Tingyun Build
Tingyun is a 4★ Lightning character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Takada Yuuki | Anya Floris | Jiang Li | Lee Myeong-ho (이명호) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Tingyun is the legendary 4-star support, easy to obtain and easy to eidolon. Grab her if you run a single-target hypercarry (Seele, Jing Yuan, Yunli, Clara); skip if you only play AoE/Pure Fiction content.
30-second build
Sub-stat priority: SPD > ATK% > Effect RES
Eidolons
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Tingyun's Eidolon
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Tingyun's Eidolon
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Tingyun's Eidolon
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Tingyun's Eidolon
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Tingyun's Eidolon
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Tingyun's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
▾
Tingyun deals Lightning DMG equal to 140% of her ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Tingyun deals Lightning DMG equal to 50% of her ATK to one designated enemy. |
| Lv.2 | Tingyun deals Lightning DMG equal to 60% of her ATK to one designated enemy. |
| Lv.3 | Tingyun deals Lightning DMG equal to 70% of her ATK to one designated enemy. |
| Lv.4 | Tingyun deals Lightning DMG equal to 80% of her ATK to one designated enemy. |
| Lv.5 | Tingyun deals Lightning DMG equal to 90% of her ATK to one designated enemy. |
| Lv.6 | Tingyun deals Lightning DMG equal to 100% of her ATK to one designated enemy. |
| Lv.7 | Tingyun deals Lightning DMG equal to 110% of her ATK to one designated enemy. |
| Lv.8 | Tingyun deals Lightning DMG equal to 120% of her ATK to one designated enemy. |
| Lv.9 | Tingyun deals Lightning DMG equal to 130% of her ATK to one designated enemy. |
| Lv.10 (max) | Tingyun deals Lightning DMG equal to 140% of her ATK to one designated enemy. |
▾
Grants a single ally with Benediction to increase their ATK by 63%, up to 30% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 50% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill.
| Level | Effect |
|---|---|
| Lv.1 | Grants a single ally with Benediction to increase their ATK by 25%, up to 15% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 20% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.2 | Grants a single ally with Benediction to increase their ATK by 28%, up to 16% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 22% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.3 | Grants a single ally with Benediction to increase their ATK by 30%, up to 17% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 24% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.4 | Grants a single ally with Benediction to increase their ATK by 33%, up to 18% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 26% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.5 | Grants a single ally with Benediction to increase their ATK by 35%, up to 19% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 28% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.6 | Grants a single ally with Benediction to increase their ATK by 38%, up to 20% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 30% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.7 | Grants a single ally with Benediction to increase their ATK by 41%, up to 21% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 33% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.8 | Grants a single ally with Benediction to increase their ATK by 44%, up to 23% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 35% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.9 | Grants a single ally with Benediction to increase their ATK by 47%, up to 24% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 38% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.10 | Grants a single ally with Benediction to increase their ATK by 50%, up to 25% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 40% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.11 | Grants a single ally with Benediction to increase their ATK by 53%, up to 26% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 42% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.12 | Grants a single ally with Benediction to increase their ATK by 55%, up to 27% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 44% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.13 | Grants a single ally with Benediction to increase their ATK by 57%, up to 28% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 46% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.14 | Grants a single ally with Benediction to increase their ATK by 60%, up to 29% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 48% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
| Lv.15 (max) | Grants a single ally with Benediction to increase their ATK by 63%, up to 30% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 50% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill. |
▾
Regenerates 50 Energy for a single ally and increases the target's DMG by 65% for 2 turn(s).
| Level | Effect |
|---|---|
| Lv.1 | Regenerates 50 Energy for a single ally and increases the target's DMG by 20% for 2 turn(s). |
| Lv.2 | Regenerates 50 Energy for a single ally and increases the target's DMG by 23% for 2 turn(s). |
| Lv.3 | Regenerates 50 Energy for a single ally and increases the target's DMG by 26% for 2 turn(s). |
| Lv.4 | Regenerates 50 Energy for a single ally and increases the target's DMG by 29% for 2 turn(s). |
| Lv.5 | Regenerates 50 Energy for a single ally and increases the target's DMG by 32% for 2 turn(s). |
| Lv.6 | Regenerates 50 Energy for a single ally and increases the target's DMG by 35% for 2 turn(s). |
| Lv.7 | Regenerates 50 Energy for a single ally and increases the target's DMG by 39% for 2 turn(s). |
| Lv.8 | Regenerates 50 Energy for a single ally and increases the target's DMG by 43% for 2 turn(s). |
| Lv.9 | Regenerates 50 Energy for a single ally and increases the target's DMG by 46% for 2 turn(s). |
| Lv.10 | Regenerates 50 Energy for a single ally and increases the target's DMG by 50% for 2 turn(s). |
| Lv.11 | Regenerates 50 Energy for a single ally and increases the target's DMG by 53% for 2 turn(s). |
| Lv.12 | Regenerates 50 Energy for a single ally and increases the target's DMG by 56% for 2 turn(s). |
| Lv.13 | Regenerates 50 Energy for a single ally and increases the target's DMG by 59% for 2 turn(s). |
| Lv.14 | Regenerates 50 Energy for a single ally and increases the target's DMG by 62% for 2 turn(s). |
| Lv.15 (max) | Regenerates 50 Energy for a single ally and increases the target's DMG by 65% for 2 turn(s). |
▾
When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 75% of that ally's ATK to the same enemy.
| Level | Effect |
|---|---|
| Lv.1 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 30% of that ally's ATK to the same enemy. |
| Lv.2 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 33% of that ally's ATK to the same enemy. |
| Lv.3 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 36% of that ally's ATK to the same enemy. |
| Lv.4 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 39% of that ally's ATK to the same enemy. |
| Lv.5 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 42% of that ally's ATK to the same enemy. |
| Lv.6 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 45% of that ally's ATK to the same enemy. |
| Lv.7 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 49% of that ally's ATK to the same enemy. |
| Lv.8 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 53% of that ally's ATK to the same enemy. |
| Lv.9 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 56% of that ally's ATK to the same enemy. |
| Lv.10 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 60% of that ally's ATK to the same enemy. |
| Lv.11 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 63% of that ally's ATK to the same enemy. |
| Lv.12 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 66% of that ally's ATK to the same enemy. |
| Lv.13 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 69% of that ally's ATK to the same enemy. |
| Lv.14 | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 72% of that ally's ATK to the same enemy. |
| Lv.15 (max) | When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 75% of that ally's ATK to the same enemy. |
▾
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
▾
Tingyun immediately regenerates 50 Energy upon using her Technique.
Major Traces
Tingyun's SPD increases by 20% for 1 turn after using Skill.
DMG dealt by Basic ATK increases by 40%.
Tingyun immediately regenerates 5 Energy at the start of her turn.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Dislodged | Basic ATK | 30 |
| Attack | Overworld Attack | 30 |
One full combo (Basic ATK + Skill + Ultimate) from Tingyun breaks 30 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | this move deals no Toughness reduction |
| Elite | 360 | 12 | this move deals no Toughness reduction |
| Elite Boss | 540 | 18 | this move deals no Toughness reduction |
| Boss | 540 | 18 | this move deals no Toughness reduction |
142/231 enemies in our bestiary are weak to Lightning — Tingyun's own element. View the Bestiary → · View Lightning-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Tingyun FAQ
What is the best Light Cone for Tingyun?
The best Light Cone for Tingyun is But the Battle Isn't Over (top pick). See F2P options in the Light Cones section above.
Is Tingyun worth pulling?
Tingyun is the legendary 4-star support, easy to obtain and easy to eidolon. Grab her if you run a single-target hypercarry (Seele, Jing Yuan, Yunli, Clara); skip if you only play AoE/Pure Fiction content.
What is the best team for Tingyun?
All three teams are single-target hypercarries: Tingyun funnels every buff into one DPS, paired with a secondary support (Sparkle/Robin) and a healer (Huohuo/Aventurine).
How much Energy does Tingyun's Ultimate cost?
Tingyun's Ultimate costs 130 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Tingyun need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
5★
5★
5★
4★
4★
4★
4★
4★
4★
4★
4★
4★
4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.




























