Clara
★★★★★

Clara Build

Clara is a 5★ Physical character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Hidaka Rina (日高里菜)
Svarog: Yasumoto Hiroki
Emily Sun<br />Svarog: D.C. Douglas Zisu Jiuyue (紫苏九月)
Svarog: Wang Yuhang
Kim Yea-lim (김예림)
Svarog: Choi Nak-yoon (최낙윤)
Community usage · phase 4.4.2
Pure Fiction0.2%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Clara — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Clara is the classic counter DPS you can pull for free from the standard banner. If you love the 'tank a hit, punch back' playstyle and own Robin she's well worth building; skip her if you chase speed-clears or break teams.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetATK% SpherePhysical DMG Boost RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 2/5
Apocalyptic Shadow 2.5/5
Physical (Clara's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Clara is notably weaker in Pure Fiction (only 2/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Clara?

Clara is the classic counter DPS you can pull for free from the standard banner. If you love the 'tank a hit, punch back' playstyle and own Robin she's well worth building; skip her if you chase speed-clears or break teams.

Pros
  • Tanky: self damage-reduction plus aggro pull, doubles as a bruiser
  • Automatic AoE counters, very low-effort to pilot
  • Free on the standard banner, easy to obtain and cap
  • Scales hard with eidolons and signature cones
Cons
  • Reliant on being attacked, so fairly passive
  • Single-hit counters mean bad crit luck tanks her damage
  • Power-crept and weak in Pure Fiction
  • Really needs Robin and solid sustain to shine

How to play

Open with Skill to apply Marks of Counter, then let enemies hit Clara so she auto-counters with follow-ups. Bank energy and pop her Ultimate for the enhanced AoE counter state, then repeat while keeping aggro glued to her.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Clara

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Nowhere to Run (4★) is an easy-to-get pick that's still in Clara's good-build group.

Best Relics

BodyCRIT Rate / CRIT DMG
FeetATK%
SpherePhysical DMG Boost
RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > ATK% > SPD

Stat targets

Aim for ATK ~3000-3500+, CRIT ~65-75% with CRIT DMG ~130%+ (Salsotto/Duran want CRIT >=50%), SPD ~120 is plenty since she doesn't need to be fast, plus a little Effect RES for safety.

4

Teams

Best teammates to pair with

Best teams for Clara

Core is Clara-Robin-Aventurine-Tingyun: Robin amplifies follow-up damage, Aventurine shields and self-triggers counters, Tingyun adds ATK and energy.

Fu Xuan + Pela is the safe def-shred variant, or pair Yunli for a double-counter comp.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 already plays great. E1 is the standout, making Marks of Counter permanent for far more consistent counters; E2/E4/E6 add big damage if you truly love her.

E1
A Tall Figure★★★☆☆
Using Skill will not remove Marks of Counter on the enemy.
Skill no longer removes Marks of Counter, letting Clara sustain counter DMG uptime better.
Clara's Eidolon×1 Clara's Eidolon
E2
A Tight Embrace★★★☆☆
After using the Ultimate, ATK increases by 30% for 2 turn(s).
After using Ultimate, ATK increases by 30% for 2 turns, giving a solid short-term damage boost.
Clara's Eidolon×1 Clara's Eidolon
E3
Cold Steel Armor★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels, minor utility that doesn't change gameplay.
Clara's Eidolon×1 Clara's Eidolon
E4
Family's Warmth★★★☆☆
After Clara is hit, the DMG taken by Clara is reduced by 30%. This effect lasts until the start of her next turn.
After being hit, DMG taken is reduced by an extra 30% until her next turn, notably boosting survivability.
Clara's Eidolon×1 Clara's Eidolon
E5
A Small Promise★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels, minor utility that doesn't change gameplay.
Clara's Eidolon×1 Clara's Eidolon
E6
Long Company★★★★★
After other allies are attacked, Svarog also has a 50% fixed chance to trigger a Counter on the attacker and mark them with a "Mark of Counter." When using Ultimate, the number of Enhanced Counters increases by 1.
Svarog can now counter when other allies are attacked and gains 1 more Enhanced Counter on Ultimate, turning Clara into a team-wide shield.
Clara's Eidolon×1 Clara's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Talent ★★★★★ Talent generates a 200% ATK Counter every time Clara is hit, making it her core recurring damage source and top leveling priority.
Ultimate ★★★★☆ Ultimate boosts Svarog's Counter DMG multiplier by a massive 192%, directly amplifying the main damage from her Talent.
Skill ★★★☆☆ Skill deals AoE damage plus bonus damage to enemies marked with Mark of Counter, useful but secondary to her core Talent damage.
Basic ATK ★☆☆☆☆ Basic ATK is just a plain single-target hit that barely contributes to her signature counter playstyle, so it's the lowest priority.
Trace priority: A6 > A4 > A2 Eidolon priority: E6 > E2 > E4 > E1 > E3 = E5

Skills

I Want to Help
Basic ATK Single Target Lv.10 +20 30

Deals Physical DMG equal to 140% of Clara's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Physical DMG equal to 50% of Clara's ATK to one designated enemy.
Lv.2 Deals Physical DMG equal to 60% of Clara's ATK to one designated enemy.
Lv.3 Deals Physical DMG equal to 70% of Clara's ATK to one designated enemy.
Lv.4 Deals Physical DMG equal to 80% of Clara's ATK to one designated enemy.
Lv.5 Deals Physical DMG equal to 90% of Clara's ATK to one designated enemy.
Lv.6 Deals Physical DMG equal to 100% of Clara's ATK to one designated enemy.
Lv.7 Deals Physical DMG equal to 110% of Clara's ATK to one designated enemy.
Lv.8 Deals Physical DMG equal to 120% of Clara's ATK to one designated enemy.
Lv.9 Deals Physical DMG equal to 130% of Clara's ATK to one designated enemy.
Lv.10 (max) Deals Physical DMG equal to 140% of Clara's ATK to one designated enemy.
Svarog Watches Over You
Skill AoE Lv.15 +30 30

Deals Physical DMG equal to 150% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 150% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.

LevelEffect
Lv.1 Deals Physical DMG equal to 60% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 60% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.2 Deals Physical DMG equal to 66% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 66% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.3 Deals Physical DMG equal to 72% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 72% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.4 Deals Physical DMG equal to 78% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 78% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.5 Deals Physical DMG equal to 84% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 84% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.6 Deals Physical DMG equal to 90% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 90% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.7 Deals Physical DMG equal to 98% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 98% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.8 Deals Physical DMG equal to 105% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 105% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.9 Deals Physical DMG equal to 113% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 113% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.10 Deals Physical DMG equal to 120% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 120% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.11 Deals Physical DMG equal to 126% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 126% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.12 Deals Physical DMG equal to 132% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 132% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.13 Deals Physical DMG equal to 138% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 138% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.14 Deals Physical DMG equal to 144% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 144% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Lv.15 (max) Deals Physical DMG equal to 150% of Clara's ATK to all enemies, and additionally deals Physical DMG equal to 150% of Clara's ATK to enemies marked by Svarog with a Mark of Counter. All Marks of Counter will be removed after this Skill is used.
Promise, Not Command
Ultimate Enhance Lv.15 +5 110

After Clara uses Ultimate, DMG dealt to her is reduced by an extra 30%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 192%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).

LevelEffect
Lv.1 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 15%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 96%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.2 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 16%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 102%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.3 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 17%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 109%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.4 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 18%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 115%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.5 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 19%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 122%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.6 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 20%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 128%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.7 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 21%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 136%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.8 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 23%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 144%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.9 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 24%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 152%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.10 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 25%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 160%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.11 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 26%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 166%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.12 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 27%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 173%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.13 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 28%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 179%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.14 After Clara uses Ultimate, DMG dealt to her is reduced by an extra 29%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 186%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Lv.15 (max) After Clara uses Ultimate, DMG dealt to her is reduced by an extra 30%, and she has greatly increased chances of being attacked by enemies for 2 turn(s). In addition, Svarog's Counter is enhanced. When an ally is attacked, Svarog immediately launches a Counter, and its DMG multiplier against the enemy increases by 192%. Enemies adjacent to it take 50% of the DMG dealt to the primary target enemy. Enhanced Counter(s) can take effect 2 time(s).
Because We're Family
Talent Single Target Lv.15 +5 30

Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 200% of Clara's ATK.

LevelEffect
Lv.1 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 80% of Clara's ATK.
Lv.2 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 88% of Clara's ATK.
Lv.3 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 96% of Clara's ATK.
Lv.4 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 104% of Clara's ATK.
Lv.5 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 112% of Clara's ATK.
Lv.6 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 120% of Clara's ATK.
Lv.7 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 130% of Clara's ATK.
Lv.8 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 140% of Clara's ATK.
Lv.9 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 150% of Clara's ATK.
Lv.10 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 160% of Clara's ATK.
Lv.11 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 168% of Clara's ATK.
Lv.12 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 176% of Clara's ATK.
Lv.13 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 184% of Clara's ATK.
Lv.14 Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 192% of Clara's ATK.
Lv.15 (max) Under the protection of Svarog, DMG taken by Clara when hit by enemy attacks is reduced by 10%. Svarog will mark enemies who attack Clara with his Mark of Counter and retaliate with a Counter, dealing Physical DMG equal to 200% of Clara's ATK.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

A Small Price for Victory
Technique 60

Immediately attacks the enemy. Upon entering battle, the chance Clara will be attacked by enemies increases for 2 turn(s).

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Kinship

When attacked, this unit has a 35% fixed chance to dispel 1 debuff placed on them.

A4
Under Protection

Increases the chance to resist Crowd Control debuffs by 35%.

A6
Revenge

Increases DMG dealt by Svarog's Counter by 30%.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+28%ATK
+14.4%Physical DMG Boost
+10%HP

Weakness Break

How much Toughness each of Clara's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
I Want to HelpBasic ATK30
Svarog Watches Over YouSkill30
Because We're FamilyTalent30
AttackOverworld Attack30
A Small Price for VictoryTechnique60

One full combo (Basic ATK + Skill + Ultimate) from Clara breaks 60 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 4
Elite 360 12 12
Elite Boss 540 18 18
Boss 540 18 18

122/231 enemies in our bestiary are weak to Physical — Clara's own element. View the Bestiary → · View Physical-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,242
#25 of 90
ATK
737
#7 of 90
DEF
485
#34 of 90
SPD
90
#90 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Clara FAQ

What is the best Light Cone for Clara?

The best Light Cone for Clara is Dance at Sunset (top pick). See F2P options in the Light Cones section above.

Is Clara worth pulling?

Clara is the classic counter DPS you can pull for free from the standard banner. If you love the 'tank a hit, punch back' playstyle and own Robin she's well worth building; skip her if you chase speed-clears or break teams.

What is the best team for Clara?

Core is Clara-Robin-Aventurine-Tingyun: Robin amplifies follow-up damage, Aventurine shields and self-triggers counters, Tingyun adds ATK and energy. Fu Xuan + Pela is the safe def-shred variant, or pair Yunli for a double-counter comp.

How much Energy does Clara's Ultimate cost?

Clara's Ultimate costs 110 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Clara need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

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