Anaxa
★★★★★

Anaxa Build

Anaxa is a 5★ Wind character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 30/04/2025 · v3.2· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Uchida Yuma Stephen Fu Qian Wenqing Lee Sang-jun (이상준)
Community usage · phase 4.4.2
Memory of Chaos4.6%
Pure Fiction3.4%
Apocalyptic Shadow6.8%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Anaxa — just follow the numbers

Active codes (10)

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STARRAILGIFT
4TKSX77Y58QK
30-second summary

Anaxa is a top-tier Wind Erudition main DPS who implants his own weaknesses, making him plug-and-play in nearly any team. Pull if you want a flexible AoE carry for all endgame modes; skip if your AoE roster is already stacked.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetSPD SphereWind DMG RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > SPD > ATK%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 5/5
Apocalyptic Shadow 4.5/5
Wind (Anaxa's element) is not a listed Weakness in this season's Anomaly Arbitration phases.
See this season's Anomaly Arbitration →
Note for beginners

Anaxa has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Anaxa?

Anaxa is a top-tier Wind Erudition main DPS who implants his own weaknesses, making him plug-and-play in nearly any team. Pull if you want a flexible AoE carry for all endgame modes; skip if your AoE roster is already stacked.

Pros
  • Self-implants weaknesses, fits any team
  • Strong in both AoE and single-target
  • Big DEF ignore from A6 plus signature LC
  • Performs across MoC, PF, and AS
Cons
  • Needs supports/shields to fully shine
  • Wants 80%+ CRIT to trigger Rutilant Arena
  • Energy-hungry without his signature LC
  • Leans on Harmony DMG buffs to top charts

How to play

Skill nearly every turn to implant weaknesses and stack his DEF-ignore, and fire Ultimate as soon as energy allows to implant a Quantum weakness. Let teammates break the weaknesses he creates for peak damage.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Anaxa

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? The Great Cosmic Enterprise (4★) is an easy-to-get pick that's still in Anaxa's good-build group.

Best Relics

BodyCRIT Rate / CRIT DMG
FeetSPD
SphereWind DMG
RopeATK%

Sub-stat priority: CRIT Rate > CRIT DMG > SPD > ATK%

Stat targets

Aim for SPD 134+ (140 ideal), 80-100% CRIT Rate, 200%+ CRIT DMG, and roughly 3000-4000 ATK. With his signature LC you need no ERR; without it, consider an ERR rope or ~120% energy regen.

4

Teams

Best teammates to pair with

Best teams for Anaxa

Dual-Erudition with The Herta, Tribbie, and Aventurine is a monster in AoE. A Sunday hypercarry feeds him CRIT DMG and energy. Budget option: Trailblazer (Remembrance), Asta, and Gallagher.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is already T0-viable. E1 is a strong damage bump and E2 is his power spike, but stopping at E0 is perfectly fine on a budget.

E1
Magician, Isolated by Stars★★★☆☆
After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets' DEF by 16%, lasting for 2 turn(s).
Refunds 1 Skill Point on first Skill use and reduces target DEF by 16% for 2 turns, easing resource cost while modestly boosting damage.
Anaxa's Eidolon×1 Anaxa's Eidolon
E2
Soul, True to History★★★★☆
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%.
When enemies enter battle, automatically triggers the Talent's Weakness Implant and reduces their All-Type RES by 20%, significantly boosting team damage.
Anaxa's Eidolon×1 Anaxa's Eidolon
E3
Pupil, Etched into Cosmos★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Ultimate and Basic ATK with no new effects, so the power gain is minor.
Anaxa's Eidolon×1 Anaxa's Eidolon
E4
Blaze, Plunged to Canyon★★★★☆
When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
When using Skill, gains 30% ATK for 2 turns, stackable up to 2 times (max 60%), providing a notable damage increase.
Anaxa's Eidolon×1 Anaxa's Eidolon
E5
Embryo, Set Beyond Vortex★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Skill and Talent with no new effects, so the power contribution is limited.
Anaxa's Eidolon×1 Anaxa's Eidolon
E6
Everything Is in Everything★★★★★
The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace "Imperative Hiatus" will be triggered directly and will no longer depend on the number of "Erudition" characters in the team.
All of Anaxa's damage is multiplied to 130% of original, and both effects of the 'Imperative Hiatus' Trace always trigger fully regardless of the number of Erudition characters, a massive power spike.
Anaxa's Eidolon×1 Anaxa's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill is the main damage source, hitting multiple enemies via its bounce mechanic and working with the Talent to inflict weaknesses; it is leveled together with Talent by Eidolon 5, marking it as a core priority.
Talent ★★★★★ Talent passively inflicts weaknesses on every hit and triggers the 'Qualitative Disclosure' state that underpins the character's whole kit; it is leveled together with Skill by Eidolon 5, so it shares top priority.
Ultimate ★★★☆☆ Ultimate deals large AoE damage (200% ATK) and spreads full weakness coverage, but it is only paired with Basic ATK for leveling via Eidolon 3, placing it as a secondary priority.
Basic ATK ★★☆☆☆ Basic ATK is a standard baseline ability at 140% ATK; per general HSR logic it is almost always the lowest leveling priority, and it is only granted a minor boost alongside Ultimate by Eidolon 3.
Trace priority: A4 > A6 > A2 Eidolon priority: E6 > E2 > E4 > E1 > E3 = E5

Skills

Pain, Brews Truth
Basic ATK Single Target Lv.10 +20 30

Deals Wind DMG equal to 140% of Anaxa's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Wind DMG equal to 50% of Anaxa's ATK to one designated enemy.
Lv.2 Deals Wind DMG equal to 60% of Anaxa's ATK to one designated enemy.
Lv.3 Deals Wind DMG equal to 70% of Anaxa's ATK to one designated enemy.
Lv.4 Deals Wind DMG equal to 80% of Anaxa's ATK to one designated enemy.
Lv.5 Deals Wind DMG equal to 90% of Anaxa's ATK to one designated enemy.
Lv.6 Deals Wind DMG equal to 100% of Anaxa's ATK to one designated enemy.
Lv.7 Deals Wind DMG equal to 110% of Anaxa's ATK to one designated enemy.
Lv.8 Deals Wind DMG equal to 120% of Anaxa's ATK to one designated enemy.
Lv.9 Deals Wind DMG equal to 130% of Anaxa's ATK to one designated enemy.
Lv.10 (max) Deals Wind DMG equal to 140% of Anaxa's ATK to one designated enemy.
Fractal, Exiles Fallacy
Skill Bounce Lv.15 +6 30

Deals Wind DMG equal to 88% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 88% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.

LevelEffect
Lv.1 Deals Wind DMG equal to 35% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 35% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.2 Deals Wind DMG equal to 39% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 39% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.3 Deals Wind DMG equal to 42% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 42% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.4 Deals Wind DMG equal to 46% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 46% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.5 Deals Wind DMG equal to 49% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 49% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.6 Deals Wind DMG equal to 53% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 53% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.7 Deals Wind DMG equal to 57% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 57% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.8 Deals Wind DMG equal to 61% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 61% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.9 Deals Wind DMG equal to 66% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 66% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.10 Deals Wind DMG equal to 70% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 70% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.11 Deals Wind DMG equal to 74% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 74% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.12 Deals Wind DMG equal to 77% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 77% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.13 Deals Wind DMG equal to 81% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 81% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.14 Deals Wind DMG equal to 84% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 84% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Lv.15 (max) Deals Wind DMG equal to 88% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 88% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Sprouting Life Sculpts Earth
Ultimate AoE Lv.15 +5 60 140

Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 200% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.

LevelEffect
Lv.1 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 80% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.2 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 88% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.3 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 96% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.4 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 104% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.5 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 112% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.6 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 120% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.7 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 130% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.8 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 140% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.9 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 150% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.10 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 160% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.11 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 168% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.12 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 176% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.13 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 184% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.14 Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 192% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Lv.15 (max) Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 200% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Tetrad Wisdom Reigns Thrice
Talent Impair Lv.15

Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 36% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.

LevelEffect
Lv.1 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 18% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.2 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 19% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.3 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 20% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.4 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 22% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.5 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 23% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.6 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 24% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.7 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 26% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.8 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 27% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.9 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 28% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.10 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 30% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.11 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 31% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.12 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 32% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.13 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 34% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.14 Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 35% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Lv.15 (max) Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 36% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Prism of the Pupil
Technique Impair

After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter combat via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Roaming Signifier

When using Basic ATK, additionally regenerates 10 Energy. At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.

A4
Imperative Hiatus

Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle: 1 character: Increases Anaxa's CRIT DMG by 140%. At least 2 characters: Increases DMG dealt by all allies by 50%.

A6
Qualitative Shift

For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+22.4%Wind DMG Boost
+12%CRIT Rate
+10%HP

Weakness Break

How much Toughness each of Anaxa's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Pain, Brews TruthBasic ATK30
Fractal, Exiles FallacySkill30
Sprouting Life Sculpts EarthUltimate60
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Anaxa breaks 120 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 4
Elite 360 12 12
Elite Boss 540 18 18
Boss 540 18 18

104/231 enemies in our bestiary are weak to Wind — Anaxa's own element. View the Bestiary → · View Wind-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
970
#74 of 90
ATK
757
#5 of 90
DEF
558
#21 of 90
SPD
97
#73 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Anaxa FAQ

What is the best Light Cone for Anaxa?

The best Light Cone for Anaxa is Life Should Be Cast to Flames (top pick). See F2P options in the Light Cones section above.

Is Anaxa worth pulling?

Anaxa is a top-tier Wind Erudition main DPS who implants his own weaknesses, making him plug-and-play in nearly any team. Pull if you want a flexible AoE carry for all endgame modes; skip if your AoE roster is already stacked.

What is the best team for Anaxa?

Dual-Erudition with The Herta, Tribbie, and Aventurine is a monster in AoE. A Sunday hypercarry feeds him CRIT DMG and energy. Budget option: Trailblazer (Remembrance), Asta, and Gallagher.

How much Energy does Anaxa's Ultimate cost?

Anaxa's Ultimate costs 140 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Anaxa need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Erudition — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

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