Maps
22 open-world maps across 6 regions, with 157 teleport points — real counts from the game data, not an estimate.
Each major region (planet/world) splits into several sub-maps — teleport point counts are calculated for open-world maps only, not mixed in with dungeon/event entrances.
Honkai: Star Rail has 22 open-world maps across 6 regions, with 157 fast-travel waypoints in total — counted directly from official map data, excluding dungeons or rogue-like zones.
Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Maps
Master Control Zone (Herta Space Station)
2 maps · 5 teleport points
281 missions in this region 1 Corrosion Caverns in this region
Administrative District (Jarilo-VI)
2 maps · 37 teleport points
288 missions in this region 3 Corrosion Caverns in this region
Central Starskiff Haven (The Xianzhou Luofu)
2 maps · 21 teleport points
323 missions in this region 5 Corrosion Caverns in this region
Golden Hour (Penacony)
7 maps · 35 teleport points
477 missions in this region 2 Corrosion Caverns in this region
"Eternal Holy City" Okhema (Amphoreus)
6 maps · 37 teleport points
267 missions in this region 3 Corrosion Caverns in this region
Duomension City
3 maps · 22 teleport points
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Maps FAQ
How are these teleport point counts calculated?
Counted directly from the game data: each open-world map has a number of unlockable entrances (teleport points) tied to it — the count EXCLUDES anchors inside relic-farming dungeons, the Simulated Universe, or limited-time events, since those aren't "open-world maps" in the free-roam sense.
Why does one region have multiple sub-maps?
A planet/world in-game is usually split into several distinctly-named zones (e.g. a main city + outskirts + a special story-only space) — each of those counts as its own sub-map with its own teleport points.
What does "map layers" mean?
Many maps have multiple elevation layers (e.g. ground level and a basement, or several separately-loaded sections) — the layer count is how many separately-loaded sub-sections the game splits inside one big map.