Natasha Build
Natasha is a 4★ Physical character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Uchiyama Yumi | Elizabeth Maxwell | Qin Ziyi | Gang Eun-ae (강은애) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Natasha is the free, guaranteed early-game healer everyone gets, perfect for new players who just need reliable sustain. If you already own Luocha, Huohuo, Aventurine or Gallagher, you can safely skip her, she only heals and brings no buffs.
30-second build
Sub-stat priority: SPD > HP% > Outgoing Healing > Effect RES
Eidolons
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Natasha's Eidolon
×1
Natasha's Eidolon
×1
Natasha's Eidolon
×1
Natasha's Eidolon
×1
Natasha's Eidolon
×1
Natasha's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
▾
Deals Physical DMG equal to 140% of Natasha's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Physical DMG equal to 50% of Natasha's ATK to one designated enemy. |
| Lv.2 | Deals Physical DMG equal to 60% of Natasha's ATK to one designated enemy. |
| Lv.3 | Deals Physical DMG equal to 70% of Natasha's ATK to one designated enemy. |
| Lv.4 | Deals Physical DMG equal to 80% of Natasha's ATK to one designated enemy. |
| Lv.5 | Deals Physical DMG equal to 90% of Natasha's ATK to one designated enemy. |
| Lv.6 | Deals Physical DMG equal to 100% of Natasha's ATK to one designated enemy. |
| Lv.7 | Deals Physical DMG equal to 110% of Natasha's ATK to one designated enemy. |
| Lv.8 | Deals Physical DMG equal to 120% of Natasha's ATK to one designated enemy. |
| Lv.9 | Deals Physical DMG equal to 130% of Natasha's ATK to one designated enemy. |
| Lv.10 (max) | Deals Physical DMG equal to 140% of Natasha's ATK to one designated enemy. |
▾
Restores a single ally for 12.3% of Natasha's Max HP plus 359. Restores the ally for another 8.4% of Natasha's Max HP plus 246 at the beginning of each turn for 2 turn(s).
| Level | Effect |
|---|---|
| Lv.1 | Restores a single ally for 7% of Natasha's Max HP plus 70. Restores the ally for another 4.8% of Natasha's Max HP plus 48 at the beginning of each turn for 2 turn(s). |
| Lv.2 | Restores a single ally for 7.4% of Natasha's Max HP plus 112. Restores the ally for another 5.1% of Natasha's Max HP plus 77 at the beginning of each turn for 2 turn(s). |
| Lv.3 | Restores a single ally for 7.9% of Natasha's Max HP plus 144. Restores the ally for another 5.4% of Natasha's Max HP plus 98 at the beginning of each turn for 2 turn(s). |
| Lv.4 | Restores a single ally for 8.3% of Natasha's Max HP plus 175. Restores the ally for another 5.7% of Natasha's Max HP plus 120 at the beginning of each turn for 2 turn(s). |
| Lv.5 | Restores a single ally for 8.8% of Natasha's Max HP plus 196. Restores the ally for another 6% of Natasha's Max HP plus 134 at the beginning of each turn for 2 turn(s). |
| Lv.6 | Restores a single ally for 9.1% of Natasha's Max HP plus 217. Restores the ally for another 6.2% of Natasha's Max HP plus 149 at the beginning of each turn for 2 turn(s). |
| Lv.7 | Restores a single ally for 9.5% of Natasha's Max HP plus 233. Restores the ally for another 6.5% of Natasha's Max HP plus 160 at the beginning of each turn for 2 turn(s). |
| Lv.8 | Restores a single ally for 9.8% of Natasha's Max HP plus 249. Restores the ally for another 6.7% of Natasha's Max HP plus 170 at the beginning of each turn for 2 turn(s). |
| Lv.9 | Restores a single ally for 10.2% of Natasha's Max HP plus 264. Restores the ally for another 7% of Natasha's Max HP plus 181 at the beginning of each turn for 2 turn(s). |
| Lv.10 | Restores a single ally for 10.5% of Natasha's Max HP plus 280. Restores the ally for another 7.2% of Natasha's Max HP plus 192 at the beginning of each turn for 2 turn(s). |
| Lv.11 | Restores a single ally for 10.9% of Natasha's Max HP plus 296. Restores the ally for another 7.4% of Natasha's Max HP plus 203 at the beginning of each turn for 2 turn(s). |
| Lv.12 | Restores a single ally for 11.2% of Natasha's Max HP plus 312. Restores the ally for another 7.7% of Natasha's Max HP plus 214 at the beginning of each turn for 2 turn(s). |
| Lv.13 | Restores a single ally for 11.6% of Natasha's Max HP plus 327. Restores the ally for another 7.9% of Natasha's Max HP plus 224 at the beginning of each turn for 2 turn(s). |
| Lv.14 | Restores a single ally for 11.9% of Natasha's Max HP plus 343. Restores the ally for another 8.2% of Natasha's Max HP plus 235 at the beginning of each turn for 2 turn(s). |
| Lv.15 (max) | Restores a single ally for 12.3% of Natasha's Max HP plus 359. Restores the ally for another 8.4% of Natasha's Max HP plus 246 at the beginning of each turn for 2 turn(s). |
▾
Heals all allies for 16.1% of Natasha's Max HP plus 472.
| Level | Effect |
|---|---|
| Lv.1 | Heals all allies for 9.2% of Natasha's Max HP plus 92. |
| Lv.2 | Heals all allies for 9.8% of Natasha's Max HP plus 147. |
| Lv.3 | Heals all allies for 10.4% of Natasha's Max HP plus 189. |
| Lv.4 | Heals all allies for 10.9% of Natasha's Max HP plus 230. |
| Lv.5 | Heals all allies for 11.5% of Natasha's Max HP plus 258. |
| Lv.6 | Heals all allies for 12% of Natasha's Max HP plus 285. |
| Lv.7 | Heals all allies for 12.4% of Natasha's Max HP plus 306. |
| Lv.8 | Heals all allies for 12.9% of Natasha's Max HP plus 327. |
| Lv.9 | Heals all allies for 13.3% of Natasha's Max HP plus 347. |
| Lv.10 | Heals all allies for 13.8% of Natasha's Max HP plus 368. |
| Lv.11 | Heals all allies for 14.3% of Natasha's Max HP plus 389. |
| Lv.12 | Heals all allies for 14.7% of Natasha's Max HP plus 409. |
| Lv.13 | Heals all allies for 15.2% of Natasha's Max HP plus 430. |
| Lv.14 | Heals all allies for 15.6% of Natasha's Max HP plus 451. |
| Lv.15 (max) | Heals all allies for 16.1% of Natasha's Max HP plus 472. |
▾
When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 63%. This effect also works on continuous healing.
| Level | Effect |
|---|---|
| Lv.1 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 25%. This effect also works on continuous healing. |
| Lv.2 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 28%. This effect also works on continuous healing. |
| Lv.3 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 30%. This effect also works on continuous healing. |
| Lv.4 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 33%. This effect also works on continuous healing. |
| Lv.5 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 35%. This effect also works on continuous healing. |
| Lv.6 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 38%. This effect also works on continuous healing. |
| Lv.7 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 41%. This effect also works on continuous healing. |
| Lv.8 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 44%. This effect also works on continuous healing. |
| Lv.9 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 47%. This effect also works on continuous healing. |
| Lv.10 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 50%. This effect also works on continuous healing. |
| Lv.11 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 53%. This effect also works on continuous healing. |
| Lv.12 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 55%. This effect also works on continuous healing. |
| Lv.13 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 57%. This effect also works on continuous healing. |
| Lv.14 | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 60%. This effect also works on continuous healing. |
| Lv.15 (max) | When healing allies with HP percentage at 30% or lower, increases Natasha's Outgoing Healing by 63%. This effect also works on continuous healing. |
▾
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
▾
Immediately attacks the enemy. After entering battle, deals Physical DMG equal to 80% of Natasha's ATK to a random enemy, with a 100% base chance to Weaken all enemies. While Weakened, enemies deal 30% less DMG to allies for 1 turn(s).
Major Traces
When using Skill, dispels 1 debuff(s) from one designated ally.
Natasha's Outgoing Healing increases by 10%.
Increases the duration of Skill's continuous healing effect for 1 turn(s).
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Behind the Kindness | Basic ATK | 30 |
| Attack | Overworld Attack | 30 |
| Hypnosis Research | Technique | 60 |
One full combo (Basic ATK + Skill + Ultimate) from Natasha breaks 30 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | this move deals no Toughness reduction |
| Elite | 360 | 12 | this move deals no Toughness reduction |
| Elite Boss | 540 | 18 | this move deals no Toughness reduction |
| Boss | 540 | 18 | this move deals no Toughness reduction |
122/231 enemies in our bestiary are weak to Physical — Natasha's own element. View the Bestiary → · View Physical-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Natasha FAQ
What is the best Light Cone for Natasha?
The best Light Cone for Natasha is Time Waits for No One (top pick). See F2P options in the Light Cones section above.
Is Natasha worth pulling?
Natasha is the free, guaranteed early-game healer everyone gets, perfect for new players who just need reliable sustain. If you already own Luocha, Huohuo, Aventurine or Gallagher, you can safely skip her, she only heals and brings no buffs.
What is the best team for Natasha?
She slots into any team needing a sustain. Clara and DHIL love her steady healing since they take hits often, and burst teams like Seele feel safe with her backstop.
How much Energy does Natasha's Ultimate cost?
Natasha's Ultimate costs 90 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Natasha need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
4★
4★
4★
4★
4★
4★
4★
4★
4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.




























