Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Messenger Traversing Hackerspace
The 4-piece grants a team-wide SPD boost whenever the wearer's Ultimate targets an ally, making it excellent for support/healer/shielder characters whose Ultimate buffs allies and want to speed up the whole team's turns.
Data last updated: 2026-07-30
Messenger Traversing Hackerspace is a Cavern Relics (4-pc) relic set. Best paired with Bronya.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
SPD +6%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Huohuo, Jiaoqiu, Asta, Natasha, Hanya):
SPD > HP% > Effect RES
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP705
- ATK352
- HP43.2%
- ATK43.2%
- DEF54%
- CRIT Rate32.4%
- CRIT DMG64.8%
- Outgoing Healing Boost34.5%
- Effect Hit Rate43.2%
- HP43.2%
- ATK43.2%
- DEF54%
- SPD25
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Messenger's HolovisorHead
The shape is exactly like a ski goggle. Not only does it have anti-glare properties, it can also be used to watch virtual live streams.
They like to turn on pulse-scanning and look over the entire cyber city while chewing cheap gum and donning heavily modified holovisors.
The holovisors project real-time information of the city directly onto the messenger's retina, turning impossible routes into an aerial path for the messengers: Building rooftops, air conditioning units, billboards, the arms of cranes... even unmanned logistics drones can become part of the path. Therefore, messengers must be skilled enough, as even one misstep would result in an unexpected and lethal fall.
"Some fool jammed all the holovisors indiscriminately while I was in the air! That crash was the worst I've ever had."
This Yellow Ducky holovisor is a discontinued old model that is said to be of considerable value among enthusiasts.
Messenger's Transformative ArmHands
A cybernetic prosthetic arm that can be disassembled at will. Capable of firing knuckles like bullets.
The residents of the Capital of Passion are obsessed with cybernetic prosthetics, while the city's limited regulations can only advise against the frenzy of excessive body modification.
The registered standards for modifications in the Capital of Passion only contains three categories, with a total of eighteen types. This is clearly not enough for the rebellious messengers. They invest huge amounts of their salaries into imaginative designs. They create blueprints that enable their electronic conversion machinery to release lightning or transform their prosthetic hands into missiles, and the designs become increasingly outrageous as fees to engage messengers skyrocket.
"Are these messengers running to protect information, or are they running to earn exorbitant fees?"
This Yellow Ducky prosthetic arm has undergone special modifications, with each finger joint able to rotate at high speeds and be launched like a bullet.
Messenger's Secret SatchelBody
A trendy courier satchel. It's adorned with many cute accessories.
People once protested, which only made the financial magnates dish out some convenient compromises. Soon enough, people gave up on the idea of "privacy."
The financial magnates greedily collect every piece of information whether it is important or trivial, or whether it arose from reality or virtual realms. As a result, the messengers' courier satchels have become the final bastion of privacy. The satchel is small, lightweight, and can only carry chips or documents. Despite these shortcomings, the final remains of "informational independence" in the Capital of Passion was solely ensured by these tiny blind spots.
"Why do people still transmit information outside of the internet in the prosperous Capital of Passion? The messengers also want to know the answer."
This limited edition Yellow Ducky courier satchel may be a bit old, but its various accessories make it still in fashion.
Messenger's Par-kool SneakersFeet
A pair of sneakers that support parkour activities. It is comfortable, and that is all it needs.
Even messengers can't pinpoint when the "nature of being a messenger" had changed to make them the people they hated the most.
Insidiously, the "informational independence" that messengers protected became a monopoly. Insidiously, the risks that messengers faced became a bargaining chip. Insidiously, messengers became the accomplices of conspirators... The financial magnates did not destroy the messengers — It was their immature ideas that betrayed them. The messengers assemble before everything totally spirals out of control, and bid a last farewell to their hurried lives.
"Perhaps this should be the end for the messengers. Perhaps we should let everyone see the truth of this city, and let the true reformists take action."
These are a pair of Yellow Ducky sneakers abandoned on the side of the road. The messengers of the Capital of Passion have long become a legend of the past.
FAQ
How many pieces of Messenger Traversing Hackerspace do I need for the bonus?
Messenger Traversing Hackerspace has separate 2-piece and 4-piece effects — see the effect table above to compare.
Which characters should use Messenger Traversing Hackerspace?
Characters that fit Messenger Traversing Hackerspace: Bronya, Gepard, Bailu, Huohuo, Jiaoqiu.
Is Messenger Traversing Hackerspace a Relic Set or a Planar Ornament?
Messenger Traversing Hackerspace is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.
Where do I farm Messenger Traversing Hackerspace?
Messenger Traversing Hackerspace farming location: Cavern of Corrosion: Path of Elixir Seekers.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.









