Lingsha
★★★★★

Lingsha Build

Lingsha is a 5★ Fire character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 02/10/2024 · v2.5· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Maeda Kaori Whitney Holland Rao Zijun Jang Ye-na (장예나)
Community usage · phase 4.4.2
Memory of Chaos20.6%
Pure Fiction13.1%
Apocalyptic Shadow18.6%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Lingsha — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Lingsha is a top-tier Fire sustain who heals AND breaks toughness hard. Roll if you run Break/Super Break comps or want a carry-level healer for all content; skip if you already own Aventurine/Huohuo and aren't short on sustains.

1

30-second build

In a hurry? This box is all you need — details below
BodyOutgoing Healing Boost FeetSPD SphereATK% RopeBreak Effect

Sub-stat priority: SPD > Break Effect > ATK% > HP%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 5/5
Fire (Lingsha's element) is a listed Weakness in 3 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Lingsha has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Lingsha?

Lingsha is a top-tier Fire sustain who heals AND breaks toughness hard. Roll if you run Break/Super Break comps or want a carry-level healer for all content; skip if you already own Aventurine/Huohuo and aren't short on sustains.

Pros
  • Heals while dealing real Break damage
  • Summon auto-attacks AoE and keeps toughness pressure
  • Extremely flexible, fits almost any team
  • Ultimate's Break-vulnerability boosts whole-team damage
Cons
  • Shines most in Break comps, less value elsewhere
  • Needs proper Break Effect + SPD to hit her ceiling
  • Healing scales off ATK, so stats need care

How to play

Open with Skill to summon Fofo (Floating Primrose), then Ultimate for the Break-vulnerability debuff. Afterward coast on Basic/Skill to keep Fofo active and top off HP, timing energy to Ult roughly every 3 turns.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Lingsha

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Dream's Montage (4★) is an easy-to-get pick that's still in Lingsha's good-build group.

Best Relics

BodyOutgoing Healing Boost
FeetSPD
SphereATK%
RopeBreak Effect

Sub-stat priority: SPD > Break Effect > ATK% > HP%

Stat targets

SPD 134 minimum (150+ ideal), Break Effect 200% (A2 cap), push toward 250% with Iron Cavalry; ATK ~2500+ for solid healing; ERR ~116%+ for a consistent Ultimate cycle.

4

Teams

Best teammates to pair with

Best teams for Lingsha

Firefly/Fugue + Ruan Mei + Harmony Trailblazer is the strongest Super Break shell. Acheron + Pela + Jiaoqiu uses Lingsha as a flexible Nihility-friendly anchor that heals while chunking toughness.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is fully functional and great. E1 (Weakness Break efficiency + DEF shred) and E2 (big Break Effect buff) are strong if you invest in Break teams; otherwise stop at E0.

E1
Bloom on Vileward Bouquet★★★★☆
Lingsha's Weakness Break Efficiency increases by 50%. When an enemy unit's Weakness is Broken, reduces their DEF by 20%.
Boosts Weakness Break Efficiency by 50% and reduces enemy DEF by 20% on Break, meaningfully increasing team break damage.
Lingsha's Eidolon×1 Lingsha's Eidolon
E2
Leisure in Carmine Smokeveil★★★★☆
When using Ultimate, increases all allies' Break Effect by 40%, lasting for 3 turn(s).
Using her Ultimate grants the whole team +40% Break Effect for 3 turns, a strong team-wide break buff.
Lingsha's Eidolon×1 Lingsha's Eidolon
E3
Shine of Floral Wick★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels with no new effect, so it's minor utility.
Lingsha's Eidolon×1 Lingsha's Eidolon
E4
Redolence from Canopied Banquet★★★☆☆
When Fuyuan takes action, restores HP equal to 40% of Lingsha's ATK for the ally target whose current HP is the lowest.
When Fuyuan acts, it heals the ally with the lowest HP, providing modest conditional survivability support.
Lingsha's Eidolon×1 Lingsha's Eidolon
E5
Poise Atop Twists and Turns★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels with no new effect, so it's minor utility.
Lingsha's Eidolon×1 Lingsha's Eidolon
E6
Arcadia Under Deep Seclusion★★★★★
While "Fuyuan" is on the field, reduces all enemies' All-Type RES by 20%. When "Fuyuan" attacks, additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 50% of Lingsha's ATK and 5 Toughness Reduction to one random enemy. This prioritizes targets with both Toughness greater than 0 and Fire Weakness.
While Fuyuan is on the field, all enemies' All-Type RES is reduced by 20% and Fuyuan deals 4 extra hits of Fire DMG on attack, a huge damage power spike.
Lingsha's Eidolon×1 Lingsha's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill deals AoE damage, heals the whole team, and summons Fuyuan, making it the core source of her healing/support output so it should be maxed early.
Talent ★★★★★ Talent governs Fuyuan's recurring follow-up attacks that deal the bulk of AoE damage and Break contribution, so it should be prioritized on par with Skill.
Ultimate ★★★★☆ Ultimate deals damage, heals the team, and applies Befog to boost Break DMG, valuable but used less frequently than Skill/Talent.
Basic ATK ★☆☆☆☆ Basic ATK only hits a single target and is rarely used since Skill is more efficient for energy and summoning Fuyuan, so it stays last priority.
Trace priority: A2 > A6 > A4 Eidolon priority: E6 > E1 = E2 > E4 > E3 = E5

Skills

Votive Incense
Basic ATK Single Target Lv.10 +20 30

Deals Fire DMG equal to 140% of Lingsha's ATK to one designated enemy target.

LevelEffect
Lv.1 Deals Fire DMG equal to 50% of Lingsha's ATK to one designated enemy target.
Lv.2 Deals Fire DMG equal to 60% of Lingsha's ATK to one designated enemy target.
Lv.3 Deals Fire DMG equal to 70% of Lingsha's ATK to one designated enemy target.
Lv.4 Deals Fire DMG equal to 80% of Lingsha's ATK to one designated enemy target.
Lv.5 Deals Fire DMG equal to 90% of Lingsha's ATK to one designated enemy target.
Lv.6 Deals Fire DMG equal to 100% of Lingsha's ATK to one designated enemy target.
Lv.7 Deals Fire DMG equal to 110% of Lingsha's ATK to one designated enemy target.
Lv.8 Deals Fire DMG equal to 120% of Lingsha's ATK to one designated enemy target.
Lv.9 Deals Fire DMG equal to 130% of Lingsha's ATK to one designated enemy target.
Lv.10 (max) Deals Fire DMG equal to 140% of Lingsha's ATK to one designated enemy target.
Smoke and Splendor
Skill AoE Lv.15 +30 30

Deals Fire DMG equal to 100% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 16% of Lingsha's ATK plus 538 for all allies. Fuyuan's action advances by 20%.

LevelEffect
Lv.1 Deals Fire DMG equal to 40% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 10% of Lingsha's ATK plus 105 for all allies. Fuyuan's action advances by 20%.
Lv.2 Deals Fire DMG equal to 44% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 10.5% of Lingsha's ATK plus 168 for all allies. Fuyuan's action advances by 20%.
Lv.3 Deals Fire DMG equal to 48% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 11% of Lingsha's ATK plus 215 for all allies. Fuyuan's action advances by 20%.
Lv.4 Deals Fire DMG equal to 52% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 11.5% of Lingsha's ATK plus 263 for all allies. Fuyuan's action advances by 20%.
Lv.5 Deals Fire DMG equal to 56% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 12% of Lingsha's ATK plus 294 for all allies. Fuyuan's action advances by 20%.
Lv.6 Deals Fire DMG equal to 60% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 12.4% of Lingsha's ATK plus 326 for all allies. Fuyuan's action advances by 20%.
Lv.7 Deals Fire DMG equal to 65% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 12.8% of Lingsha's ATK plus 349 for all allies. Fuyuan's action advances by 20%.
Lv.8 Deals Fire DMG equal to 70% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 13.2% of Lingsha's ATK plus 373 for all allies. Fuyuan's action advances by 20%.
Lv.9 Deals Fire DMG equal to 75% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 13.6% of Lingsha's ATK plus 396 for all allies. Fuyuan's action advances by 20%.
Lv.10 Deals Fire DMG equal to 80% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 14% of Lingsha's ATK plus 420 for all allies. Fuyuan's action advances by 20%.
Lv.11 Deals Fire DMG equal to 84% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 14.4% of Lingsha's ATK plus 444 for all allies. Fuyuan's action advances by 20%.
Lv.12 Deals Fire DMG equal to 88% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 14.8% of Lingsha's ATK plus 467 for all allies. Fuyuan's action advances by 20%.
Lv.13 Deals Fire DMG equal to 92% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 15.2% of Lingsha's ATK plus 491 for all allies. Fuyuan's action advances by 20%.
Lv.14 Deals Fire DMG equal to 96% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 15.6% of Lingsha's ATK plus 515 for all allies. Fuyuan's action advances by 20%.
Lv.15 (max) Deals Fire DMG equal to 100% of Lingsha's ATK to all enemies and at the same time, restores HP equal to 16% of Lingsha's ATK plus 538 for all allies. Fuyuan's action advances by 20%.
Dripping Mistscape
Ultimate AoE Lv.15 +5 60 110

Inflicts "Befog" on all enemies. While in "Befog," targets receive 30% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 180% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 14% of Lingsha's ATK plus 461 for all allies. Fuyuan's action advances by 100%.

LevelEffect
Lv.1 Inflicts "Befog" on all enemies. While in "Befog," targets receive 15% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 90% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 8% of Lingsha's ATK plus 90 for all allies. Fuyuan's action advances by 100%.
Lv.2 Inflicts "Befog" on all enemies. While in "Befog," targets receive 16% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 96% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 8.5% of Lingsha's ATK plus 144 for all allies. Fuyuan's action advances by 100%.
Lv.3 Inflicts "Befog" on all enemies. While in "Befog," targets receive 17% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 102% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 9% of Lingsha's ATK plus 185 for all allies. Fuyuan's action advances by 100%.
Lv.4 Inflicts "Befog" on all enemies. While in "Befog," targets receive 18% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 108% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 9.5% of Lingsha's ATK plus 225 for all allies. Fuyuan's action advances by 100%.
Lv.5 Inflicts "Befog" on all enemies. While in "Befog," targets receive 19% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 114% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 10% of Lingsha's ATK plus 252 for all allies. Fuyuan's action advances by 100%.
Lv.6 Inflicts "Befog" on all enemies. While in "Befog," targets receive 20% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 120% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 10.4% of Lingsha's ATK plus 279 for all allies. Fuyuan's action advances by 100%.
Lv.7 Inflicts "Befog" on all enemies. While in "Befog," targets receive 21% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 127% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 10.8% of Lingsha's ATK plus 299 for all allies. Fuyuan's action advances by 100%.
Lv.8 Inflicts "Befog" on all enemies. While in "Befog," targets receive 23% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 135% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 11.2% of Lingsha's ATK plus 320 for all allies. Fuyuan's action advances by 100%.
Lv.9 Inflicts "Befog" on all enemies. While in "Befog," targets receive 24% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 143% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 11.6% of Lingsha's ATK plus 340 for all allies. Fuyuan's action advances by 100%.
Lv.10 Inflicts "Befog" on all enemies. While in "Befog," targets receive 25% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 150% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 12% of Lingsha's ATK plus 360 for all allies. Fuyuan's action advances by 100%.
Lv.11 Inflicts "Befog" on all enemies. While in "Befog," targets receive 26% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 156% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 12.4% of Lingsha's ATK plus 380 for all allies. Fuyuan's action advances by 100%.
Lv.12 Inflicts "Befog" on all enemies. While in "Befog," targets receive 27% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 162% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 12.8% of Lingsha's ATK plus 401 for all allies. Fuyuan's action advances by 100%.
Lv.13 Inflicts "Befog" on all enemies. While in "Befog," targets receive 28% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 168% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 13.2% of Lingsha's ATK plus 421 for all allies. Fuyuan's action advances by 100%.
Lv.14 Inflicts "Befog" on all enemies. While in "Befog," targets receive 29% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 174% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 13.6% of Lingsha's ATK plus 441 for all allies. Fuyuan's action advances by 100%.
Lv.15 (max) Inflicts "Befog" on all enemies. While in "Befog," targets receive 30% increased Break DMG, lasting for 2 turn(s). Deals Fire DMG equal to 180% of Lingsha's ATK to all enemies, and at the same time restores HP equal to 14% of Lingsha's ATK plus 461 for all allies. Fuyuan's action advances by 100%.
Mistdance Manifest
Talent AoE Lv.15 30

When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 94% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 94% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 14% of Lingsha's ATK plus 461. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.

LevelEffect
Lv.1 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 38% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 38% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 8% of Lingsha's ATK plus 90. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.2 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 41% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 41% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 8.5% of Lingsha's ATK plus 144. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.3 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 45% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 45% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 9% of Lingsha's ATK plus 185. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.4 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 49% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 49% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 9.5% of Lingsha's ATK plus 225. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.5 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 53% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 53% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 10% of Lingsha's ATK plus 252. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.6 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 56% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 56% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 10.4% of Lingsha's ATK plus 279. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.7 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 61% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 61% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 10.8% of Lingsha's ATK plus 299. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.8 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 66% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 66% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 11.2% of Lingsha's ATK plus 320. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.9 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 70% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 70% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 11.6% of Lingsha's ATK plus 340. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.10 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 75% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 75% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 12% of Lingsha's ATK plus 360. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.11 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 79% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 79% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 12.4% of Lingsha's ATK plus 380. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.12 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 83% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 83% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 12.8% of Lingsha's ATK plus 401. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.13 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 86% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 86% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 13.2% of Lingsha's ATK plus 421. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.14 When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 90% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 90% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 13.6% of Lingsha's ATK plus 441. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Lv.15 (max) When using Skill, summons "Fuyuan," with an initial SPD of 90 and an initial action count of 3. When taking action, "Fuyuan" launches Follow-Up ATK, dealing Fire DMG equal to 94% of Lingsha's ATK to all enemies. Additionally deals Fire DMG equal to 94% of Lingsha's ATK to one random enemy, and this DMG prioritizes targets that have both Toughness greater than 0 and Fire Weakness. Dispels 1 debuff(s) from all allies and restores HP equal to 14% of Lingsha's ATK plus 461. "Fuyuan's" action count can accumulate up to 5. When the action count reaches 0 or when Lingsha is knocked down, "Fuyuan" disappears. While "Fuyuan" is on the field, using Skill can increase "Fuyuan's" action count by 3.
Attack
Single Target 30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Wisps of Aurora
Technique Support

After using Technique, immediately summons Fuyuan at the start of the next battle and inflicts "Befog" on all enemies, lasting for 2 turn(s).

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Vermilion Waft

Increases this unit's ATK or Outgoing Healing by an amount equal to 25%/10% of Break Effect, up to a maximum increase of 50%/20% respectively.

A4
Sylvan Smoke

When using Basic ATK, additionally regenerates 10 Energy.

A6
Ember's Echo

While "Fuyuan" is on the field and any ally character takes DMG or consumes HP, if a character in the team has their current HP percentage lower than or equal to 60%, "Fuyuan" will immediately launch the Talent's Follow-Up ATK against enemies. This does not consume Fuyuan's action count. This effect can trigger again after 2 turn(s).

Trace Bonuses

Total stats gained from unlocking the full trace tree
+37.3%Break Effect
+18%HP
+10%ATK

Weakness Break

How much Toughness each of Lingsha's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Votive IncenseBasic ATK30
Smoke and SplendorSkill30
Dripping MistscapeUltimate60
Mistdance ManifestTalent30
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Lingsha breaks 120 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 4
Elite 360 12 12
Elite Boss 540 18 18
Boss 540 18 18

131/231 enemies in our bestiary are weak to Fire — Lingsha's own element. View the Bestiary → · View Fire-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,358
#13 of 90
ATK
679
#21 of 90
DEF
437
#66 of 90
SPD
98
#69 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Lingsha FAQ

What is the best Light Cone for Lingsha?

The best Light Cone for Lingsha is Scent Alone Stays True (top pick). See F2P options in the Light Cones section above.

Is Lingsha worth pulling?

Lingsha is a top-tier Fire sustain who heals AND breaks toughness hard. Roll if you run Break/Super Break comps or want a carry-level healer for all content; skip if you already own Aventurine/Huohuo and aren't short on sustains.

What is the best team for Lingsha?

Firefly/Fugue + Ruan Mei + Harmony Trailblazer is the strongest Super Break shell. Acheron + Pela + Jiaoqiu uses Lingsha as a flexible Nihility-friendly anchor that heals while chunking toughness.

How much Energy does Lingsha's Ultimate cost?

Lingsha's Ultimate costs 110 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Lingsha need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Abundance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

New to the mechanics? Read more

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