Qingque
★★★★

Qingque Build

Qingque is a 4★ Quantum character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Date Arisa Bryn Apprill Liu Shisi Seo Da-hye (서다혜)
Community usage · phase 4.4.2
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Qingque — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Qingque is a free-to-play Quantum DPS from the standard banner, so almost everyone owns her.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT Rate / CRIT DMG FeetATK% SphereQuantum DMG RopeATK%

Sub-stat priority: CRIT DMG / CRIT Rate > ATK% > SPD

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 2.5/5
Pure Fiction 1/5
Apocalyptic Shadow 2/5
Quantum (Qingque's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Qingque is notably weaker in Pure Fiction (only 1/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Qingque?

Qingque is a free-to-play Quantum DPS from the standard banner, so almost everyone owns her.

She's worth building if you lack a single-target carry and enjoy her gambling playstyle, but she's power-crept and skill-point hungry, so players with stronger DPS can skip.

Pros
  • Free and easy to obtain from the standard banner
  • Explosive single-target damage on a full suit
  • Flexible teams, pairs with many supports
Cons
  • Extremely skill-point hungry, needs SP battery supports
  • RNG-dependent when drawing Jade
  • Power-crept, inconsistent in harder content

How to play

Each turn use Skill to draw Jade; aim to collect four of the same suit to trigger 'Hidden Hand,' then fire the SP-free Enhanced Basic Attack for big damage. If you can't complete a suit, a normal attack avoids wasting the turn. Pop Ultimate for AoE bursts.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Qingque

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Geniuses' Repose (4★) is an easy-to-get pick that's still in Qingque's good-build group.

Best Relics

BodyCRIT Rate / CRIT DMG
FeetATK%
SphereQuantum DMG
RopeATK%

Sub-stat priority: CRIT DMG / CRIT Rate > ATK% > SPD

Stat targets

Target ~70% CRIT Rate (her internal buff threshold) and ~120%+ CRIT DMG, with final ATK around 2500-3200. On Poet of Mourning Collapse keep SPD UNDER 95 (the +32% CRIT breakpoint; 95-109 gives only +20%) and rely on action advancers; otherwise ~120+ SPD. Keep enough Energy to cycle Ultimate.

4

Teams

Best teammates to pair with

Best teams for Qingque

Hypercarry: Sparkle feeds Skill Points, advances her turn and boosts CRIT DMG; Tingyun buffs ATK; Huohuo heals and refuels Energy.

Mono-Quantum: Silver Wolf implants Quantum weakness and shreds DEF, Fu Xuan tanks. Budget: Bronya advances, Tingyun, Luocha heals.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is playable. E4 is the biggest jump: a 24% chance for a follow-up after Skill noticeably raises DPS. E6 restores a team Skill Point, easing her SP hunger. E1-E2 give smaller gains.

E1
Rise Through the Tiles★★☆☆☆
Ultimate deals 10% more DMG.
Only adds 10% more Ultimate DMG, a minor multiplier that doesn't change gameplay.
Qingque's Eidolon×1 Qingque's Eidolon
E2
Sleep on the Tiles★★★★☆
Every time Draw Tile is triggered, Qingque immediately regenerates 1 Energy.
Every Draw Tile trigger restores 1 Energy, and since Qingque draws tiles very frequently this noticeably speeds up her Ultimate uptime.
Qingque's Eidolon×1 Qingque's Eidolon
E3
Read Between the Tiles★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Simply raises Ultimate and Talent levels by 2, a pure numerical stat upgrade.
Qingque's Eidolon×1 Qingque's Eidolon
E4
Right on the Tiles★★★★☆
After using Skill, there is a 24% fixed chance to gain "Self-Sufficer," lasting until the end of the current turn. While "Self-Sufficer" is active, using Basic ATK or Enhanced Basic ATK immediately launches 1 Follow-Up ATK on the same target, dealing Quantum DMG equal to 100% of Basic ATK DMG or Enhanced Basic ATK DMG.
After using Skill there's a 24% chance to gain a state that lets Basic ATK trigger a Follow-Up Attack, adding a new damage source despite being conditional.
Qingque's Eidolon×1 Qingque's Eidolon
E5
Gambit for the Tiles★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Simply raises Skill level by 2 and Basic ATK level by 1, a pure numerical stat upgrade.
Qingque's Eidolon×1 Qingque's Eidolon
E6
Prevail Beyond the Tiles★★★★★
Recovers 1 Skill Point after using Enhanced Basic ATK.
Restoring 1 Skill Point after Enhanced Basic ATK, which normally recovers none, makes Qingque nearly resource-neutral while spamming her enhanced attack, a clear power spike.
Qingque's Eidolon×1 Qingque's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill stacks a 35% DMG boost up to 4 times and draws extra tiles, making it Qingque's core damage amplifier and top leveling priority.
Talent ★★★★☆ Talent governs tile-drawing and unlocks the "Hidden Hand" state that enables the powerful Enhanced Basic ATK, so it should be leveled early alongside the Skill.
Ultimate ★★★★☆ Ultimate deals solid AoE Quantum DMG and instantly grants 4 same-suit tiles to trigger Hidden Hand, giving it leveling value on par with the Talent.
Basic ATK ★★★☆☆ Basic ATK includes the Enhanced 'Cherry on Top!' which serves as Qingque's main single-target nuke, so it still deserves real investment despite ranking below the other three.
Trace priority: A4 > A6 > A2 Eidolon priority: E4 = E6 > E1 = E2 > E3 = E5

Skills

Flower Pick
Basic ATK Single Target Lv.10 +20 30

Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 140% of Qingque's ATK to one designated enemy.

LevelEffect
Lv.1 Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 50% of Qingque's ATK to one designated enemy.
Lv.2 Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 60% of Qingque's ATK to one designated enemy.
Lv.3 Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 70% of Qingque's ATK to one designated enemy.
Lv.4 Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 80% of Qingque's ATK to one designated enemy.
Lv.5 Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 90% of Qingque's ATK to one designated enemy.
Lv.6 Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 100% of Qingque's ATK to one designated enemy.
Lv.7 Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 110% of Qingque's ATK to one designated enemy.
Lv.8 Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 120% of Qingque's ATK to one designated enemy.
Lv.9 Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 130% of Qingque's ATK to one designated enemy.
Lv.10 (max) Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to 140% of Qingque's ATK to one designated enemy.
A Scoop of Moon
Skill Enhance Lv.15

Immediately draws 2 jade tile(s) and increases DMG by 35% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.

LevelEffect
Lv.1 Immediately draws 2 jade tile(s) and increases DMG by 14% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.2 Immediately draws 2 jade tile(s) and increases DMG by 15% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.3 Immediately draws 2 jade tile(s) and increases DMG by 17% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.4 Immediately draws 2 jade tile(s) and increases DMG by 18% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.5 Immediately draws 2 jade tile(s) and increases DMG by 20% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.6 Immediately draws 2 jade tile(s) and increases DMG by 21% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.7 Immediately draws 2 jade tile(s) and increases DMG by 23% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.8 Immediately draws 2 jade tile(s) and increases DMG by 25% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.9 Immediately draws 2 jade tile(s) and increases DMG by 26% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.10 Immediately draws 2 jade tile(s) and increases DMG by 28% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.11 Immediately draws 2 jade tile(s) and increases DMG by 29% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.12 Immediately draws 2 jade tile(s) and increases DMG by 31% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.13 Immediately draws 2 jade tile(s) and increases DMG by 32% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.14 Immediately draws 2 jade tile(s) and increases DMG by 34% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
Lv.15 (max) Immediately draws 2 jade tile(s) and increases DMG by 35% until the end of the current turn. This effect can stack up to 4 time(s). The turn will not end after this Skill is used.
A Quartet? Woo-hoo!
Ultimate AoE Lv.15 +5 60 140

Deals Quantum DMG equal to 240% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.

LevelEffect
Lv.1 Deals Quantum DMG equal to 120% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.2 Deals Quantum DMG equal to 128% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.3 Deals Quantum DMG equal to 136% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.4 Deals Quantum DMG equal to 144% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.5 Deals Quantum DMG equal to 152% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.6 Deals Quantum DMG equal to 160% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.7 Deals Quantum DMG equal to 170% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.8 Deals Quantum DMG equal to 180% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.9 Deals Quantum DMG equal to 190% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.10 Deals Quantum DMG equal to 200% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.11 Deals Quantum DMG equal to 208% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.12 Deals Quantum DMG equal to 216% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.13 Deals Quantum DMG equal to 224% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.14 Deals Quantum DMG equal to 232% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Lv.15 (max) Deals Quantum DMG equal to 240% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Celestial Jade
Talent Enhance Lv.15

When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 90%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".

LevelEffect
Lv.1 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 36%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.2 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 40%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.3 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 43%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.4 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 47%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.5 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 50%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.6 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 54%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.7 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 59%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.8 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 63%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.9 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 68%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.10 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 72%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.11 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 76%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.12 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 79%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.13 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 83%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.14 When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 86%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Lv.15 (max) When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by 90%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Game Solitaire
Technique Enhance

After using Technique, Qingque draws 2 jade tile(s) when the battle starts.

Cherry on Top!
Basic ATK Blast Lv.10 +20 60

Deals Quantum DMG equal to 336% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 140% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.

LevelEffect
Lv.1 Deals Quantum DMG equal to 120% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 50% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Lv.2 Deals Quantum DMG equal to 144% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 60% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Lv.3 Deals Quantum DMG equal to 168% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 70% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Lv.4 Deals Quantum DMG equal to 192% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 80% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Lv.5 Deals Quantum DMG equal to 216% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 90% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Lv.6 Deals Quantum DMG equal to 240% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 100% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Lv.7 Deals Quantum DMG equal to 264% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 110% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Lv.8 Deals Quantum DMG equal to 288% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 120% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Lv.9 Deals Quantum DMG equal to 312% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 130% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Lv.10 (max) Deals Quantum DMG equal to 336% of Qingque's ATK to one designated enemy, and deals Quantum DMG equal to 140% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Tile Battle

Restores 1 Skill Point when using the Skill. This effect can only be triggered 1 time per battle.

A4
Bide Time

Using the Skill increases DMG Boost effect of attacks by an extra 10%.

A6
Winning Hand

Qingque's SPD increases by 10% for 1 turn after using the Enhanced Basic ATK.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+28%ATK
+14.4%Quantum DMG Boost
+12.5%DEF

Weakness Break

How much Toughness each of Qingque's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Flower PickBasic ATK30
A Quartet? Woo-hoo!Ultimate60
AttackOverworld Attack30
Cherry on Top!Basic ATK60

One full combo (Basic ATK + Skill + Ultimate) from Qingque breaks 150 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 2 this move deals no Toughness reduction
Elite 360 4 this move deals no Toughness reduction
Elite Boss 540 6 this move deals no Toughness reduction
Boss 540 6 this move deals no Toughness reduction

112/231 enemies in our bestiary are weak to Quantum — Qingque's own element. View the Bestiary → · View Quantum-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,023
#72 of 90
ATK
653
#28 of 90
DEF
441
#61 of 90
SPD
98
#65 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Qingque FAQ

What is the best Light Cone for Qingque?

The best Light Cone for Qingque is Yet Hope Is Priceless (top pick). See F2P options in the Light Cones section above.

Is Qingque worth pulling?

Qingque is a free-to-play Quantum DPS from the standard banner, so almost everyone owns her. She's worth building if you lack a single-target carry and enjoy her gambling playstyle, but she's power-crept and skill-point hungry, so players with stronger DPS can skip.

What is the best team for Qingque?

Hypercarry: Sparkle feeds Skill Points, advances her turn and boosts CRIT DMG; Tingyun buffs ATK; Huohuo heals and refuels Energy. Mono-Quantum: Silver Wolf implants Quantum weakness and shreds DEF, Fu Xuan tanks. Budget: Bronya advances, Tingyun, Luocha heals.

How much Energy does Qingque's Ultimate cost?

Qingque's Ultimate costs 140 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Qingque need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Erudition — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

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