Silver Wolf
★★★★★

Silver Wolf Build

Silver Wolf is a 5★ Quantum character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 07/06/2023 · v1.1· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Asumi Kana Melissa Fahn Hanser Jang Mi (장미)
Community usage · phase 4.4.2
Memory of Chaos2.6%
Pure Fiction0.9%
Apocalyptic Shadow2.5%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Silver Wolf — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Silver Wolf is a one-of-a-kind Quantum debuffer who implants Quantum weakness and shreds DEF hard. Roll if you want an enabler for Seele/Acheron or lack a DEF-shredder; skip if you already own Pela/Jiaoqiu, since she has been partly power-crept.

1

30-second build

In a hurry? This box is all you need — details below
BodyATK% FeetSPD SphereQuantum DMG RopeATK%

Sub-stat priority: SPD > Effect Hit Rate > ATK% > CRIT DMG

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 3.5/5
Pure Fiction 3/5
Apocalyptic Shadow 3.5/5
Quantum (Silver Wolf's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Silver Wolf is notably weaker in Pure Fiction (only 3/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Silver Wolf?

Silver Wolf is a one-of-a-kind Quantum debuffer who implants Quantum weakness and shreds DEF hard. Roll if you want an enabler for Seele/Acheron or lack a DEF-shredder; skip if you already own Pela/Jiaoqiu, since she has been partly power-crept.

Pros
  • Unique Quantum weakness implant fixes off-element teams
  • Heavy DEF shred and debuff stacking for Acheron/Ratio
  • Flexible across many comps
Cons
  • Low personal damage
  • Power-crept by newer debuffers
  • Weak in AoE content (Pure Fiction)
  • Hungry for Effect Hit Rate

How to play

Open with Skill to implant Quantum weakness and reduce DEF (apply Bug), then keep re-Skilling to stack debuffs. Fire the Ult for a big DEF shred and reset whenever energy is up. Basic Attack to conserve Skill Points once her debuffs are active.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Silver Wolf

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Before the Tutorial Mission Starts (4★) is an easy-to-get pick that's still in Silver Wolf's good-build group.

Best Relics

BodyATK%
FeetSPD
SphereQuantum DMG
RopeATK%

Sub-stat priority: SPD > Effect Hit Rate > ATK% > CRIT DMG

Stat targets

EHR ~67% minimum to guarantee Skill debuffs (90-100% ideal), SPD 134 or 160+, ATK ~2500+, and some CRIT picked up from Genius set and Incessant Rain.

4

Teams

Best teammates to pair with

Best teams for Silver Wolf

Acheron team (SW piles on debuff stacks to fuel Acheron's Ult), Quantum Seele hypercarry (shred plus weakness implant), and a Dr. Ratio team since Ratio loves debuffed targets.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 delivers her core value. E1 adds Bug damage, and E2 is the standout spike (longer debuff duration plus extra DEF reduction). Stop at E0; only push to E2 if she is a favorite.

E1
Social Engineering★★★☆☆
After using her Ultimate to attack enemies, Silver Wolf regenerates 7 Energy for every debuff that the target enemy currently has. This effect can be triggered up to 5 time(s) in each use of her Ultimate.
Regenerates extra Energy per debuff on the target after her Ultimate, boosting Ultimate uptime but scaling with existing debuffs.
Silver Wolf's Eidolon×1 Silver Wolf's Eidolon
E2
Zombie Network★★★★★
When an enemy enters combat, reduces their Effect RES by 20%.
Reduces enemy Effect RES by 20% on combat entry, drastically improving the whole team's debuff success rate, making this a standout power spike.
Silver Wolf's Eidolon×1 Silver Wolf's Eidolon
E3
Payload★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Skill and Talent levels, a minor numerical improvement.
Silver Wolf's Eidolon×1 Silver Wolf's Eidolon
E4
Bounce Attack★★★★☆
After using her Ultimate to attack enemies, deals Quantum Additional DMG equal to 20% of Silver Wolf's ATK for every debuff currently on the enemy target. This effect can be triggered for a maximum of 5 time(s) during each use of her Ultimate.
After her Ultimate, deals bonus Quantum DMG per debuff on the target (up to 5 stacks), meaningfully boosting burst damage.
Silver Wolf's Eidolon×1 Silver Wolf's Eidolon
E5
Brute Force Attack★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Ultimate and Basic ATK levels, a minor numerical improvement.
Silver Wolf's Eidolon×1 Silver Wolf's Eidolon
E6
Overlay Network★★★★★
For every debuff the enemy target has, the DMG dealt by Silver Wolf to it increases by 20%, up to a max increase of 100%.
DMG dealt increases 20% per debuff on the target, up to 100%, turning her into a major damage dealer against heavily debuffed enemies.
Silver Wolf's Eidolon×1 Silver Wolf's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill implants the enemy's elemental Weakness that the whole team relies on to trigger Weakness Break, so it should be leveled early.
Talent ★★★★★ Talent continuously implants ATK/DEF/SPD-reducing Bugs on every attack, forming her core debuff engine, so it's prioritized on par with Skill.
Ultimate ★★★★☆ Ultimate lowers enemy DEF and deals notable Quantum DMG, still important but ranks below the two core debuff-applying skills.
Basic ATK ★★☆☆☆ Basic ATK deals plain damage with no special debuff attached, so it remains the lowest leveling priority as usual.
Trace priority: A2 = A4 > A6 Eidolon priority: E6 > E2 > E1 > E4 > E3 = E5

Skills

System Warning
Basic ATK Single Target Lv.10 +20 30

Deals Quantum DMG equal to 140% of Silver Wolf's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Quantum DMG equal to 50% of Silver Wolf's ATK to one designated enemy.
Lv.2 Deals Quantum DMG equal to 60% of Silver Wolf's ATK to one designated enemy.
Lv.3 Deals Quantum DMG equal to 70% of Silver Wolf's ATK to one designated enemy.
Lv.4 Deals Quantum DMG equal to 80% of Silver Wolf's ATK to one designated enemy.
Lv.5 Deals Quantum DMG equal to 90% of Silver Wolf's ATK to one designated enemy.
Lv.6 Deals Quantum DMG equal to 100% of Silver Wolf's ATK to one designated enemy.
Lv.7 Deals Quantum DMG equal to 110% of Silver Wolf's ATK to one designated enemy.
Lv.8 Deals Quantum DMG equal to 120% of Silver Wolf's ATK to one designated enemy.
Lv.9 Deals Quantum DMG equal to 130% of Silver Wolf's ATK to one designated enemy.
Lv.10 (max) Deals Quantum DMG equal to 140% of Silver Wolf's ATK to one designated enemy.
Allow Changes?
Skill Single Target Lv.15 +30 60

There is a 90% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 11.3% for 2 turn(s). Deals Quantum DMG equal to 245% of Silver Wolf's ATK to this enemy.

LevelEffect
Lv.1 There is a 75% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 7.5% for 2 turn(s). Deals Quantum DMG equal to 98% of Silver Wolf's ATK to this enemy.
Lv.2 There is a 76% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 7.8% for 2 turn(s). Deals Quantum DMG equal to 108% of Silver Wolf's ATK to this enemy.
Lv.3 There is a 77% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 8% for 2 turn(s). Deals Quantum DMG equal to 118% of Silver Wolf's ATK to this enemy.
Lv.4 There is a 78% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 8.3% for 2 turn(s). Deals Quantum DMG equal to 127% of Silver Wolf's ATK to this enemy.
Lv.5 There is a 79% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 8.5% for 2 turn(s). Deals Quantum DMG equal to 137% of Silver Wolf's ATK to this enemy.
Lv.6 There is a 80% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 8.8% for 2 turn(s). Deals Quantum DMG equal to 147% of Silver Wolf's ATK to this enemy.
Lv.7 There is a 81% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 9.1% for 2 turn(s). Deals Quantum DMG equal to 159% of Silver Wolf's ATK to this enemy.
Lv.8 There is a 83% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 9.4% for 2 turn(s). Deals Quantum DMG equal to 172% of Silver Wolf's ATK to this enemy.
Lv.9 There is a 84% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 9.7% for 2 turn(s). Deals Quantum DMG equal to 184% of Silver Wolf's ATK to this enemy.
Lv.10 There is a 85% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 10% for 2 turn(s). Deals Quantum DMG equal to 196% of Silver Wolf's ATK to this enemy.
Lv.11 There is a 86% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 10.3% for 2 turn(s). Deals Quantum DMG equal to 206% of Silver Wolf's ATK to this enemy.
Lv.12 There is a 87% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 10.5% for 2 turn(s). Deals Quantum DMG equal to 216% of Silver Wolf's ATK to this enemy.
Lv.13 There is a 88% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 10.8% for 2 turn(s). Deals Quantum DMG equal to 225% of Silver Wolf's ATK to this enemy.
Lv.14 There is a 89% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 11% for 2 turn(s). Deals Quantum DMG equal to 235% of Silver Wolf's ATK to this enemy.
Lv.15 (max) There is a 90% base chance to add 1 Weakness of an on-field character's Type to the target enemy. This also reduces the enemy's DMG RES to that Weakness Type by 20% for 2 turn(s). If the enemy already has that Type Weakness, the effect of DMG RES reduction to that Weakness Type will not be triggered. Each enemy can only have 1 Weakness implanted by Silver Wolf. When Silver Wolf implants another Weakness to the target, only the most recent implanted Weakness will be kept. In addition, there is a 100% base chance to further reduce the All-Type RES of the enemy by 11.3% for 2 turn(s). Deals Quantum DMG equal to 245% of Silver Wolf's ATK to this enemy.
User Banned
Ultimate Single Target Lv.15 +5 90 110

There's a 108% base chance to decrease the target enemy's DEF by 49.5% for 3 turn(s). And at the same time, deals Quantum DMG equal to 456% of Silver Wolf's ATK to the target enemy.

LevelEffect
Lv.1 There's a 85% base chance to decrease the target enemy's DEF by 36% for 3 turn(s). And at the same time, deals Quantum DMG equal to 228% of Silver Wolf's ATK to the target enemy.
Lv.2 There's a 87% base chance to decrease the target enemy's DEF by 36.9% for 3 turn(s). And at the same time, deals Quantum DMG equal to 243% of Silver Wolf's ATK to the target enemy.
Lv.3 There's a 88% base chance to decrease the target enemy's DEF by 37.8% for 3 turn(s). And at the same time, deals Quantum DMG equal to 258% of Silver Wolf's ATK to the target enemy.
Lv.4 There's a 90% base chance to decrease the target enemy's DEF by 38.7% for 3 turn(s). And at the same time, deals Quantum DMG equal to 274% of Silver Wolf's ATK to the target enemy.
Lv.5 There's a 91% base chance to decrease the target enemy's DEF by 39.6% for 3 turn(s). And at the same time, deals Quantum DMG equal to 289% of Silver Wolf's ATK to the target enemy.
Lv.6 There's a 93% base chance to decrease the target enemy's DEF by 40.5% for 3 turn(s). And at the same time, deals Quantum DMG equal to 304% of Silver Wolf's ATK to the target enemy.
Lv.7 There's a 94% base chance to decrease the target enemy's DEF by 41.6% for 3 turn(s). And at the same time, deals Quantum DMG equal to 323% of Silver Wolf's ATK to the target enemy.
Lv.8 There's a 96% base chance to decrease the target enemy's DEF by 42.8% for 3 turn(s). And at the same time, deals Quantum DMG equal to 342% of Silver Wolf's ATK to the target enemy.
Lv.9 There's a 98% base chance to decrease the target enemy's DEF by 43.9% for 3 turn(s). And at the same time, deals Quantum DMG equal to 361% of Silver Wolf's ATK to the target enemy.
Lv.10 There's a 100% base chance to decrease the target enemy's DEF by 45% for 3 turn(s). And at the same time, deals Quantum DMG equal to 380% of Silver Wolf's ATK to the target enemy.
Lv.11 There's a 101% base chance to decrease the target enemy's DEF by 45.9% for 3 turn(s). And at the same time, deals Quantum DMG equal to 395% of Silver Wolf's ATK to the target enemy.
Lv.12 There's a 103% base chance to decrease the target enemy's DEF by 46.8% for 3 turn(s). And at the same time, deals Quantum DMG equal to 410% of Silver Wolf's ATK to the target enemy.
Lv.13 There's a 105% base chance to decrease the target enemy's DEF by 47.7% for 3 turn(s). And at the same time, deals Quantum DMG equal to 426% of Silver Wolf's ATK to the target enemy.
Lv.14 There's a 106% base chance to decrease the target enemy's DEF by 48.6% for 3 turn(s). And at the same time, deals Quantum DMG equal to 441% of Silver Wolf's ATK to the target enemy.
Lv.15 (max) There's a 108% base chance to decrease the target enemy's DEF by 49.5% for 3 turn(s). And at the same time, deals Quantum DMG equal to 456% of Silver Wolf's ATK to the target enemy.
Awaiting System Response...
Talent Impair Lv.15

Silver Wolf can create three types of Bugs: Reduce ATK by 12.5%, reduce DEF by 10%, and reduce SPD by 7.5%. Every time Silver Wolf attacks, she has a 78% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.

LevelEffect
Lv.1 Silver Wolf can create three types of Bugs: Reduce ATK by 5%, reduce DEF by 4%, and reduce SPD by 3%. Every time Silver Wolf attacks, she has a 60% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.2 Silver Wolf can create three types of Bugs: Reduce ATK by 5.5%, reduce DEF by 4.4%, and reduce SPD by 3.3%. Every time Silver Wolf attacks, she has a 61% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.3 Silver Wolf can create three types of Bugs: Reduce ATK by 6%, reduce DEF by 4.8%, and reduce SPD by 3.6%. Every time Silver Wolf attacks, she has a 62% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.4 Silver Wolf can create three types of Bugs: Reduce ATK by 6.5%, reduce DEF by 5.2%, and reduce SPD by 3.9%. Every time Silver Wolf attacks, she has a 64% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.5 Silver Wolf can create three types of Bugs: Reduce ATK by 7%, reduce DEF by 5.6%, and reduce SPD by 4.2%. Every time Silver Wolf attacks, she has a 65% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.6 Silver Wolf can create three types of Bugs: Reduce ATK by 7.5%, reduce DEF by 6%, and reduce SPD by 4.5%. Every time Silver Wolf attacks, she has a 66% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.7 Silver Wolf can create three types of Bugs: Reduce ATK by 8.1%, reduce DEF by 6.5%, and reduce SPD by 4.9%. Every time Silver Wolf attacks, she has a 68% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.8 Silver Wolf can create three types of Bugs: Reduce ATK by 8.8%, reduce DEF by 7%, and reduce SPD by 5.3%. Every time Silver Wolf attacks, she has a 69% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.9 Silver Wolf can create three types of Bugs: Reduce ATK by 9.4%, reduce DEF by 7.5%, and reduce SPD by 5.6%. Every time Silver Wolf attacks, she has a 71% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.10 Silver Wolf can create three types of Bugs: Reduce ATK by 10%, reduce DEF by 8%, and reduce SPD by 6%. Every time Silver Wolf attacks, she has a 72% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.11 Silver Wolf can create three types of Bugs: Reduce ATK by 10.5%, reduce DEF by 8.4%, and reduce SPD by 6.3%. Every time Silver Wolf attacks, she has a 73% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.12 Silver Wolf can create three types of Bugs: Reduce ATK by 11%, reduce DEF by 8.8%, and reduce SPD by 6.6%. Every time Silver Wolf attacks, she has a 74% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.13 Silver Wolf can create three types of Bugs: Reduce ATK by 11.5%, reduce DEF by 9.2%, and reduce SPD by 6.9%. Every time Silver Wolf attacks, she has a 76% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.14 Silver Wolf can create three types of Bugs: Reduce ATK by 12%, reduce DEF by 9.6%, and reduce SPD by 7.2%. Every time Silver Wolf attacks, she has a 77% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Lv.15 (max) Silver Wolf can create three types of Bugs: Reduce ATK by 12.5%, reduce DEF by 10%, and reduce SPD by 7.5%. Every time Silver Wolf attacks, she has a 78% base chance to implant a random Bug that lasts for 3 turn(s) in an enemy target.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Force Quit Program
Technique 60

Immediately attacks the enemy. After entering battle, deals Quantum DMG equal to 80% of Silver Wolf's ATK to all enemies, and ignores Weakness Types and reduces Toughness from all enemies. Enemies with their Weakness Broken in this way will trigger the Quantum Weakness Break effect.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Generate

The duration of "Bug" is extended by 1 turn(s). Every time an enemy is inflicted with Weakness Break, Silver Wolf has a 65% base chance of implanting a random "Bug" on that target.

A4
Inject

The duration of the Weakness implanted by Silver Wolf's Skill increases by 1 turn(s).

A6
Side Note

If there are 3 or more debuff(s) affecting the enemy when the Skill is used, then the Skill decreases the enemy's All-Type RES by an additional 3%.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+56%ATK
+36%Effect Hit Rate
+16%Quantum DMG Boost

Weakness Break

How much Toughness each of Silver Wolf's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
System WarningBasic ATK30
Allow Changes?Skill60
User BannedUltimate90
AttackOverworld Attack30
Force Quit ProgramTechnique60

One full combo (Basic ATK + Skill + Ultimate) from Silver Wolf breaks 180 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 2
Elite 360 12 6
Elite Boss 540 18 9
Boss 540 18 9

112/231 enemies in our bestiary are weak to Quantum — Silver Wolf's own element. View the Bestiary → · View Quantum-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,048
#59 of 90
ATK
640
#29 of 90
DEF
461
#53 of 90
SPD
107
#11 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Silver Wolf FAQ

What is the best Light Cone for Silver Wolf?

The best Light Cone for Silver Wolf is Incessant Rain (top pick). See F2P options in the Light Cones section above.

Is Silver Wolf worth pulling?

Silver Wolf is a one-of-a-kind Quantum debuffer who implants Quantum weakness and shreds DEF hard. Roll if you want an enabler for Seele/Acheron or lack a DEF-shredder; skip if you already own Pela/Jiaoqiu, since she has been partly power-crept.

What is the best team for Silver Wolf?

Acheron team (SW piles on debuff stacks to fuel Acheron's Ult), Quantum Seele hypercarry (shred plus weakness implant), and a Dr. Ratio team since Ratio loves debuffed targets.

How much Energy does Silver Wolf's Ultimate cost?

Silver Wolf's Ultimate costs 110 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Silver Wolf need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Nihility — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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