE.
Tribbie Quantum Harmony SS SS SS S+ SS
2/3 community sources agree
SS BuffFollow-up Team-wide all-type RES PEN + DMG-taken amp; CRIT-focused relics are hard to fully optimize; Needs HP >= 5000 and energy management to flow.
Yao Guang Physical Elation SS S+ SS SS SS
3/3 community sources agree
SS BuffSP-Friendly Best-in-slot for Elation DPS like Sparxie and Silver Wolf Lv. 999; Team-locked — only shines with Elation units; SPD-hungry (≥160) and needs Ultimate uptime, tricky to tune.
Acheron Lightning Nihility S+ SS S S+ S
2/3 community sources agree
S+ DebuffBreak Explosive damage clearing small mobs and bosses alike; Requires two Nihility teammates, restrictive team-building; Weaker in pure large-wave AoE modes.
Aglaea Lightning Remembrance S+ SS A S A Action AdvanceEnergy RegenHeal Top single-target/blast damage in Supreme Stance; No Break mechanic, favored by Lightning-weak content; Weaker in Pure Fiction (limited wide AoE).
Archer Quantum The Hunt S+ SS B SS S Follow-up Elite single-target burst damage; Heavy SP hog, team-restrictive; No AoE, weak in Pure Fiction.
Ashveil Lightning The Hunt S+ S+ A S+ SS
3/3 community sources agree
S+ DebuffFollow-up Extremely strong single-target damage, functions almost as a solo carry; Requires near-100% CRIT Rate to deal consistent damage, tricky for newer players to build; Weak in wide-target content like Pure Fiction since he's a single-target DPS.
Aventurine Imaginary Preservation S+ SS S S+ S BuffFollow-upShield Massive team-wide shields that scale off easy-to-build DEF; Skill costs a skill point, so SP management matters; Lower value in Pure Fiction's DPS-race format.
Black Swan Wind Nihility S+ S+ SS S+ S
3/3 community sources agree
S+ DoT Explosive DoT damage that scales with more enemies; Relies on a detonator teammate for peak output; Weaker against single bosses than direct DPS.
Bronya Wind Harmony S+ S B A A Buff Powerful turn advance boosts DPS uptime; Heavy Skill Point drain at E0.
Cerydra Wind Harmony S+ SS S SS S
3/3 community sources agree
S SP-Friendly Huge Skill CRIT DMG + RES PEN buff for one carry; Single-target buff makes her very team-dependent; Only shines with Skill-reliant carries.
Cipher Quantum Nihility S+ S+ S S+ S BuffDebuffFollow-up High SPD, acts early to shred DEF; Wants a debuff-heavy team to shine; Hard-gated on the 170 SPD threshold.
Cyrene Ice Remembrance S+ SS SS S+ S+
2/3 community sources agree
S+ Action AdvanceBuffDoTEnergy Regen Elite Ice/Remembrance support with unique per-Heir buffs; Locked to Chrysos Heir/Remembrance teams to shine; Slow ramp, weak turn 1, tight energy at E0.
Evanescia Physical Elation S+ S+ S+ SS SS
3/3 community sources agree
S+ Energy RegenFollow-up Strong against both single targets and full enemy waves, fits almost any boss fight; Needs Yao Guang in the team to reach her real ceiling; The ideal mono-Elation team still has few members to pick from, limiting flexibility for newer accounts.
Feixiao Wind The Hunt S+ S A S S BuffFollow-up Elite single-target damage; Relies on a follow-up ally for optimal energy; Weak in wave-clear content (Pure Fiction).
Firefly Fire Destruction S+ SS A SS S+
2/3 community sources agree
S+ Action AdvanceBreakHeal Best-in-class single-target Break DPS; Heavily reliant on Harmony Trailblazer and Ruan Mei; Weaker in wide-spread Pure Fiction content.
Fugue Fire Nihility S+ SS S+ SS S+
2/3 community sources agree
S Action AdvanceDebuffBreak Unique Super Break and Exo-Toughness that roughly double break cadence; Needs heavy Break Effect and EHR investment to hit breakpoints; Only strong inside Break teams, dead weight otherwise.
Gallagher Fire Abundance S+ S+ S SS S DebuffBreakHeal Free 4-star healer, trivial to build; Needs 150% Break Effect to hit full potential; Healing is adequate, weaker than Huohuo/Lingsha.
Hysilens Physical Nihility S+ SS SS S+ S
3/3 community sources agree
S+ DebuffDoT Highest DoT damage ceiling right now; DoT ramps slowly — weak when you need instant burst; Only shines inside DoT teams.
Kafka Lightning Nihility S+ S S+ S+ S
3/3 community sources agree
S+ DoTFollow-up Constant DoT detonations, huge nukes with Black Swan; Practically needs Black Swan to shine; Weak in Apocalyptic Shadow (burst/break favored).
Lingsha Fire Abundance S+ SS S+ SS S
2/2 community sources agree
S+ Action AdvanceBreakFollow-upHeal Heals while dealing real Break damage; Needs proper Break Effect + SPD to hit her ceiling; Shines most in Break comps, less value elsewhere.
Mydei Imaginary Destruction S+ S S+ A S Action AdvanceHeal Self-healing, extremely tanky, near-immortal and easy to pilot; Relies on a high-HP build, so relic farming is demanding; Weak in AoE content (Pure Fiction).
Rappa Imaginary Erudition S+ S S+ S+ A Break Elite AoE Break DPS, shines in Pure Fiction and Apocalyptic Shadow; Heavily reliant on a Break support core; Weaker single-target damage than dedicated boss killers.
Robin Physical Harmony S+ A S+ S A BuffEnergy Regen Massive team-wide ATK + CRIT DMG buffs; Needs lots of ATK from cone/relics to hit thresholds; Best output requires her signature cone (expensive).
Ruan Mei Ice Harmony S+ S S SS S BreakSP-Friendly Team-wide DMG, RES PEN, SPD and Break efficiency buffs; Needs enough SPD and Break Effect to shine; Weaker in teams that don't hit weakness.
Saber Wind Destruction S+ S B S+ S BuffEnergy Regen One of the strongest single-target DPS units; Needs strong ATK/crit supports to peak; Only decent for wide-AoE Pure Fiction.
Seele Quantum The Hunt S+ A S A A SP-Friendly Massive single-target burst that deletes priority targets; Skill-Point hungry, wants a SP-positive Harmony; Weak at AoE, poor in Pure Fiction.
Sparxie Fire Elation S+ S+ S+ SS SS
2/3 community sources agree
S+ Massive AoE damage thanks to a huge number of bonus hits, clears trash mobs fast; Needs her signature Light Cone and specific relic set to reach full power; without them, damage drops noticeably; As a brand-new Path character, her best support partners (Yao Guang, Sparkle) are limited units that are hard to fully collect.
The Dahlia Fire Nihility S+ SS S SS S+
2/3 community sources agree
S+ DebuffBreakFollow-up Converts Toughness into Super Break even before enemies are Broken; Needs meaningful Break Effect and SPD investment; Only shines in Break teams, near-useless elsewhere.
The Herta Ice Erudition S+ S SS A A Buff Top-tier AoE damage, dominates Pure Fiction; Hard-requires a second Erudition ally to shine; Noticeably weaker in single-target boss fights (AS).
Trailblazer · Ice Ice Remembrance S+ S+ S+ S+ S
3/3 community sources agree
S+ Ice Remembrance-path support; 100% free with no gacha needed; performs best alongside other Remembrance-path units (Castorice/Cyrene/Evernight/Hyacine) sharing the same mechanic; built for team support so it can't carry alone like a main DPS.
Trailblazer · Lightning Lightning Elation S+ S A S S+ Thunder Elation-path DPS; as the protagonist it's 100% free with no gacha needed; needs a proper Elation-archetype team to unlock its stacking mechanics fully; being the newest path it has less accumulated build knowledge than veteran units.
Welt Imaginary Nihility S+ S A A S Debuff Strong DEF shred plus stacking team DMG% up to 100%; Single-target leaning; weak at Pure Fiction wave clear; Needs E4 to reach his support ceiling.
Blade Wind Destruction S A B A B Follow-upHeal Self-heals, almost never dies; Reliant on a healer to offset self-damage; Noticeably power-crept.
Boothill Physical The Hunt S S+ B SS A Break Top-tier single-target and Toughness shred; Team-dependent, wants Ruan Mei / Fugue; Weak in AoE / Pure Fiction.
Fu Xuan Quantum Preservation S S+ A S A BuffHeal Team-wide DMG reduction plus automatic revive-tier saves; No strong active healing like Huohuo or Luocha.
Jade Quantum Erudition S A SS B A BuffFollow-up Massive AoE follow-up damage, dominates Pure Fiction; Needs multi-target allies to shine; Weak in single-target (Memory of Chaos, Apocalyptic Shadow).
Jiaoqiu Fire Nihility S A A S+ B DoT One of the strongest vulnerability (damage-taken) debuffs in the game; Limited value for pure DPS teams that don't need debuff amplification; Very Effect Hit Rate hungry, a pain to farm.
Jing Yuan Lightning Erudition S S S+ S C Follow-up Powerful AoE from the Lightning-Lord's high hit count; Heavily reliant on Sunday to reach full potential; Lightning-Lord can lose stacks if enemies die or skip its turn.
Jingliu Ice Destruction S S+ A S B Action AdvanceBuffSP-Friendly Massive single-target burst; Hard-requires an HP healer/buffer; Weak at wide AoE clears (Pure Fiction).
Luocha Imaginary Abundance S S A A A SP-FriendlyHeal Lowest SP cost sustain in the game, truly hands-off; Only heals — no shields or damage buffs like newer sustains.
Pela Ice Nihility S A A A C Debuff Free, easy to build, nearly universal; Gradually power-crept by 5-star debuffers.
Silver Wolf Quantum Nihility S A A A A DebuffBreak Unique Quantum weakness implant fixes off-element teams; Low personal damage.
Tingyun Lightning Harmony S A B A B BuffEnergy Regen Big ATK and DMG buff for one carry; Needs enough SPD/energy to shine; All buffs are single-target, weak in AoE/Pure Fiction.
Topaz & Numby Fire The Hunt S S B S B Action AdvanceEnergy RegenFollow-up Top-tier FUA sub-DPS that lifts the whole team; Relies on FUA allies to shine; Weak in Pure Fiction (favors multi-target).
Trailblazer · Imaginary Imaginary Harmony S SS S+ S+ A Imaginary Harmony-path support buffing the team's ATK/SPD, 100% free; simple, easy to gear, great for early-game teams; lower power ceiling than dedicated 5-star supports in late-game content.
Yunli Physical Destruction S S+ A A B Heal Massive counter and Ultimate damage; Relies on being attacked; passive enemies hurt her; Weak at clearing many small waves (Pure Fiction).
Argenti Physical Erudition A A S+ A C Elite AoE clear, a Pure Fiction king; Energy-hungry, leans on batteries; Weak single-target before E6.
Asta Fire Harmony A A C A B Free and easy to reach E6; Energy-hungry, needs ERR investment; Power-crept by 5-star Harmony units.
Bailu Lightning Abundance A A A B C Heal Strongest raw healing among pure healers, plus a wipe-saving revive; Offers no damage buffs and no shields.
Clara Physical Destruction A A B B C Tanky: self damage-reduction plus aggro pull, doubles as a bruiser; Reliant on being attacked, so fairly passive; Single-hit counters mean bad crit luck tanks her damage.
Dan Heng • Imbibitor Lunae Imaginary Destruction A S B A B SP-Friendly Top-tier single-target burst; Extremely skill-point hungry, needs a feeder; Weak AoE, poor in Pure Fiction.
Dr. Ratio Imaginary The Hunt A S B A C DebuffFollow-up Elite single-target and toughness-break damage; Team must land 3+ debuffs to unlock his kit; Very weak in wave-clear content (Pure Fiction).
Gepard Ice Preservation A A A A C HealShield Massive 3-turn team-wide shield that trivializes normal hits; Freeze relies on EHR investment until E1; No healing at all — helpless against DoT or percent-HP damage.
Guinaifen Fire Nihility A B A B C DoT Free and cheap to build; Needs 67% EHR to stay consistent; Low ceiling versus 5-star supports.
Hanya Physical Harmony A A A B C Buff Excellent Skill Point regen for SP-hungry carries; Needs high SPD to keep buff uptime; Single-target buff, weak in wider comps.
Herta Ice Erudition A B SS B B Follow-up Free and easy to reach E6; Needs a crowd to shine; Weak on single-target bosses (Memory of Chaos / Apocalyptic Shadow).
Himeko Fire Erudition A A S A SS
3/3 community sources agree
B Energy RegenFollow-up Strong AoE follow-up damage, shines in Pure Fiction; Needs high SPD and relies on allies breaking Weakness to fuel follow-ups; Weak single-target and boss damage.
Lynx Quantum Abundance A A B A C Heal Grants team-wide max HP, ideal for HP scalers like Blade; Heals and shields scale off target max HP.
March 7th (The Hunt) Imaginary The Hunt A B B B C BuffBreak Free, available from the very start; Freeze relies on Effect Hit Rate, inconsistent; No healing, pure shielding — risky once it pops.
Moze Lightning The Hunt A S B A C Follow-up Strong single-target and follow-up damage; Depends on a follow-up carry, can't solo carry; Weak in Pure Fiction / wide AoE.
Xueyi Quantum Destruction A A A S C BreakFollow-up 4-star, easy to own, E6 farmable from banners; Energy-hungry, needs a regen source; Mediocre outside dedicated Super Break teams.
Dan Heng Wind The Hunt B B C B C Debuff Free, easy E6; Leans hard on Silver Wolf for Wind implant; Power-crept, weak in current endgame.
Hook Fire Destruction B B B B C DoT Free 4-star DPS, easy to obtain and level; Base SPD 94 is very slow, heavily reliant on speed buffs.
Luka Physical Nihility B B B B C DoT Free 4-star, easy to obtain and invest in; Reliant on a dedicated DoT team (Kafka/Black Swan); Weak in Pure Fiction and multi-target content.
March 7th Ice Preservation B B B B C Shield Free, available from the very start; Freeze relies on Effect Hit Rate, inconsistent; No healing, pure shielding — risky once it pops.
Misha Ice Destruction B C B C C Free, easy to obtain and take to E6; Ult-reliant with slow energy build-up; Devours Skill Points at a brutal rate.
Natasha Physical Abundance B B B B C BuffDebuffHeal Free and available very early; Pure healer, no buffs or damage.
Qingque Quantum Erudition B B C B C Free and easy to obtain from the standard banner; Extremely skill-point hungry, needs SP battery supports; RNG-dependent when drawing Jade.
Sampo Wind Nihility B B C C C DoT Free 4-star, easy eidolons; Needs solid ATK/EHR investment to shine; Hard power-crept by Black Swan.
Serval Lightning Erudition B B C B C DoT Free, everyone owns her; Relies on enemy count to perform; Weak single-target, struggles in Memory of Chaos.
Sushang Physical The Hunt B B B B C Free and cheap to invest in; No self crit, must source it from gear/cone.
Yanqing Ice The Hunt B B C B C Follow-up Free from the standard banner, zero cost; Hard-requires a dedicated shielder; Loses all buffs the instant he takes a single hit.
Yukong Imaginary Harmony B C B C C BuffBreak Free unit, easy E6; Very speed-tune reliant, tricky to pilot; Targeted buff, weak in AoE / Pure Fiction.
Arlan Lightning Destruction C C C C C Easy to obtain (standard 4-star), free to build; Self-damage kit dies easily and needs babysitting; Bottom of the meta, falls off hard in endgame.
Trailblazer · Fire Fire Preservation C S+ A S+ C Fire Preservation-path shielder, 100% free with no gacha needed; simple mechanics, beginner-friendly; an original 1.0-era path so its shield/sustain numbers trail behind current 5-star sustains.
Trailblazer · Physical Physical Destruction C A A A C Physical Destruction-path DPS from the original 1.0 kit, 100% free with no gacha needed; fine for early-game or quick team tests; damage and mechanics are clearly dated, rarely used in current hard endgame content.
Gilgamesh Lightning Destruction
Himeko • Nova Fire Erudition
Rin Tohsaka Quantum Erudition

Click a rating column to sort; the filters above apply to the table too.

How to read the tier list

This tier list ranks characters by strength in endgame content (Memory of Chaos, Pure Fiction, Apocalyptic Shadow). S tier are meta pillars — strongest and most flexible; A tier are very good in the right team; B tier are still usable. Filter by role to view DPS, Support (buff/debuff) or Sustain (healing/shields) separately. Remember: an A-tier in the right team can outperform an S-tier built wrong.

How to use

Where does this ranking come from?

Tier placement is a cross-checked COMMUNITY CONSENSUS (multiple sources, flagged when they disagree by 2+ tiers) combined with SELF-CALCULATED stats from the game's real damage formulas. No single site decides the tier — every tier change has a reason logged in the changelog below.

FAQ

When is this tier list updated?

It's based on settled general meta. New characters are added once there's enough real gameplay data — we don't rank them hastily to avoid being wrong.

Does a lower tier mean a character is weak?

Not necessarily. Many A/B characters are strong in the right team or playstyle. A tier list is a starting point, not a hard rule.

Why are some characters missing?

We only rank characters with a clear meta position. Very new or very niche characters are left for later rather than guessed.

Reroll: Who Should You Aim For?

Rerolling means starting several new accounts early in the game (before committing to one) to try your luck at landing a strong 5-star character right away, then keeping the account with the best result.

The list below comes straight from GameVika's own Tier List above: every character currently ranked SS/S+ is worth targeting when rerolling. Two standard (permanent-pool) characters — Bronya and Welt — are also ranked S+, and you can pick either directly with no 50/50 gamble (via Celestial Invitation, once eligible).

Character Tier Role How to get Why it's worth rerolling for
Anaxa SS DPS Luck-based (limited banner) Self-implants weaknesses, fits any team; Needs supports/shields to fully shine; Wants 80%+ CRIT to trigger Rutilant Arena.
Castorice SS DPS Luck-based (limited banner) Enormous HP-scaling AoE with self-sufficient energy; Consumes team HP, so a strong healer is mandatory; Signature cone and relics are a bit niche for F2P.
Dan Heng • Permansor Terrae SS Sustain Luck-based (limited banner) Rare sustain that directly buffs the carry's ATK%; Single Bondmate — wants one-DPS teams, weak in multi-carry/DoT comps; Optimal play needs lots of ATK% and energy, farming is a grind.
Evernight SS DPS Luck-based (limited banner) Best Remembrance support for Castorice; Needs a Remembrance/memosprite shell to shine; Wants HP and CRIT together, so relic farming is rough.
Huohuo SS Sustain Luck-based (limited banner) Strong healing + team-wide energy regen; Needs enough SPD to heal in time; Deals no damage.
Hyacine SS Sustain Luck-based (limited banner) Best single-target healer in the meta, trivializes hard content; Provides no team energy, so she's picky about comps; Demanding 200 SPD breakpoint needs good relics.
Mortenax Blade SS DPS Luck-based (limited banner) Massive AoE damage (hits all enemies at once) that scales off Max HP, so you don't need to sink resources into an expensive ATK stat.; He constantly 'burns' his own HP to deal damage (losing 10-20% Max HP each time he uses his Skill or Ultimate) - without a solid healer, he can easily put himself in danger mid-fight..
Phainon SS DPS Luck-based (limited banner) Top-tier at both single-target and AoE; Needs turn-advance supports (Sunday/Cerydra) to fully shine; Transformation rotation is fiddly at first.
Silver Wolf LV.999 SS DPS Luck-based (limited banner) Extremely strong AoE — both her Skill and Ultimate hit all enemies, excellent for wave-clear content like Pure Fiction; Heavily reliant on Yao Guang — without her, Punchline/MMR buildup slows down significantly and she underperforms; Requires a separate Elation-exclusive support roster that doesn't overlap with other DPS teams, costing extra investment.
Sparkle SS Support Luck-based (limited banner) Turn advance plus strong CRIT DMG buff; Needs an SP-hungry DPS to shine; Single-target buffs, weaker in wide Pure Fiction.
Sunday SS Support Luck-based (limited banner) 100% Action Advance for both carry and summon; Ult-reliant, needs steady energy; Buffs only ONE ally, weak in wide AoE.
Tribbie SS Support Luck-based (limited banner) Team-wide all-type RES PEN + DMG-taken amp; CRIT-focused relics are hard to fully optimize; Needs HP >= 5000 and energy management to flow.
Yao Guang SS DPS Luck-based (limited banner) Best-in-slot for Elation DPS like Sparxie and Silver Wolf Lv. 999; Team-locked — only shines with Elation units; SPD-hungry (≥160) and needs Ultimate uptime, tricky to tune.
Acheron S+ DPS Luck-based (limited banner) Explosive damage clearing small mobs and bosses alike; Requires two Nihility teammates, restrictive team-building; Weaker in pure large-wave AoE modes.
Aglaea S+ Support Luck-based (limited banner) Top single-target/blast damage in Supreme Stance; No Break mechanic, favored by Lightning-weak content; Weaker in Pure Fiction (limited wide AoE).
Archer S+ DPS Luck-based (limited banner) Elite single-target burst damage; Heavy SP hog, team-restrictive; No AoE, weak in Pure Fiction.
Ashveil S+ DPS Luck-based (limited banner) Extremely strong single-target damage, functions almost as a solo carry; Requires near-100% CRIT Rate to deal consistent damage, tricky for newer players to build; Weak in wide-target content like Pure Fiction since he's a single-target DPS.
Aventurine S+ Sustain Luck-based (limited banner) Massive team-wide shields that scale off easy-to-build DEF; Skill costs a skill point, so SP management matters; Lower value in Pure Fiction's DPS-race format.
Black Swan S+ DPS Luck-based (limited banner) Explosive DoT damage that scales with more enemies; Relies on a detonator teammate for peak output; Weaker against single bosses than direct DPS.
Bronya S+ Support Direct pick (standard pool) Powerful turn advance boosts DPS uptime; Heavy Skill Point drain at E0.
Cerydra S+ Support Luck-based (limited banner) Huge Skill CRIT DMG + RES PEN buff for one carry; Single-target buff makes her very team-dependent; Only shines with Skill-reliant carries.
Cipher S+ Support Luck-based (limited banner) High SPD, acts early to shred DEF; Wants a debuff-heavy team to shine; Hard-gated on the 170 SPD threshold.
Cyrene S+ DPS Luck-based (limited banner) Elite Ice/Remembrance support with unique per-Heir buffs; Locked to Chrysos Heir/Remembrance teams to shine; Slow ramp, weak turn 1, tight energy at E0.
Evanescia S+ DPS Luck-based (limited banner) Strong against both single targets and full enemy waves, fits almost any boss fight; Needs Yao Guang in the team to reach her real ceiling; The ideal mono-Elation team still has few members to pick from, limiting flexibility for newer accounts.
Feixiao S+ DPS Luck-based (limited banner) Elite single-target damage; Relies on a follow-up ally for optimal energy; Weak in wave-clear content (Pure Fiction).
Firefly S+ DPS Luck-based (limited banner) Best-in-class single-target Break DPS; Heavily reliant on Harmony Trailblazer and Ruan Mei; Weaker in wide-spread Pure Fiction content.
Fugue S+ Support Luck-based (limited banner) Unique Super Break and Exo-Toughness that roughly double break cadence; Needs heavy Break Effect and EHR investment to hit breakpoints; Only strong inside Break teams, dead weight otherwise.
Gallagher S+ Sustain Luck-based (limited banner) Free 4-star healer, trivial to build; Needs 150% Break Effect to hit full potential; Healing is adequate, weaker than Huohuo/Lingsha.
Hysilens S+ DPS Luck-based (limited banner) Highest DoT damage ceiling right now; DoT ramps slowly — weak when you need instant burst; Only shines inside DoT teams.
Kafka S+ DPS Luck-based (limited banner) Constant DoT detonations, huge nukes with Black Swan; Practically needs Black Swan to shine; Weak in Apocalyptic Shadow (burst/break favored).
Lingsha S+ Sustain Luck-based (limited banner) Heals while dealing real Break damage; Needs proper Break Effect + SPD to hit her ceiling; Shines most in Break comps, less value elsewhere.
Mydei S+ DPS Luck-based (limited banner) Self-healing, extremely tanky, near-immortal and easy to pilot; Relies on a high-HP build, so relic farming is demanding; Weak in AoE content (Pure Fiction).
Rappa S+ DPS Luck-based (limited banner) Elite AoE Break DPS, shines in Pure Fiction and Apocalyptic Shadow; Heavily reliant on a Break support core; Weaker single-target damage than dedicated boss killers.
Robin S+ Support Luck-based (limited banner) Massive team-wide ATK + CRIT DMG buffs; Needs lots of ATK from cone/relics to hit thresholds; Best output requires her signature cone (expensive).
Ruan Mei S+ Support Luck-based (limited banner) Team-wide DMG, RES PEN, SPD and Break efficiency buffs; Needs enough SPD and Break Effect to shine; Weaker in teams that don't hit weakness.
Saber S+ DPS Luck-based (limited banner) One of the strongest single-target DPS units; Needs strong ATK/crit supports to peak; Only decent for wide-AoE Pure Fiction.
Seele S+ DPS Luck-based (limited banner) Massive single-target burst that deletes priority targets; Skill-Point hungry, wants a SP-positive Harmony; Weak at AoE, poor in Pure Fiction.
Sparxie S+ DPS Luck-based (limited banner) Massive AoE damage thanks to a huge number of bonus hits, clears trash mobs fast; Needs her signature Light Cone and specific relic set to reach full power; without them, damage drops noticeably; As a brand-new Path character, her best support partners (Yao Guang, Sparkle) are limited units that are hard to fully collect.
The Dahlia S+ DPS Luck-based (limited banner) Converts Toughness into Super Break even before enemies are Broken; Needs meaningful Break Effect and SPD investment; Only shines in Break teams, near-useless elsewhere.
The Herta S+ DPS Luck-based (limited banner) Top-tier AoE damage, dominates Pure Fiction; Hard-requires a second Erudition ally to shine; Noticeably weaker in single-target boss fights (AS).
Trailblazer · Ice S+ Support Luck-based (limited banner) Ice Remembrance-path support; 100% free with no gacha needed; performs best alongside other Remembrance-path units (Castorice/Cyrene/Evernight/Hyacine) sharing the same mechanic; built for team support so it can't carry alone like a main DPS.
Trailblazer · Lightning S+ DPS Luck-based (limited banner) Thunder Elation-path DPS; as the protagonist it's 100% free with no gacha needed; needs a proper Elation-archetype team to unlock its stacking mechanics fully; being the newest path it has less accumulated build knowledge than veteran units.
Welt S+ Support Direct pick (standard pool) Strong DEF shred plus stacking team DMG% up to 100%; Single-target leaning; weak at Pure Fiction wave clear; Needs E4 to reach his support ceiling.

Pending: a "community-voted best reroll" section needs its own vote-storage backend — out of scope for this content pass, left blank for now.

Warning: strong but hard to use

A few SS/S+ names on the tier board still come with a real condition that keeps them from peaking without the right piece — pulling them doesn't make them strong on its own. The list below is pulled straight from the "why this tier" column above (not a separate judgment call), filtered to the names with the clearest conditions.

Best Remembrance support for Castorice; Needs a Remembrance/memosprite shell to shine; Wants HP and CRIT together, so relic farming is rough.

Hyacine SS

Best single-target healer in the meta, trivializes hard content; Provides no team energy, so she's picky about comps; Demanding 200 SPD breakpoint needs good relics.

Phainon SS

Top-tier at both single-target and AoE; Needs turn-advance supports (Sunday/Cerydra) to fully shine; Transformation rotation is fiddly at first.

Extremely strong AoE — both her Skill and Ultimate hit all enemies, excellent for wave-clear content like Pure Fiction; Heavily reliant on Yao Guang — without her, Punchline/MMR buildup slows down significantly and she underperforms; Requires a separate Elation-exclusive support roster that doesn't overlap with other DPS teams, costing extra investment.

Sparkle SS

Turn advance plus strong CRIT DMG buff; Needs an SP-hungry DPS to shine; Single-target buffs, weaker in wide Pure Fiction.

Sunday SS

100% Action Advance for both carry and summon; Ult-reliant, needs steady energy; Buffs only ONE ally, weak in wide AoE.

Tribbie SS

Team-wide all-type RES PEN + DMG-taken amp; CRIT-focused relics are hard to fully optimize; Needs HP >= 5000 and energy management to flow.

Best-in-slot for Elation DPS like Sparxie and Silver Wolf Lv. 999; Team-locked — only shines with Elation units; SPD-hungry (≥160) and needs Ultimate uptime, tricky to tune.

Tier legend — what SS means, what C means

The six tiers aren't arbitrary labels — each sits behind a clear score threshold (0-5):

  • SS — the version's apex core, clearing nearly every endgame mode with little team specialization.
  • S+ — extremely strong, a single step under SS, usually needing a slightly better team or investment to peak.
  • S — very good, a reliable pillar across most hard content.
  • A — solid; built right, still clears endgame, just less flexible than the cohort above.
  • B — good for story and regular content, fades in the hardest tier of content.
  • C — the most limited in the current roster, better suited to early progression than pushing scores.

The exact cutoffs live under the "data sources"/methodology link at the top — nothing is hidden.

The 6 criteria behind every ranking

A name reaching SS or settling at A isn't a gut call — gamevika scores on 6 axes, cross-checked against real build data and community consensus:

1. Ceiling — how high performance peaks with a full combo and proper build. 2. Team Synergy — lifting the whole squad or shining solo. 3. Versatility — fitting many teams/modes or locked to one template. 4. Investment — already strong at E0 with an obtainable Light Cone, or only unleashed at a high Eidolon. This is what F2P players weigh most.

5. Break Effect/DoT application — for Break or DoT units, stacking speed matters as much as raw crit damage. 6. Endgame Consistency — peaking evenly across all 3 modes or strong in one and weak in another; this is exactly why the board splits Memory of Chaos/Pure Fiction/Apocalyptic Shadow instead of a single blended number.

Why the same name can sit at a different tier per mode

The overall board is an average, but many characters have very lopsided ceilings across the 3 modes — switch tabs on the live board above to see the tier for the mode you're actually pushing, instead of just the blended number.

A common pattern: AoE-focused DPS units usually dominate Pure Fiction (multi-target scoring) but only match the upper cohort in Memory of Chaos (single-target boss cycles), while single-target DPS units run the reverse. This is also why some English sites rank a name flatly at the top while this board gives them SS in one mode and S+ in another — not less precise, just measuring exactly where they peak.

SS tier — the version's pillars

This is the cohort that sets the current power ceiling, clearing nearly every hard mode without needing a specialized team. The live board above is the full, self-updating SS list — below are a few representative faces so you can picture how strong an SS pick is:

  • A single-target DPS with an extremely high damage ceiling, self-sufficient even at E0 without a signature Light Cone.
  • An Amplifier that buffs or debuffs the whole team, near-mandatory in most strong compositions.
  • A Sustain unit (heal/shield) who doesn't just keep the party alive but also adds team damage.

Don't memorize names — tap each character on the live board for their build and reasoning, since the order inside the apex shifts every patch.

S+ tier — the widest band on the board, and how to read it

S+ is the most crowded tier — many of these clear hard content when built right, just lacking a bit of versatility or needing more investment than SS. Because this band is wide, don't treat every S+ name as strictly equal: filter by role (DPS/Amplifier/Sustain) on the live board to see who leads your lane, instead of reading the flat S+ label alone.

Break Effect or DoT-focused DPS in particular can look undervalued if you only glance at crit-combo damage instead of their actual mechanic. This board scores by each character's real mechanic (see the criteria above), which is why Break/DoT specialists land where they do here.

How Eidolons shift the ranking — and why there's no fixed E0/E6 score table

The default board ranks at E0 (no Eidolons) with an obtainable Light Cone — the fairest baseline for most players. But Eidolons don't scale evenly: some characters are already SS/S+ material at E0; others need one "hinge" Eidolon (usually E1, E2 or E4) to unlock a core mechanic — a free extra hit, shorter cooldown, or stacking a status — before climbing steadily toward E6.

Because real build data at each individual Eidolon level isn't deep enough yet to build a trustworthy E0-to-E6 score grid across the whole roster, gamevika hasn't published that detailed grid — doing so without enough data would just be guessing. To know which Eidolon is the hinge point for a specific character, check their individual build page, where it's called out instead of assumed linear.

Limited budget — who to pull first

The current roster is huge, so pull order matters more than pulling everything:

  • Missing a team pillar: an SS/S+ Amplifier or Sustain raises your account's value longer than a second DPS, since they fit into almost any team.
  • Need a carry: a high-ceiling DPS matching the role you lack (single-target for Memory of Chaos, AoE for Pure Fiction).
  • Very new characters: real build data isn't deep enough yet, so their tier may shift in later patches — only pull if you'll build a full team around them, not just because they're new.

Favor a solid E0 first before pouring resources into Eidolons for one character — unless they belong to the "hinge Eidolon" group noted above.

VERDICT — who to build first

Kept short: prioritize an SS/S+ Amplifier or Sustain over a second DPS, since they raise your whole account's value longer. If you already have a pillar, pick a DPS matching the mode you're actually pushing — check the Memory of Chaos/Pure Fiction/Apocalyptic Shadow tab, not just the blended tier.

Already own A/B-tier characters? Don't rush to chase tier — proper relics and an obtainable Light Cone usually matter more than pulling another under-built S+. The board auto-updates every patch, so come back before pulling to avoid mis-investing.

Anomaly Arbitration — this season's structure and how stars are scored

Anomaly Arbitration unlocks once you've cleared all stars in Memory of Chaos, Pure Fiction and Apocalyptic Shadow. The mode runs through 3 Knight stages (Knight I → II → III) before the final King in Check stage — this season's boss is Paramount Bliss Inverted: Illwish Archlotus, running the whole of patch 4.4 (2026\/07\/15 → 2026\/08\/25), resetting every Wednesday when a new patch lands. Skip all 3 Knight stages and go straight for the King, and difficulty jumps to "Plight" — extremely hard, only for deeply invested teams.

Stars are only scored at the King stage, based on clear rounds: 1★ for clearing within ≤6 rounds, 2★ within ≤4, 3★ within ≤2. Clearing on your very first attempt unlocks a rarer avatar frame; clearing the King in 0 rounds, or clearing Plight difficulty, unlocks the Platinum frame — the mode's top cosmetic reward.

Anomaly Arbitration — per-stage debuffs and the 3 King-stage buff picks

Each stage layers its own mechanic that forces a real team adjustment — no single "do-everything" squad clears all 4 stages:

  • Knight I — Taunting: a target that's been hit 6 times acts immediately; the hit counter resets at the start of every enemy turn.
  • Knight II — Momentum Collapse: every hit adds a stack (up to 10), each cutting -2% damage the enemy deals and -4% crit damage the enemy deals — clear stacks only with follow-up attacks or Aha Time. This stage also cuts enemy starting Energy by 50% and Energy regen outside their turn by another 50%, so your team needs to be Energy-self-sufficient rather than rely on basic attacks.
  • Knight III — Bloodthirst: every player turn deals 500 flat damage to a random ally — this stage effectively requires a sturdy sustain unit (shield/heal).
  • King — Enrage: every ally Ultimate adds 1 stack to all enemies (up to 4), each stack granting +30% SPD to enemies — stacks clear at the start of the enemy's turn.
  • King — Equilibrium: at battle start, your highest-SPD ally loses 20% SPD and your lowest-SPD ally gains 15% SPD — forcing you to re-plan turn order instead of trusting your usual stat sheet.

At the King stage you pick 1 of 3 Arbitral Quadrant buffs: Navigator's Oath grants +50% All-Type RES PEN to Skill and Ultimate damage for whoever is in slot 1; Add Insult to Injury makes enemies hit by an ally's follow-up attack take +15% damage for 2 turns, stacking up to 3 times; or Endless Euphoria gives the whole team +20% All-Type RES PEN plus another +20% damage for Elation-type hits. Which buff to pick depends on your actual team — none of the three is a universal correct answer.

On weaknesses: Knight I opens up Fire/Ice/Wind/Imaginary; Knight II is mainly Fire (Lightning also works); Knight III is almost purely Physical; the King stage widens to Fire/Quantum/Imaginary/Physical/Lightning. The "matches/doesn't match this season's weakness" call-outs on the recommended teams and each character page already follow this exact weakness table.

Rewards use a currency exclusive to this mode, capped at 1,200 per patch: each King-stage star milestone gives 100, with the first 1★ also granting a cipher key; every ★3/★6/★9 milestone across the Knight stages gives 200 plus a Self-Molded Resin; clearing each Knight stage (1/2/3) adds another 100.

Himeko Himeko Welt Welt Kafka Kafka Silver Wolf Silver Wolf

Understand the tier scoring deeper

What are these rankings based on?

Performance across 3 endgame modes (Memory of Chaos, Pure Fiction, Apocalyptic Shadow) under the current meta, scored on 6 axes (ceiling, team synergy, versatility, investment, Break/DoT application, endgame consistency), cross-checked against community consensus and real build data. Full methodology is linked at the top of the board.

Why does the same character sit at a different tier in the MoC/PF/AS tabs?

Because their power ceiling leans differently per mode's mechanics — AoE DPS units usually dominate Pure Fiction (multi-target), single-target DPS units dominate Memory of Chaos and Apocalyptic Shadow. The overall tier is a blended average; switch tabs to see the tier for the mode you're pushing.

Are A or B tier characters worth using?

Very much so. Many A/B-tier characters, properly built (relics plus an obtainable Light Cone matching their role), still clear hard content — the tier only reflects the ceiling versus the top cohort, not uselessness.

Why isn't there a separate score table for each Eidolon level (E0-E6)?

Because real build data at each individual Eidolon level across the whole roster isn't deep enough for a trustworthy score grid — the default board ranks at E0, the fairest baseline for most players. To know a specific character's hinge Eidolon, check their individual build page.

How often is the board updated?

Every patch (~6 weeks) or the moment the meta swings hard. The version label sits right at the top, and build/usage data sync automatically so the ranking always matches each character's build page.

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