Tribbie
★★★★★

Tribbie Build

Tribbie is a 5★ Quantum character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/02/2025 · v3.1· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Tono Hikaru Hayden Daviau Cai Shujin Bang Yeon-ji (방연지)
Community usage · phase 4.4.2
Memory of Chaos42.3%
Pure Fiction50.1%
Apocalyptic Shadow43.5%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Tribbie — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Tribbie is a top-meta Quantum Harmony support: all-type RES PEN, enemy DMG-taken amplification, and HP-scaling follow-ups. Pull if you run The Herta, Castorice, or any AoE/dual-DPS core; skip only if you're stacked on supports and don't need Quantum.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetHP% SphereHP% RopeEnergy Regeneration Rate / HP%

Sub-stat priority: CRIT Rate > CRIT DMG > HP%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 5/5
Apocalyptic Shadow 4.5/5
Quantum (Tribbie's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Tribbie has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Tribbie?

Tribbie is a top-meta Quantum Harmony support: all-type RES PEN, enemy DMG-taken amplification, and HP-scaling follow-ups. Pull if you run The Herta, Castorice, or any AoE/dual-DPS core; skip only if you're stacked on supports and don't need Quantum.

Pros
  • Team-wide all-type RES PEN + DMG-taken amp
  • Deals real damage herself via HP scaling
  • Fits almost any team, extremely flexible
  • Low SPD requirement eases relic farming
Cons
  • CRIT-focused relics are hard to fully optimize
  • Needs HP >= 5000 and energy management to flow
  • E1 unlocks her true ceiling
  • Single-target AS benefits slightly less than AoE

How to play

Open with Ultimate to plant the damage-amp field, then Skill every turn for team-wide all-type RES PEN. Basic/Skill to feed energy and keep Ultimate up. Her signature cone lets you Ult on turn one.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Tribbie

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Dance! Dance! Dance! (4★) is an easy-to-get pick that's still in Tribbie's good-build group.

Best Relics

BodyCRIT Rate / CRIT DMG
FeetHP%
SphereHP%
RopeEnergy Regeneration Rate / HP%

Sub-stat priority: CRIT Rate > CRIT DMG > HP%

Stat targets

HP >= 5000 (triggers Bone Collection), CRIT Rate ~68% (Poet adds 32% to hit ~100%), CRIT DMG >= 160%, SPD under 95 (mandatory for Poet), enough energy to open with Ult.

4

Teams

Best teammates to pair with

Best teams for Tribbie

The Herta + Anaxa: AoE dual-DPS / Pure Fiction with mutual energy loops. Castorice + Evernight: HP-scaling nuke with an absurd ceiling.

Mydei + Sunday: bursty single-target Destruction line. Hyacine is the ideal HP-synergy sustain.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is already excellent and clears everything. E1 is the standout upgrade (added true damage, roughly +24% team output). E2+ is min-max only.

E1
Rite of Sugar Scoop★★★★☆
While the Zone lasts and after ally targets attack enemies, additionally deals True DMG equal to 24% of the total DMG of this attack to targets that have been dealt Additional DMG by the Zone.
While the Zone lasts, ally attacks deal extra True DMG equal to 24% of the attack's total damage to targets hit by the Zone's Additional DMG, meaningfully boosting team damage.
Tribbie's Eidolon×1 Tribbie's Eidolon
E2
Guide of Dream Tour★★★★★
The Additional DMG dealt by the Zone increases to 120% of the original DMG. When the Zone deals Additional DMG, further deals 1 instance(s) of Additional DMG.
The Zone's Additional DMG increases to 120% of its original value and triggers an extra instance, nearly doubling this core AoE damage source.
Tribbie's Eidolon×1 Tribbie's Eidolon
E3
Trove of Morning Glow★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Ultimate and Basic ATK levels with no new effect, so the impact is minor.
Tribbie's Eidolon×1 Tribbie's Eidolon
E4
Peace of Empathy Bond★★★★☆
While "Numinosity" lasts, the DMG dealt by all allies ignores 18% of the target's DEF.
While 'Numinosity' lasts, all allies' damage ignores 18% of the target's DEF, a fairly strong team-wide DEF-penetration buff.
Tribbie's Eidolon×1 Tribbie's Eidolon
E5
Clock of Wonder Origin★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Skill and Talent levels with no new effect, so the impact is minor.
Tribbie's Eidolon×1 Tribbie's Eidolon
E6
Morrow of Star Shine★★★★★
After Tribbie uses Ultimate, launches her Talent's Follow-Up ATK against all enemies. The DMG dealt by Talent's Follow-Up ATK increases by 729%.
After Tribbie uses her Ultimate she automatically triggers her Talent's Follow-Up ATK again, and that Follow-Up's damage increases by 729%, making this the single biggest damage spike in her kit.
Tribbie's Eidolon×1 Tribbie's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ Ultimate creates the Zone, dealing direct Quantum DMG and continuous Additional DMG whenever allies attack, making it Tribbie's core damage source.
Talent ★★★★★ Talent triggers a Follow-Up ATK dealing AoE Quantum DMG whenever an ally uses their Ultimate, serving as a frequent secondary damage source.
Skill ★★★☆☆ Skill grants Numinosity, giving the team 30% RES PEN, a valuable team buff but a fixed value so it is prioritized below the two main damage abilities.
Basic ATK ★☆☆☆☆ Basic ATK is only a fallback option with the lowest DMG output, so it is always leveled last.
Trace priority: A2 > A4 > A6 Eidolon priority: E2 > E1 > E6 > E4 > E3 = E5

Skills

Hundred Rockets
Basic ATK Blast Lv.10 +20 30

Deals Quantum DMG equal to 42% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 21% of Tribbie's Max HP to adjacent targets.

LevelEffect
Lv.1 Deals Quantum DMG equal to 15% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 8% of Tribbie's Max HP to adjacent targets.
Lv.2 Deals Quantum DMG equal to 18% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 9% of Tribbie's Max HP to adjacent targets.
Lv.3 Deals Quantum DMG equal to 21% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 11% of Tribbie's Max HP to adjacent targets.
Lv.4 Deals Quantum DMG equal to 24% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 12% of Tribbie's Max HP to adjacent targets.
Lv.5 Deals Quantum DMG equal to 27% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 14% of Tribbie's Max HP to adjacent targets.
Lv.6 Deals Quantum DMG equal to 30% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 15% of Tribbie's Max HP to adjacent targets.
Lv.7 Deals Quantum DMG equal to 33% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 17% of Tribbie's Max HP to adjacent targets.
Lv.8 Deals Quantum DMG equal to 36% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 18% of Tribbie's Max HP to adjacent targets.
Lv.9 Deals Quantum DMG equal to 39% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 20% of Tribbie's Max HP to adjacent targets.
Lv.10 (max) Deals Quantum DMG equal to 42% of Tribbie's Max HP to one designated enemy. Deals Quantum DMG equal to 21% of Tribbie's Max HP to adjacent targets.
Where'd the Gifts Go
Skill Support Lv.15 +30

Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 30%.

LevelEffect
Lv.1 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 12%.
Lv.2 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 13.2%.
Lv.3 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 14.4%.
Lv.4 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 15.6%.
Lv.5 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 16.8%.
Lv.6 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 18%.
Lv.7 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 19.5%.
Lv.8 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 21%.
Lv.9 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 22.5%.
Lv.10 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 24%.
Lv.11 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 25.2%.
Lv.12 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 26.4%.
Lv.13 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 27.6%.
Lv.14 Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 28.8%.
Lv.15 (max) Gains "Numinosity," lasting for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While Tribbie has "Numinosity," increases all ally targets' All-Type RES PEN by 30%.
Guess Who Lives Here
Ultimate AoE Lv.15 +5 60 120

Activates a Zone and deals Quantum DMG equal to 38% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 37.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 15% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.

LevelEffect
Lv.1 Activates a Zone and deals Quantum DMG equal to 15% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 15%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 6% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.2 Activates a Zone and deals Quantum DMG equal to 17% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 16.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 6.6% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.3 Activates a Zone and deals Quantum DMG equal to 18% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 18%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 7.2% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.4 Activates a Zone and deals Quantum DMG equal to 20% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 19.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 7.8% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.5 Activates a Zone and deals Quantum DMG equal to 21% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 21%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 8.4% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.6 Activates a Zone and deals Quantum DMG equal to 23% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 22.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 9% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.7 Activates a Zone and deals Quantum DMG equal to 24% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 24.4%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 9.8% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.8 Activates a Zone and deals Quantum DMG equal to 26% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 26.3%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 10.5% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.9 Activates a Zone and deals Quantum DMG equal to 28% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 28.1%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 11.3% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.10 Activates a Zone and deals Quantum DMG equal to 30% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 30%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 12% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.11 Activates a Zone and deals Quantum DMG equal to 32% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 31.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 12.6% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.12 Activates a Zone and deals Quantum DMG equal to 33% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 33%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 13.2% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.13 Activates a Zone and deals Quantum DMG equal to 35% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 34.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 13.8% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.14 Activates a Zone and deals Quantum DMG equal to 36% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 36%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 14.4% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Lv.15 (max) Activates a Zone and deals Quantum DMG equal to 38% of Tribbie's Max HP to all enemies. While the Zone lasts, increases enemy targets' DMG taken by 37.5%. After an ally target attacks, for every 1 target hit, deals 1 instance of Quantum Additional DMG equal to 15% of Tribbie's Max HP to the target that has the highest HP among the hit targets. The Zone lasts for 2 turn(s). This duration decreases by 1 at the start of this unit's every turn.
Busy as Tribbie
Talent AoE Lv.15 +5 15

After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 22.5% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.

LevelEffect
Lv.1 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 9% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.2 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 9.9% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.3 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 10.8% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.4 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 11.7% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.5 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 12.6% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.6 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 13.5% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.7 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 14.6% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.8 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 15.8% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.9 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 16.9% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.10 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 18% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.11 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 18.9% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.12 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 19.8% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.13 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 20.7% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.14 After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 21.6% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Lv.15 (max) After other ally characters use Ultimate, Tribbie launches Follow-Up ATK, dealing Quantum DMG equal to 22.5% of Tribbie's Max HP to all enemies. This effect triggers up to 1 time per character. When Tribbie uses Ultimate, resets the trigger count for other ally characters. If the target was defeated before the Follow-Up ATK is launched, then launches the Follow-Up ATK against new enemy targets entering the battlefield.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

If You're Happy and You Know It
Technique Enhance

After using Technique and upon entering battle, obtains "Numinosity," lasting for 3 turn(s).

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Lamb Outside the Wall...

After using Talent's Follow-Up ATK, increases the DMG dealt by Tribbie by 72%. This effect can stack up to 3 time(s), lasting for 3 turn(s).

A4
Glass Ball with Wings!

While the Zone lasts, Tribbie's Max HP increases by an amount equal to 9% of the sum of all ally characters' Max HP.

A6
Pebble at Crossroads?

At the start of battle, Tribbie regenerates 30 Energy. After other ally targets attack, Tribbie regenerates 1.5 Energy for each target hit.

Weakness Break

How much Toughness each of Tribbie's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Hundred RocketsBasic ATK30
Guess Who Lives HereUltimate60
Busy as TribbieTalent15
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Tribbie breaks 90 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 this move deals no Toughness reduction
Elite 360 12 this move deals no Toughness reduction
Elite Boss 540 18 this move deals no Toughness reduction
Boss 540 18 this move deals no Toughness reduction

112/231 enemies in our bestiary are weak to Quantum — Tribbie's own element. View the Bestiary → · View Quantum-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,048
#63 of 90
ATK
524
#76 of 90
DEF
728
#3 of 90
SPD
96
#82 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Tribbie FAQ

What is the best Light Cone for Tribbie?

The best Light Cone for Tribbie is If Time Were a Flower (top pick). See F2P options in the Light Cones section above.

Is Tribbie worth pulling?

Tribbie is a top-meta Quantum Harmony support: all-type RES PEN, enemy DMG-taken amplification, and HP-scaling follow-ups. Pull if you run The Herta, Castorice, or any AoE/dual-DPS core; skip only if you're stacked on supports and don't need Quantum.

What is the best team for Tribbie?

The Herta + Anaxa: AoE dual-DPS / Pure Fiction with mutual energy loops. Castorice + Evernight: HP-scaling nuke with an absurd ceiling. Mydei + Sunday: bursty single-target Destruction line. Hyacine is the ideal HP-synergy sustain.

How much Energy does Tribbie's Ultimate cost?

Tribbie's Ultimate costs 120 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Tribbie need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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