Jing Yuan
★★★★★

Jing Yuan Build

Jing Yuan is a 5★ Lightning character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 17/05/2023 · v1.0· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ono Daisuke (小野 大輔)
Matsumi Yuka (松見 優花)
Alejandro Saab<br />Brenna Larsen (child) Sun Ye (孙晔)
Zhong Ke (钟可)
Ryu Seung-gon (류승곤)
Kim Yea-lim (김예림) (child)
Community usage · phase 4.4.2
Memory of Chaos0.1%
Pure Fiction0.2%
Apocalyptic Shadow0.1%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Jing Yuan — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Jing Yuan is a hugely satisfying AoE Lightning carry once you pair him with Sunday. Roll if you love summon-based playstyles and want a hero-general DPS; skip if you already own many single-target carries and lack Sunday.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT DMG / CRIT Rate FeetSPD SphereLightning DMG RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4/5
Pure Fiction 4.5/5
Apocalyptic Shadow 4/5
Lightning (Jing Yuan's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Jing Yuan has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Jing Yuan?

Jing Yuan is a hugely satisfying AoE Lightning carry once you pair him with Sunday. Roll if you love summon-based playstyles and want a hero-general DPS; skip if you already own many single-target carries and lack Sunday.

Pros
  • Powerful AoE from the Lightning-Lord's high hit count
  • Massive burst turns when Sunday advances him
  • Gorgeous visuals and a genuinely fun kit
Cons
  • Heavily reliant on Sunday to reach full potential
  • Lightning-Lord can lose stacks if enemies die or skip its turn
  • Weaker pure single-target than modern carries

How to play

Open with Skill to build Lightning-Lord toward its 10-stack cap, and Ultimate on energy to add stacks. Position Sunday/Robin just behind to advance Jing Yuan and the Lightning-Lord, keeping LL firing near 10 hits every action.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Jing Yuan

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Today Is Another Peaceful Day (4★) is an easy-to-get pick that's still in Jing Yuan's good-build group.

Best Relics

BodyCRIT DMG / CRIT Rate
FeetSPD
SphereLightning DMG
RopeATK%

Sub-stat priority: CRIT Rate / CRIT DMG > ATK% > SPD

Stat targets

SPD ~134-135 (the -1 speed setup with Sunday), ATK 2500-3000, CRIT Rate ~70% / CRIT DMG ~140%+ (1:2 ratio). Aim Lightning-Lord for 10 hits per turn.

4

Teams

Best teammates to pair with

Best teams for Jing Yuan

Best team: Jing Yuan + Sunday + Robin + Huohuo — the bird duo advances him for maximum hit count. Budget line: swap Robin for Tingyun's Lightning buffs, and run Aventurine/Fu Xuan or Luocha for sustain.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 plays great. E1 and E2 give meaningful power spikes (extra hits and crit), and E6 is the biggest jump. None are required — pull eidolons only if he's a favorite.

E1
Slash, Seas Split★★★☆☆
When Lightning-Lord attacks, the DMG multiplier on enemies adjacent to the target enemy increases by an extra amount equal to 25% of the DMG multiplier against the primary target enemy.
Boosts DMG to adjacent enemies when Lightning-Lord attacks, improving AoE clear but not a major power spike.
Jing Yuan's Eidolon×1 Jing Yuan's Eidolon
E2
Swing, Skies Squashed★★★★☆
After Lightning-Lord takes action, DMG dealt by Jing Yuan's Basic ATK, Skill, and Ultimate increases by 20%, lasting for 2 turn(s).
After Lightning-Lord acts, Basic ATK/Skill/Ultimate DMG increases 20% for 2 turns, giving a solid overall damage boost.
Jing Yuan's Eidolon×1 Jing Yuan's Eidolon
E3
Strike, Suns Subdued★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Ultimate and Basic ATK, a minor utility upgrade that doesn't change gameplay.
Jing Yuan's Eidolon×1 Jing Yuan's Eidolon
E4
Spin, Stars Sieged★★★☆☆
For each hit performed by the Lightning-Lord when it takes action, Jing Yuan regenerates 2 Energy.
Regenerates extra Energy per Lightning-Lord hit, moderately improving Ultimate uptime.
Jing Yuan's Eidolon×1 Jing Yuan's Eidolon
E5
Stride, Spoils Seized★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Skill and Talent, a minor utility upgrade that doesn't change gameplay.
Jing Yuan's Eidolon×1 Jing Yuan's Eidolon
E6
Sweep, Souls Slain★★★★★
Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s).
Each Lightning-Lord hit applies stacking Vulnerable up to 3 times, creating a huge team-wide damage spike.
Jing Yuan's Eidolon×1 Jing Yuan's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Talent ★★★★★ Talent summons Lightning-Lord, Jing Yuan's core damage source via 83% ATK follow-up hits.
Ultimate ★★★★☆ Ultimate deals large AoE damage and adds 3 extra hits to Lightning-Lord, amplifying Talent damage.
Skill ★★★★☆ Skill deals AoE damage and adds 2 extra hits to Lightning-Lord next turn, directly supporting the Talent.
Basic ATK ★★☆☆☆ Basic ATK only hits a single target and does not boost Lightning-Lord, so it stays lowest priority.
Trace priority: A6 > A4 > A2 Eidolon priority: E6 > E2 > E1 > E4 > E3 = E5

Skills

Glistening Light
Basic ATK Single Target Lv.10 +20 30

Jing Yuan deals Lightning DMG equal to 140% of his ATK to one designated enemy.

LevelEffect
Lv.1 Jing Yuan deals Lightning DMG equal to 50% of his ATK to one designated enemy.
Lv.2 Jing Yuan deals Lightning DMG equal to 60% of his ATK to one designated enemy.
Lv.3 Jing Yuan deals Lightning DMG equal to 70% of his ATK to one designated enemy.
Lv.4 Jing Yuan deals Lightning DMG equal to 80% of his ATK to one designated enemy.
Lv.5 Jing Yuan deals Lightning DMG equal to 90% of his ATK to one designated enemy.
Lv.6 Jing Yuan deals Lightning DMG equal to 100% of his ATK to one designated enemy.
Lv.7 Jing Yuan deals Lightning DMG equal to 110% of his ATK to one designated enemy.
Lv.8 Jing Yuan deals Lightning DMG equal to 120% of his ATK to one designated enemy.
Lv.9 Jing Yuan deals Lightning DMG equal to 130% of his ATK to one designated enemy.
Lv.10 (max) Jing Yuan deals Lightning DMG equal to 140% of his ATK to one designated enemy.
Rifting Zenith
Skill AoE Lv.15 +30 30

Deals Lightning DMG equal to 125% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.

LevelEffect
Lv.1 Deals Lightning DMG equal to 50% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.2 Deals Lightning DMG equal to 55% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.3 Deals Lightning DMG equal to 60% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.4 Deals Lightning DMG equal to 65% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.5 Deals Lightning DMG equal to 70% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.6 Deals Lightning DMG equal to 75% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.7 Deals Lightning DMG equal to 81% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.8 Deals Lightning DMG equal to 88% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.9 Deals Lightning DMG equal to 94% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.10 Deals Lightning DMG equal to 100% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.11 Deals Lightning DMG equal to 105% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.12 Deals Lightning DMG equal to 110% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.13 Deals Lightning DMG equal to 115% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.14 Deals Lightning DMG equal to 120% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lv.15 (max) Deals Lightning DMG equal to 125% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 2 for the next turn.
Lightbringer
Ultimate AoE Lv.15 +5 60 130

Deals Lightning DMG equal to 240% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.

LevelEffect
Lv.1 Deals Lightning DMG equal to 120% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.2 Deals Lightning DMG equal to 128% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.3 Deals Lightning DMG equal to 136% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.4 Deals Lightning DMG equal to 144% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.5 Deals Lightning DMG equal to 152% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.6 Deals Lightning DMG equal to 160% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.7 Deals Lightning DMG equal to 170% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.8 Deals Lightning DMG equal to 180% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.9 Deals Lightning DMG equal to 190% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.10 Deals Lightning DMG equal to 200% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.11 Deals Lightning DMG equal to 208% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.12 Deals Lightning DMG equal to 216% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.13 Deals Lightning DMG equal to 224% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.14 Deals Lightning DMG equal to 232% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Lv.15 (max) Deals Lightning DMG equal to 240% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by 3 for the next turn.
Prana Extirpated
Talent Bounce Lv.15 15

Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 83% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.

LevelEffect
Lv.1 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 33% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.2 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 36% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.3 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 40% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.4 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 43% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.5 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 46% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.6 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 50% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.7 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 54% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.8 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 58% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.9 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 62% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.10 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 66% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.11 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 69% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.12 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 73% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.13 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 76% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.14 Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 79% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Lv.15 (max) Summons "Lightning-Lord" at the start of the battle. "Lightning-Lord" has 60 base SPD and 3 base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as Follow-Up ATKs, with each hit dealing Lightning DMG equal to 83% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to 25% of the DMG dealt to the primary target enemy. The Lightning-Lord's Hits Per Action can reach a max of 10. Every time "Lightning-Lord's" Hits Per Action increases by 1, its SPD increases by 10. After the "Lightning-Lord's" action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the "Lightning-Lord" will disappear. When Jing Yuan is affected by Crowd Control debuff, the "Lightning-Lord" is unable to take action.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Spiritus Invocation
Technique Enhance

After the Technique is used, the Lightning-Lord's Hits Per Action in the first turn increases by 3 at the start of the next battle.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Battalia Crush

If the Lightning-Lord's Hits Per Action is greater or equal to 6 in the next turn, its CRIT DMG increases by 25% for the next turn.

A4
Savant Providence

At the start of the battle, immediately regenerates 15 Energy.

A6
War Marshal

After the Skill is used, the CRIT Rate increases by 10% for 2 turn(s).

Weakness Break

How much Toughness each of Jing Yuan's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Glistening LightBasic ATK30
Rifting ZenithSkill30
LightbringerUltimate60
Prana ExtirpatedTalent15
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Jing Yuan breaks 120 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 4
Elite 360 12 12
Elite Boss 540 18 18
Boss 540 18 18

142/231 enemies in our bestiary are weak to Lightning — Jing Yuan's own element. View the Bestiary → · View Lightning-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,164
#38 of 90
ATK
699
#12 of 90
DEF
485
#36 of 90
SPD
99
#60 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Jing Yuan FAQ

What is the best Light Cone for Jing Yuan?

The best Light Cone for Jing Yuan is Before Dawn (top pick). See F2P options in the Light Cones section above.

Is Jing Yuan worth pulling?

Jing Yuan is a hugely satisfying AoE Lightning carry once you pair him with Sunday. Roll if you love summon-based playstyles and want a hero-general DPS; skip if you already own many single-target carries and lack Sunday.

What is the best team for Jing Yuan?

Best team: Jing Yuan + Sunday + Robin + Huohuo — the bird duo advances him for maximum hit count. Budget line: swap Robin for Tingyun's Lightning buffs, and run Aventurine/Fu Xuan or Luocha for sustain.

How much Energy does Jing Yuan's Ultimate cost?

Jing Yuan's Ultimate costs 130 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Jing Yuan need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Erudition — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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