Hyacine
★★★★★

Hyacine Build

Hyacine is a 5★ Wind character on the Path of Remembrance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 21/05/2025 · v3.3· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Yomiya Hina Holly Earl Jing Chen Kim Yeon-woo (김연우)
Community usage · phase 4.4.2
Memory of Chaos70.6%
Pure Fiction63.0%
Apocalyptic Shadow58.8%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Hyacine — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Roll if you own Castorice, Mydei, Evernight or any HP-scaling carry — Hyacine is the best single-target healer in the game right now, pairing huge healing with a team CRIT DMG buff. Skip if you're already stacked on sustains and don't play the HP-drain meta.

1

30-second build

In a hurry? This box is all you need — details below
BodyOutgoing Healing Boost FeetSPD SphereHP% RopeEnergy Regeneration Rate

Sub-stat priority: SPD > HP% > CRIT DMG > Flat HP

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 5/5
Wind (Hyacine's element) is not a listed Weakness in this season's Anomaly Arbitration phases.
See this season's Anomaly Arbitration →
Note for beginners

Hyacine has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Hyacine?

Roll if you own Castorice, Mydei, Evernight or any HP-scaling carry — Hyacine is the best single-target healer in the game right now, pairing huge healing with a team CRIT DMG buff. Skip if you're already stacked on sustains and don't play the HP-drain meta.

Pros
  • Best single-target healer in the meta, trivializes hard content
  • Grants team CRIT DMG and doubles as a light sub-DPS
  • Perfect fit for HP-scaling carries (Castorice, Mydei, Evernight)
  • Fully functional at E0
Cons
  • Provides no team energy, so she's picky about comps
  • Demanding 200 SPD breakpoint needs good relics
  • Shines most with HP-scaling carries; generic teams gain less

How to play

Open with her Ultimate to lay down the healing/buff field, then spam Skill each turn to heal and buff while her memosprite chips in damage.

Keep combat SPD above 200 so healing and energy stay constant — the faster she is, the tankier the team and the sooner Ultimates fire.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Hyacine

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Sweat Now, Cry Less (4★) is an easy-to-get pick that's still in Hyacine's good-build group.

Best Relics

BodyOutgoing Healing Boost
FeetSPD
SphereHP%
RopeEnergy Regeneration Rate

Sub-stat priority: SPD > HP% > CRIT DMG > Flat HP

Stat targets

SPD 200+ in combat (hard breakpoint, more is better), HP 4500+, CRIT Rate is 100% built-in so stack CRIT DMG, Energy Regen rope. No EHR needed.

4

Teams

Best teammates to pair with

Best teams for Hyacine

Castorice core is her strongest home: Hyacine sustains and floods Ultimate charge while Tribbie amplifies damage.

HP-scaling teams (Mydei) abuse her heal-to-damage loop, and Evernight comps use her to stack Memoria instead of energy.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is complete for all content. E1 is the best stopping point for spenders (HP multiplier + healing boost). E4 turns her into a genuine sub-DPS via SPD-to-CRIT DMG conversion, and E6 adds 20% team RES PEN.

E1
Cradle the Candle of Night★★★★☆
While Hyacine is in the "After Rain" state, all ally targets additionally increase their Max HP by 50%, and after using an attack, immediately restore their HP by an amount equal to 8% of Hyacine's Max HP.
During "After Rain", the whole team gains 50% Max HP and heals after attacking, boosting both survivability and the healing tally that fuels Little Ica's damage.
Hyacine's Eidolon×1 Hyacine's Eidolon
E2
Come Sit in My Courtyard★★★☆☆
When an ally target's HP decreases, SPD increases by 30%, lasting for 2 turn(s).
When an ally's HP decreases, SPD increases by 30% for 2 turns, useful but only situational utility.
Hyacine's Eidolon×1 Hyacine's Eidolon
E3
Depart, Unto the Sun!★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Purely levels up Ultimate, Basic ATK, and Memosprite Skill with no new effects added.
Hyacine's Eidolon×1 Hyacine's Eidolon
E4
Sunlit Amber, Yours to Keep★★★★☆
The "Tempestuous Halt" Trace gets enhanced: For every 1 excess SPD, additionally increases Hyacine's and Little Ica's CRIT DMG by 2%.
Enhances Tempestuous Halt so each point of excess SPD grants extra CRIT DMG to both Hyacine and Little Ica, a meaningful damage boost.
Hyacine's Eidolon×1 Hyacine's Eidolon
E5
Twilight Drapes the Tide★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Purely levels up Skill, Talent, and Memosprite Talent with no new effects added.
Hyacine's Eidolon×1 Hyacine's Eidolon
E6
O Sky, Heed My Plea★★★★★
When Little Ica uses Memosprite Skill, the amount cleared from the tally of healing is changed to 12%. While Little Ica is on the field, all ally targets' All-Type RES PEN increases by 20%.
Reduces the healing tally consumed by Little Ica's Memosprite Skill and grants the whole team 20% All-Type RES PEN while Little Ica is on field, a huge damage spike.
Hyacine's Eidolon×1 Hyacine's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ The Ultimate provides the largest heal and triggers the "After Rain" state that underpins Hyacine's whole kit.
Skill ★★★★★ The Skill heals the whole team and summons Little Ica, sustaining the healing needed to build up Talent's DMG stacks.
Talent ★★★☆☆ The Talent is a passive stacking DMG buff for Little Ica triggered by healing, not a primary damage/healing source, so it's lower priority.
Basic ATK ★★☆☆☆ The Basic ATK deals HP-scaled DMG, but as a support/healer Hyacine rarely relies on it, so it's the lowest leveling priority.
Trace priority: A2 > A6 > A4 Eidolon priority: E1 > E6 > E2 > E4 > E3 = E5

Skills

When Breeze Kisses Cirrus
Basic ATK Single Target Lv.10 +20 30

Deals Wind DMG equal to 70% of Hyacine's Max HP to one designated enemy.

LevelEffect
Lv.1 Deals Wind DMG equal to 25% of Hyacine's Max HP to one designated enemy.
Lv.2 Deals Wind DMG equal to 30% of Hyacine's Max HP to one designated enemy.
Lv.3 Deals Wind DMG equal to 35% of Hyacine's Max HP to one designated enemy.
Lv.4 Deals Wind DMG equal to 40% of Hyacine's Max HP to one designated enemy.
Lv.5 Deals Wind DMG equal to 45% of Hyacine's Max HP to one designated enemy.
Lv.6 Deals Wind DMG equal to 50% of Hyacine's Max HP to one designated enemy.
Lv.7 Deals Wind DMG equal to 55% of Hyacine's Max HP to one designated enemy.
Lv.8 Deals Wind DMG equal to 60% of Hyacine's Max HP to one designated enemy.
Lv.9 Deals Wind DMG equal to 65% of Hyacine's Max HP to one designated enemy.
Lv.10 (max) Deals Wind DMG equal to 70% of Hyacine's Max HP to one designated enemy.
Love Over the Rainbow
Skill Restore Lv.15 +30

Summons memosprite Little Ica. Restores HP equal to 10% of Hyacine's Max HP plus 205 for all allies (except Little Ica), and restores HP equal to 12.5% of Hyacine's Max HP plus 256 for Little Ica.

LevelEffect
Lv.1 Summons memosprite Little Ica. Restores HP equal to 4% of Hyacine's Max HP plus 40 for all allies (except Little Ica), and restores HP equal to 5% of Hyacine's Max HP plus 50 for Little Ica.
Lv.2 Summons memosprite Little Ica. Restores HP equal to 4.5% of Hyacine's Max HP plus 64 for all allies (except Little Ica), and restores HP equal to 5.6% of Hyacine's Max HP plus 80 for Little Ica.
Lv.3 Summons memosprite Little Ica. Restores HP equal to 5% of Hyacine's Max HP plus 82 for all allies (except Little Ica), and restores HP equal to 6.3% of Hyacine's Max HP plus 103 for Little Ica.
Lv.4 Summons memosprite Little Ica. Restores HP equal to 5.5% of Hyacine's Max HP plus 100 for all allies (except Little Ica), and restores HP equal to 6.9% of Hyacine's Max HP plus 125 for Little Ica.
Lv.5 Summons memosprite Little Ica. Restores HP equal to 6% of Hyacine's Max HP plus 112 for all allies (except Little Ica), and restores HP equal to 7.5% of Hyacine's Max HP plus 140 for Little Ica.
Lv.6 Summons memosprite Little Ica. Restores HP equal to 6.4% of Hyacine's Max HP plus 124 for all allies (except Little Ica), and restores HP equal to 8% of Hyacine's Max HP plus 155 for Little Ica.
Lv.7 Summons memosprite Little Ica. Restores HP equal to 6.8% of Hyacine's Max HP plus 133 for all allies (except Little Ica), and restores HP equal to 8.5% of Hyacine's Max HP plus 166 for Little Ica.
Lv.8 Summons memosprite Little Ica. Restores HP equal to 7.2% of Hyacine's Max HP plus 142 for all allies (except Little Ica), and restores HP equal to 9% of Hyacine's Max HP plus 178 for Little Ica.
Lv.9 Summons memosprite Little Ica. Restores HP equal to 7.6% of Hyacine's Max HP plus 151 for all allies (except Little Ica), and restores HP equal to 9.5% of Hyacine's Max HP plus 189 for Little Ica.
Lv.10 Summons memosprite Little Ica. Restores HP equal to 8% of Hyacine's Max HP plus 160 for all allies (except Little Ica), and restores HP equal to 10% of Hyacine's Max HP plus 200 for Little Ica.
Lv.11 Summons memosprite Little Ica. Restores HP equal to 8.4% of Hyacine's Max HP plus 169 for all allies (except Little Ica), and restores HP equal to 10.5% of Hyacine's Max HP plus 211 for Little Ica.
Lv.12 Summons memosprite Little Ica. Restores HP equal to 8.8% of Hyacine's Max HP plus 178 for all allies (except Little Ica), and restores HP equal to 11% of Hyacine's Max HP plus 223 for Little Ica.
Lv.13 Summons memosprite Little Ica. Restores HP equal to 9.2% of Hyacine's Max HP plus 187 for all allies (except Little Ica), and restores HP equal to 11.5% of Hyacine's Max HP plus 234 for Little Ica.
Lv.14 Summons memosprite Little Ica. Restores HP equal to 9.6% of Hyacine's Max HP plus 196 for all allies (except Little Ica), and restores HP equal to 12% of Hyacine's Max HP plus 245 for Little Ica.
Lv.15 (max) Summons memosprite Little Ica. Restores HP equal to 10% of Hyacine's Max HP plus 205 for all allies (except Little Ica), and restores HP equal to 12.5% of Hyacine's Max HP plus 256 for Little Ica.
We Who Fly Into Twilight
Ultimate Support Lv.15 +5 140

Summons memosprite Little Ica. Restores HP equal to 12.5% of Hyacine's Max HP plus 256 for all allies (except Little Ica), and restores HP equal to 15% of Hyacine's Max HP plus 308 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 37.5% plus 769.

LevelEffect
Lv.1 Summons memosprite Little Ica. Restores HP equal to 5% of Hyacine's Max HP plus 50 for all allies (except Little Ica), and restores HP equal to 6% of Hyacine's Max HP plus 60 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 15% plus 150.
Lv.2 Summons memosprite Little Ica. Restores HP equal to 5.6% of Hyacine's Max HP plus 80 for all allies (except Little Ica), and restores HP equal to 6.8% of Hyacine's Max HP plus 96 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 16.5% plus 240.
Lv.3 Summons memosprite Little Ica. Restores HP equal to 6.3% of Hyacine's Max HP plus 103 for all allies (except Little Ica), and restores HP equal to 7.5% of Hyacine's Max HP plus 123 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 18% plus 308.
Lv.4 Summons memosprite Little Ica. Restores HP equal to 6.9% of Hyacine's Max HP plus 125 for all allies (except Little Ica), and restores HP equal to 8.3% of Hyacine's Max HP plus 150 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 19.5% plus 375.
Lv.5 Summons memosprite Little Ica. Restores HP equal to 7.5% of Hyacine's Max HP plus 140 for all allies (except Little Ica), and restores HP equal to 9% of Hyacine's Max HP plus 168 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 21% plus 420.
Lv.6 Summons memosprite Little Ica. Restores HP equal to 8% of Hyacine's Max HP plus 155 for all allies (except Little Ica), and restores HP equal to 9.6% of Hyacine's Max HP plus 186 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 22.5% plus 465.
Lv.7 Summons memosprite Little Ica. Restores HP equal to 8.5% of Hyacine's Max HP plus 166 for all allies (except Little Ica), and restores HP equal to 10.2% of Hyacine's Max HP plus 200 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 24.4% plus 499.
Lv.8 Summons memosprite Little Ica. Restores HP equal to 9% of Hyacine's Max HP plus 178 for all allies (except Little Ica), and restores HP equal to 10.8% of Hyacine's Max HP plus 213 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 26.3% plus 533.
Lv.9 Summons memosprite Little Ica. Restores HP equal to 9.5% of Hyacine's Max HP plus 189 for all allies (except Little Ica), and restores HP equal to 11.4% of Hyacine's Max HP plus 227 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 28.1% plus 566.
Lv.10 Summons memosprite Little Ica. Restores HP equal to 10% of Hyacine's Max HP plus 200 for all allies (except Little Ica), and restores HP equal to 12% of Hyacine's Max HP plus 240 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 30% plus 600.
Lv.11 Summons memosprite Little Ica. Restores HP equal to 10.5% of Hyacine's Max HP plus 211 for all allies (except Little Ica), and restores HP equal to 12.6% of Hyacine's Max HP plus 254 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 31.5% plus 634.
Lv.12 Summons memosprite Little Ica. Restores HP equal to 11% of Hyacine's Max HP plus 223 for all allies (except Little Ica), and restores HP equal to 13.2% of Hyacine's Max HP plus 267 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 33% plus 668.
Lv.13 Summons memosprite Little Ica. Restores HP equal to 11.5% of Hyacine's Max HP plus 234 for all allies (except Little Ica), and restores HP equal to 13.8% of Hyacine's Max HP plus 281 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 34.5% plus 701.
Lv.14 Summons memosprite Little Ica. Restores HP equal to 12% of Hyacine's Max HP plus 245 for all allies (except Little Ica), and restores HP equal to 14.4% of Hyacine's Max HP plus 294 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 36% plus 735.
Lv.15 (max) Summons memosprite Little Ica. Restores HP equal to 12.5% of Hyacine's Max HP plus 256 for all allies (except Little Ica), and restores HP equal to 15% of Hyacine's Max HP plus 308 for Little Ica. Hyacine enters the "After Rain" state, lasting for 3 turn(s). This duration decreases by 1 at the start of Hyacine's every turn. While "After Rain" is active, all ally targets increase their Max HP by 37.5% plus 769.
First Light Heals the World
Talent Enhance Lv.15

The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 100% for 2 turn(s). Stacks up to 3 time(s).

LevelEffect
Lv.1 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 40% for 2 turn(s). Stacks up to 3 time(s).
Lv.2 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 44% for 2 turn(s). Stacks up to 3 time(s).
Lv.3 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 48% for 2 turn(s). Stacks up to 3 time(s).
Lv.4 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 52% for 2 turn(s). Stacks up to 3 time(s).
Lv.5 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 56% for 2 turn(s). Stacks up to 3 time(s).
Lv.6 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 60% for 2 turn(s). Stacks up to 3 time(s).
Lv.7 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 65% for 2 turn(s). Stacks up to 3 time(s).
Lv.8 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 70% for 2 turn(s). Stacks up to 3 time(s).
Lv.9 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 75% for 2 turn(s). Stacks up to 3 time(s).
Lv.10 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 80% for 2 turn(s). Stacks up to 3 time(s).
Lv.11 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 84% for 2 turn(s). Stacks up to 3 time(s).
Lv.12 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 88% for 2 turn(s). Stacks up to 3 time(s).
Lv.13 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 92% for 2 turn(s). Stacks up to 3 time(s).
Lv.14 The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 96% for 2 turn(s). Stacks up to 3 time(s).
Lv.15 (max) The memosprite Little Ica initially has Max HP equal to 50% of Hyacine's Max HP. When Hyacine or Little Ica provides healing, increases Little Ica's DMG dealt by 100% for 2 turn(s). Stacks up to 3 time(s).
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Day So Right, Life So Fine!
Technique Restore

When the next battle starts, restores HP by an amount equal to 30% of Hyacine's Max HP plus 600 for all allies and increases Max HP by 20%, lasting for 2 turn(s).

Rainclouds, Time to Go!
Memosprite Skill AoE Lv.10

Deals Wind DMG to all enemies by an amount equal to 28% of the tally of healing done by Hyacine and Little Ica in the current battle, and clears 50% of this tally of healing.

Take Sky in Hand
Memosprite Talent Restore Lv.10

Little Ica maintains 0 SPD, is immune to debuffs, and will not appear in the Action Order. If the HP of an ally target (except Little Ica) is reduced, then at the start of any target's turn or after any target takes action, Little Ica will consume 4% of their own Max HP and heal the ally target with reduced HP for an amount equal to 2.8% of Hyacine's Max HP plus 28. While Hyacine is in the "After Rain" state, Little Ica gains 1 extra turn and automatically casts "Rainclouds, Time to Go!" immediately after Hyacine uses an ability. Moreover, when Little Ica triggers the Talent's healing effect, additionally restores HP for all ally targets by an amount equal to 2.8% of Hyacine's Max HP plus 28. After Little Ica uses an ability, the duration of all their Continuous Effects decreases by 1 turn.

Soar, Unto the Sunlight
Memosprite Talent Enhance Lv.10

When summoned, regenerates 15 Energy for Hyacine. On the first summon, additionally regenerates 30 Energy.

Fall, Then Take Wing
Memosprite Talent Enhance Lv.10

Upon disappearing, advances the action of Hyacine by 30%.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Gloomy Grin

Increases Hyacine's and Little Ica's CRIT Rate by 100%. When providing healing to an ally target whose current HP is equal to or less than 50% of their Max HP, increases Hyacine's and Little Ica's Outgoing Healing by 25%.

A4
Stormy Caress

Increases Hyacine's Effect RES by 50%. When using Skill and Ultimate, dispels 1 debuff(s) from all ally targets.

A6
Tempestuous Halt

When Hyacine's SPD exceeds 200, increases her and Little Ica's Max HP by 20%. Then, for every 1 excess SPD, increases Hyacine's and Little Ica's Outgoing Healing by 1%. Up to a max of 200 excess SPD can be taken into account for this effect.

Weakness Break

How much Toughness each of Hyacine's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
When Breeze Kisses CirrusBasic ATK30
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Hyacine breaks 30 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 this move deals no Toughness reduction
Elite 360 12 this move deals no Toughness reduction
Elite Boss 540 18 this move deals no Toughness reduction
Boss 540 18 this move deals no Toughness reduction

104/231 enemies in our bestiary are weak to Wind — Hyacine's own element. View the Bestiary → · View Wind-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,087
#51 of 90
ATK
388
#89 of 90
DEF
631
#11 of 90
SPD
110
#8 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Hyacine FAQ

What is the best Light Cone for Hyacine?

The best Light Cone for Hyacine is Long May Rainbows Adorn the Sky (top pick). See F2P options in the Light Cones section above.

Is Hyacine worth pulling?

Roll if you own Castorice, Mydei, Evernight or any HP-scaling carry — Hyacine is the best single-target healer in the game right now, pairing huge healing with a team CRIT DMG buff. Skip if you're already stacked on sustains and don't play the HP-drain meta.

What is the best team for Hyacine?

Castorice core is her strongest home: Hyacine sustains and floods Ultimate charge while Tribbie amplifies damage. HP-scaling teams (Mydei) abuse her heal-to-damage loop, and Evernight comps use her to stack Memoria instead of energy.

How much Energy does Hyacine's Ultimate cost?

Hyacine's Ultimate costs 140 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Hyacine need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Remembrance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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