Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Pan-Cosmic Commercial Enterprise
This set grants +10% Effect Hit Rate and converts part of it into ATK, making it a solid pick for characters who already stack Effect Hit Rate and want extra damage from it.
Data last updated: 2026-07-30
Pan-Cosmic Commercial Enterprise is a Planar Ornaments (2-pc) relic set. Best paired with Welt.
Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum increase of 25%.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
Effect Hit +10%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Silver Wolf, Welt, Black Swan, Luka):
SPD > Effect Hit Rate > ATK% > CRIT DMG
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP43.2%
- ATK43.2%
- DEF54%
- Physical DMG Boost38.8%
- Fire DMG Boost38.8%
- Ice DMG Boost38.8%
- Lightning DMG Boost38.8%
- Wind DMG Boost38.8%
- Quantum DMG Boost38.8%
- Imaginary DMG Boost38.8%
- Break Effect64.8%
- Energy Regeneration Rate19.4%
- HP43.2%
- ATK43.2%
- DEF54%
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
The IPC's Mega HQPlanar Sphere
The IPC's headquarters at Pier Point is sealed within a Planar Sphere. No planet can hide from the grand business plan of the Interastral Peace Corporation. They ventured into deep space to harvest the power of the entire universe.
The universe is in imminent peril, and the building of the wall cannot wait. The puny humans had no intention of imitating the feats of the god, instead gathering into a self-proclaimed "support team" for the Aeon, willing to devote everything to the Amber Lord. With the power of Preservation, the support team piloted their fleet to different stellar systems to purchase building materials such as stone, wood, gold, and supernium, then tirelessly transported these to the subspace barrier, piling the items on the planetary wasteland.
After the end of the short development period, the support team took a firm foothold in Pier Point and established the Interastral Peace Corporation. In order to fully carry out their devotion, they turned their sights to deep space.
Louis Fleming raised a call for action, and the long-distance trade fleet left the star systems adjacent to Aeon Qlipoth. Their commodities were no longer limited to building materials... They plan to connect the whole Cosmos and trade everything. Soon after, Dongfang Qixing implemented Cosmos-wide trade regulations and built a "credit" system to set a price for everything across the universe. Trillions of assets gathered under their megastructure on Pier Point. Like a silent black hole, the building destroyed people's notions about the limits of wealth.
Today, the ships of the Interastral Peace Corporation are all over the Cosmos. Despite being criticized as a corporate dictatorship, the IPC has not stopped expanding. They don't care what other people think and have never forgotten their founding mission.
The IPC's recruit training methods change with each passing day, but after nearly eight hundred Amber Eras, there is only one historical practice that never changed. Once upon a time, Louis Fleming, the founder of the IPC, stood in front of the support team and made a passionate speech. He put forward the aspiration of uniting the universe and supporting the Aeon's wishes to protect the universe. As soon as the speech ended, the distant and huge sound of a cosmic impact sounded, injecting a lofty calling into this solemn and sublime moment. From that moment on, they knew this would become their unswerving belief.
"All for the Amber Lord."
The IPC's Trade RouteLink Rope
With the convenient help of the credit system, interstellar commerce was established. The Interastral Peace Corporation connected the stars with economic activity and expanded the borders of trade.
Believing in the meaningfulness of the Aeon's actions, the support team took the first step in exchanging goods for other goods with a neighboring star system. The support team prepared an adequate fleet, rare and precious goods, and offers that were hard to refuse, thus creating countless trades across star systems. Then, the support team controlled trade route and business information, held exclusive bargaining rights, and spearheaded the formulation of the cosmos's trade regulations.
Fleets full of wood, stone, rebar, and supernium passed by Aeon Qlipoth like a swarm of circling flies. The Amber Lord kept silent, never once casting THEIR gaze upon the humans.
Eventually, times changed and trade with neighboring star systems was no longer sufficient for the bustling support team. The two wise ones were determined to delve deeper into the cosmos, and thus the Interastral Peace Corporation was born. The IPC offered anything a planet could ever want, at fair prices pegged to their "credits." Since then, the cosmos's trade route was founded, and all planets that join the IPC's business network can share the same currency, buy the same goods, and enjoy the same services.
Merchant ships under the credit system travel between the stars, and the trade routes merge and separate to weave a pan-cosmic network. The ships full of treasures from distant stars passed the Aeon Qlipoth countless times like fireflies, and yet the Aeon remained as silent as before.
The building materials accumulated since the time of the support team piled up on every planet around the Aeon Qlipoth, and the amount will only increase. The Aeon Qlipoth has no intention of accepting these eager gifts, instead always solely focused on the crisis that will befall the unsuspecting mortals, having to cast the gargantuan barriers measured in light-years. The small organization that used to purchase materials has long since become a tremendous influence in the cosmos. They gaze upon the headless colossus, never once feeling that their efforts were in vain.
"All the toil and growth of our capital is for Qlipoth, and to execute the Aeon's will when the time comes."
FAQ
How many pieces of Pan-Cosmic Commercial Enterprise do I need for the bonus?
Pan-Cosmic Commercial Enterprise is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.
Which characters should use Pan-Cosmic Commercial Enterprise?
Characters that fit Pan-Cosmic Commercial Enterprise: Welt, Silver Wolf, Jiaoqiu, Black Swan, Pela.
Is Pan-Cosmic Commercial Enterprise a Relic Set or a Planar Ornament?
Pan-Cosmic Commercial Enterprise is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.
Where do I farm Pan-Cosmic Commercial Enterprise?
Pan-Cosmic Commercial Enterprise farming location: Simulated Universe: World 5.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.







