Last updated: 30/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

5★

Inert Salsotto

Planar Ornaments (2-pc) Tier SS
+8%
CRIT Rate · 2-Piece Effect
SS
Farm Tier
12
Characters Using It

A flat CRIT Rate boost plus a 15% damage increase to Ultimate and Follow-Up ATK once CRIT Rate hits 50%+ makes this a near-mandatory best-in-slot for Follow-Up Attack DPS and Ultimate-reliant damage dealers.

Data last updated: 2026-07-30

Inert Salsotto is a Planar Ornaments (2-pc) relic set. Best paired with Himeko.

2-Pc

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.

Where to farm
Simulated Universe · World 6
Divergent Universe · Permafrost

Trivia — Verified From Game Data

2-Piece (verified from data-mine)

CRIT Rate +8%

Characters Who Use This Set

Full-set fit

2-piece or 4-piece?

Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.

Priority substats

Derived from the recommended substats of characters currently using this set (Himeko, Yunli, Blade, Argenti, Misha):

CRIT DMG/Rate > ATK% > SPD > Break Effect

Relic stats

Main stats — value at max level (5★)

Main stats are not random: at max level you always get exactly this number.

Planar Sphere
  • HP43.2%
  • ATK43.2%
  • DEF54%
  • Physical DMG Boost38.8%
  • Fire DMG Boost38.8%
  • Ice DMG Boost38.8%
  • Lightning DMG Boost38.8%
  • Wind DMG Boost38.8%
  • Quantum DMG Boost38.8%
  • Imaginary DMG Boost38.8%
Link Rope
  • Break Effect64.8%
  • Energy Regeneration Rate19.4%
  • HP43.2%
  • ATK43.2%
  • DEF54%

Sub-stats — value of one roll (5★)

Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.

StatLowMidHigh
HP 33.9 38.1 42.3
ATK 16.9 19.1 21.2
DEF 16.9 19.1 21.2
HP 3.5% 3.9% 4.3%
ATK 3.5% 3.9% 4.3%
DEF 4.3% 4.9% 5.4%
SPD 2 2.3 2.6
CRIT Rate 2.6% 2.9% 3.2%
CRIT DMG 5.2% 5.8% 6.5%
Effect Hit Rate 3.5% 3.9% 4.3%
Effect RES 3.5% 3.9% 4.3%
Break Effect 5.2% 5.8% 6.5%

What main stat to run, by role

Getting the main stat on the right slot is the baseline — substats aimed the right direction decide your real power. The table below is a default framework by role, useful for a quick lookup before you know a specific character's kit.
BodyFeetPlanar SphereLink RopeSub-stat priority
Main DPSCRIT Rate or CRIT DMGATK% or SPDthe character's own Elemental DMG BoostATK% (or Break Effect for a break-focused kit)CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD.
HealerHP% or Outgoing Healing BoostHP%HP%Energy Regeneration Rate or HP%HP% first, then SPD — healing output scales off the target's Max HP.
Tank / ShielderDEF% or Effect Hit RateDEF% or SPDDEF%DEF% or Energy Regeneration RateDEF% first, then Effect Hit Rate, then SPD.
SupportNo safe default — depends on the character's kit, check that character's pageSPD, almost always correctNo safe default — depends on the character's kit, check that character's pageEnergy Regeneration RateSPD first; add Effect Hit Rate if the character applies debuffs.

This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.

Basic rules you need before picking Relics

  • Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
  • Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
  • A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
  • Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
  • Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
  • The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
  • Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.

Should you keep or salvage this piece?

  • Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
  • Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
  • Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.

Where can you get Relics?

Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.

Every piece & its lore

Official in-game name, description and story of each piece — tap to expand
Salsotto's Moving CityPlanar Sphere

Encapsulated in the plane is one of Salsotto's last remaining moving cities — Tumbleweed. This city never stopped and barely escaped from a fate of being swallowed up either by the dark night or the midnight sun.

If viewed from a cosmic perspective, Planet Salsotto as a whole, due to its vast seas of sand, shined in the most dazzling shade of gold, with its giant meteorite craters clearly visible.

At a certain fateful moment, waves upon waves of strange meteorites ceaselessly fell onto Planet Salsotto. The long-lasting impact caused by the Meteoric Starfall relentlessly hitting the planet at such a particular angle caused the planet's rotation to gradually come to a halt. It was like pushing a world-deactivate button. Salsotto's days and nights became longer and longer, until every sunrise and sunset would last for a seeming eternity, until nobody could take it any longer, until the whole planet's rotation was finally brought to a standstill...

It had become a fact of life that sizzling summers under the scorching sun and dark nights of bitter coldness would last for half a year. What was left of the whole Salsotto were the last two remaining cities that were moving non-stop, always running right after the terminator line.

The colossal fortress was floating in the air like a gargantuan raincloud, slowly hovering across the sky above the golden desert with thundering noise. Wherever it went, overwhelming storms of sand were cascading down and over. In the giant moving city, the Salsottians in winged suits were flying up and down among the city's buildings. These flying folks who had survived the calamity by sheer luck now belonged to the sky and were bound to it at the same time.

In the morning, skyfishers departed from the port and dove right for the sand, where they would hunt the phlogiston jellyfish. They would only return to the city after dusk. By the power of mysterious creatures, the city barely managed to voyage ahead.

Even though their entire survival relied squarely on those two fragile wings, the Salsottians were optimistic by nature and would never let the heavy burden of fate lower their spirit or bend their spine. They would find time to spend with their family playing glass musical instruments, with such an attitude that it was almost as if they could carve the musical notes right into the glass. They also enjoyed making pen pals and would often place their written messages in the Dandelion Letterbox, meant for the moving city on the other end of the terminator line.

Gradually, the planet's magnetic field weakened and the atmosphere thinned. In the face of a fated doom, the sparkles of life were not yet snuffed out, and the eagles would never cease to fly.
Salsotto's Terminator LineLink Rope

Planet Salsotto's own rotation stopped, and thus each cycle of its day and night seemed to last forever. People can only gain the bare minimum space for survival when they ceaselessly migrated and closely chased the ever-moving terminator line.

Ever since the stagnation caused by the Meteoric Starfall, the terminator line had become the lifeline of the Salsottians.

When it all started, people still took the shifting of day and night for granted. The line of dawn and dusk swept across the earth, climbed over mountains and ravines, brought dawn to those still awake, and sent sunset to those who would soon sleep... But when the rhythm of light and darkness slowed down, day and night were no longer familiar, and the seemingly eternal heat and coldness were like the quagmire of hell, slowly burying all lives entrapped within. This was why the Salsottian people, barely surviving at the time, boarded the floating mobile city and began their chase with dawn and dusk.

Climbing atop the observation deck of the mobile city of Tumbleweed and looking in the direction that they were moving, daylight lies ahead and dark night behind.

The pursuit of "Tumbleweed" is not only for survival but also for a dignified life. When it moved faster than the terminator line, then the early morning light would march into the afternoon; when slower than the terminator line, then the dusk light would fade into the late night. In this way, the naturally optimistic Salsottian managed to restore every day to its original state. The romance in their bloodline blessed them with the easygoing spirit to sing leisurely in peaceful afternoons and sleep soundly on starry nights.

However, this voyage of tenacity and perseverance would, at last, come to its final downfall, and the ruins of the once mobile city were eventually left far behind by the ever-shifting terminator line.

Years later, the two moving cities that had never met each other would finally stand against each other, with their respective turrets among the wreckage still aimed in opposition. One of the two cities must have crossed half of the planet to the other one and started the initial incursion. Traces of brutal warfare between the two cities were still occasionally discernible under the sand dunes, which merged with unnameable hatred and morphed together into the same ruins.

Planet Salsotto kept its silence. And ever since a certain unknown time, the duration of each of its rotation cycles had somehow gradually decreased, ushering in its own self-healing in an unpopulated future.

FAQ

How many pieces of Inert Salsotto do I need for the bonus?

Inert Salsotto is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.

Which characters should use Inert Salsotto?

Characters that fit Inert Salsotto: Himeko, Saber, Clara, Blade, Yunli.

Is Inert Salsotto a Relic Set or a Planar Ornament?

Inert Salsotto is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.

Where do I farm Inert Salsotto?

Inert Salsotto farming location: Simulated Universe: World 6.

How to read this relic set page

Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.

The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).

The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.

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