Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Bone Collection's Serene Demesne
Converts high Max HP into a large CRIT DMG boost for both the wearer and their memosprite once the HP threshold is met, making it a top pick for HP-scaling memosprite DPS but narrow outside that archetype.
Data last updated: 2026-07-30
Bone Collection's Serene Demesne is a Planar Ornaments (2-pc) relic set. Best paired with Blade.
Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
HP +12%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Jingliu, Tribbie, Castorice, Mydei, Evernight):
SPD > CRIT Rate > HP% > CRIT DMG
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP43.2%
- ATK43.2%
- DEF54%
- Physical DMG Boost38.8%
- Fire DMG Boost38.8%
- Ice DMG Boost38.8%
- Lightning DMG Boost38.8%
- Wind DMG Boost38.8%
- Quantum DMG Boost38.8%
- Imaginary DMG Boost38.8%
- Break Effect64.8%
- Energy Regeneration Rate19.4%
- HP43.2%
- ATK43.2%
- DEF54%
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Aidonia's Deceased GravestonesPlanar Sphere
Encapsulated in the Planar Sphere is Aidonia of Amphoreus. Believers of Thanatos have raised colossal monuments on the snow plains, offering tribute to the Holy Maiden who brings them the blessing of death.
Almost all humankind enjoyed the pleasures of eternal life in the spring-filled lands in the endless Era Chrysea, yet a few souls grew weary of the countless cycles of day and night and decided to seek the end of life. "Why does life exist? And where should it go?" Eleusis, the leader of the Ascetics, advanced north with his followers as he muttered this eternal question, seeking a sweet and frozen long dream. The robed ascetics settled in the desolate northern wasteland, building a solemn city-state where snow fell relentlessly all year round — A place later known as "Aidonia."
How the Era Chrysea ended had long been lost to the annals of history, but the "First of the Dead" in Amphoreus was said to have come from Aidonia. That person received the gift of death from Thanatos — both a merciful blessing and the highest of honors.
The people of Aidonia were long accustomed to the harsh and lethal cold. The snow itself, long steeped in the silent faith of Thanatos, also greedily absorbed the warmth of life as it soon touched the earth. Long ago, travelers entering Aidonia's demesne would often find anonymous frozen bodies lying dead by the roadside, unfortunates who had returned to the embrace of the Hand of Shadow. The north wind howled, and the dead became markers on the road, guiding and warning those who journeyed through the snow. Travelers always hurried through Aidonia while the breath of life remained within them.
In time, the Aidonians came upon gravestones of mourning standing tall in the barren land, realizing that someone was offering their blessings to the cycle of death and the passing of life.
Beneath the gravestone slumbers an unknown girl. A zone of death surrounds her like a shadowy shroud, and even the Skeletarasses that inhaled the breath of death withered away around her form. The Aidonians sensed the merciful touch of Thanatos on her and welcomed her back to the city as their Holy Maiden. The faithful followers of the Death Titan, in reverence, emulated her, erecting towering gravestones in the wastelands to mark the end of long journeys and life's return to death — For life and death are both journeys, and this land only maintains boundary stones that recorded the paths taken.
The gravestones were warning distant travelers that no one stayed there and no one rested there... The dead, too, are travelers. They are the north wind, the falling snow, and the countless threads that connect them.
Aidonia's Deathward Bone ChainsLink Rope
Animal bones, arrowheads, and caltrops bind the world of the Aidonians with that of the dead. The ascetics of the wastelands only hoped that their souls, unyielding, could pass through the frozen depths, and would not become lost from poverty or weakness on the way to seeing their god.
The Aidonians regarded the man with disdain, saying, "The River of Souls never ferries souls that are barren."
Since its founding, Aidonia has been a holy site that valued life the most out of all Amphoreus. The followers of Thanatos believe that the River of Souls' waters are cold enough to chill the bones — only those who have walked the earth long enough and have endured countless hardships can cross its icy abyss and face Thanatos. To seek the blessing of Death is not to disregard life.
For this reason, though the Aidonians considered death as a homecoming and gave birth to many fearsome warriors, they have never sought to conquer the fertile lands to the south — For those lands do not forge strong souls, and the Aidonians disdain the softness of comfort.
Asceticism is a unique cultural hallmark of the Aidonians. Every year, when the snow subsides and the rare days of clear skies appear, they celebrate the Bone Collection Festival. Priests of Aidonia leave the city in search of animal bones buried in the wastelands and swamps. The most sacred offerings come from the remains of prehistoric beasts, long dead since many Light Calendar years ago. When their bones are struck, a deep echo seems to carry the faint whisper of Thanatos. The animal bones, cold as if soaked in the freezing ice of the River of Souls, are transported back to the city one by one. The slightly broken ones get processed and become ornaments, to be worn by the people day and night. The best-preserved bones, on the other hand, are carefully polished by the priests into ceremonial bone swords for burials, offered as gifts during the festival.
One year, during the Bone Collection Festival, the Aidonians encountered that girl in the wasteland. Soon, rumors spread that "her touch could allow one to cross the barrier of the River of Souls and directly face death."
Devotees of Death flocked to the temple to meet the emissary of Thanatos. The Aidonian priests, sensing that the girl threatened their faith, consecrated her as the Maiden of War, forbidding commoners from approaching her. Only those ascetics who had endured the trials of the world and revered both life and death were allowed to be embraced by her, and through her hand return their souls to the afterlife. The girl donned the long robes prepared by the priests, executed her ritual with her bare hands, and buried humankind with her embrace.
The Aidonians genuinely believe that "The River of Souls never ferries souls that are barren." Yet, the River of Souls does not question the weight of the soul. It simply flows, leading all life to its inevitable end, where all souls converge.
FAQ
How many pieces of Bone Collection's Serene Demesne do I need for the bonus?
Bone Collection's Serene Demesne is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.
Which characters should use Bone Collection's Serene Demesne?
Characters that fit Bone Collection's Serene Demesne: Blade, Jingliu, Tribbie, Mydei, Castorice.
Is Bone Collection's Serene Demesne a Relic Set or a Planar Ornament?
Bone Collection's Serene Demesne is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.
Where do I farm Bone Collection's Serene Demesne?
Bone Collection's Serene Demesne farming location: Divergent Universe: Unceasing Strife.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.







