Currency Wars

77 characters, 148 equipment, 33 Bonds and investment strategies — everything you need to build a squad that wins fast.

Quick answer: how do you play Currency Wars?

Currency Wars is an auto-battler mode in Honkai: Star Rail: you start with a fixed Squad HP, spend gold to buy characters, gain Experience and refresh the store, combine characters that share the same Bond for stacking buffs, then pick extra buffs from the Investment Portal each round until you knock out every rival squad.

Currency Wars in Honkai: Star Rail features 77 characters, 148 pieces of equipment and 33 faction/class bonds — all counted directly from game data, nothing made up.

Last updated: 31/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Currency Wars rules

1. Goal & rounds

Every match starts with a fixed Squad HP; your squad and rival squads fight across repeated rounds, and whoever runs out of Squad HP first is eliminated.

2. Gold economy

Gold earned each round buys characters, upgrades and store refreshes; leftover gold earns deposit interest between rounds, so balancing spending against saving is the core economic loop.

3. Recruiting & cost

Characters appear in the store at different cost tiers (1-5) — higher cost generally means rarer, stronger units; a full squad has 8-10 members placed On-Field or Off-Field depending on their role.

4. Bonds

Every character carries several Bond tags (origin factions like Astral Express or Stellaron Hunters, plus playstyle classes like Shield, Heal or Follow-Up ATK); fielding enough members sharing a Bond unlocks a stacking buff for the whole squad.

5. Investment Portal & tutorial

Every few rounds you pick one buff from the Investment Portal: Environment buffs affect the whole match, Strategy buffs target one specific Bond you're building around. New players should clear the two tutorial stages (Initial Test, Advanced Test) before jumping into a real match.

Currency Wars character table

77 recruitable characters — filter by faction (origin Bond) and cost to build a squad fast.

The game doesn't ship a separate biography for each character in this mode — this table only shows Currency Wars-specific info: cost, role, Bonds and Front/Back skill names.

77 characters
March 7th Cost 1 · Shield Front skill: This Girl's Got Your Back! · Back skill: This Girl's Got Your Back! Express CohortShield
Himeko Cost 3 · Healer Front skill: Earth-Shattering · Back skill: Earth-Shattering Express CohortBreak
Welt Cost 5 · Healer Front skill: Black Hole Zone · Back skill: Black Hole Zone Express CohortGalactic VoyagerDebuff
Silver Wolf Cost 4 · Healer Front skill: Global Ban · Back skill: Global Ban Stellaron HuntersQuantum Resonance
Asta Cost 1 · Healer Front skill: High-Energy Beam · Back skill: High-Energy Beam Cosmic ScholarDoT
Herta Cost 1 · Healer Front skill: Time to Twirl · Back skill: Time to Twirl Cosmic ScholarAoE ATK
Saber Cost 3 · Healer Front skill: Utopia · Back skill: Utopia Holy Grail of DestinyEnergy
Archer Cost 5 · Healer Front skill: Broken Phantasm · Back skill: Broken Phantasm Holy Grail of DestinySkill PointsMagician
Bronya Cost 5 · Healer Front skill: Commander's Banner · Back skill: Commander's Banner BelobogSupreme Guardian
Seele Cost 3 · Healer Front skill: Slay the Weak · Back skill: Slay the Weak BelobogQuantum Resonance
Gepard Cost 4 · Healer Front skill: Will of Architects · Back skill: Will of Architects BelobogShield
Natasha Cost 3 · Healer Front skill: Gift of Love · Back skill: Gift of Love BelobogHeal
Pela Cost 2 · Healer Front skill: Piercing Warhead · Back skill: Piercing Warhead BelobogDebuff
Sampo Cost 1 · Healer Front skill: Wind Blade Combo · Back skill: Wind Blade Combo BelobogGalactic VoyagerDoT
Topaz & Numby Cost 5 · Healer Front skill: Trotter Market · Back skill: Trotter Market IPCFollow-Up ATK
Qingque Cost 1 · Healer Front skill: Queen of Games · Back skill: Queen of Games XianzhouSkill Points
Tingyun Cost 1 · Healer Front skill: Good Tidings · Back skill: Good Tidings XianzhouEnergy
Luocha Cost 4 · Healer Front skill: Eternal Life · Back skill: Eternal Life Galactic VoyagerHeal
Jing Yuan Cost 5 · Healer Front skill: Radiant Divinity · Back skill: Radiant Divinity XianzhouAoE ATK
Blade Cost 1 · Healer Front skill: Burn It All! · Back skill: Burn It All! Stellaron HuntersBloodflame
Fu Xuan Cost 4 · Healer Front skill: Great Matrix of Prescience · Back skill: Great Matrix of Prescience XianzhouHealQuantum Resonance
Yanqing Cost 4 · Healer Front skill: Cascading Torrent · Back skill: Cascading Torrent XianzhouWolf HuntDebuff
Jingliu Cost 3 · Healer Front skill: Cold Moonlight · Back skill: Cold Moonlight Wolf HuntBloodflame
Dan Heng • Imbibitor Lunae Cost 2 · Healer Front skill: Azure Dragon Fights in Abyss · Back skill: Azure Dragon Fights in Abyss Express CohortXianzhouSkill Points
Huohuo Cost 1 · Healer Front skill: Spiritual Domination · Back skill: Spiritual Domination XianzhouEnergyHeal
Jiaoqiu Cost 1 · Healer Front skill: Ancient Incense · Back skill: Ancient Incense Wolf HuntDebuffDoT
Feixiao Cost 1 · Healer Front skill: Victory! Victory! · Back skill: Victory! Victory! Wolf HuntFollow-Up ATK
Yunli Cost 5 · Healer Front skill: Swords as Shields · Back skill: Swords as Shields Wolf HuntEnergy
Lingsha Cost 2 · Healer Front skill: Banners Blot the Sun on High · Back skill: Banners Blot the Sun on High Wolf HuntBreakHeal
Moze Cost 1 · Healer Front skill: Return to Shadows · Back skill: Return to Shadows Wolf HuntFollow-Up ATK
Fugue Cost 3 · Healer Front skill: Incinerating Waltz · Back skill: Incinerating Waltz XianzhouBreak
Gallagher Cost 1 · Healer Front skill: Wine of Plenty · Back skill: Wine of Plenty The Planet of FestivitiesBreakHeal
Ruan Mei Cost 2 · Healer Front skill: Thanatoplum Blooms Defiantly in Snow · Back skill: Thanatoplum Blooms Defiantly in Snow Cosmic ScholarBreak
Aventurine Cost 2 · Healer Front skill: Game Theory · Back skill: Game Theory IPCFollow-Up ATKShield
Dr. Ratio Cost 3 · Healer Front skill: Saturation Questioning · Back skill: Saturation Questioning Cosmic ScholarGalactic VoyagerFollow-Up ATK
Sparkle Cost 2 · Healer Front skill: Mask of Deception · Back skill: Mask of Deception The Planet of FestivitiesQuantum ResonanceSkill Points
Black Swan Cost 5 · Healer Front skill: Arcane Insight · Back skill: Arcane Insight The Planet of FestivitiesDoTDestiny Diviner
Acheron Cost 3 · Healer Front skill: Purple Lightning · Back skill: Purple Lightning Galaxy RangerDebuff
Robin Cost 4 · Healer Front skill: Cosmic Serenader · Back skill: Cosmic Serenader The Planet of FestivitiesFollow-Up ATK
Firefly Cost 5 · Healer Front skill: Seas Ablaze · Back skill: Seas Ablaze Stellaron HuntersBreak
Jade Cost 1 · Healer Front skill: Exchanging Interests · Back skill: Exchanging Interests IPCAoE ATK
Boothill Cost 4 · Healer Front skill: Unloading Bullets · Back skill: Unloading Bullets Galaxy RangerBreak
Rappa Cost 1 · Healer Front skill: Ninja • Imaginary • Boundary Break · Back skill: Ninja • Imaginary • Boundary Break Galaxy RangerBreak
The Herta Cost 4 · Healer Front skill: Towering Twins · Back skill: Towering Twins Cosmic ScholarAoE ATK
Aglaea Cost 1 · Healer Front skill: Dreamlike Goldweaver · Back skill: Dreamlike Goldweaver Day DemigodEnergy
Tribbie Cost 2 · Healer Front skill: Three, Two, One, Launch! · Back skill: Three, Two, One, Launch! Day DemigodAoE ATKQuantum Resonance
Mydei Cost 1 · Healer Front skill: Bathed in Divine Blood · Back skill: Bathed in Divine Blood Night DemigodBloodflame
Anaxa Cost 3 · Healer Front skill: The Power of Research · Back skill: The Power of Research Day DemigodAoE ATK
Castorice Cost 4 · Healer Front skill: Desolate Flow · Back skill: Desolate Flow Night DemigodBloodflame
Phainon Cost 3 · Healer Front skill: I Fight Alone · Back skill: I Fight Alone Deliverer
Hyacine Cost 2 · Healer Front skill: Divine Pegasus Little Ica · Back skill: Divine Pegasus Little Ica Day DemigodHealBloodflame
Cipher Cost 1 · Healer Front skill: Yoink the Goodies! · Back skill: Yoink the Goodies! Night DemigodFollow-Up ATKDebuff
Hysilens Cost 4 · Healer Front skill: Deep Sea Resonance · Back skill: Deep Sea Resonance Day DemigodDoT
Cerydra Cost 3 · Healer Front skill: I Came. I Saw. I Conquered! · Back skill: I Came. I Saw. I Conquered! Night DemigodSkill Points
Evernight Cost 4 · Healer Front skill: The Long Night Continues · Back skill: The Long Night Continues Night DemigodBloodflame
Dan Heng • Permansor Terrae Cost 2 · Healer Front skill: Souldragon In the Sky · Back skill: Souldragon In the Sky Night DemigodShield
Trailblazer (custom name) Cost 4 · Healer Front skill: ORA! · Back skill: ORA! Express CohortEnergyElation Named by the player in-game — the developer doesn't ship a fixed display name.
Bronya Cost 5 · Healer Front skill: Call to Arms · Back skill: Call to Arms BloodflameSupreme Guardian
Cyrene Cost 5 · Healer Front skill: Love and Gold · Back skill: Love and Gold Day DemigodNight DemigodBeloved One
Sparxie Cost 4 · Healer Front skill: Clout Chasing · Back skill: Clout Chasing Galactic VoyagerSkill PointsElation
Yao Guang Cost 1 · Healer Front skill: A Playful Twist of Fate · Back skill: A Playful Twist of Fate XianzhouElation
Argenti Cost 2 · Healer Front skill: Sharing the Beauty · Back skill: Sharing the Beauty Galactic VoyagerAoE ATK
The Dahlia Cost 1 · Healer Front skill: The Inevitable Funeral · Back skill: The Inevitable Funeral The Planet of FestivitiesBreak
Trailblazer (custom name) Cost 4 · Healer Front skill: Comedic Opening · Back skill: Comedic Opening Express CohortEnergyElation Named by the player in-game — the developer doesn't ship a fixed display name.
Ashveil Cost 2 · Healer Front skill: Hands of Greed · Back skill: Hands of Greed Galaxy RangerFollow-Up ATK
Evanescia Cost 2 · Healer Front skill: Ode of Scarlet March · Back skill: Ode of Scarlet March Galactic VoyagerElation
Kafka Cost 2 · Healer Front skill: Inky Dark Night · Back skill: Inky Dark Night Stellaron HuntersDoT
Silver Wolf LV.999 Cost 3 · Healer Front skill: Keyboard Strike · Back skill: Keyboard Strike Stellaron HuntersElationTop Player
Silver Wolf LV.999 Cost 4 · Healer Front skill: Keyboard Strike · Back skill: Keyboard Strike Stellaron HuntersElationTop Player
Silver Wolf LV.999 Cost 5 · Healer Front skill: Keyboard Strike · Back skill: Keyboard Strike Stellaron HuntersElationTop Player
Himeko • Nova Cost 3 · Healer Front skill: Navigator's Cresset · Back skill: Navigator's Cresset Express CohortNavigator
Mortenax Blade Cost 2 · Healer Front skill: Worn to Nothing, I Am the Blade · Back skill: Worn to Nothing, I Am the Blade Stellaron HuntersBloodflameDebuff
Sunday Cost 3 · Healer Front skill: Blessed Earth · Back skill: Blessed Earth Express CohortThe Planet of FestivitiesEnergy
Rin Tohsaka Cost 1 · Healer Front skill: Gem Mage · Back skill: Gem Mage Holy Grail of DestinySkill Points
Gilgamesh Cost 2 · Healer Front skill: O Thieves Who Dare Steal My Treasure! I, Your King, Shall Permit It! · Back skill: O Thieves Who Dare Steal My Treasure! I, Your King, Shall Permit It! Holy Grail of DestinyEnergy
Jing Yuan Cost 1 · Healer Front skill: Radiant Divinity · Back skill: Radiant Divinity XianzhouAoE ATK
Jing Yuan Cost 3 · Healer Front skill: Radiant Divinity · Back skill: Radiant Divinity XianzhouAoE ATK

Currency Wars equipment table

148 equipment pieces — filter by category to find the right item for a Bond or stat build.

Numbers like #1, #2… in the original description are the game's dynamic parameters (the real value changes with level/upgrade) — the source data pulled doesn't include the resolved figure, so it's shown as-is rather than guessed.

148 equipment
Roller Skates Basic Equipment The developer didn't write a description for this item (base stats only, no text description).
Folding Knife Basic Equipment The developer didn't write a description for this item (base stats only, no text description).
Peace Pistol Basic Equipment The developer didn't write a description for this item (base stats only, no text description).
Lucky Star Basic Equipment The developer didn't write a description for this item (base stats only, no text description).
Flower of Life Basic Equipment The developer didn't write a description for this item (base stats only, no text description).
Batch Produced Armor Basic Equipment The developer didn't write a description for this item (base stats only, no text description).
Aether Drill Basic Equipment The developer didn't write a description for this item (base stats only, no text description).
Photon Cell Basic Equipment The developer didn't write a description for this item (base stats only, no text description).
Day: Light Speed Propeller Bond Equipment During combat, for every 10 SPD the wearer has, they gain 2% On-Field Strength and 1% Off-Field Strength. Can only be equipped on "Day Demigod" Bond squad mates.
Day: Weapon Master Bond Equipment Increases ally squad's on-field/off-field strength by 25%. Can only be equipped by "Day Demigod" Bond squad mates.
Day: Decapitation Operation Bond Equipment Increases the wearer's DMG Amplification against Elite and Boss targets by 40% and boosts Weakness Break Efficiency by 25%. Can only be equipped by "Day Demigod" Bond squad mates.
Ultimate, Day, Light Speed Propeller Bond Equipment During combat, for every 10 SPD the wearer has, they gain 4% On-Field Strength, 2% Off-Field Strength, and 1% DMG Amplification. Can only be equipped by "Day Demigod" Bond squad mates.
Ultimate, Day, Weapon Master Bond Equipment Increases ally squad's on-field/off-field strength by 50% and DMG Amplification by 10%. Can only be equipped by "Day Demigod" Bond squad mates.
Ultimate, Day, Decapitation Operation Bond Equipment Increases the wearer's DMG Amplification against Elite and Boss targets by 100% and boosts Weakness Break Efficiency by 75%. Can only be equipped by "Day Demigod" Bond squad mates.
Red Gem Diamond Used to synthesize Faction Emblems. "Further proof of an age-old rule — red and blue always make the perfect ship."
Blue Gem Diamond Used to synthesize School Emblems. "Further proof of an age-old rule — red and blue always make the perfect ship."
Wealth Gem Treasure Gem Owning a Gem increases the team size limit by 1, regardless of whether it's equipped by a character. The wearer provides 1 Gold Coin(s) every 3 preparation phase(s). "Owning a Wealth Gem is owning the strongest superpower — the power to make money."
Express Cohort Emblem Emblem Grants the wearer the "Express Cohort" Bond.
Cosmic Scholar Emblem Emblem Grants the wearer the "Cosmic Scholar" Bond.
Belobog Emblem Emblem Grants wearer the "Belobog" Bond.
Galactic Voyager Emblem Emblem Grants wearer the "Galactic Voyager" Bond.
Xianzhou Emblem Emblem Grants the wearer the "Xianzhou" Bond.
Wolf Hunt Emblem Emblem Grants wearer the "Wolf Hunt" Bond.
Planet of Festivities Emblem Emblem Grants wearer the "Planet of Festivities" Bond.
Day Demigod Emblem Emblem Grants wearer the "Day Demigod" Bond.
Night Demigod Emblem Emblem Grants wearer the "Night Demigod" Bond.
Follow-Up ATK Emblem Emblem Grants wearer the "Follow-Up ATK" Bond. All DMG dealt counts as Follow-Up ATK DMG, and action advances by 10% after the wearer takes action.
Break Emblem Emblem Grants wearer the "Break" Bond and increases Break Effect by 150%.
AoE Emblem Emblem Grants wearer the "AoE ATK" Bond. For each enemy on the field, increases the wearer's on-field/off-field strength by 8%.
Energy Emblem Emblem Grants wearer the "Energy" Bond. All DMG dealt counts as Ultimate DMG, and regenerates 10 fixed Energy after the wearer uses Ultimate.
Healing Emblem Emblem Grants the wearer the "Healing" Bond. When taking action, heals all on-field allies for 10% of the wearer's Max HP.
Bloodflame Emblem Emblem Grants the wearer the "Bloodflame" Bond. When attacking, consumes 20% of current HP and gains 40% on-field/off-field strength until the end of this attack.
Debuff Emblem Emblem Grants the wearer the "Debuff" Bond. For each debuff the enemy has, the wearer's DMG against them increases by 5%, up to 5 stack(s).
DoT Emblem Emblem Grants the wearer the "DoT" Bond. Attacks inflict "Hellfire," dealing Fire DoT equal to 300% of the wearer's ATK to the target at the start of each turn.
Quantum Resonance Emblem Emblem Grants the wearer the "Quantum Resonance" Bond. Each point of "Synchronized Frequency" additionally provides 10% Quantum PEN.
Shield Emblem Emblem Grants the wearer the "Shield" Bond. At the start of combat, provides a Shield equal to 100% of the wearer's DEF to all on-field allies.
Skill Point Emblem Emblem Grants the wearer the "Skill Point" Bond. When dealing DMG by Skill or Basic ATK, ignores 20% of the enemy's DEF.
Trash Bag ? "Pollution-free. Harmless. Useless."
Golden Trash Bag ??? "Any item, even a Trash Bag, sees its value skyrocket the moment you slap a "Gold" prefix on it."
Elation Emblem Emblem Grants the wearer the "Elation" Bond. Gains 20% of "Aha's" stats increase. Obtains the "Euphoric Maelstrom" Elation Skill, which deals Elation DMG equal to 100% of the wearer's stats to all enemies.
Data Copier Hacking Component For every 3 battle(s) the wearer participates in, obtain a 1-star copy of the wearer. There is also a 30% chance to gain a 1-star copy of the wearer whenever the wearer is obtained through any means. When the wearer is 2/3-star, DMG amplification increases by 20%/50%.
Virus Firewall Hacking Component All enemies are inflicted with "Fragility": DMG taken increases by 35%.
Cracking Chip Hacking Component When equipping this gear for the first time, multiple Nodes will enter a Weakened state: Enemy Max HP is reduced by 10%, DMG is reduced by 20%, and SPD is reduced by 10%.
Data Copier Pro Hacking Component For every 3 battle(s) the wearer participates in, obtain a 1-star copy of the wearer. There is also a 30% chance to gain a 1-star copy of the wearer whenever the wearer is obtained through any means. When the wearer is 2/3-star, DMG amplification increases by 20%/50%.
Elation Cartridge Hacking Component The wearer joins the Elation Bond. If the wearer is already part of the Elation Bond, Elation Bond tally +1.
Stellaron Hunter Cartridge Hacking Component Stellaron Hunter Bond tally +1.
Clone Sunglasses Hacking Component Unlocks and grants 1-star Expert "Silver Wolf" upon acquisition. "Silver Wolf LV.999" and "Silver Wolf" gain 20% SPD Amplification and 20% DMG Amplification when they are both on the field.
Trotter Virus Pro Hacking Component In non-boss battles, enemies have a chance to turn into Trotters. Defeating Trotters will drop rewards.
Data Copier Max Hacking Component Immediately grants 1 Silver Wolf LV.999. After every 2 battles the wearer participates in, obtain a 1-star copy of this unit. For every wearer obtained in any way, there is also a 30% chance to obtain a 1-star copy of this unit. DMG Amplification increases by 50%.
Elation Cartridge Max Hacking Component The wearer joins the Elation Bond. If the wearer is already part of the Elation Bond, Elation Bond tally +1. When "Silver Wolf LV.999" equips this, Amplification of the DMG dealt by Elation Skill increases by 50%, and stat boosts from Aha increase by 50%.
Stellaron Hunter Cartridge Max Hacking Component Stellaron Hunter Bond tally +1. Reduces the attack count required to trigger additional ATK by 1.
Clone Sunglasses Max Hacking Component Unlocks and grants 2-star Expert "Silver Wolf" upon acquisition. "Silver Wolf LV.999" and "Silver Wolf" gain 30% SPD Amplification and 30% DMG Amplification when they are both on the field.
Virus Firewall Max Hacking Component All enemies become inflicted with "Super Fragility" and "Super Weaken": The DMG they receive increases by 60%, and the DMG they deal decreases by 30%.
Trotter Virus Max Hacking Component In non-boss battles, enemies have a high chance to turn into Trotters. Defeating Trotters will drop rewards. When obtaining this Component, immediately obtain 1 Prismatic Crystal Ore.
Trotter Virus Hacking Component In non-boss battles, enemies have a chance to turn into Trotters. Defeating Trotters will drop rewards.
Administrator Gloves Pro Max Hacking Component Snap your fingers, and you'll take control of the entire Currency Wars.
Anti-Grav Boots Advanced Equipment At the start of the wearer's turn, SPD Amplification increases by 15%. This effect is stackable.
Firestorm Surge Advanced Equipment After each attack by the wearer, their on-field/off-field strength increases by 8%. This effect is stackable.
Electromagnetic Catapult Advanced Equipment If the wearer is positioned off-field, their action advances by 50% at the start of combat.
Chasing Stars Advanced Equipment After attacking, the wearer inflicts "Fragility" on the target, increasing their DMG taken by 35% for 2 turn(s).
Blossom to the Stride Advanced Equipment During combat, if the wearer is on-field and their current HP is above 70% of their Max HP, DMG Amplification increases by 30%.
Meteor Wings Advanced Equipment After the wearer uses Ultimate, recovers 1 Skill Point(s) and increases all allies' SPD Amplification by 15% for 2 turn(s).
Light Speed Propeller Advanced Equipment During combat, for every 10 SPD the wearer has, they gain 2% On-Field Strength and 1% Off-Field Strength.
Lightning Boots Advanced Equipment At the start of the wearer's turn, regenerates a fixed amount of Energy equal to 10% of Max Energy. (Unique)
Starcleaver Blade Advanced Equipment Greatly increases On-Field Strength. "A blade this big has a thirst that only battle can quench."
Weapon Master Advanced Equipment Increases ally squad's on-field/off-field strength by 25%.
High-frequency Chainsaw Advanced Equipment At the start of the battle, if the wearer is on-field, increases their Lucky Strike DMG by 10%.
Bloodthirsty Advanced Equipment After the wearer defeats 1 enemies, DMG Amplification increases by 25%.
Confidence Injector Advanced Equipment When the wearer uses an ability on an ally target, increases their On-Field Strength by 30% and grants 10% DMG Mitigation for 2 turn(s).
Momentum Edge Advanced Equipment When the wearer's turn starts, recovers 1 Skill Point. After consuming Skill Point(s), the wearer gains 1 Skill Point. This effect can recover up to 3 Skill Points per turn.
Codex of Combat Advanced Equipment Each star in the wearer's rating grants 10% SPD Amplification and 10% DMG Amplification.
Orbital Railgun Advanced Equipment Greatly increases Off-Field Strength. "Took out an archer of the Antimatter Legion from 800 Light-Years away."
Starfall Sniper Advanced Equipment At the start of the battle, if the wearer is off-field, increases their Lucky Strike DMG by 10%.
Bastion Projector Advanced Equipment At the start of the wearer's turn, provides a Shield equal to 30% of the wearer's Max HP to all on-field allies for 2 turn(s).
Adaptive Exoskeleton Advanced Equipment At the start of combat, if the wearer is on-field, they gain 25% DMG Mitigation and have a higher chance to be attacked. If the wearer is off-field, their Off-Field Strength increases by 20% and SPD Amplification increases by 20%.
Decapitation Operation Advanced Equipment Increases the wearer's DMG dealt to Elite and Boss targets by 40% and boosts Weakness Break Efficiency by 25%.
Charging Sail Advanced Equipment The wearer regenerates 2 Energy for each action value spent. (Unique)
Whatever Dice Advanced Equipment At each Node, Whatever Dice randomly equips the character with two items (requires empty equipment slot to equip Whatever Dice).
Fist of Fury Advanced Equipment While the wearer's Max HP exceeds 5000, every 1000 HP increases Lucky Strike Rate by 2%, up to 40%.
Chassis of Retribution Advanced Equipment At the start of combat, all on-field allies gain a Shield equal to 300% of the wearer's DEF. When the wearer is attacked, deals Physical DMG to the attacker equal to 250% of the Shield Effect before the attack. This DMG cannot defeat enemy targets.
Victory Banner Advanced Equipment Increases ally squad's Lucky Strike Rate by 12% and resists 4 instance(s) of Crowd Control debuffs. This effect is stackable.
Pun Generator Advanced Equipment Using ultimate increases the wearer's Lucky Strike Rate by 10%, stacking up to 5 times.
Ring of Life Advanced Equipment Increases ally squad's Max HP by 15%.
Analgesia Chip Advanced Equipment After the wearer heals an ally target or grants a Shield to them, grants them 15% DMG Mitigation for 2 turn(s).
Molecular Solvent Advanced Equipment The wearer's first attack each turn deals True DMG to one random target equal to 3% of their Max HP.
Caloric Overload Advanced Equipment When ally squad takes action, restore HP equal to 20% of the wearer's Max HP. After the wearer uses Ultimate, regenerate 10 Energy. (Unique)
Sturdy Plate Advanced Equipment The ally squad gains 18% DMG Mitigation.
Flash Grenade Advanced Equipment After entering combat, enemies become "Weakened," reducing their DMG dealt by 20%.
Photon Shield Advanced Equipment When an on-field ally's HP drops below 50% of their Max HP, the wearer provides a Shield equal to 300% of their DEF that lasts for 2 turn(s). This effect can be triggered up to 5 time(s). When on-field allies have Shield, they are immune to the action delay effects.
Wormhole Drill Advanced Equipment Greatly increases Weakness Break Efficiency. Increases Break Effect by 250%. "His drill is the drill that will pierce the heavens!"
Planetary Drill Advanced Equipment After attacking, the wearer inflicts "Fragility" on the target, increasing their DMG taken by 35% for 2 turn(s).
Perpetual Engine Advanced Equipment When entering combat, activates the wearer's Ultimate. After using 3 Ultimates, activates their Ultimate again. Ultimates activated by equipment will not count towards the number of uses.
Anti-Grav Boots: Privilege Privileged Equipment At the start of the wearer's turn, SPD Amplification increases by 30%. This effect is stackable.
Firestorm Surge: Privilege Privileged Equipment After each attack by the wearer, their on-field/off-field strength increases by 16%. This effect is stackable.
Electromagnetic Catapult: Privilege Privileged Equipment If the wearer is positioned off-field, their action advances by 50% at the start of combat.
Chasing Stars: Privilege Privileged Equipment After attacking, the wearer inflicts "Fragility" on the target, increasing their DMG taken by 70% for 2 turn(s).
Blossom to the Stride: Privileges Privileged Equipment During combat, if the wearer is on-field and their current HP is above 50% of their Max HP, DMG Amplification increases by 60%.
Meteor Wings: Privilege Privileged Equipment After the wearer uses Ultimate, recovers 2 Skill Point(s) and increases all allies' SPD Amplification by 30% for 2 turn(s).
Light Speed Propeller: Privilege Privileged Equipment During combat, for every 10 SPD the wearer has, they gain 4% On-Field Strength and 2% Off-Field Strength.
Lightning Boots: Privilege Privileged Equipment At the start of the wearer's turn, regenerates a fixed amount of Energy equal to 20% of Max Energy. (Unique)
Starcleaver Blade: Privilege Privileged Equipment Greatly increases On-Field Strength. "A blade this big has a thirst that only battle can quench."
Weapon Master: Privilege Privileged Equipment Increases ally squad's on-field/off-field strength by 50%.
High-frequency Chainsaw: Privilege Privileged Equipment At the start of the battle, if the wearer is on-field, increases their Lucky Strike DMG by 20%.
Bloodthirsty: Privilege Privileged Equipment After the wearer defeats 1 enemies, DMG Amplification increases by 50%.
Confidence Injector: Privilege Privileged Equipment When the wearer uses an ability on an ally target, increases their On-Field Strength by 60% and grants 20% DMG Mitigation for 2 turn(s).
Momentum Edge: Privilege Privileged Equipment When the wearer's turn starts, recovers 1 Skill Point. After consuming Skill Point(s), the wearer gains 1 Skill Point. This effect can recover up to 6 Skill Points per turn.
Codex of Combat: Privilege Privileged Equipment Each star in the wearer's rating grants 20% SPD Amplification and 20% DMG Amplification.
Orbital Railgun: Privilege Privileged Equipment Greatly increases Off-Field Strength. "Took out an archer of the Antimatter Legion from 800 Light-Years away."
Starfall Sniper: Privilege Privileged Equipment At the start of the battle, if the wearer is off-field, increases their Lucky Strike DMG by 20%.
Bastion Projector: Privilege Privileged Equipment At the start of the wearer's turn, provides a Shield equal to 60% of the wearer's Max HP to all on-field allies for 2 turn(s).
Adaptive Exoskeleton: Privilege Privileged Equipment At the start of combat, if the wearer is on-field, they gain 50% DMG Mitigation and have a higher chance to be attacked. If the wearer is off-field, their Off-Field Strength increases by 40% and SPD Amplification increases by 40%.
Decapitation Operation: Privilege Privileged Equipment Increases the wearer's DMG dealt to Elite and Boss targets by 80% and boosts Weakness Break Efficiency by 50%.
Charging Sail: Privilege Privileged Equipment The wearer regenerates 4 Energy for each action value spent. (Unique)
Whatever Dice: Privilege Privileged Equipment At each Node, Whatever Dice: Privilege randomly equips the character with two privileged equipment (requires empty equipment slot to equip Whatever Dice: Privilege).
Fist of Fury: Privilege Privileged Equipment While the wearer's Max HP exceeds 5000, every 1000 HP increases Lucky Strike Rate by 4%, up to 80%.
Chassis of Retribution: Privilege Privileged Equipment At the start of combat, all on-field allies gain a Shield equal to 600% of the wearer's DEF. When the wearer is attacked, deals Physical DMG to the attacker equal to 500% of the Shield Effect before the attack. This DMG cannot defeat enemy targets.
Victory Banner: Privilege Privileged Equipment Increases ally squad's Lucky Strike Rate by 24% and resists 8 instance(s) of Crowd Control debuffs. This effect is stackable.
Pun Generator: Privilege Privileged Equipment Using ultimate increases the wearer's Lucky Strike Rate by 20%, stacking up to 5 times.
Ring of Life: Privilege Privileged Equipment Increases ally squad's Max HP by 30%.
Analgesia Chip: Privilege Privileged Equipment After the wearer heals an ally target or grants a Shield to them, grants them 30% DMG Mitigation for 2 turn(s).
Molecular Solvent: Privilege Privileged Equipment The wearer's first attack each turn deals True DMG to one random target equal to 6% of their Max HP.
Caloric Overload: Privilege Privileged Equipment When ally squad takes action, restore HP equal to 40% of the wearer's Max HP. After the wearer uses Ultimate, regenerate 20 Energy. (Unique)
Sturdy Plate: Privilege Privileged Equipment The ally squad gains 36% DMG Mitigation.
Flash Grenade: Privilege Privileged Equipment After entering combat, enemies become "Weakened," reducing their DMG dealt by 40%.
Photon Shield: Privilege Privileged Equipment When an on-field ally's HP drops below 50% of their Max HP, the wearer provides a Shield equal to 600% of their DEF that lasts for 2 turn(s). This effect can be triggered up to 10 time(s). When on-field allies have Shield, they are immune to the action delay effects.
Wormhole Drill: Privilege Privileged Equipment Greatly increases Weakness Break Efficiency. Increases Break Effect by 500%. "His drill is the drill that will pierce the heavens!"
Planetary Drill: Privilege Privileged Equipment After attacking, the wearer inflicts "Fragility" on the target, increasing their DMG taken by 70% for 2 turn(s).
Perpetual Engine: Privilege Privileged Equipment When entering combat, activates the wearer's Ultimate. After using 3 Ultimates, activates their Ultimate again. Ultimates activated by equipment will not count towards the number of uses.
Jeweled Sword Zelretch Destiny Component For every piece of Emblem/Diamond equipment equipped by the wearer, increases the ally squad's On/Off-Field Strength by 20%. When equipped by "Rin Tohsaka," increases the ally squad's On/Off-Field Strength by 30% instead.
Enuma Elish Destiny Component For every 1 "Star" possessed, the wearer gains 1% DMG Amplification. When equipped by "Gilgamesh," gains 2% DMG Amplification instead. Current "Star" count: Different missions provide "Star" in different ways.
Avalon Destiny Component Gains a 30% Ultimate DMG Amplification, regenerates 10% Energy at the start of the wearer's turn. When the wearer takes DMG or consumes HP, their current HP can be reduced to a minimum of 1. When equipped by "Saber," gains 60% Ultimate DMG Amplification and regenerates 12% Energy at the start of the turn instead.
Kanshou and Bakuya Destiny Component At the start of combat, Traces a random piece of advanced equipment for all characters. When equipped by "Archer," this equipment will be selected from the character's recommended list.
Crown of Sin Destiny Component Provides a massive stat boost, but deducts double the amount of squad HP upon defeat regardless of whether it was equipped by characters. A king shall never be defeated.
Holy Grail Destiny Component Win the Holy Grail War to receive the Holy Grail.
Gáe Bolg Destiny Component Summons "Gáe Bolg" with a SPD of 400. When it takes action, it deals Physical DMG equal to the ally squad's total Lucky Strike Rate × 2000% of base DMG to the enemy target with the highest current HP.
Curse: Jeweled Sword Zelretch Destiny Component For every piece of Emblem/Diamond equipment equipped by the wearer, increases the ally squad's On/Off-Field Strength by 20%. When equipped by "Rin Tohsaka," increases the ally squad's On/Off-Field Strength by 30% instead. Team size is reduced by 1 regardless if equipped or not.
Curse: Enuma Elish Destiny Component For every 1 "Star" possessed, the wearer gains 1% DMG Amplification. When equipped by "Gilgamesh," gains 2% DMG Amplification instead. Current "Star" count: Before entering combat, the wearer's star rating is temporarily reduced to 1. Different missions provide "Star" in different ways.
Curse: Avalon Destiny Component Gains a 30% Ultimate DMG Amplification, regenerates 10% Energy at the start of the wearer's turn. When the wearer takes DMG or consumes HP, their current HP can be reduced to a minimum of 1. When equipped by "Saber," gains 60% Ultimate DMG Amplification and regenerates 12% Energy at the start of the turn instead. When combat resolves, lose 6 squad HP, regardless of whether it is equipped by a character.
Curse: Kanshou and Bakuya Destiny Component At the start of combat, Traces a random piece of advanced equipment for all characters. When equipped by "Archer," this equipment will be selected from the character's recommended list. Before entering combat, temporarily turns 3 random piece(s) of equipment into basic equipment, regardless equipped by a character or not.
Ultimate: Jeweled Sword Zelretch Destiny Component For every piece of Emblem/Diamond equipment equipped by the wearer, increases the ally squad's On/Off-Field Strength by 40%. When equipped by "Rin Tohsaka," increases the ally squad's On/Off-Field Strength by 60% instead. Upon obtaining this Noble Phantasm, receives "Wealth Gem."
Ultimate: Enuma Elish Destiny Component For every 1 "Star" possessed, the wearer gains 2% DMG Amplification. When equipped by "Gilgamesh," gains 4% DMG Amplification instead. Current "Star" count: Upon obtaining this Noble Phantasm, gains 200 "Star" count. Different missions provide "Star" in different ways.
Ultimate: Avalon Destiny Component Gains a 60% Ultimate DMG Amplification, regenerates 20% Energy at the start of the wearer's turn. When the wearer takes DMG or consumes HP, their current HP can be reduced to a minimum of 1. When equipped by "Saber," gains 120% Ultimate DMG Amplification and regenerates 24% Energy at the start of the turn instead. Upon obtaining this Noble Phantasm, gains 50 squad HP.
Ultimate: Kanshou and Bakuya Destiny Component At the start of combat, Traces a random piece of advanced equipment for all characters, with a 70% chance to Trace privileged equipment instead. When equipped by "Archer," this equipment will be selected from the character's recommended list.
Wealth Destiny Component Grants 4 Gold Coin(s) upon entering a new Node.
Holy Grail of Destiny Emblem Emblem The wearer joins the "Holy Grail of Destiny" Bond.
Wealth Other Fur-nance Manager is here to teach you how to manage your finances. Watch and learn!
Curse: Holy Grail Destiny Component Even those the world defines as wicked can still become heroes.
Break: Holy Grail Destiny Component The developer didn't write a description for this item (base stats only, no text description).

Bonds — faction & class synergies

33 Bonds — field enough members sharing a Bond to unlock its stacking buff.

Express Cohort

Summons "Astral Express" to smash all enemy targets and leave "Light Rail" on the field, increasing ally squad's On/Off-Field Strength.

Stellaron Hunters

The "Stellaron Hunter" with the most equipment becomes the "Star Hunter," and "Stellaron Hunters" will assist them in battle.

Cosmic Scholar

At the start of combat, stack "Cake Cats" based on the star rating of "Cosmic Scholar" characters, and obtains bonus rewards after combat based on the number of stacks.

IPC
Belobog

After "Belobog" team members take action, charges "Engine of Creation." When fully charged, "Engine of Creation" immediately attacks enemy targets, and the "Belobog" character who has dealt the most DMG in this battle immediately takes action.

Galactic Voyager

"Galactic Voyager" characters boost specific stats for your squad. This effect improves with more "Galactic Voyager" characters on the field. "Galactic Voyager" team members receive double the stat boost.

Xianzhou

"Xianzhou" summons "Lightning-Lord," which attacks all enemy targets when taking action. After "Xianzhou" members take action, adds Hits Per Action to "Lightning-Lord" and advances its action. Increases the On/Off-Field Strength of "Xianzhou" members.

Wolf Hunt

Summons "Borisin" to join the battle. After it participates in a battle, it can gain Experience and level up. Ally squad members participating in battles while carrying more equipment will help "Borisins" gain bonus Experience. Increases the On/Off-Field Strength of "Wolf Hunt" members, and this effect increases by 50% each time "Borisin" levels up.

Galaxy Ranger
The Planet of Festivities

Select a "Planet of Festivities" character as the "Giant Star" to grant unique bonuses to the ally squad.

Day Demigod

Obtain exclusive Day Equipment for "Day Demigod" team members. Increases their On-Field/Off-Field Strength.

Night Demigod

Generate "Moonlight Essence" after each combat phase. Upon a perfect victory, gain 2 times the amount of "Moonlight Essence." Once enough is collected, you can receive Crystal Ores. Increases the "Night Demigod" team members' On-Field/Off-Field Strength.

Follow-Up ATK

After attacking, they deal 1 instance(s) of Additional DMG of random Types equal to 300% of the attacker's ATK. This DMG is considered as Follow-Up ATK DMG.

Break

Increases the "Break" team members' On-Field/Off-Field Strength. When they attack enemies in Weakness Break state, they deal Super Break DMG. Decreases the enemy's initial Toughness and Toughness regeneration.

AoE ATK

After entering combat, generates 2 DMG-transferring "Borrowed Force" on the enemy's field.

Energy

Generates "Energy Tiles" on the field that provide Energy regeneration.

Heal
Bloodflame

At the start of battle, activates the "Bloodflame Arena," which records HP consumed by "Bloodflame" members, and attacks all enemy targets during its action. "Bloodflame" members cannot gain Shield. When receiving Shield, they restore 2% of max HP plus 1000 HP.

Debuff

Increases On/Off-Field Strength for "Debuff" members. When taking action and inflicting a debuff on an enemy, a random target is inflicted with "Afterburn," reducing their DMG dealt and causing them to take additional True DMG when attacked. This triggers up to 2 time(s) per action.

DoT

Increases the DoT Amplification for "DoT" squad mates. When an enemy takes action, triggers "Super Excitation," which deals DoT and triggers the DoT effect on random enemy targets.

Quantum Resonance

Increases DMG taken by enemies. "Quantum Resonance" characters obtain "Synchronized Frequency" , which enhances ability effects.

Shield

On-field allies gain a special Shield whose Shield Effect increases in equal amounts when gaining other Shields, and the limit increases by phase.

Skill Points

Increases ally max Skill Points. "Skill Point" characters get a double bonus that lasts until their turn ends. When a "Skill Point" character consumes Skill Points, each point triggers a lucky draw. Effects from the prize pool can stack.

Supreme Guardian

Based on the number of "Belobog" and "Bloodflame" characters in the squad, Bronya will join the Bond with the most members and gains its corresponding abilities. After an on-field ally takes action, Bronya gains 1 Charge(s). When fully charged, Bronya summons Cocolia to attack all enemies.

Destiny Diviner

Black Swan can open the Fortunetelling Room after participating in a total of 2 battles, and can choose 1 Revelation Card to receive its enhancement.

Magician

After Archer attacks, gains 1 Charge. Upon reaching 6 Charges, consumes 6 Charges to immediately materialize and grant 1 piece of matching temporary equipment to 3 random character(s) in the ally squad. This equipment disappears after combat.

Beloved One

After Cyrene participates in 1 battle, Cyrene's Poems will refresh in the Store, which provides powerful buffs when purchased.

Deliverer

Phainon and Khaslana gain all non-independent Bond effects activated by On-Field characters, without affecting the number of characters required to activate Bond effects.

Elation

During the preparation phase, summon "Aha" to provide buffs to your squad. "Aha" comes with base stats and equips 3 random pieces of basic equipment. You can drag basic equipment from your inventory to Aha to sequentially synthesize corresponding advanced equipment with the basic equipment in Aha's equipment slots. Once advanced equipment is synthesized, that slot will be locked for the rest of the run and cannot synthesize other advanced equipment.

Top Player

"Silver Wolf LV.999" isn't happy with the cost and abilities Currency Wars gave her. When she is upgraded to 2-star, she starts to hack Currency Wars, letting her choose between tweaking her own cost or grabbing some nifty little items. Once she hits 3-star with 5-cost, αWolf will take over Currency Wars.

Navigator

Select 1 "Express Cohort" character. Himeko • Nova gains the character's School Bond and copies their first piece of equipment, equipping it as a Component. Based on the selected character, Himeko • Nova enhances this unit and the "Light Rail" effect of "Express Cohort."

Holy Grail of Destiny

"Holy Grail of Destiny" offers Wish Trials. Complete the Trials to earn various rewards. Wish Trial difficulty and rewards scale with your Bond level. "Holy Grail of Destiny" members gain increased On-Field/Off-Field Strength.

Master and Disciple

"A Flash" illuminates the special Bond forged in this moment: a testament to the Xianzhou's undying legacy and the beliefs passed down through generations.

Investment strategies

42 Investment Portal buffs that target one specific Bond — pick the right one to power up that Bond's squad.

Quantum Resonance Pact — Tied to Bond: Quantum Resonance

When ranking up Sparkle's and Tribbie's star rating, randomly obtains "Fu Xuan" or "Seele".

IPC Contract — Tied to Bond: IPC

Obtains "Jade" and "Aventurine". After gaining a total interest of 40, obtains "Topaz & Numby".

DoT Contract — Tied to Bond: DoT

Obtains "Jiaoqiu" and "Kafka". When an enemy is defeated, gains 1 tally for each different DoT state inflicted. When the tally reaches 180, obtains "Black Swan".

Skill Point Contract — Tied to Bond: Skill Points

Obtain "Dan Heng • Imbibitor Lunae" and "Sparkle". After opening 20 crystal ore(s), obtain "Sparxie" and 1 random Skill Point Bond character. Afterward, repeating the character reward for every 10 crystal ore(s) opened.

Stellaron Hunter Contract — Tied to Bond: Stellaron Hunters

Obtain "Kafka". After "Blade" or "Mortenax Blade", "Kafka", and "Silver Wolf LV.999" or "Silver Wolf" fight together in a battle, obtain "Firefly" who can only be deployed after 2 Node(s).

Follow-Up ATK Index Funds — Tied to Bond: Follow-Up ATK

Start with "Follow-Up ATK" character and basic equipment. Increased drop rate of "Follow-Up ATK" characters.

Bloodflame Index Funds — Tied to Bond: Bloodflame

Gains a "Bloodflame" character and basic equipment when the round starts. Drop rate for "Bloodflame" characters is increased.

Energy Index Funds — Tied to Bond: Energy

Start with "Energy" character and basic equipment. Increased drop rate of "Energy" characters.

Express Cohort Index Funds — Tied to Bond: Express Cohort

Start with "Express Cohort" character and basic equipment. Increased drop rate of "Express Cohort" characters.

Cosmic Scholar Index Funds — Tied to Bond: Cosmic Scholar

Start with "Cosmic Scholar" character and basic equipment. Increased drop rate of "Cosmic Scholar" characters.

Belobog Index Funds — Tied to Bond: Belobog

Start with "Belobog" character and basic equipment. Increased drop rate of "Belobog" characters.

Galactic Voyager Index Funds — Tied to Bond: Galactic Voyager

Start with "Galactic Voyager" character and basic equipment. Increased drop rate of "Galactic Voyager" characters.

Xianzhou Index Funds — Tied to Bond: Xianzhou

Gains a "Xianzhou" character and initial basic equipment when the round starts. Drop rate for "Xianzhou" characters is increased.

Wolf Hunt Index Funds — Tied to Bond: Wolf Hunt

Start with "Wolf Hunt" character and basic equipment. Increased drop rate of "Wolf Hunt" characters.

Day Demigod Index Funds — Tied to Bond: Day Demigod

Start with "Day Demigod" character and basic equipment. Increased drop rate of "Day Demigod" characters.

Night Demigod Index Funds — Tied to Bond: Night Demigod

Start with "Night Demigod" character and basic equipment. Increased drop rate of "Night Demigod" characters.

Break Index Funds — Tied to Bond: Break

Start with "Break" character and basic equipment. Increased drop rate of "Break" characters.

AoE ATK Index Funds — Tied to Bond: AoE ATK

Start with "AoE ATK" character and basic equipment. Increased drop rate of "AoE ATK" characters.

Debuff Index Funds — Tied to Bond: Debuff

Start with "Debuff" character and basic equipment. Increased drop rate of "Debuff" characters.

Skill Point Index Funds — Tied to Bond: Skill Points

Start with "Skill Point" character and basic equipment. Increased drop rate of "Skill Point" characters.

Express Cohort Invitation — Tied to Bond: Express Cohort

Obtain an "Express Cohort Emblem."

Cosmic Scholar's Invitation — Tied to Bond: Cosmic Scholar

Obtain a "Cosmic Scholar Emblem."

Belobog's Invitation — Tied to Bond: Belobog

Obtain a "Belobog Emblem."

Galactic Voyager's Invitation — Tied to Bond: Galactic Voyager

Obtain a "Galactic Voyager Emblem."

Xianzhou's Invitation — Tied to Bond: Xianzhou

Obtain a "Xianzhou Emblem."

Wolf Hunt's Invitation — Tied to Bond: Wolf Hunt

Obtain a "Wolf Hunt Emblem."

Planet of Festivities's Invitation — Tied to Bond: The Planet of Festivities

Obtain a "Planet of Festivities Emblem."

Day Demigod's Invitation — Tied to Bond: Day Demigod

Obtain a "Day Demigod Emblem."

Night Demigod's Invitation — Tied to Bond: Night Demigod

Obtain a "Night Demigod Emblem."

Follow-Up ATK's Invitation — Tied to Bond: Follow-Up ATK

Obtain a "Follow-Up ATK Emblem."

Break's Invitation — Tied to Bond: Break

Obtain a "Break Emblem."

AoE ATK's Invitation — Tied to Bond: AoE ATK

Obtain an "AoE Emblem."

Energy's Invitation — Tied to Bond: Energy

Obtain an "Energy Emblem."

Bloodflame's Invitation — Tied to Bond: Bloodflame

Obtain a "Bloodflame Emblem."

Debuff's Invitation — Tied to Bond: Debuff

Obtain a "Debuff Emblem."

DoT's Invitation — Tied to Bond: DoT

Obtain a "DoT Emblem."

Quantum Resonance's Invitation — Tied to Bond: Quantum Resonance

Obtain a "Quantum Resonance Emblem."

Skill Point's Invitation — Tied to Bond: Skill Points

Obtain a "Skill Point Emblem."

Elation Invitation — Tied to Bond: Elation

Obtains an "Elation Emblem."

Holy Grail of Destiny Invitation — Tied to Bond: Holy Grail of Destiny

Obtain 1 "Holy Grail of Destiny Emblem".

Covenant of Elation — Tied to Bond: Elation

Gains "Silver Wolf LV.999". Each time she triggers the Independent Bond option "Top Player", gains "Sparxie" or "Trailblazer: Elation".

Holy Grail of Destiny Contract — Tied to Bond: Holy Grail of Destiny

Obtain "Rin Tohsaka" and "Gilgamesh", then complete the Holy Grail trial twice to obtain "Archer".

Investment environments

42 Investment Portal buffs that affect the whole match, not tied to any single Bond.

Scent of Gunpowder

Starts with 2 Basic Weapon Box(es).

Privileged Class

Gains 1 Privilege Weapon Box(es) at the start of the Second Plane.

Print More Money

Gains a crystal ore worth 6/8/12 Gold Coin(s) at the start of Plane 1/2/3 respectively.

The Sunken Arena

Obtain a "Wealth Gem" upon achieving the first 5-win streak in this round.

Economic Overheat

All reward nodes in this game are replaced with a Warp Trotter theme. Warp Trotters will drop more loot.

Second-Hand Market

After the Store refreshes 20 time(s), obtain 30 Gold Coin(s) and a "Staff Projector."

Personal Accident Insurance

An extra supply phase is added before every Boss Node.

Excess Budget

In supply phases, characters will carry two items.

Talent Recruitment

Start with 1 random 4-cost character(s).

The Rainbow Age

All Investment Strategies in this round are of Prismatic quality.

The Golden Age

All Investment Strategies in this round are of Gold quality.

The Silver Age

All Investment Strategies in this round are of Silver quality, so enemy difficulty will not increase with selecting higher quality Investment Strategies.

Blue Ocean

Enter a random investment environment and gain 6 Gold Coin(s) at the start.

Shift Rotation

At the start of each preparation phase, the drop rate for characters of a random cost is doubled. This is re-randomized in every preparation phase.

3-Star Peppy

Obtain a Peppy wearing three random emblems.

Clumsy Peppy

Gets a Peppy wearing three random Emblems. The clumsy Peppy sometimes drops Emblems in your inventory.

War Frontier

All Combat Nodes in the Third Plane are replaced with Encounter Nodes.

Labor Dispatch Contract

Gain a random emblem. Each time you enter a Boss Node, receive a random character with the corresponding Bond.

Economic Hyperheat

All reward nodes in this game are replaced with a Super Warp Trotter theme! They drop tons of treasure, but they run super fast!

Long-Term Gains

After refreshing 30 time(s) by spending Gold Coins, receives 20 Gold Coins. Afterwards, refreshing only costs 1 Gold Coin in this run.

Downward Mobility of Talent

2-star characters may appear in the Store.

Joint Decision

At Node 2-6, gain an additional choice and choose one of three Investment Strategies.

Jackpot

The first investment strategy is of Prismatic quality.

Last Chance

The third investment strategy is of Prismatic quality.

AoE ATK Index Funds

Gains an "AoE ATK" character when the round starts. Drop rate for "AoE ATK" characters is increased.

Red Gem Aristocrat

Starts with a "Red Gem" and a "Basic Weapon Box."

Blue Gem Aristocrat

Starts with a "Blue Gem" and a "Basic Weapon Box."

Heroic Entrance

Obtains a 2-star 5-cost character that can be deployed after 19 Node(s). After a perfect victory in combat, deployment Node additionally advances by 1.

Gift of Destiny

Immediately receives a "Surprise Box." The present opens after 12 Node(s). After a perfect victory in combat, additionally reduces the countdown by 1.

Silver • Gold • Iridescence

In this round, when selecting Investment Strategies at fixed Nodes, the left, middle, and right options will be Silver, Gold, and Prismatic quality respectively, and Investment Strategy refresh count increases by 2.

Combat Power Level Up

Get 1 random 2-star 1-cost damage-dealing character. When entering a new Node, this character permanently gains a random stat bonus.

Combat Power Surge

Get 1 random 2-star 2-cost character. When entering a new Node, this character permanently gains a random stat bonus.

Success Experience

After reaching level 8, gains 12 Experience when entering the next 3 Node(s).

Expert Workshop

Obtains 1 "Expert Invitation(s)" and 1 "Basic Weapon Box(es)."

Special Guest Expert: Tingyun

Obtains Expert Advisor "Tingyun" and add her to the Store for this run. When Tingyun uses her Ultimate, the target teammate gains On-Field Strength equal to 60% of Tingyun's Off-Field Strength. This effect only applies to the most recent target teammate.

Special Guest Expert: Gallagher

Obtains Expert Advisor Gallagher and add him to the Store for this run. Activate 2/4/6/9 Break Bond to receive 1 "Aether Drill."

Special Guest Expert: Silver Wolf

When you first obtain "Silver Wolf LV.999", gains the Expert Advisor "Silver Wolf" and add her to the Store for this run.

Talent Reserve

Starting supplies are replaced with 3 random 3-cost characters. When a 3-cost character's star rating upgrades to 2/3, gain 11%/33% SPD Amplification and 22%/66% DMG Amplification.

Evolutionary Algorithm

When entering a new Node, all characters on the field gain 4% On/Off-Field Strength and 2% DMG Mitigation. This effect is stackable.

Flank Destruction

Start with disabling one enemy's affixes that have already spawned. Disabled this run:

Strategy Master

When obtaining an Investment Strategy, gain (2 × current number of Investment Strategies owned) Gold Coins. At Node 3-5, gain an additional Investment Strategy.

Special Guest Expert: Sampo

Obtain Expert Advisor "Sampo" and add him to the Store for this run. Every time you enter a new Node, good ol' Sampo will bring you a little gift! The higher "Sampo's" star rating when he enters the fray, the better the gift!

Getting-started tutorial

2 practice stages for players entering Currency Wars for the first time.

  • Initial Test
  • Advanced Test

Frequently asked questions

What kind of mode is Currency Wars in Honkai: Star Rail?

It's an auto-battler "chess mode": you spend gold to buy and upgrade characters, combine Bonds for stacking buffs, then let your squad fight rivals automatically across rounds until one side's Squad HP hits zero.

Should I pick cheap or expensive characters?

Early on, prioritize low-cost characters to fill the squad and start collecting Bonds quickly; save gold to upgrade into higher-cost characters in the mid/late game once your economy is stable, since higher cost generally comes with stronger, rarer roles.

How do Bonds work, and how should I combine them?

Each character carries a few Bond tags (origin faction plus playstyle class); the more squad members that share a Bond, the stronger that Bond's stacking buff — focus on 1-2 core Bonds instead of spreading across too many loose synergies.

Should I pick Environment or Strategy buffs at the Investment Portal?

Environment buffs affect the whole match, so they're the safer early pick before your squad has settled on a core Bond; Strategy buffs are much stronger but only useful once you're committed to the specific Bond they target.

Why do some characters/equipment here have no description?

The developer only ships written descriptions for characters/equipment with a special skill or effect; equipment with only base stats (no text) and characters without a mode-specific bio are noted honestly here instead of being invented.

What to check next

Tap the wrong field…