Asta Build
Asta is a 4★ Fire character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Akasaki Chinatsu | Felecia Angelle | Guiniang | Kim Hyeon-ji (김현지) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Asta is a free early-game Harmony support who buffs the whole team's ATK and SPD. Great for newer players or budget accounts; veterans with Sparkle/Robin/Tingyun can skip investing heavily.
30-second build
Sub-stat priority: SPD > HP% > Energy Regen > Effect RES
Eidolons
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Asta's Eidolon
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Asta's Eidolon
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Asta's Eidolon
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Asta's Eidolon
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Asta's Eidolon
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Asta's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Fire DMG equal to 140% of Asta's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Fire DMG equal to 50% of Asta's ATK to one designated enemy. |
| Lv.2 | Deals Fire DMG equal to 60% of Asta's ATK to one designated enemy. |
| Lv.3 | Deals Fire DMG equal to 70% of Asta's ATK to one designated enemy. |
| Lv.4 | Deals Fire DMG equal to 80% of Asta's ATK to one designated enemy. |
| Lv.5 | Deals Fire DMG equal to 90% of Asta's ATK to one designated enemy. |
| Lv.6 | Deals Fire DMG equal to 100% of Asta's ATK to one designated enemy. |
| Lv.7 | Deals Fire DMG equal to 110% of Asta's ATK to one designated enemy. |
| Lv.8 | Deals Fire DMG equal to 120% of Asta's ATK to one designated enemy. |
| Lv.9 | Deals Fire DMG equal to 130% of Asta's ATK to one designated enemy. |
| Lv.10 (max) | Deals Fire DMG equal to 140% of Asta's ATK to one designated enemy. |
▾
Deals Fire DMG equal to 63% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 63% of Asta's ATK to a random enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Fire DMG equal to 25% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 25% of Asta's ATK to a random enemy. |
| Lv.2 | Deals Fire DMG equal to 28% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 28% of Asta's ATK to a random enemy. |
| Lv.3 | Deals Fire DMG equal to 30% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 30% of Asta's ATK to a random enemy. |
| Lv.4 | Deals Fire DMG equal to 33% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 33% of Asta's ATK to a random enemy. |
| Lv.5 | Deals Fire DMG equal to 35% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 35% of Asta's ATK to a random enemy. |
| Lv.6 | Deals Fire DMG equal to 38% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 38% of Asta's ATK to a random enemy. |
| Lv.7 | Deals Fire DMG equal to 41% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 41% of Asta's ATK to a random enemy. |
| Lv.8 | Deals Fire DMG equal to 44% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 44% of Asta's ATK to a random enemy. |
| Lv.9 | Deals Fire DMG equal to 47% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 47% of Asta's ATK to a random enemy. |
| Lv.10 | Deals Fire DMG equal to 50% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 50% of Asta's ATK to a random enemy. |
| Lv.11 | Deals Fire DMG equal to 53% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 53% of Asta's ATK to a random enemy. |
| Lv.12 | Deals Fire DMG equal to 55% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 55% of Asta's ATK to a random enemy. |
| Lv.13 | Deals Fire DMG equal to 57% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 57% of Asta's ATK to a random enemy. |
| Lv.14 | Deals Fire DMG equal to 60% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 60% of Asta's ATK to a random enemy. |
| Lv.15 (max) | Deals Fire DMG equal to 63% of Asta's ATK to one designated enemy and further deals DMG for 4 extra times, with each time dealing Fire DMG equal to 63% of Asta's ATK to a random enemy. |
▾
Increases SPD of all allies by 57 for 2 turn(s).
| Level | Effect |
|---|---|
| Lv.1 | Increases SPD of all allies by 36 for 2 turn(s). |
| Lv.2 | Increases SPD of all allies by 37 for 2 turn(s). |
| Lv.3 | Increases SPD of all allies by 39 for 2 turn(s). |
| Lv.4 | Increases SPD of all allies by 40 for 2 turn(s). |
| Lv.5 | Increases SPD of all allies by 42 for 2 turn(s). |
| Lv.6 | Increases SPD of all allies by 43 for 2 turn(s). |
| Lv.7 | Increases SPD of all allies by 45 for 2 turn(s). |
| Lv.8 | Increases SPD of all allies by 47 for 2 turn(s). |
| Lv.9 | Increases SPD of all allies by 48 for 2 turn(s). |
| Lv.10 | Increases SPD of all allies by 50 for 2 turn(s). |
| Lv.11 | Increases SPD of all allies by 51 for 2 turn(s). |
| Lv.12 | Increases SPD of all allies by 53 for 2 turn(s). |
| Lv.13 | Increases SPD of all allies by 54 for 2 turn(s). |
| Lv.14 | Increases SPD of all allies by 56 for 2 turn(s). |
| Lv.15 (max) | Increases SPD of all allies by 57 for 2 turn(s). |
▾
Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 17.5%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn.
| Level | Effect |
|---|---|
| Lv.1 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 7%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.2 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 7.7%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.3 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 8.4%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.4 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 9.1%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.5 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 9.8%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.6 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 10.5%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.7 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 11.4%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.8 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 12.3%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.9 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 13.1%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.10 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 14%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.11 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 14.7%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.12 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 15.4%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.13 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 16.1%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.14 | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 16.8%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
| Lv.15 (max) | Gains 1 stack of Charging for every different enemy hit by Asta plus an extra stack if the enemy hit has Fire Weakness. For every stack of Charging Asta has, all allies' ATK increases by 17.5%, up to 5 time(s). Starting from her second turn, Asta's Charging stack count is reduced by 3 at the beginning of every turn. |
▾
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
▾
Immediately attacks the enemy. After entering battle, deals Fire DMG equal to 50% of Asta's ATK to all enemies.
Major Traces
Asta's Basic ATK has a 80% base chance to Burn the enemy target for 3 turn(s). Burned enemies take Fire DoT equal to 50% of DMG dealt by Asta's Basic ATK at the start of each turn.
When Asta is on the field, all allies' Fire DMG increases by 18%.
Asta's DEF increases by 6% for every current Charging stack she possesses.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Spectrum Beam | Basic ATK | 30 |
| Meteor Storm | Skill | 30 |
| Attack | Overworld Attack | 30 |
| Miracle Flash | Technique | 60 |
One full combo (Basic ATK + Skill + Ultimate) from Asta breaks 60 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | 4 |
| Elite | 360 | 12 | 12 |
| Elite Boss | 540 | 18 | 18 |
| Boss | 540 | 18 | 18 |
131/231 enemies in our bestiary are weak to Fire — Asta's own element. View the Bestiary → · View Fire-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Asta FAQ
What is the best Light Cone for Asta?
The best Light Cone for Asta is Memories of the Past (top pick). See F2P options in the Light Cones section above.
Is Asta worth pulling?
Asta is a free early-game Harmony support who buffs the whole team's ATK and SPD. Great for newer players or budget accounts; veterans with Sparkle/Robin/Tingyun can skip investing heavily.
What is the best team for Asta?
Himeko fire-break: Asta feeds SPD/ATK, Himeko capitalizes. Speed hypercarry: DPS + Asta + Tingyun + healer. Pure Fiction: two Erudition units (Himeko/Herta) + Asta for broad AoE buffing.
How much Energy does Asta's Ultimate cost?
Asta's Ultimate costs 120 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Asta need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
5★
5★
5★
4★
4★
4★
4★
4★
4★
4★
4★
4★
4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.
























