Saber
★★★★★

Saber Build

Saber is a 5★ Wind character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 11/07/2025 · v3.4· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Kawasumi Ayako Bai Xinzan Jeong Yoo-jeong (정유정)
Community usage · phase 4.4.2
Memory of Chaos3.3%
Pure Fiction12.6%
Apocalyptic Shadow4.3%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Saber — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Roll her if you want a top-tier, self-sufficient single-target hypercarry who barely leans on the team. Skip if you're already stacked on DPS or lack good ATK/crit supports.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT Rate FeetSPD SphereWind DMG RopeATK%

Sub-stat priority: CRIT DMG / CRIT Rate > ATK% > SPD

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4/5
Pure Fiction 2/5
Apocalyptic Shadow 4.5/5
Wind (Saber's element) is not a listed Weakness in this season's Anomaly Arbitration phases.
See this season's Anomaly Arbitration →
Note for beginners

Saber is notably weaker in Pure Fiction (only 2/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Saber?

Roll her if you want a top-tier, self-sufficient single-target hypercarry who barely leans on the team. Skip if you're already stacked on DPS or lack good ATK/crit supports.

Pros
  • One of the strongest single-target DPS units
  • Generates her own energy, low support dependency
  • Free CRIT DMG from traces makes gearing easier
  • Ultimate cleaves so she stays flexible
Cons
  • Needs strong ATK/crit supports to peak
  • Only decent for wide-AoE Pure Fiction
  • Hungry for clean crit relic substats
  • Must force 134 SPD without an action advancer

How to play

Open with Skill to build Core Resonance and energy, then fire Excalibur the moment your Ultimate is up (it's ~65% of her damage). Afterward use her Enhanced Basic, the Golden Scepter, and always let supports buff Saber BEFORE she acts.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Saber

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? A Trail of Bygone Blood (4★) is an easy-to-get pick that's still in Saber's good-build group.

Best Relics

BodyCRIT Rate
FeetSPD
SphereWind DMG
RopeATK%

Sub-stat priority: CRIT DMG / CRIT Rate > ATK% > SPD

Stat targets

Aim for near 100% crit ratio (roughly 70%+ Rate and 140%+ DMG, since she gets free CRIT DMG from traces), around 3000+ ATK, and 134 SPD without an advancer (or 160 if running Glamoth). No EHR needed, and do NOT use an Energy Regen rope.

4

Teams

Best teammates to pair with

Best teams for Saber

Sunday is her best-in-slot: buffs, action advance, a CRIT DMG boost, and he fuels Wavestrider Captain stacks.

Robin/Tribbie give team-wide damage; Silver Wolf implants Wind weakness for off-element content; Huohuo/Aventurine/Fu Xuan sustain and top up her energy.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is already excellent and plays autonomously. E1 and E2 are big damage jumps if you can spare pulls, but stopping at E0 is perfectly fine for most players.

E1
The Lost White Walls★★★★★
Increases the Ultimate DMG dealt by Saber by 60%. After Saber uses Basic ATK or Skill, gains 1 "Core Resonance."
Boosts Ultimate DMG by 60% and grants Core Resonance after Basic ATK or Skill, delivering a major damage and resource spike.
Saber's Eidolon×1 Saber's Eidolon
E2
The Lost Oath of the Round Table★★★★☆
For every 1 point of "Core Resonance" gained in this battle, Saber's DMG dealt ignores 1.0% of the target's DEF. This effect stacks up to 15 time(s). When triggering the "Core Resonance" effect to boost Skill's multiplier, each point of "Core Resonance" additionally increases the DMG multiplier for the current instance of Skill by 7%.
Each Core Resonance point gained grants 1% DEF PEN (up to 15%) and also boosts Skill's multiplier, a solid ongoing damage increase.
Saber's Eidolon×1 Saber's Eidolon
E3
A Wish Across Fifteen Centuries★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Simply raises Ultimate Lv. +2 and Basic ATK Lv. +1 with no new effects, so the power gain is minor.
Saber's Eidolon×1 Saber's Eidolon
E4
The Saga of Sixteen Winter Days★★★☆☆
Increases Saber's Wind RES PEN by 8%. After using Ultimate, increases Saber's Wind RES PEN by 4%. This effect stacks up to 3 time(s).
Adds a flat 8% Wind RES PEN plus 4% per Ultimate use up to 3 stacks, a moderate ongoing damage boost.
Saber's Eidolon×1 Saber's Eidolon
E5
The Dreamed Utopian Dawn★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Simply raises Skill Lv. +2 and Talent Lv. +2 with no new effects, so the power gain is minor.
Saber's Eidolon×1 Saber's Eidolon
E6
The Long Fated Night★★★★★
The Wind RES PEN of the Ultimate DMG dealt by Saber increases by 20%. The amount of overflow Energy that can be accumulated with the Trace "Blessing of the Lake" increases to 200. After using Ultimate for the first time upon entering combat, regenerates a fixed amount of 300 Energy for Saber. This effect can trigger 1 time after every 3 Ultimate use(s).
Adds 20% Wind RES PEN to Ultimate DMG, raises the overflow Energy cap, and unlocks a new effect after the first Ultimate use, a major E6-tier power spike.
Saber's Eidolon×1 Saber's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ Excalibur is a massive AoE nuke (350% plus 10 hits of 138%) that also unlocks the enhanced Basic ATK, so it's leveled first.
Skill ★★★★☆ The Skill deals splash damage (188%+94%) and builds "Core Resonance" that sustains buffs and energy regen, giving it the second priority.
Basic ATK ★★★☆☆ After using Ultimate, Basic ATK becomes "Release, the Golden Scepter", a strong AoE hit (210%/308%) that serves as the repeatable main damage loop.
Talent ★★☆☆☆ The Talent is a passive DMG buff and energy regen triggered by allies' Ultimates rather than a direct damage source, so it's leveled last.
Trace priority: A2 = A6 > A4 Eidolon priority: E1 > E2 > E6 > E4 > E3 = E5

Skills

Invisible Air: Barrier of the Wind King
Basic ATK Single Target Lv.10 +20 30

Deals Wind DMG equal to 140% of Saber's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Wind DMG equal to 50% of Saber's ATK to one designated enemy.
Lv.2 Deals Wind DMG equal to 60% of Saber's ATK to one designated enemy.
Lv.3 Deals Wind DMG equal to 70% of Saber's ATK to one designated enemy.
Lv.4 Deals Wind DMG equal to 80% of Saber's ATK to one designated enemy.
Lv.5 Deals Wind DMG equal to 90% of Saber's ATK to one designated enemy.
Lv.6 Deals Wind DMG equal to 100% of Saber's ATK to one designated enemy.
Lv.7 Deals Wind DMG equal to 110% of Saber's ATK to one designated enemy.
Lv.8 Deals Wind DMG equal to 120% of Saber's ATK to one designated enemy.
Lv.9 Deals Wind DMG equal to 130% of Saber's ATK to one designated enemy.
Lv.10 (max) Deals Wind DMG equal to 140% of Saber's ATK to one designated enemy.
Strike Air: Hammer of the Wind King
Skill Blast Lv.15 +30 60

Deals Wind DMG equal to 188% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 94% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 17.5%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."

LevelEffect
Lv.1 Deals Wind DMG equal to 75% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 38% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 7%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.2 Deals Wind DMG equal to 83% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 41% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 7.7%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.3 Deals Wind DMG equal to 90% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 45% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 8.4%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.4 Deals Wind DMG equal to 98% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 49% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 9.1%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.5 Deals Wind DMG equal to 105% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 53% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 9.8%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.6 Deals Wind DMG equal to 113% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 56% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 10.5%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.7 Deals Wind DMG equal to 122% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 61% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 11.4%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.8 Deals Wind DMG equal to 131% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 66% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 12.3%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.9 Deals Wind DMG equal to 141% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 70% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 13.1%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.10 Deals Wind DMG equal to 150% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 75% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 14%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.11 Deals Wind DMG equal to 158% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 79% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 14.7%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.12 Deals Wind DMG equal to 165% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 83% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 15.4%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.13 Deals Wind DMG equal to 173% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 86% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 16.1%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.14 Deals Wind DMG equal to 180% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 90% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 16.8%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Lv.15 (max) Deals Wind DMG equal to 188% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 94% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 17.5%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Excalibur
Ultimate AoE Lv.15 +5 120 360

Deals Wind DMG equal to 350% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 138% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.

LevelEffect
Lv.1 Deals Wind DMG equal to 140% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 55% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.2 Deals Wind DMG equal to 154% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 61% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.3 Deals Wind DMG equal to 168% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 66% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.4 Deals Wind DMG equal to 182% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 72% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.5 Deals Wind DMG equal to 196% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 77% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.6 Deals Wind DMG equal to 210% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 83% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.7 Deals Wind DMG equal to 228% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 89% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.8 Deals Wind DMG equal to 245% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 96% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.9 Deals Wind DMG equal to 263% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 103% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.10 Deals Wind DMG equal to 280% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 110% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.11 Deals Wind DMG equal to 294% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 116% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.12 Deals Wind DMG equal to 308% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 121% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.13 Deals Wind DMG equal to 322% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 126% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.14 Deals Wind DMG equal to 336% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 132% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Lv.15 (max) Deals Wind DMG equal to 350% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 138% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Dragon Reactor Core
Talent Enhance Lv.15 +10

When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 75% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.

LevelEffect
Lv.1 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 30% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.2 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 33% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.3 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 36% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.4 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 39% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.5 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 42% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.6 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 45% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.7 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 49% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.8 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 53% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.9 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 56% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.10 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 60% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.11 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 63% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.12 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 66% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.13 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 69% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.14 When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 72% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Lv.15 (max) When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 75% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8 Energy for Saber.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Behold, the King of Knights
Technique Enhance

After using Technique, at the start of the next battle, increases Saber's ATK by 35% for 2 turn(s) and gains 2 "Core Resonance."

Release, the Golden Scepter
Basic ATK AoE Lv.10 +30 60

Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 210% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 210% or 308% of Saber's ATK respectively.

LevelEffect
Lv.1 Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 75% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 75% or 110% of Saber's ATK respectively.
Lv.2 Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 90% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 90% or 132% of Saber's ATK respectively.
Lv.3 Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 105% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 105% or 154% of Saber's ATK respectively.
Lv.4 Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 120% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 120% or 176% of Saber's ATK respectively.
Lv.5 Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 135% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 135% or 198% of Saber's ATK respectively.
Lv.6 Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 150% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 150% or 220% of Saber's ATK respectively.
Lv.7 Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 165% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 165% or 242% of Saber's ATK respectively.
Lv.8 Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 180% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 180% or 264% of Saber's ATK respectively.
Lv.9 Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 195% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 195% or 286% of Saber's ATK respectively.
Lv.10 (max) Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 210% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 210% or 308% of Saber's ATK respectively.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Knight of the Dragon

Increases Saber's CRIT Rate by 20%. When entering combat or when using her Enhanced Basic ATK, gains the "Mana Burst" effect. Under this effect, if Saber has "Core Resonance" and her Energy can be fully regenerated by using her Skill and consuming "Core Resonance," then consumes "Mana Burst" to recover 1 Skill Point for allies, and causes Saber to immediately take action.

A4
Blessing of the Lake

Saber can accumulate up to 120 overflow Energy. After using Ultimate, the overflow Energy is cleared and a corresponding amount of Energy is regenerated. When the battle starts, if Energy is below 60%, it is regenerated to 60%.

A6
Crown of the Star

When using Skill, increases Saber's CRIT DMG by 50% for 2 turns. During this battle, for every 1 point of "Core Resonance" gained, increases Saber's CRIT DMG by 4%, stacking up to 8 time(s).

Trace Bonuses

Total stats gained from unlocking the full trace tree
+22.4%Wind DMG Boost
+12%CRIT Rate
+10%HP

Weakness Break

How much Toughness each of Saber's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Invisible Air: Barrier of the Wind KingBasic ATK30
Strike Air: Hammer of the Wind KingSkill60
ExcaliburUltimate120
AttackOverworld Attack30
Release, the Golden ScepterBasic ATK60

One full combo (Basic ATK + Skill + Ultimate) from Saber breaks 270 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 2 2
Elite 360 4 6
Elite Boss 540 6 9
Boss 540 6 9

104/231 enemies in our bestiary are weak to Wind — Saber's own element. View the Bestiary → · View Wind-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,242
#23 of 90
ATK
602
#43 of 90
DEF
655
#6 of 90
SPD
101
#48 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Saber FAQ

What is the best Light Cone for Saber?

The best Light Cone for Saber is A Thankless Coronation (top pick). See F2P options in the Light Cones section above.

Is Saber worth pulling?

Roll her if you want a top-tier, self-sufficient single-target hypercarry who barely leans on the team. Skip if you're already stacked on DPS or lack good ATK/crit supports.

What is the best team for Saber?

Sunday is her best-in-slot: buffs, action advance, a CRIT DMG boost, and he fuels Wavestrider Captain stacks. Robin/Tribbie give team-wide damage; Silver Wolf implants Wind weakness for off-element content; Huohuo/Aventurine/Fu Xuan sustain and top up her energy.

How much Energy does Saber's Ultimate cost?

Saber's Ultimate costs 360 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Saber need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

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