Himeko
★★★★★

Himeko Build

Himeko is a 5★ Fire character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Tanaka Rie Cia Court<br />Caitlyn Elizabeth (child) Lin Su Kim Bo-na (김보나)
Community usage · phase 4.4.2
Memory of Chaos0.1%
Pure Fiction1.3%
Apocalyptic Shadow0.1%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Himeko — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Himeko is a Standard 5-star, so most long-time players already own her without pulling. Worth investing if you lack an AoE DPS for Pure Fiction; skip if you need single-target boss damage, where she noticeably falls behind.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT DMG FeetSPD SphereFire DMG RopeATK%

Sub-stat priority: CRIT DMG/Rate > ATK% > SPD > Break Effect

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 4/5
Apocalyptic Shadow 3/5
Fire (Himeko's element) is a listed Weakness in 3 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Himeko is notably weaker in Memory of Chaos (only 3/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Himeko?

Himeko is a Standard 5-star, so most long-time players already own her without pulling. Worth investing if you lack an AoE DPS for Pure Fiction; skip if you need single-target boss damage, where she noticeably falls behind.

Pros
  • Strong AoE follow-up damage, shines in Pure Fiction
  • Easy to obtain via Standard banner, F2P-friendly
  • Flexible across two builds: crit and Super Break
Cons
  • Weak single-target and boss damage
  • Needs high SPD and relies on allies breaking Weakness to fuel follow-ups
  • Power-crept by newer Erudition units like Herta and Rappa

How to play

Use Skill every turn to build Victory Rush follow-up stacks; whenever any enemy's Weakness is Broken she fires an AoE follow-up. Pop the Ultimate on energy to reset and keep the follow-up cadence rolling.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Himeko

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? The Seriousness of Breakfast (4★) is an easy-to-get pick that's still in Himeko's good-build group.

Best Relics

BodyCRIT DMG
FeetSPD
SphereFire DMG
RopeATK%

Sub-stat priority: CRIT DMG/Rate > ATK% > SPD > Break Effect

Stat targets

SPD 134+ (ideally 160), CRIT ~65-70% / CRIT DMG 130%+ (her trace gives +15% CR at HP>=80%, so ~55-65% on the sheet is fine), ATK 3000-3600. The Super Break variant wants Break Effect >=150% (push toward ~250%).

4

Teams

Best teammates to pair with

Best teams for Himeko

The Super Break team (Fugue + Ruan Mei + Lingsha) is currently her strongest line. For crit/AoE Pure Fiction run The Herta + Robin + Aventurine. Budget

F2P: Asta + Harmony Trailblazer + Gallagher.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is fully playable. E2 is a real damage bump against low-HP foes and E6 is excellent; E1 is a nice speed/turn quality-of-life. As a Standard-banner unit, just let her copies come naturally.

E1
Childhood★★★☆☆
After "Victory Rush" is triggered, Himeko's SPD increases by 20% for 2 turn(s).
Grants 20% SPD for 2 turns after Victory Rush triggers, a useful but short-lived speed boost.
Himeko's Eidolon×1 Himeko's Eidolon
E2
Convergence★★★☆☆
Deals 15% more DMG to enemies whose HP percentage is 50% or less.
Deals 15% more DMG to enemies at 50% HP or below, a conditional but meaningful execute-phase boost.
Himeko's Eidolon×1 Himeko's Eidolon
E3
Poised★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill and Basic ATK, offering minor stat scaling rather than a real power spike.
Himeko's Eidolon×1 Himeko's Eidolon
E4
Dedication★★★☆☆
When Himeko's Skill inflicts Weakness Break on an enemy, she gains 1 extra point(s) of Charge.
Skill Weakness Break grants an extra Charge point, helping Himeko trigger Victory Rush more often.
Himeko's Eidolon×1 Himeko's Eidolon
E5
Aspiration★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate and Talent, providing minor stat scaling rather than a real power spike.
Himeko's Eidolon×1 Himeko's Eidolon
E6
Trailblaze!★★★★★
Ultimate deals 2 extra instances of Fire DMG equal to 40% of the original DMG to one random enemy.
Ultimate deals 2 extra hits at 40% of the original DMG each, roughly an 80% total damage boost, a major power spike.
Himeko's Eidolon×1 Himeko's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill is the core damage move, dealing 250% ATK to the target plus 100% ATK splash to adjacent enemies, used almost every turn.
Ultimate ★★★★★ Ultimate deals 276% ATK AoE damage and refunds extra Energy on kills, serving as Himeko's biggest single source of AoE burst.
Talent ★★★★☆ Talent stacks Charge from Weakness Breaks and unleashes a 175% ATK AoE Follow-Up Attack, adding steady extra damage outside her main turn.
Basic ATK ★★☆☆☆ Basic ATK only deals 140% ATK to a single target and is used as an Energy-generating filler, so it is always the lowest leveling priority.
Trace priority: A2 = A4 > A6 Eidolon priority: E6 > E2 > E4 > E1 > E3 = E5

Skills

Sawblade Tuning
Basic ATK Single Target Lv.10 +20 30

Deals Fire DMG equal to 140% of Himeko's ATK to one enemy.

LevelEffect
Lv.1 Deals Fire DMG equal to 50% of Himeko's ATK to one enemy.
Lv.2 Deals Fire DMG equal to 60% of Himeko's ATK to one enemy.
Lv.3 Deals Fire DMG equal to 70% of Himeko's ATK to one enemy.
Lv.4 Deals Fire DMG equal to 80% of Himeko's ATK to one enemy.
Lv.5 Deals Fire DMG equal to 90% of Himeko's ATK to one enemy.
Lv.6 Deals Fire DMG equal to 100% of Himeko's ATK to one enemy.
Lv.7 Deals Fire DMG equal to 110% of Himeko's ATK to one enemy.
Lv.8 Deals Fire DMG equal to 120% of Himeko's ATK to one enemy.
Lv.9 Deals Fire DMG equal to 130% of Himeko's ATK to one enemy.
Lv.10 (max) Deals Fire DMG equal to 140% of Himeko's ATK to one enemy.
Molten Detonation
Skill Blast Lv.15 +30 60

Deals Fire DMG equal to 250% of Himeko's ATK to one designated enemy and Fire DMG equal to 100% of Himeko's ATK to enemies adjacent to it.

LevelEffect
Lv.1 Deals Fire DMG equal to 100% of Himeko's ATK to one designated enemy and Fire DMG equal to 40% of Himeko's ATK to enemies adjacent to it.
Lv.2 Deals Fire DMG equal to 110% of Himeko's ATK to one designated enemy and Fire DMG equal to 44% of Himeko's ATK to enemies adjacent to it.
Lv.3 Deals Fire DMG equal to 120% of Himeko's ATK to one designated enemy and Fire DMG equal to 48% of Himeko's ATK to enemies adjacent to it.
Lv.4 Deals Fire DMG equal to 130% of Himeko's ATK to one designated enemy and Fire DMG equal to 52% of Himeko's ATK to enemies adjacent to it.
Lv.5 Deals Fire DMG equal to 140% of Himeko's ATK to one designated enemy and Fire DMG equal to 56% of Himeko's ATK to enemies adjacent to it.
Lv.6 Deals Fire DMG equal to 150% of Himeko's ATK to one designated enemy and Fire DMG equal to 60% of Himeko's ATK to enemies adjacent to it.
Lv.7 Deals Fire DMG equal to 163% of Himeko's ATK to one designated enemy and Fire DMG equal to 65% of Himeko's ATK to enemies adjacent to it.
Lv.8 Deals Fire DMG equal to 175% of Himeko's ATK to one designated enemy and Fire DMG equal to 70% of Himeko's ATK to enemies adjacent to it.
Lv.9 Deals Fire DMG equal to 188% of Himeko's ATK to one designated enemy and Fire DMG equal to 75% of Himeko's ATK to enemies adjacent to it.
Lv.10 Deals Fire DMG equal to 200% of Himeko's ATK to one designated enemy and Fire DMG equal to 80% of Himeko's ATK to enemies adjacent to it.
Lv.11 Deals Fire DMG equal to 210% of Himeko's ATK to one designated enemy and Fire DMG equal to 84% of Himeko's ATK to enemies adjacent to it.
Lv.12 Deals Fire DMG equal to 220% of Himeko's ATK to one designated enemy and Fire DMG equal to 88% of Himeko's ATK to enemies adjacent to it.
Lv.13 Deals Fire DMG equal to 230% of Himeko's ATK to one designated enemy and Fire DMG equal to 92% of Himeko's ATK to enemies adjacent to it.
Lv.14 Deals Fire DMG equal to 240% of Himeko's ATK to one designated enemy and Fire DMG equal to 96% of Himeko's ATK to enemies adjacent to it.
Lv.15 (max) Deals Fire DMG equal to 250% of Himeko's ATK to one designated enemy and Fire DMG equal to 100% of Himeko's ATK to enemies adjacent to it.
Heavenly Flare
Ultimate AoE Lv.15 +5 60 120

Deals Fire DMG equal to 276% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.

LevelEffect
Lv.1 Deals Fire DMG equal to 138% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.2 Deals Fire DMG equal to 147% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.3 Deals Fire DMG equal to 156% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.4 Deals Fire DMG equal to 166% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.5 Deals Fire DMG equal to 175% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.6 Deals Fire DMG equal to 184% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.7 Deals Fire DMG equal to 196% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.8 Deals Fire DMG equal to 207% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.9 Deals Fire DMG equal to 219% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.10 Deals Fire DMG equal to 230% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.11 Deals Fire DMG equal to 239% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.12 Deals Fire DMG equal to 248% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.13 Deals Fire DMG equal to 258% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.14 Deals Fire DMG equal to 267% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Lv.15 (max) Deals Fire DMG equal to 276% of Himeko's ATK to all enemies. Himeko regenerates 5 extra Energy for each enemy defeated.
Victory Rush
Talent AoE Lv.15 +10 30

When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 175% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.

LevelEffect
Lv.1 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 70% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.2 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 77% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.3 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 84% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.4 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 91% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.5 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 98% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.6 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 105% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.7 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 114% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.8 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 123% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.9 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 131% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.10 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 140% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.11 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 147% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.12 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 154% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.13 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 161% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.14 When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 168% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Lv.15 (max) When an enemy target is inflicted with Weakness Break, Himeko gains 1 point of Charge (max 3 points). If Himeko is fully Charged when an ally target performs an attack, Himeko immediately performs 1 Follow-Up ATK and deals Fire DMG equal to 175% of her ATK to all enemies, consuming all Charge points. At the start of the battle, Himeko gains 1 point of Charge.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Incomplete Combustion
Technique Impair

After using Technique, creates a Special Dimension that lasts for 15 second(s). After entering battle with enemies in the Special Dimension, there is a 100% base chance to increase Fire DMG taken by enemies by 10% for 2 turn(s). Only 1 Dimension Effect created by allies can exist at the same time.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Starfire

After using an attack, there is a 50% base chance to inflict Burn on enemies, lasting for 2 turn(s). When afflicted with Burn, enemies take Fire DoT equal to 30% of Himeko's ATK at the start of each turn.

A4
Magma

Skill deals 20% more DMG to enemies currently afflicted with Burn.

A6
Benchmark

When current HP percentage is 80% or higher, CRIT Rate increases by 15%.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+22.4%Fire DMG Boost
+18%ATK
+10%Effect RES

Weakness Break

How much Toughness each of Himeko's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Sawblade TuningBasic ATK30
Molten DetonationSkill60
Heavenly FlareUltimate60
Victory RushTalent30
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Himeko breaks 150 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 2
Elite 360 12 6
Elite Boss 540 18 9
Boss 540 18 9

131/231 enemies in our bestiary are weak to Fire — Himeko's own element. View the Bestiary → · View Fire-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,048
#58 of 90
ATK
757
#3 of 90
DEF
437
#65 of 90
SPD
96
#76 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Himeko FAQ

What is the best Light Cone for Himeko?

The best Light Cone for Himeko is Before Dawn (top pick). See F2P options in the Light Cones section above.

Is Himeko worth pulling?

Himeko is a Standard 5-star, so most long-time players already own her without pulling. Worth investing if you lack an AoE DPS for Pure Fiction; skip if you need single-target boss damage, where she noticeably falls behind.

What is the best team for Himeko?

The Super Break team (Fugue + Ruan Mei + Lingsha) is currently her strongest line. For crit/AoE Pure Fiction run The Herta + Robin + Aventurine. Budget F2P: Asta + Harmony Trailblazer + Gallagher.

How much Energy does Himeko's Ultimate cost?

Himeko's Ultimate costs 120 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Himeko need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Erudition — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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