Jingliu
★★★★★

Jingliu Build

Jingliu is a 5★ Ice character on the Path of Destruction in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 11/10/2023 · v1.4· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Kuwashima Houko AmaLee Du Mingya Park Yi-seo (박이서)
Community usage · phase 4.4.2
Memory of Chaos0.1%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Jingliu — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

If you love explosive single-target damage and already run a healer, reworked (now HP-scaling) Jingliu is absolutely worth it — a low-investment powerhouse again. Newer players without HP support should think twice.

1

30-second build

In a hurry? This box is all you need — details below
BodyHP% FeetSPD SphereIce DMG RopeHP%

Sub-stat priority: SPD > CRIT Rate > HP% > CRIT DMG

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 3.5/5
Apocalyptic Shadow 4/5
Ice (Jingliu's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Jingliu has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Jingliu?

If you love explosive single-target damage and already run a healer, reworked (now HP-scaling) Jingliu is absolutely worth it — a low-investment powerhouse again. Newer players without HP support should think twice.

Pros
  • Massive single-target burst
  • Self-sufficient CRIT DMG, very easy to gear
  • Free rework pushes her back to T1
  • Enters and sustains her enhanced state easily
Cons
  • Hard-requires an HP healer/buffer
  • Weak at wide AoE clears (Pure Fiction)
  • Team-dependent; wants an advancer to shine

How to play

Early turns: Basic/Skill to stack Syzygy. Once charged, enter Spectral Transmigration and spam her enhanced Skill (which drains ally HP), firing Ultimate on energy. Keep the team topped up so you don't KO your own allies.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Jingliu

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? A Trail of Bygone Blood (4★) is an easy-to-get pick that's still in Jingliu's good-build group.

Best Relics

BodyHP%
FeetSPD
SphereIce DMG
RopeHP%

Sub-stat priority: SPD > CRIT Rate > HP% > CRIT DMG

Stat targets

SPD 134-135+, ~50% CRIT Rate (including her passive in the enhanced state), 150%+ CRIT DMG pre-buff, Max HP ≥ 8,000 (ideally ≥ 8,334 to fully unlock Mydei's cone).

4

Teams

Best teammates to pair with

Best teams for Jingliu

Best: Jingliu + Sunday + Tribbie + Hyacine — Sunday advances her into state, Tribbie amplifies off HP, Hyacine heals and buffs Max HP.

Budget: Bronya + Ruan Mei + Luocha if you lack the newer units.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 already performs great. E1 adds roughly 57% single-target damage and is worth it if you have spare pulls — but if choosing between E1 and her S1 signature cone, the cone edges it out.

E1
Moon Crashes Tianguan Gate★★★★★
When using her Ultimate or Enhanced Skill, Jingliu's CRIT DMG increases by 24% for 1 turn(s). If only one enemy target is attacked, the target will additionally be dealt Ice DMG equal to 100% of Jingliu's ATK.
Grants +24% CRIT DMG on Ultimate/Enhanced Skill use plus bonus Ice DMG equal to 100% ATK against a single target, a huge damage spike.
Jingliu's Eidolon×1 Jingliu's Eidolon
E2
Crescent Shadows Qixing Dipper★★★★☆
After using Ultimate, increases the DMG of the next Enhanced Skill by 80%.
After using Ultimate, the next Enhanced Skill deals 80% more damage, meaningfully boosting her main combo.
Jingliu's Eidolon×1 Jingliu's Eidolon
E3
Halfmoon Gapes Mercurial Haze★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate and Talent by 2, a minor passive gain.
Jingliu's Eidolon×1 Jingliu's Eidolon
E4
Lunarlance Shines Skyward Dome★★★★☆
During the Spectral Transmigration state, the ATK gained from consuming teammates' HP is additionally increased by 90% of the total HP consumed from the entire team. The cap for ATK gained this way also increases by 30%.
While in Spectral Transmigration, ATK gained from consuming teammates' HP is boosted by an extra 90% of total HP consumed and the ATK cap rises 30%, noticeably strengthening her transformed state.
Jingliu's Eidolon×1 Jingliu's Eidolon
E5
Night Shades Astral Radiance★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill and Basic ATK, minor utility.
Jingliu's Eidolon×1 Jingliu's Eidolon
E6
Eclipse Hollows Corporeal Husk★★★★★
When Jingliu enters the Spectral Transmigration state, the Syzygy stack limit increases by 1, and Jingliu obtains 1 stack(s) of Syzygy. While she is in the Spectral Transmigration state, her CRIT DMG increases by 50%.
On entering Spectral Transmigration, the Syzygy stack cap increases by 1 with an instant free stack, plus +50% CRIT DMG while in that state, a massive power spike.
Jingliu's Eidolon×1 Jingliu's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ The enhanced Skill "Moon On Glacial River" is the main damage action, spammed repeatedly in Spectral Transmigration since it costs no Skill Points.
Talent ★★★★★ The Talent unlocks Spectral Transmigration and grants +55% CRIT Rate, so a higher Talent level strengthens this core buff.
Ultimate ★★★★☆ The Ultimate deals AoE damage and grants a Syzygy stack to help enter the power state faster, so it matters but is less central than Skill/Talent.
Basic ATK ★★☆☆☆ Basic ATK is only used when Skill Points are lacking or before entering the powered state, keeping it the lowest leveling priority as usual.
Trace priority: A6 > A4 > A2 Eidolon priority: E1 > E2 > E6 > E4 > E3 = E5

Skills

Lucent Moonglow
Basic ATK Single Target Lv.10 +20 30

Deals Ice DMG equal to 140% of Jingliu's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Ice DMG equal to 50% of Jingliu's ATK to one designated enemy.
Lv.2 Deals Ice DMG equal to 60% of Jingliu's ATK to one designated enemy.
Lv.3 Deals Ice DMG equal to 70% of Jingliu's ATK to one designated enemy.
Lv.4 Deals Ice DMG equal to 80% of Jingliu's ATK to one designated enemy.
Lv.5 Deals Ice DMG equal to 90% of Jingliu's ATK to one designated enemy.
Lv.6 Deals Ice DMG equal to 100% of Jingliu's ATK to one designated enemy.
Lv.7 Deals Ice DMG equal to 110% of Jingliu's ATK to one designated enemy.
Lv.8 Deals Ice DMG equal to 120% of Jingliu's ATK to one designated enemy.
Lv.9 Deals Ice DMG equal to 130% of Jingliu's ATK to one designated enemy.
Lv.10 (max) Deals Ice DMG equal to 140% of Jingliu's ATK to one designated enemy.
Transcendent Flash
Skill Single Target Lv.15 +20 60

Deals Ice DMG equal to 250% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."

LevelEffect
Lv.1 Deals Ice DMG equal to 100% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.2 Deals Ice DMG equal to 110% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.3 Deals Ice DMG equal to 120% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.4 Deals Ice DMG equal to 130% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.5 Deals Ice DMG equal to 140% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.6 Deals Ice DMG equal to 150% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.7 Deals Ice DMG equal to 163% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.8 Deals Ice DMG equal to 175% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.9 Deals Ice DMG equal to 188% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.10 Deals Ice DMG equal to 200% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.11 Deals Ice DMG equal to 210% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.12 Deals Ice DMG equal to 220% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.13 Deals Ice DMG equal to 230% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.14 Deals Ice DMG equal to 240% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Lv.15 (max) Deals Ice DMG equal to 250% of Jingliu's ATK to one designated enemy and obtains 1 stack(s) of "Syzygy."
Florephemeral Dreamflux
Ultimate Blast Lv.15 +5 60 140

Deals Ice DMG equal to 360% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 180% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.

LevelEffect
Lv.1 Deals Ice DMG equal to 180% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 90% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.2 Deals Ice DMG equal to 192% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 96% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.3 Deals Ice DMG equal to 204% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 102% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.4 Deals Ice DMG equal to 216% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 108% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.5 Deals Ice DMG equal to 228% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 114% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.6 Deals Ice DMG equal to 240% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 120% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.7 Deals Ice DMG equal to 255% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 127% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.8 Deals Ice DMG equal to 270% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 135% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.9 Deals Ice DMG equal to 285% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 143% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.10 Deals Ice DMG equal to 300% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 150% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.11 Deals Ice DMG equal to 312% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 156% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.12 Deals Ice DMG equal to 324% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 162% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.13 Deals Ice DMG equal to 336% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 168% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.14 Deals Ice DMG equal to 348% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 174% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Lv.15 (max) Deals Ice DMG equal to 360% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 180% of Jingliu's ATK to any adjacent enemies. Gains 1 stack(s) of "Syzygy" after attack ends.
Crescent Transmigration
Talent Enhance Lv.15

When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 55%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 225% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.

LevelEffect
Lv.1 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 40%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 90% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.2 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 41%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 99% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.3 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 42%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 108% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.4 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 43%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 117% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.5 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 44%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 126% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.6 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 45%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 135% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.7 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 46%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 146% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.8 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 48%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 158% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.9 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 49%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 169% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.10 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 50%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 180% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.11 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 51%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 189% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.12 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 52%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 198% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.13 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 53%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 207% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.14 When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 54%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 216% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Lv.15 (max) When Jingliu has 2 stack(s) of Syzygy, she enters the Spectral Transmigration state with her action advanced by 100% and her CRIT Rate increased by 55%. Then, Jingliu's Skill "Transcendent Flash" is enhanced to "Moon On Glacial River," and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 4% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). Jingliu's ATK increases by 540% of the total HP consumed from all allies in this attack, capped at 225% of her base ATK, lasting until the current attack ends. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 3 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Shine of Truth
Technique Impair

After using this Technique, creates a Special Dimension around Jingliu that lasts for 20 seconds, and all enemies in this Special Dimension will become Frozen. After entering combat with enemies in the Special Dimension, Jingliu immediately regenerates 15 Energy and obtains 1 stack(s) of Syzygy, with a 100% base chance of Freezing enemy targets for 1 turn(s). While Frozen, enemy targets cannot take action, and receive Ice Additional DMG equal to 80% of Jingliu's ATK at the start of every turn. Only 1 Dimension Effect created by allies can exist at the same time.

Moon On Glacial River
Skill Blast Lv.15 +30 60

Deals Ice DMG equal to 313% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 156% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.

LevelEffect
Lv.1 Deals Ice DMG equal to 125% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 63% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.2 Deals Ice DMG equal to 138% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 69% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.3 Deals Ice DMG equal to 150% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 75% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.4 Deals Ice DMG equal to 163% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 81% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.5 Deals Ice DMG equal to 175% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 88% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.6 Deals Ice DMG equal to 188% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 94% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.7 Deals Ice DMG equal to 203% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 102% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.8 Deals Ice DMG equal to 219% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 109% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.9 Deals Ice DMG equal to 234% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 117% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.10 Deals Ice DMG equal to 250% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 125% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.11 Deals Ice DMG equal to 263% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 131% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.12 Deals Ice DMG equal to 275% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 138% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.13 Deals Ice DMG equal to 288% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 144% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.14 Deals Ice DMG equal to 300% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 150% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.
Lv.15 (max) Deals Ice DMG equal to 313% of Jingliu's ATK to one designated enemy, and deals Ice DMG equal to 156% of Jingliu's ATK to adjacent enemies. Consumes 1 stack(s) of "Syzygy." Using this ability does not consume Skill Points.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Deathrealm

While in the Spectral Transmigration state, increases Effect RES by 35%.

A4
Sword Champion

After using "Transcendent Flash," the next action advances by 10%.

A6
Frost Wraith

While in the Spectral Transmigration state, increases DMG dealt by Ultimate by 20%.

Weakness Break

How much Toughness each of Jingliu's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Lucent MoonglowBasic ATK30
Transcendent FlashSkill60
Florephemeral DreamfluxUltimate60
AttackOverworld Attack30
Moon On Glacial RiverSkill60

One full combo (Basic ATK + Skill + Ultimate) from Jingliu breaks 210 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 1
Elite 360 12 3
Elite Boss 540 18 5
Boss 540 18 5

119/231 enemies in our bestiary are weak to Ice — Jingliu's own element. View the Bestiary → · View Ice-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,436
#4 of 90
ATK
679
#19 of 90
DEF
485
#39 of 90
SPD
96
#77 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Jingliu FAQ

What is the best Light Cone for Jingliu?

The best Light Cone for Jingliu is Flame of Blood, Blaze My Path (top pick). See F2P options in the Light Cones section above.

Is Jingliu worth pulling?

If you love explosive single-target damage and already run a healer, reworked (now HP-scaling) Jingliu is absolutely worth it — a low-investment powerhouse again. Newer players without HP support should think twice.

What is the best team for Jingliu?

Best: Jingliu + Sunday + Tribbie + Hyacine — Sunday advances her into state, Tribbie amplifies off HP, Hyacine heals and buffs Max HP. Budget: Bronya + Ruan Mei + Luocha if you lack the newer units.

How much Energy does Jingliu's Ultimate cost?

Jingliu's Ultimate costs 140 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Jingliu need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Destruction — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

New to the mechanics? Read more

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