Light Cones
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This page gathers every Light Cone currently in Honkai: Star Rail into one board filterable by rarity and Path, but before you pick one, learn four core things: what a cone is and how to read its base stats, what Superimposing from Rank 1 to Rank 5 actually boosts, why matching Path always comes before chasing a flashy passive, and when a free replacement cone is already good enough instead of pulling for the signature. Learn these four pieces and you can gear any character correctly, even one too new for any written guide.
All 165 Honkai: Star Rail Light Cones, filter by rarity/Path and read the full S1-S5 superimposition effect text below to pick the right cone for your character.
Last updated: 12/08/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Full effect text for every Light Cone
Night on the Milky Way 5★ · Erudition
If you are concerned for the road, just look up again. When the stars look gently down, the heart would already be soaring. Every thought and every whisper, becomes a life experience that would never leave.
| Meteor Swarm | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| For every enemy on the field, increases the wearer's ATK by | 9% | 10.5% | 12% | 13.5% | 15% |
| up to | 5 | 5 | 5 | 5 | 5 |
| …with Weakness Break, the DMG dealt by the wearer increases by | 30% | 35% | 40% | 45% | 50% |
| for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 53 · ATK 26 · DEF 18 — Lv.80: HP 618 · ATK 309 · DEF 211
In the Night 5★ · The Hunt
A young girl smiles subtly. "How?" "Right here, right now, I am alone..." "But it feels... very lively."
| Flowers and Butterflies | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 18% | 21% | 24% | 27% | 30% |
| While the wearer is in battle, for every | 10 | 10 | 10 | 10 | 10 |
| SPD that exceeds | 100 | 100 | 100 | 100 | 100 |
| increases DMG dealt by Basic ATK and Skill by | 6% | 7% | 8% | 9% | 10% |
| At the same time, increases the CRIT DMG of Ultimate by | 12% | 14% | 16% | 18% | 20% |
| This effect can stack up to | 6 | 6 | 6 | 6 | 6 |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
Something Irreplaceable 5★ · Destruction
"Should a day come when even I'm not here anymore, please look after this database, Svarog." (Who is this... Why is this message in my records...) "Do you have something that's irreplaceable, Svarog?" (Irreplaceable... broken parts... can simply be replaced...) "You'll definitely find it one day, Svarog." (Such things... will only cause trouble...) "When that time comes... You should leave this place behind."
| Kinship | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 24% | 28% | 32% | 36% | 40% |
| …wearer defeats an enemy or is hit, immediately restores HP equal to | 8% | 9% | 10% | 11% | 12% |
| …the wearer's ATK. At the same time, the wearer's DMG is increased by | 24% | 28% | 32% | 36% | 40% |
| …end of their next turn. This effect cannot stack and can only trigger | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 53 · ATK 26 · DEF 18 — Lv.80: HP 618 · ATK 309 · DEF 211
But the Battle Isn't Over 5★ · Harmony
"Remember, the war with the monsters cannot be won by retreating." "We are the last defense, the final iron wall between them and Belobog..." "We cannot retreat under any circumstances!" She looks up to see the frozen earth and endless winter ahead. Business as usual. Only that... the figure at which she had been gazing is gone.
| Heir | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Energy Regeneration Rate by | 10% | 12% | 14% | 16% | 18% |
| and regenerates | 1 | 1 | 1 | 1 | 1 |
| …Ultimate on an ally. This effect can be triggered once after every | 2 | 2 | 2 | 2 | 2 |
| …their Skill, the next ally taking action (except the wearer) deals | 30% | 35% | 40% | 45% | 50% |
| more DMG for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 53 · ATK 24 · DEF 21 — Lv.80: HP 618 · ATK 281 · DEF 246
In the Name of the World 5★ · Nihility
"Welt...?" "It's a... great name, right?" "Then..." "From now on, you are Welt." "This Herrscher core... and the mission to protect the world..." "I'll leave them to you, Welt."
| Inheritor | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DMG to debuffed enemies by | 24% | 28% | 32% | 36% | 40% |
| …uses their Skill, the Effect Hit Rate for this attack increases by | 18% | 21% | 24% | 27% | 30% |
| and ATK increases by | 24% | 28% | 32% | 36% | 40% |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
Moment of Victory 5★ · Preservation
"If you want to cry after your loss, Gepard, then cry." "But you need to stand back up even when you are crying, until you can defeat me... Even if it takes years." A few years later, the boy no longer cried or lost to his sister. Now on the battle field, the courageous Silvermane Guard captain will defend till the end no matter what — all to find the moment to completely destroy the enemy.
| Verdict | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DEF by | 24% | 28% | 32% | 36% | 40% |
| and Effect Hit Rate by | 24% | 28% | 32% | 36% | 40% |
| …enemies. When the wearer is attacked, increase their DEF by an extra | 24% | 28% | 32% | 36% | 40% |
Lv.1: HP 48 · ATK 22 · DEF 27 — Lv.80: HP 562 · ATK 253 · DEF 316
Patience Is All You Need 5★ · Nihility
"Could it be that there's something you haven't told me?" She watches as their neck stiffens, as if a lump is blocking their throat. She knows she is feared, and that no further step is needed. At this point, it no longer mattered what she said. Any word she utters radiates horror... They stand no chance against her, and have no choice but to blurt out what she wants to hear. Like a spider waiting in its web, patience is all she needs.
| Spider Web | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases DMG dealt by the wearer by | 24% | 28% | 32% | 36% | 40% |
| After every attack launched by wearer, their SPD increases by | 4.8% | 5.6% | 6.4% | 7.2% | 8% |
| stacking up to | 3 | 3 | 3 | 3 | 3 |
| …hits an enemy target that is not afflicted by Erode, there is a | 100% | 100% | 100% | 100% | 100% |
| …and will receive Lightning DoT at the start of each turn equal to | 60% | 70% | 80% | 90% | 100% |
| of the wearer's ATK, lasting for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
Incessant Rain 5★ · Nihility
She leaves the cover of the awning, opens her umbrella, and dives into an alley while humming a lighthearted tune. The rain stops a little while after. She scratches her head and swipes her screen open. After a few taps, raindrops begin to fall in an area no wider than her umbrella. The pitter-patter sound of raindrops on the umbrella mixes with music from the game. All was calm and relaxing. "Gaming and rain totally go together."
| Mirage of Reality | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Effect Hit Rate by | 24% | 28% | 32% | 36% | 40% |
| When the wearer deals DMG to an enemy that currently has | 3 | 3 | 3 | 3 | 3 |
| or more debuffs, increases the wearer's CRIT Rate by | 12% | 14% | 16% | 18% | 20% |
| After the wearer uses their Basic ATK, Skill, or Ultimate, there is a | 100% | 100% | 100% | 100% | 100% |
| …target that does not yet have it. Targets with Aether Code receive | 12% | 14% | 16% | 18% | 20% |
| increased DMG for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
Echoes of the Coffin 5★ · Abundance
Under the watch of the white irises, he knocks on the coffin. "Sometimes I feel I underestimated you by proposing this deal." He receives no response other than a thorny branch piercing through his palm. Yet he smiles, and tightly grasps the thorn. "Indeed. This is how it is. We wanted to use each other, and both ended up underestimating the other."
| Thorns | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's ATK by | 24% | 28% | 32% | 36% | 40% |
| …attack, for each different enemy target the wearer hits, regenerates | 3 | 3.5 | 4 | 4.5 | 5 |
| Energy. Each attack can regenerate Energy up to | 3 | 3 | 3 | 3 | 3 |
| …this way. After the wearer uses their Ultimate, all allies gain | 12 | 14 | 16 | 18 | 20 |
| SPD for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 53 · ATK 26 · DEF 18 — Lv.80: HP 618 · ATK 309 · DEF 211
The Unreachable Side 5★ · Destruction
He would come to this place every year, bringing new swords with him each time. He had seen all the owners of the swords draw their last breath. Every time he leaves, he would sorrowfully ponder... When would his own blade be brought here by someone else?
| Unfulfilled Yearning | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 18% | 21% | 24% | 27% | 30% |
| and increases their Max HP by | 18% | 21% | 24% | 27% | 30% |
| …wearer is attacked or consumes their own HP, their DMG increases by | 24% | 28% | 32% | 36% | 40% |
Lv.1: HP 58 · ATK 26 · DEF 15 — Lv.80: HP 674 · ATK 309 · DEF 176
Before Dawn 5★ · Erudition
"Do not make this decision lightly, general... Think about how you will be remembered in history..." The general of the Cloud Knights listens to his subordinates' words with eyes half-closed. "History will make its own judgment, but I have no interest in my legacy." "If I succeed, history will state that I am currently supremely confident in my masterful strategy." "But if I fail, then history will state that I am currently neglecting my duties in wanton pleasure, preferring finches over my people." A finch jumps down from his shoulder, and he extends his hand to catch the small creature. "I have simply made my own decision."
| Long Night | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 36% | 42% | 48% | 54% | 60% |
| Increases DMG dealt by the wearer's Skill and Ultimate by | 18% | 21% | 24% | 27% | 30% |
| …consumes "Somnus Corpus," and increases DMG dealt by Follow-Up ATK by | 48% | 56% | 64% | 72% | 80% |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
She Already Shut Her Eyes 5★ · Preservation
The ache in the middle of her forehead will accompany her for the rest of her life, but it is only a fraction of what she had experienced in the past. She thought herself prescient until the departure of those for whom she cared. She now "sees" the world ever-changing, the times ever-shifting... But she already shut her eyes, because the future has already been determined ...inside "the third eye."
| Visioscape | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Max HP by | 24% | 28% | 32% | 36% | 40% |
| and Energy Regeneration Rate by | 12% | 14% | 16% | 18% | 20% |
| When the wearer's HP is reduced, all allies' DMG dealt increases by | 9% | 10.5% | 12% | 13.5% | 15% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
| …start of every wave, restores HP to all allies by an amount equal to | 80% | 85% | 90% | 95% | 100% |
Lv.1: HP 58 · ATK 19 · DEF 24 — Lv.80: HP 674 · ATK 225 · DEF 281
Sleep Like the Dead 5★ · The Hunt
The boy is still tightly grasping the sword even when fast asleep against the general's shoulder. The general gently taps the boy's cheek, and the boy mutters in his sleep. "General... I finally... won." The general pauses. He suddenly realizes that, compared to the boy trying to improve every day, he himself has endured too many years and is used to stagnation. "You will soon be better than everyone, and that will only be the beginning..."
| Sweet Dreams | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 30% | 35% | 40% | 45% | 50% |
| …Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by | 36% | 42% | 48% | 54% | 60% |
| lasting for | 1 | 1 | 1 | 1 | 1 |
| turn(s). This effect can only trigger once every | 3 | 3 | 3 | 3 | 3 |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
Time Waits for No One 5★ · Abundance
She had spent many days next to the window. Flowers were blooming outside when she made gentle medicines with mint and nepeta. Rain was falling outside when she made strong medicines with mosla and ginger. Leaves were falling outside when she made sour medicines with peony roots and dry plums. And snow was falling outside when she made bitter medicines with skullcaps and anemarrhena. Time flows endlessly, but this window and the person sitting next to it remain forever the same.
| Morn, Noon, Dusk, and Night | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Max HP by | 18% | 21% | 24% | 27% | 30% |
| and Outgoing Healing by | 12% | 14% | 16% | 18% | 20% |
| …an attack, a random attacked enemy takes Additional DMG equal to | 36% | 42% | 48% | 54% | 60% |
| …Additional DMG is not affected by other buffs, and can only occur | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 58 · ATK 22 · DEF 21 — Lv.80: HP 674 · ATK 253 · DEF 246
I Shall Be My Own Sword 5★ · Destruction
The blade shattered, plunging into the bone-chilling cold. All earthly instruments are mere futilities, their worth discernible with a single glance. "What use do I have of swords?" She holds no attachment, nor does her gaze accommodate anything within. "From now on, I shall be my own sword." To transcend perceived precipices and achieve unprecedented breakthroughs, one must regard themselves as "kindling" to fuel their own fire.
| With This Evening Jade | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 20% | 23% | 26% | 29% | 32% |
| When a teammate gets attacked or loses HP, the wearer gains | 1 | 1 | 1 | 1 | 1 |
| stack of Eclipse, up to a max of | 3 | 3 | 3 | 3 | 3 |
| …stack of Eclipse increases the DMG of the wearer's next attack by | 14% | 16.5% | 19% | 21.5% | 24% |
| When | 3 | 3 | 3 | 3 | 3 |
| stack(s) are reached, additionally enables that attack to ignore | 12% | 14% | 16% | 18% | 20% |
Lv.1: HP 53 · ATK 26 · DEF 18 — Lv.80: HP 618 · ATK 309 · DEF 211
Brighter Than the Sun 5★ · Destruction
From birth, all that ever lay before him was but a lightless dungeon. To this darkness, irrelevant sins bound him... irrelevant memories engulfed him. He writhed, gasping for breath with every fiber of his being, attempting to clasp a sliver of light in this fathomless ocean. Until the day the general stepped into the lightless depths of this prison, he beheld a radiance shining brighter than the sun — the gaze of a young man.
| Defiant Till Death | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 18% | 21% | 24% | 27% | 30% |
| When the wearer uses their Basic ATK, they will gain | 1 | 1 | 1 | 1 | 1 |
| stack of Dragon's Call, lasting for | 2 | 2 | 2 | 2 | 2 |
| turns. Each stack of Dragon's Call increases the wearer's ATK by | 18% | 21% | 24% | 27% | 30% |
| and Energy Regeneration Rate by | 6% | 7% | 8% | 9% | 10% |
| Dragon's Call can be stacked up to | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 48 · ATK 29 · DEF 18 — Lv.80: HP 562 · ATK 337 · DEF 211
Worrisome, Blissful 5★ · The Hunt
For a competent IPC professional, "feeling overwhelmed" is absolutely not allowed. Stand tall and take on whatever comes your way, be it burnout or overwork! Unless... it's being overwhelmed by "them." "Oh, don't get so antsy! I only have two hands!" A girl who just returned home from working overtime is pinned down by a group of fluffy creatures. They may not fully understand her words, simply nuzzling their round heads closer to her palm. The feeling of exhaustion gradually fades from her body, replaced by the warmth and comfort brought by stroking their fur.
| One At A Time | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increase the wearer's CRIT Rate by | 18% | 21% | 24% | 27% | 30% |
| and increases DMG dealt by Follow-Up ATK by | 30% | 35% | 40% | 45% | 50% |
| …ATK, inflicts the target with the "Tame" state, stacking up to | 2 | 2 | 2 | 2 | 2 |
| …the "Tame" state, each "Tame" stack increases the CRIT DMG dealt by | 12% | 14% | 16% | 18% | 20% |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
Night of Fright 5★ · Abundance
The girl hides behind the door and dares not move one step closer. Perhaps due to the fact that tonight's objective is already within her reach, her heart is actually beating faster. "I'm not scared, not scared, not scared..." In darkness, silence lets out a piercing scream. The girl is shivering and grasps the "weapon" in her hands tight, but still does not dare to approach the "target." "There is nothing to be s—s—scared of!" The tail behind her has finally had enough and suddenly lights up. "Hurry up. You're just picking up a delivery!"
| Deep, Deep Breaths | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Energy Regeneration Rate by | 12% | 14% | 16% | 18% | 20% |
| …ally currently with the lowest HP percentage by an amount equal to | 10% | 11% | 12% | 13% | 14% |
| …provides healing for an ally, increases the healed ally's ATK by | 2.4% | 2.8% | 3.2% | 3.6% | 4% |
| This effect can stack up to | 5 | 5 | 5 | 5 | 5 |
| times and lasts for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 53 · ATK 22 · DEF 24 — Lv.80: HP 618 · ATK 253 · DEF 281
An Instant Before A Gaze 5★ · Erudition
He once heard a ballad, singing in praise of that sliver of light: Rose blooms, to answer THEIR smile. Dawn shines, to illuminate THEIR visage. Melody plays, to banish THEIR fatigue. But, light, once gone, never returns. Yet, he still gallops to the far beyond. All that is needed is to wait for, to believe in, and to preach about everything that is of the Beauty in this cosmos. Even if everything is but a fleeting instant before a gaze, he has already found the answer he sought.
| A Knight's Pilgrimage | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 36% | 42% | 48% | 54% | 60% |
| …Max Energy. Each point of Energy increases DMG dealt by Ultimate by | 0.36% | 0.42% | 0.48% | 0.54% | 0.6% |
| A max of | 180 | 180 | 180 | 180 | 180 |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
Past Self in Mirror 5★ · Harmony
She once loved to seal the moment when plum blossoms were on the verge of wilting and keep them close to her. It has been many years since then. Many lifeforms — rambunctious, sweet, and everything in between — have bloomed from her hands, but the plum blossoms still wilt at their preordained times. It has been many years since then. Her visage in the mirror seems untouched by time. But, in the grand scheme of the cosmos, is she too destined to last for but a fleeting moment? "If all is set for eventual demise, what purpose, then, does creation serve?" After a silence that seems to stretch to eternity, the winds blow, the petals fall, and the reflection in the mirror tenders the same answer as always. "For the day when plum blossoms are no longer kept." She deftly caresses the icy surface of the mirror. Such soliloquies have happened too many times for her to count.
| The Plum Fragrance In My Bones | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 60% | 70% | 80% | 90% | 100% |
| When the wearer uses their Ultimate, increases all allies' DMG by | 24% | 28% | 32% | 36% | 40% |
| lasting for | 3 | 3 | 3 | 3 | 3 |
| turn(s). If the wearer's Break Effect exceeds or equals | 150% | 150% | 150% | 150% | 150% |
| Chỉ số 5 | 1 | 1 | 1 | 1 | 1 |
| …will be recovered. At the start of each wave, all allies regenerate | 10 | 12.5 | 15 | 17.5 | 20 |
Lv.1: HP 48 · ATK 24 · DEF 24 — Lv.80: HP 562 · ATK 281 · DEF 281
Baptism of Pure Thought 5★ · The Hunt
The afternoon sunshine is just right, and the floral scents fill the air. Though he tries to keep his thoughts pure, cognitive stagnancy inevitably attracts particulates of mind like gathered dust. "Healing one's thoughts is just as vital as the maintenance of one's health." The fools' clamoring fades alongside fatigue as he sinks into the water, letting all thoughts loose, his mind elucidated and ordered. "Truth eludes all filths, accepting only those of pure thoughts."
| Mental Training | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 20% | 23% | 26% | 29% | 32% |
| …wearer's CRIT DMG dealt against this target additionally increases by | 8% | 9% | 10% | 11% | 12% |
| stacking up to | 3 | 3 | 3 | 3 | 3 |
| …receives the "Disputation" effect, which increases DMG dealt by | 36% | 42% | 48% | 54% | 60% |
| and enables their Follow-Up ATKs to ignore | 24% | 28% | 32% | 36% | 40% |
| of the target's DEF. This effect lasts for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 43 · ATK 26 · DEF 24 — Lv.80: HP 505 · ATK 309 · DEF 281
Earthly Escapade 5★ · Harmony
Just as fireworks can flicker, she too can shift between ten different colors in a minute. When the light show nears its end, she sits high above, regarding the bustling masses beneath her feet with boredom. Thoughts flow and vanish, and slyness circulates across myriad eyes like a dancing kaleidoscope. "I've made my decision. This is how we're going to have fun today!" Bouncing and hopping, she glides through the crowds, her golden-red tail flitting in and out of sight. "Keep up! The brightest fireworks are just about to begin!"
| Capriciousness | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 32% | 39% | 46% | 53% | 60% |
| At the start of the battle, the wearer gains Mask, lasting for | 3 | 3 | 3 | 3 | 3 |
| …has Mask, the wearer's teammates have their CRIT Rate increased by | 10% | 11% | 12% | 13% | 14% |
| and their CRIT DMG increased by | 28% | 35% | 42% | 49% | 56% |
| For every | 1 | 1 | 1 | 1 | 1 |
| …recovers (including Skill Points that exceed the limit), they gain | 1 | 1 | 1 | 1 | 1 |
| stack of Radiant Flame. And when the wearer has | 4 | 4 | 4 | 4 | 4 |
| …Flame, all the stacks are removed, and they gain Mask, lasting for | 4 | 4 | 4 | 4 | 4 |
Lv.1: HP 53 · ATK 24 · DEF 21 — Lv.80: HP 618 · ATK 281 · DEF 246
Reforged Remembrance 5★ · Nihility
Light the candles, spread the cards, breathe in the fragrance... These broken memories become faces in the dancing light. The apparitions that emerge from flames tell her of pasts fondly recalled. Time is shorn. The moment is frozen. She turns these most precious instants into crystallizations of eternity. "There is too much lost, and too little that remains... We nurture remembrance against the cruelties of time."
| Crystallize | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Effect Hit Rate by | 40% | 45% | 50% | 55% | 60% |
| …with Wind Shear, Burn, Shock, or Bleed, each respectively grants | 1 | 1 | 1 | 1 | 1 |
| stack of Prophet, stacking up to | 4 | 4 | 4 | 4 | 4 |
| time(s). In a single battle, only | 1 | 1 | 1 | 1 | 1 |
| …each type of DoT. Every stack of Prophet increases wearer's ATK by | 5% | 6% | 7% | 8% | 9% |
| and enables the DoT dealt to ignore | 7.2% | 7.9% | 8.6% | 9.3% | 10% |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
Inherently Unjust Destiny 5★ · Preservation
With the final card revealed, despondency, rage, acceptance, and sangfroid... A cascade of emotions drops onto the faces of his opponents. "Now that we're all here, why don't we spice things up a bit?" He puts in all his chips. Those who have cut their losses leave the table, cursing profanities and secretly hoping that he would lose. Victories, reputation, fortune... He cares not for any of that. Instead, he's enthralled only by those moments that make his very life quiver — After all, hell is but one choice away from heaven. The chips are cast, sorrow fills the air, and the illusory sense of satisfaction dissipates in an instant when the dust finally settles. "All or nothing, I have not the luxury of choice..."
| All-In | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's DEF by | 40% | 46% | 52% | 58% | 64% |
| …provides a Shield to an ally, the wearer's CRIT DMG increases by | 40% | 46% | 52% | 58% | 64% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
| …When the wearer's Follow-Up ATK hits an enemy target, there is a | 100% | 115% | 130% | 145% | 160% |
| base chance to increase the DMG taken by the attacked enemy target by | 10% | 11.5% | 13% | 14.5% | 16% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 48 · ATK 19 · DEF 30 — Lv.80: HP 562 · ATK 225 · DEF 351
Along the Passing Shore 5★ · Nihility
Flowing in the narrow border between "existence" and "nothingness," the ice-cold tides eternally lap against the shores and bring all things to their final end. In this place, the drowned ask for help, lament with songs, find their happiness, enjoy sweet moments, and suffer great agony... All these are reflected in the water. She cannot experience these, but she can feel them — There are still many roads to walk, many sounds to listen to, and many things to change before she arrives at the end. She reaches out and saves the drowning from the temptations of Nihility, and one mirage after another bursts apart behind her figure. She keeps walking in this boundless world, all for an end that does not exist. — And it's always raining here.
| Steerer | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 36% | 42% | 48% | 54% | 60% |
| …an enemy target, inflicts Mirage Fizzle on the enemy, lasting for | 1 | 1 | 1 | 1 | 1 |
| turn. Each time the wearer attacks, this effect can only trigger | 1 | 1 | 1 | 1 | 1 |
| time on each target. The wearer deals | 24% | 28% | 32% | 36% | 40% |
| …Fizzle, and the DMG dealt by Ultimate additionally increases by | 24% | 28% | 32% | 36% | 40% |
Lv.1: HP 48 · ATK 29 · DEF 18 — Lv.80: HP 562 · ATK 337 · DEF 211
Whereabouts Should Dreams Rest 5★ · Destruction
This is the edge of the Asdana system. The ocean of memoria roars with mountainous waves and she, like a singular tiny spark, may be doused at any moment in the storm. "For one who cannot dream to enter the Synesthesia Dreamscape, they would have to pay a price comparable to death." She can still hear her companions' concerned voices next to her ears. She takes a deep breath and dives into the Memory Zone. As the vessel silently sinks into the depth of the Memory Zone, small pinpricks of firefly lights dissipate from the cracks and are then immediately swallowed up by the endless darkness. "Wherefore do you hurtle unto death?" In the ocean of memoria that grows deeper and deeper, the weak light emitted by the Memory Zone creatures are like faraway eyes that nonchalantly glance at her. Dreams remained too distant for her. She gazes emptily out at the boundless darkness, her body and soul having reached the breakdown threshold long ago under the heavy pressure of memoria. Though she realizes her consciousness is gradually fading, only those remaining memories are playing over and over in her brain — The Swarm that covered the sky tore through the frontline defenses as she flew towards the Swarm while enveloped in fire. The charred ash of the Swarm faded like snow, under which lies the pitch-black carcasses of the knights. She didn't even have the time to take a bouquet and offer her final acknowledgement to knights, who were dying one after another. Their lives bloomed in the blink of an eye and went out equally fleetingly. Like a string of genetic code, they never possessed names and only had numbers allotted instead. "Wherefore do you live?" In the deathly silence, like flames dissolving in the sea, she is reduced to a singular spot of fire and unendingly progresses towards the light... She opens her eyes after what seems to be forever. She sees the "future" looking like a pearl, radiating with a soft and vague light. Tears stream down her face — "I do it to find... my own 'dream'..."
| Metamorphosis | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 60% | 70% | 80% | 90% | 100% |
| …DMG to an enemy target, inflicts Routed on the enemy, lasting for | 2 | 2 | 2 | 2 | 2 |
| turn(s). Targets afflicted with Routed receive | 24% | 28% | 32% | 36% | 40% |
| increased Break DMG from the wearer, and their SPD is lowered by | 20% | 20% | 20% | 20% | 20% |
Lv.1: HP 53 · ATK 22 · DEF 24 — Lv.80: HP 618 · ATK 253 · DEF 281
Flowing Nightglow 5★ · Harmony
Time flows through the mirror, metamorphosing the once inexperienced little girl into a seasoned songstress. She studies her reflection in the mirror. Time has altered all but her green eyes, which still remain as serene as a lake, as if recounting an unshakable faith. "You seem in high spirits today." "Yes... after all, there's a very important 'performance'." "Indeed. The Charmony Festival's rehearsal is about to start. Please head to the preparation room." ... She steps out from the dressing room, leaving behind the brilliant lights of the theater, fading into the distance. "My stage lies not here." She closes her eyes, letting the night swallow her silhouette. "From the past to the present, my song has always been for..." "For those who have lost hope."
| Pacify | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Every time an ally attacks, the wearer gains | 1 | 1 | 1 | 1 | 1 |
| …of Cantillation increases the wearer's Energy Regeneration Rate by | 3% | 3.5% | 4% | 4.5% | 5% |
| stacking up to | 5 | 5 | 5 | 5 | 5 |
| …Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by | 48% | 60% | 72% | 84% | 96% |
| and increases all allies' DMG dealt by | 24% | 28% | 32% | 36% | 40% |
| lasting for | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 43 · ATK 29 · DEF 21 — Lv.80: HP 505 · ATK 337 · DEF 246
Sailing Towards a Second Life 5★ · The Hunt
He felt as if he had fallen into a deep sea. Everything was departing from him, leaving only his hollow thoughts writhing and struggling all alone. Terror, anxiety, loneliness, darkness, rage — these feelings didn't dissipate with his physical body, but remained within the mechanical shell in a different manner — and they were even heavier than before. He heard the call of the dead, smelled the scent of something being charred, the whirl of machinery buzzed around his ears, and the new blue blood flew towards his thirsty heart... Some cruel memories resurfaced as the unforgettable hatred turned into a weak light in the darkness. He followed the light to walk toward the end of it all, exerting every ounce of his strength to rise once again to the surface. He opened his eyes and a flash of fireworks darted past before hearing the doctor's congratulations — "Welcome to this world, once again." He balled his hands into fists — hands that were now made of cold iron... He would no longer live for himself.
| Rough Water | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 60% | 70% | 80% | 90% | 100% |
| The Break DMG dealt by the wearer ignores | 20% | 23% | 26% | 29% | 32% |
| of the target's DEF. When the wearer's Break Effect in battle is at | 150% | 150% | 150% | 150% | 150% |
| or greater, increases their SPD by | 12% | 14% | 16% | 18% | 20% |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
Yet Hope Is Priceless 5★ · Erudition
"Lady Bonajade, if it weren't for your continuous supply of goods and donations, the orphanage would probably..." She gently stroked the children's heads, cutting off the director's words. "As long as I'm here, there's no need to worry about the days ahead... And there's no need to say these things to the children, it only adds to their worries." The children looked up, chattering with her about recent happenings, their worries, and their dreams. "Lady Bonajade, when are you gonna come visit us again?" "Don't work too hard, and make sure you get lotsa sleep..." "Lady Bonajade, when I grow up, I want to be someone like you!" She looked at the children's clear eyes and paused for a moment. "Someone like me..." The child handed her an apple, "Yes! Someone who brings light and hope to others!" Poverty, demerits, sorrow, suffering... She walked among the galaxies, taking others' pledges and giving equivalent returns. Life exists for desire, runs on it, and dies from it — this is an irrefutable law, as well as an inevitability of life itself. A philanthropist with a hidden agenda, a villainous merchant who mortgages souls... She was labeled by the world in many such ways, yet only she understood the true morals behind these actions.
| Promise | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 16% | 19% | 22% | 25% | 28% |
| While the wearer is in battle, for every | 20% | 20% | 20% | 20% | 20% |
| CRIT DMG that exceeds | 120% | 120% | 120% | 120% | 120% |
| the DMG dealt by Follow-Up ATK increases by | 12% | 14% | 16% | 18% | 20% |
| This effect can stack up to | 4 | 4 | 4 | 4 | 4 |
| …ATK, enables the DMG dealt by Ultimate or Follow-Up ATK to ignore | 20% | 24% | 28% | 32% | 36% |
| of the target's DEF, lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 43 · ATK 26 · DEF 24 — Lv.80: HP 505 · ATK 309 · DEF 281
Those Many Springs 5★ · Nihility
After a few sudden drizzles, spring tides rise, birthing lush greenery. "How many springs has it been?" He recalls those young soldiers heading to the battlefield for the first time. Year after year, the faces were all different, yet they radiated the exact same vigor and hope. The willow withers as it waits for their return. But what they manage to bring home is often... the frost that can never melt. Birds' warbles linger in the air as he closes his eyes, allowing sunlight to fall on his face through the gaps between the leaves. —"Alas, those who remain are the loneliest of all."
| Worldly Affairs Leave No Mark | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Effect Hit Rate by | 60% | 70% | 80% | 90% | 100% |
| …Basic ATK, Skill, or Ultimate to attack an enemy target, there is a | 60% | 60% | 60% | 60% | 60% |
| …the target. While in the Unarmored state, the enemy target receives | 10% | 12% | 14% | 16% | 18% |
| increased DMG, lasting for | 2 | 2 | 2 | 2 | 2 |
| …the target is under a DoT state inflicted by the wearer, there is a | 60% | 60% | 60% | 60% | 60% |
| …which additionally increases the DMG the enemy target receives by | 14% | 16% | 18% | 20% | 22% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 43 · ATK 26 · DEF 24 — Lv.80: HP 505 · ATK 309 · DEF 281
Dance at Sunset 5★ · Destruction
In the resplendent twilight, a swift figure darts across the rooftops. "Lili, Guoguo, let's see who makes it to the finish line first!" Scaling the eaves, evading the guards, swaying with the wind, the girl moves like a nimble critter, chasing the last sliver of sunlight. The warm evening breeze caresses her face, and the setting sun bathes the cat in a kaleidoscope of colors. "You guys won!" She declares, wiping sweat from her brow and cradling the cat in her arms. Amidst a rising galaxy of stars, her unguarded smile dissolves into a bloom of innocence, akin to the layered twilight hues adrift in the sky.
| Deeply Engrossed | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …the wearer's chance of getting attacked and increases CRIT DMG by | 36% | 42% | 48% | 54% | 60% |
| After the wearer uses Ultimate, receives | 1 | 1 | 1 | 1 | 1 |
| stack of "Firedance," lasting for | 2 | 2 | 2 | 2 | 2 |
| turns and stacking up to | 2 | 2 | 2 | 2 | 2 |
| …"Firedance" increases the DMG dealt by the wearer's Follow-Up ATK by | 36% | 42% | 48% | 54% | 60% |
Lv.1: HP 48 · ATK 26 · DEF 21 — Lv.80: HP 562 · ATK 309 · DEF 246
I Venture Forth to Hunt 5★ · The Hunt
"Pitiful, laughable slaves..." The Denizens of Abundance's legions come crashing upon the border like an avalanche, with Lupitoxin rushing toward the Verdant Knights like a tide, trying to arouse the deep-set fear hidden in the soldiers' hearts. Illusions of dread came forth, striking the wills of the warriors, compelling them to drop their blades and be seized by hesitation. But the front remains stalwart like a bronze wall, unstirred by the borisins' disdainful words. From among the soldiers, a single figure saunters forth. She moves her body at a slow pace, and the flags behind her rustle under the unseen killing intent. "The general... it's the general..." "General Feixiao..." "The Merlin's Claw!" These small cheers and calls then come together into a thunderous battle cry. "Always soaring! Forever triumphant!" She stands there, alone. A single figure, but imbued with the might of an entire army.
| Intimidation | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 15% | 17.5% | 20% | 22.5% | 25% |
| When the wearer launches a Follow-Up ATK, gains | 1 | 1 | 1 | 1 | 1 |
| stack of "Luminflux," stacking up to | 2 | 2 | 2 | 2 | 2 |
| …of "Luminflux" enables the Ultimate DMG dealt by the wearer to ignore | 27% | 30% | 33% | 36% | 39% |
| of the target's DEF. When the wearer's turn ends, removes | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 43 · ATK 29 · DEF 21 — Lv.80: HP 505 · ATK 337 · DEF 246
Scent Alone Stays True 5★ · Abundance
"First, overhaul the department's work habits." "Then, strictly implement rewards and penalties." "Of course, the most important part is figuring out everyone's tangled web of personal interests as soon as possible..." Though she was originally here to admire the scenery, her mind had unknowingly drifted toward work, with stress and trouble naturally following. She hurriedly ignites the soothing incense she always carried with her. "The world is so beautiful, yet I am so irritable... Best not to think of such miserable matters while on vacation..."
| Contentment | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 60% | 70% | 80% | 90% | 100% |
| …targets, inflicts the targets with the "Woefree" state, lasting for | 2 | 2 | 2 | 2 | 2 |
| turn(s). While in "Woefree," enemy targets take | 10% | 12% | 14% | 16% | 18% |
| …DMG. The effect of increasing DMG taken is additionally boosted by | 8% | 10% | 12% | 14% | 16% |
| if the wearer's current Break Effect is | 150% | 150% | 150% | 150% | 150% |
Lv.1: HP 48 · ATK 24 · DEF 24 — Lv.80: HP 562 · ATK 281 · DEF 281
Ninjutsu Inscription: Dazzling Evilbreaker 5★ · Erudition
Somewhere in the Ninja Realm, a shroud of dreary gray veils the city. "Hiyaaa!" A young lady darts through the monsters, her vibrant silhouette cutting through the darkness like a stroke of paint against a moonless earth. In the midst of smoke, the Evil Ninjas wince in both agony and disbelief. "Who...are you...?" "I'm Ninja Rappa! A beacon of determination, eradicating evil and upholding justice." The Evil Ninjas exchange hesitant glances, eyes wide as they attempt to flee. "Are you prepared to recite your final rhymes?" Her shuriken dances through the air, a flurry of light and steel, overwhelming her adversaries with its blinding swiftness. "Secret Technique: Dazzling Obliteration!" The explosion behind her shatters the night, unveiling the city's wounds. With a breath drawn deep, she launches herself into the neon-lit distance, where the vibrant lights scream like a heavy metal chorus. "Such loathsome evil spirits. The Dazzling Ninja's ultimate hunt shall continue..."
| Exorcism | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 60% | 70% | 80% | 90% | 100% |
| When entering battle, immediately regenerates | 30 | 32.5 | 35 | 37.5 | 40 |
| Energy. After the wearer uses Ultimate, obtains "Raiton." After using | 2 | 2 | 2 | 2 | 2 |
| Basic ATKs, advances the wearer's action by | 50% | 55% | 60% | 65% | 70% |
Lv.1: HP 43 · ATK 26 · DEF 24 — Lv.80: HP 505 · ATK 309 · DEF 281
A Grounded Ascent 5★ · Harmony
Those delusions and fallacies have been shattered. He wanted to be the sun of the whole world, yet he fell from the sky. "Now, do you feel what pain is?" Another voice in his heart spoke thus. "Yes. And that is what I deserve to feel." He fell into dust and answered himself with his heavy footsteps. He walked on the earth and once again beheld the agony that covers the mortal realm like a never-ending font. He stepped over the thorns that blocked the road and listened to the calls of humanity. He experienced anguish, through which he obtained tranquility. "Falling was originally just another name for flying." And on this eighth day, he granted himself "departure."
| Departing Anew | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| …uses Skill or Ultimate on one ally character, the wearer regenerates | 6 | 6.5 | 7 | 7.5 | 8 |
| Energy and the ability's target receives | 1 | 1 | 1 | 1 | 1 |
| stack of "Hymn" for | 3 | 3 | 3 | 3 | 3 |
| turn(s), stacking up to | 3 | 3 | 3 | 3 | 3 |
| time(s). Each stack of "Hymn" increases its holder's DMG dealt by | 15% | 17% | 20% | 22% | 24% |
| After every | 2 | 2 | 2 | 2 | 2 |
| …of Skill or Ultimate the wearer uses on one ally character, recovers | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 53 · ATK 22 · DEF 24 — Lv.80: HP 618 · ATK 253 · DEF 281
Long Road Leads Home 5★ · Nihility
"Who... Is she?" The girl caresses the unfamiliar self. She recalls how the fire that day had swallowed her whole, and how her bejeweled fan turned into ash. She had once walked on a never-ending road, looking for the light ahead. The sounds outside were calling for her, leading her forward, guiding her through the layers of night. The sounds within reminded her of those unfulfilled promises, unexecuted plans, and unrealized wishes... They were all still waiting for her. They never dissipated in the fire, but instead, glowed ever brighter in the flames. "That is me..." She stands at the end of the road and no longer looks back in reminiscence — "It's the original me, and also the brand-new me."
| Rebirth | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Break Effect by | 60% | 70% | 80% | 90% | 100% |
| When an enemy target's Weakness gets broken, there is a | 100% | 100% | 100% | 100% | 100% |
| …the "Charring" state on it, which increases its Break DMG taken by | 18% | 21% | 24% | 27% | 30% |
| lasting for | 2 | 2 | 2 | 2 | 2 |
| turn(s). This effect can stack | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 43 · ATK 22 · DEF 30 — Lv.80: HP 505 · ATK 253 · DEF 351
Time Woven Into Gold 5★ · Remembrance
"This strand, a soldier's sacrifice." "This strand, a hero's growth." "This strand, the city's prosperity." .... The Garmentmaker pulls at the threads using a needle, everything held between her fingers. "The destiny of certain heroes has already been severed..." She scoops up another set of golden threads and continues her mending. "The fates of certain heroes must continue..." The divine loom weaves on, and the Garmentmakers dance with lively grace. Eons of time had already passed through the loom, and she has long been accustomed to such waiting.... For the sake of turning time to golden "inspiration."
| Establishment | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's base SPD by | 12 | 14 | 16 | 18 | 20 |
| After the wearer and the wearer's memosprite attacks, the wearer gains | 1 | 1 | 1 | 1 | 1 |
| …"Brocade" increases the wearer's and their memosprite's CRIT DMG by | 9% | 10.5% | 12% | 13.5% | 15% |
| stacking up to | 6 | 6 | 6 | 6 | 6 |
| …each "Brocade" stack additionally increases Basic ATK DMG dealt by | 9% | 10.5% | 12% | 13.5% | 15% |
Lv.1: HP 48 · ATK 29 · DEF 18 — Lv.80: HP 562 · ATK 337 · DEF 211
Into the Unreachable Veil 5★ · Erudition
"The Intelligentsia Guild's letters have been handled." "The Simulated Universe is functioning normally..." "Literary collections have been reprinted." "Hey. Shhh. Don't bother Madam Herta..." ...Within a great tower on the edge of the cosmos, puppets work methodically, dealing with all manner of chores in anticipation of her arrival. Time passes. Countless people drift through the canvas of time like meteors streaking across the night sky, bright for an instant, before ultimately returning to silence. "Madam Herta hasn't shown herself in a long time..." "Is she still thinking...?" "Hmmm. Thought this would all be done after discovering a few axioms?" She stretches, lifting her head from the calculations, and another thought surfaces in her mind... "Nothing is irrefutable. I will chase these questions to the end!"
| Mind Game | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT Rate by | 12% | 14% | 16% | 18% | 20% |
| …Ultimate, increases the wearer's Skill DMG and Ultimate DMG dealt by | 60% | 70% | 80% | 90% | 100% |
| lasting for | 3 | 3 | 3 | 3 | 3 |
| …After the wearer uses their Ultimate, if this Ultimate consumed | 140 | 140 | 140 | 140 | 140 |
| or more Energy, recovers | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 43 · ATK 29 · DEF 21 — Lv.80: HP 505 · ATK 337 · DEF 246
If Time Were a Flower 5★ · Harmony
"Mama, I want to hear another story!" "My sweet girl, how about a story about time?" "Time... what is it?" "Time, my dear, is like a flower." "Like the dandelions blooming in the fields?" "Yes, just like dandelions. Time grows, blossoms, and bears fruit. We call its petals 'moments.'" "And then what happens?" "Then, it withers into a thousand pieces, leaving seeds that drift everywhere..." "Mama, does that mean it becomes the 'future'?" "Guess what it turns into after that?" "It turns into so many flowers, blooming into a vibrant sea of blossoms, right?" The mother didn't have time to answer as the sunlight from the window warmed the girl's face. That gentle figure vanished once more into her dream. She opened her eyes— "If time were a flower..." she murmured. "It would surely become a sea of flowers," said the serene girl. "Of course it would!" Exclaimed the playful girl, cheering at her masterpiece.
| Aspiration | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's CRIT DMG by | 36% | 42% | 48% | 54% | 60% |
| After the wearer launches Follow-Up ATK, additionally regenerates | 12 | 12 | 12 | 12 | 12 |
| Energy and gains "Presage," lasting for | 2 | 2 | 2 | 2 | 2 |
| …the wearer has "Presage," all ally targets' CRIT DMG increases by | 48% | 60% | 72% | 84% | 96% |
| When entering battle, the wearer regenerates | 21 | 21 | 21 | 21 | 21 |
| Energy and gains "Presage," lasting for | 2 | 2 | 2 | 2 | 2 |
Lv.1: HP 58 · ATK 24 · DEF 18 — Lv.80: HP 674 · ATK 281 · DEF 211
Flame of Blood, Blaze My Path 5★ · Destruction
Cold dew congealed on the blade, sliding down in crimson streaks. The rust-tainted wilderness still flickered with embers of battle, flames leaping upon the ashes. "Mydeimos, that was a godlike fight just now!" A bare-chested warrior wiped his weapon clean, shouting in exhilaration. "Mydei, one day, I'll be as invincible as you!" A child gazed at him with reverence, clutching a broken sword in small hands. "Crown Prince, our return to Castrum Kremnos is within sight." An aged man smiled, raising his cup in a toast to him. He nodded silently and walked to the edge of the camp. The pain of rebirth still coursed across his skin. Tomorrow, he would lead the Kremnoan Detachment forth once again, migrating to foreign lands. Where this wandering would end, he did not know. The only certainty was this — he would bear the duty of a king until the blood and flames consumed him. As night deepened, he drank the bloodwine alone. A passing bard plucked at his strings, a wandering melody drifting through the air— "Home is the land of dreams, not a place one can ever reach."
| Vista | S1 | S2 | S3 | S4 | S5 |
|---|---|---|---|---|---|
| Increases the wearer's Max HP by | 18% | 21% | 24% | 27% | 30% |
| and Incoming Healing by | 20% | 25% | 30% | 35% | 40% |
| When using Skill or Ultimate, consumes HP equal to | 6% | 6.5% | 7% | 7.5% | 8% |
| of the wearer's Max HP and increases the DMG dealt by this attack by | 30% | 35% | 40% | 45% | 50% |
| If this effect's consumed HP is greater than | 500 | 500 | 500 | 500 | 500 |
| the DMG additionally increases by | 30% | 35% | 40% | 45% | 50% |
| …not sufficient, this effect reduces the wearer's current HP down to | 1 | 1 | 1 | 1 | 1 |
Lv.1: HP 62 · ATK 22 · DEF 18 — Lv.80: HP 730 · ATK 253 · DEF 211
No Light Cone matches
Recommended Light Cone by character
What a Light Cone is, and how to read its base stats
A Light Cone is the one piece of gear every Honkai: Star Rail character can equip, playing the same role a sword or gun plays in most other RPGs. A cone gives three things at once: base HP, ATK and DEF that scale with level and Ascension exactly like a character does; a unique passive that usually boosts damage, healing, shields or a stat under some condition; and a fixed Path stamped onto the cone that never changes.
- Base stats: every cone leans toward a different main stat — some pile on ATK, others lean HP or DEF — read this before picking one for a carry versus a sustain unit.
- Passive: the text under the cone's name almost always has a trigger condition (enough CRIT Rate, defeating an enemy, using a Skill or Ultimate...) — read the condition instead of just the percentage.
- Fixed Path: decides which character gets the full passive, the single most important factor when picking a cone for a team.
One thing new players miss: any character can equip any cone regardless of Path, but the passive ONLY activates when the cone's Path matches the wearer's Path. Equip it off-Path and you still get the full base stats, but you lose the passive entirely — usually the strongest part of the whole cone.
Night on the Milky Way
In the Night
Something Irreplaceable
But the Battle Isn't Over
What Superimposing from Rank 1 to Rank 5 boosts, and is it worth farming
Superimposing is the upgrade system that consumes duplicate copies of the same cone, the weapon equivalent of a character's Eidolons. Every cone starts at Rank 1 and can be raised to a maximum of Rank 5, with each duplicate fed in raising the rank by exactly one. Reaching Rank 5 (often called S5) needs five copies total: one base copy plus four duplicates, with no shortcut around it.
- What it boosts: only the numerical part of the passive — damage percentage, effect duration or a trigger threshold — never the base HP/ATK/DEF stats.
- Is it worth farming: almost always yes when the duplicate comes from a cone you already happen to own extra of, since superimposing is a straight power gain for a copy that would otherwise sit idle.
- Where F2P should stop: Rank 1 is already enough for most everyday content; don't force extra pulls just to chase a duplicate of a limited cone — that gacha budget is usually better spent on a new character instead.
One exception worth remembering: cones bought from Herta's Store inside the Simulated Universe don't upgrade with duplicates at all — they use a dedicated material traded for Herta Bonds, so steady Bond farming superimposes this group without ever needing gacha luck.
In the Name of the World
Moment of Victory
Patience Is All You Need
Incessant Rain
The one rule that matters most — Path before passive
Before looking at any passive or stat, always filter by the Path of the character you're gearing first — the single most important rule on this whole page. However impressive a cone's passive reads, it does nothing if the Path doesn't match, since the strongest part of the cone never fires.
- Destruction, The Hunt, Erudition: the three damage-focused Paths, prioritize cones that add CRIT stats, DMG% or raw ATK.
- Harmony, Abundance: support and healing Paths, prioritize cones that buff teammates, restore Energy or refund Skill Points.
- Preservation: the tank Path, prioritize cones that add shields, DEF or incoming-damage reduction.
- Nihility, Remembrance, Elation: each remaining Path carries its own distinct passive family, so read every cone's text instead of guessing from a character's name.
Only after filtering to the right Path should you look at the specific in-team role, choosing between the handful of same-Path cones already sitting in your inventory.
Signature or replacement cone — and the free sources worth remembering
Most limited carries ship with a signature cone released alongside their banner, its passive built to match that carry's exact playstyle for the highest damage ceiling — but it only comes from gacha, so not everyone owns it. The good news: almost every carry also has at least one replacement cone on the standard banner or earned for free, keeping most of the signature's power at close to zero cost.
- Standard-banner cones: pullable any time with no event window, and many well-built 4-star cones stand toe to toe with a signature cone once Superimposed high enough.
- Herta's Store in the Simulated Universe: trades Herta Bonds for 5-star cones, costs no Warp passes, and is worth redeeming the moment Bonds pile up.
- Nameless Honor and events: some cones come from the Nameless Honor (Battle Pass) quest track or limited events tied to a given update — always claim them before they expire.
- Undying Starlight Exchange: save points earned from duplicate pulls and trade them directly for a standard 5-star cone at the Store, no gacha luck required.
If you're torn on whether to pull for a signature cone: only do it once you're sure you need the absolute highest ceiling for the hardest content, since everyday play clears fine on a well-built replacement.
Echoes of the Coffin
The Unreachable Side
Before Dawn
She Already Shut Her Eyes
How to use the filters and find a cone on this page
The Light Cone board on this page filters on two layers at once, letting you find the right cone in seconds instead of scrolling the whole list:
- Rarity filter: pick 5-star, 4-star or 3-star when you only want one spending tier, say hunting for a 4-star cone worth Superimposing for an F2P team.
- Path filter: pick the exact Path of the character you're gearing — the filter lists every Path currently in the game: Destruction, Preservation, The Hunt, Erudition, Nihility, Harmony, Abundance, Remembrance and Elation, missing no playstyle.
- No separate search box next to these two filters: to jump straight to a cone you already know by name, use the site-wide search (magnifying glass) at the top of the page — typing the cone's name there takes you directly to that cone's page, it doesn't narrow this table.
Combine both filters at once — say 5-star plus Harmony — to narrow the whole board down to a handful of cones that actually fit, instead of scanning the long list.
Where to start — a short roadmap for new players
If you're not sure where to begin, follow this order:
- Gear something first: never leave a character with an empty cone slot while waiting for the perfect one — any same-Path cone, even 3-star, beats an empty slot.
- Prioritize your main carry: hand your best available cone to the character carrying the team's damage first; supports and sustain units can run a standard cone for a while.
- Superimpose the cheap cones first: if you already hold a duplicate of a 3-star or 4-star cone you're using, feed it in immediately — the cost is close to zero and the power gain is real.
- Only chase a signature cone once your carry is set: don't pull a limited cone for a character you're not sure you'll keep investing in.
Bottom line: match the Path first, match the role second, and never undersell a well-built replacement cone — the damage ceiling only differs by a slice, but matching the Path is non-negotiable.
FAQ
Can I equip a cone with the wrong Path for now?
Yes. You still get the full base HP/ATK/DEF even on the wrong Path, only the passive is lost — still better than an empty slot, but swap it out the moment you own a matching-Path cone.
Do I have to Superimpose to play well?
No. Rank 1 already activates enough of the passive for most content, Superimposing only scales the numbers rather than being a requirement — the sensible move is upgrading only when a duplicate drops naturally.
Are 4-star cones worth using long-term?
Yes. Many 4-star cones at high Superimposition compete directly with a Rank 1 signature 5-star, especially for F2P or low-spender teams — read the passive itself rather than judging by rarity alone.
How do I know which cone is a character's signature?
A signature cone always releases alongside that character's limited banner and its passive is built to match their exact playstyle — check the Character page if unsure, to see which cone is the signature and which is a solid replacement.
Where do I get Light Cones without spending?
Several gacha-free sources: the standard banner pullable any time, Herta's Store in the Simulated Universe traded for Herta Bonds, the Undying Starlight Exchange at the Store, plus the Nameless Honor quest track and limited events tied to each update.
What's the fastest way to use the filters?
Combine the rarity filter with the Path filter to narrow the list down in one step. This table has no separate name search box — to jump straight to a cone you already know by name, use the site-wide search (magnifying glass) at the top of the page.