Argenti
★★★★★

Argenti Build

Argenti is a 5★ Physical character on the Path of Erudition in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 06/12/2023 · v1.5· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Tachibana Shinnosuke Talon Warburton Liang Dawei Choi Seung-hoon (최승훈)
Community usage · phase 4.4.2
Memory of Chaos0.1%
Pure Fiction0.4%
Apocalyptic Shadow0.2%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Argenti — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Argenti is a beginner-friendly Physical AoE DPS who dominates Pure Fiction and stays strong nearly free-to-play thanks to great 4-star cones. Roll him if you lack a blob-clearing carry; skip if you already run Herta, Himeko, or Rappa.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT DMG / CRIT Rate FeetSPD SpherePhysical DMG RopeATK%

Sub-stat priority: CRIT DMG/Rate > ATK% > SPD

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 3.5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 3.5/5
Physical (Argenti's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Argenti has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Argenti?

Argenti is a beginner-friendly Physical AoE DPS who dominates Pure Fiction and stays strong nearly free-to-play thanks to great 4-star cones. Roll him if you lack a blob-clearing carry; skip if you already run Herta, Himeko, or Rappa.

Pros
  • Elite AoE clear, a Pure Fiction king
  • Self-generates CRIT Rate, easy to gear
  • Strong even F2P without signature cone
Cons
  • Weak single-target before E6
  • Energy-hungry, leans on batteries
  • AoE role now crowded with rivals

How to play

Charge to full energy, then fire his 180-Energy Enhanced Ultimate for six AoE blasts. Each turn favor Skill to stack ATK and generate energy, and time your supports' buffs/extra actions to land on his Ultimate turn.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Argenti

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Today Is Another Peaceful Day (4★) is an easy-to-get pick that's still in Argenti's good-build group.

Best Relics

BodyCRIT DMG / CRIT Rate
FeetSPD
SpherePhysical DMG
RopeATK%

Sub-stat priority: CRIT DMG/Rate > ATK% > SPD

Stat targets

Aim for SPD ~134 (or 160 with Glamoth), ATK ~3000+, CRIT Rate ~65-70% (counting his 25% talent + Salsotto), CRIT DMG ~130%+, keeping a roughly 1:2 CR:CD ratio. No EHR needed.

4

Teams

Best teammates to pair with

Best teams for Argenti

Core: Tingyun + Huohuo battery his energy for Ultimate spam while Hanya boosts damage and refunds skill points.

Modern build: Robin + Aventurine + Tingyun for big buffs and survivability. Pure Fiction: pair with Herta + Ruan Mei to melt waves.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is complete and clears everything. E1 adds highly valuable CRIT DMG, E2 shines against 3+ foes, and E6 (30% DEF ignore) turns him into a genuine single-target threat.

E1
A Lacuna in Kingdom of Aesthetics★★★★★
Each stack of Apotheosis additionally increases CRIT DMG by 4%.
Each stack of Apotheosis also grants +4% CRIT DMG, significantly boosting Argenti's crit damage output as stacks build up.
Argenti's Eidolon×1 Argenti's Eidolon
E2
Agate's Humility★★★☆☆
If the number of enemies on the field equals to 3 or more when the Ultimate is used, ATK increases by 40% for 1 turn(s).
Grants +40% ATK for 1 turn when using the Ultimate against 3+ enemies, a situational buff limited to multi-enemy fights.
Argenti's Eidolon×1 Argenti's Eidolon
E3
Thorny Road's Glory★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Simply raises Skill and Talent levels by 2, a pure ability level-up with no new mechanics.
Argenti's Eidolon×1 Argenti's Eidolon
E4
Trumpet's Dedication★★★★☆
At the start of battle, gains 2 stack(s) of Apotheosis and increases the maximum stack limit of the Talent's effect by 2.
Grants 2 Apotheosis stacks at battle start and raises the max stack cap by 2, letting Argenti reach peak crit output faster and higher.
Argenti's Eidolon×1 Argenti's Eidolon
E5
Snow, From Somewhere in Cosmos★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Ultimate and Basic ATK levels, a pure ability level-up without new effects.
Argenti's Eidolon×1 Argenti's Eidolon
E6
"Your" Resplendence★★★★★
When using Ultimate, ignores 30% of enemy targets' DEF.
When using the Ultimate, ignores 30% of enemies' DEF, substantially boosting his AoE damage output.
Argenti's Eidolon×1 Argenti's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ The Ultimate deals the highest AoE Physical DMG in the kit, making it the main damage source for clearing waves.
Skill ★★★★★ The Skill also deals AoE DMG to all enemies, so it should be leveled alongside the Ultimate.
Talent ★★★☆☆ The Talent stacks CRIT Rate and regenerates Energy on hits, boosting damage output but is not a direct damage source.
Basic ATK ★★☆☆☆ The Basic ATK only hits a single target and deals the lowest DMG, so it remains the lowest leveling priority.
Trace priority: A2 > A6 > A4 Eidolon priority: E1 = E2 > E6 > E4 > E3 = E5

Skills

Fleeting Fragrance
Basic ATK Single Target Lv.10 +20 30

Deals Physical DMG equal to 140% of Argenti's ATK to one designated enemy target.

LevelEffect
Lv.1 Deals Physical DMG equal to 50% of Argenti's ATK to one designated enemy target.
Lv.2 Deals Physical DMG equal to 60% of Argenti's ATK to one designated enemy target.
Lv.3 Deals Physical DMG equal to 70% of Argenti's ATK to one designated enemy target.
Lv.4 Deals Physical DMG equal to 80% of Argenti's ATK to one designated enemy target.
Lv.5 Deals Physical DMG equal to 90% of Argenti's ATK to one designated enemy target.
Lv.6 Deals Physical DMG equal to 100% of Argenti's ATK to one designated enemy target.
Lv.7 Deals Physical DMG equal to 110% of Argenti's ATK to one designated enemy target.
Lv.8 Deals Physical DMG equal to 120% of Argenti's ATK to one designated enemy target.
Lv.9 Deals Physical DMG equal to 130% of Argenti's ATK to one designated enemy target.
Lv.10 (max) Deals Physical DMG equal to 140% of Argenti's ATK to one designated enemy target.
Justice, Hereby Blooms
Skill AoE Lv.15 +30 30

Deals Physical DMG equal to 150% of Argenti's ATK to all enemies.

LevelEffect
Lv.1 Deals Physical DMG equal to 60% of Argenti's ATK to all enemies.
Lv.2 Deals Physical DMG equal to 66% of Argenti's ATK to all enemies.
Lv.3 Deals Physical DMG equal to 72% of Argenti's ATK to all enemies.
Lv.4 Deals Physical DMG equal to 78% of Argenti's ATK to all enemies.
Lv.5 Deals Physical DMG equal to 84% of Argenti's ATK to all enemies.
Lv.6 Deals Physical DMG equal to 90% of Argenti's ATK to all enemies.
Lv.7 Deals Physical DMG equal to 98% of Argenti's ATK to all enemies.
Lv.8 Deals Physical DMG equal to 105% of Argenti's ATK to all enemies.
Lv.9 Deals Physical DMG equal to 113% of Argenti's ATK to all enemies.
Lv.10 Deals Physical DMG equal to 120% of Argenti's ATK to all enemies.
Lv.11 Deals Physical DMG equal to 126% of Argenti's ATK to all enemies.
Lv.12 Deals Physical DMG equal to 132% of Argenti's ATK to all enemies.
Lv.13 Deals Physical DMG equal to 138% of Argenti's ATK to all enemies.
Lv.14 Deals Physical DMG equal to 144% of Argenti's ATK to all enemies.
Lv.15 (max) Deals Physical DMG equal to 150% of Argenti's ATK to all enemies.
For In This Garden, Supreme Beauty Bestows
Ultimate AoE Lv.15 +5 60 90

Consumes 90 Energy and deals Physical DMG equal to 192% of Argenti's ATK to all enemies.

LevelEffect
Lv.1 Consumes 90 Energy and deals Physical DMG equal to 96% of Argenti's ATK to all enemies.
Lv.2 Consumes 90 Energy and deals Physical DMG equal to 102% of Argenti's ATK to all enemies.
Lv.3 Consumes 90 Energy and deals Physical DMG equal to 109% of Argenti's ATK to all enemies.
Lv.4 Consumes 90 Energy and deals Physical DMG equal to 115% of Argenti's ATK to all enemies.
Lv.5 Consumes 90 Energy and deals Physical DMG equal to 122% of Argenti's ATK to all enemies.
Lv.6 Consumes 90 Energy and deals Physical DMG equal to 128% of Argenti's ATK to all enemies.
Lv.7 Consumes 90 Energy and deals Physical DMG equal to 136% of Argenti's ATK to all enemies.
Lv.8 Consumes 90 Energy and deals Physical DMG equal to 144% of Argenti's ATK to all enemies.
Lv.9 Consumes 90 Energy and deals Physical DMG equal to 152% of Argenti's ATK to all enemies.
Lv.10 Consumes 90 Energy and deals Physical DMG equal to 160% of Argenti's ATK to all enemies.
Lv.11 Consumes 90 Energy and deals Physical DMG equal to 166% of Argenti's ATK to all enemies.
Lv.12 Consumes 90 Energy and deals Physical DMG equal to 173% of Argenti's ATK to all enemies.
Lv.13 Consumes 90 Energy and deals Physical DMG equal to 179% of Argenti's ATK to all enemies.
Lv.14 Consumes 90 Energy and deals Physical DMG equal to 186% of Argenti's ATK to all enemies.
Lv.15 (max) Consumes 90 Energy and deals Physical DMG equal to 192% of Argenti's ATK to all enemies.
Sublime Object
Talent Enhance Lv.15

For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 3.3%. This effect can stack up to 10 time(s).

LevelEffect
Lv.1 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 1%. This effect can stack up to 10 time(s).
Lv.2 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 1.2%. This effect can stack up to 10 time(s).
Lv.3 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 1.3%. This effect can stack up to 10 time(s).
Lv.4 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 1.5%. This effect can stack up to 10 time(s).
Lv.5 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 1.6%. This effect can stack up to 10 time(s).
Lv.6 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 1.8%. This effect can stack up to 10 time(s).
Lv.7 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 1.9%. This effect can stack up to 10 time(s).
Lv.8 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 2.1%. This effect can stack up to 10 time(s).
Lv.9 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 2.3%. This effect can stack up to 10 time(s).
Lv.10 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 2.5%. This effect can stack up to 10 time(s).
Lv.11 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 2.7%. This effect can stack up to 10 time(s).
Lv.12 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 2.8%. This effect can stack up to 10 time(s).
Lv.13 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 2.9%. This effect can stack up to 10 time(s).
Lv.14 For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 3.1%. This effect can stack up to 10 time(s).
Lv.15 (max) For every enemy hit when Argenti uses his Basic Attack, Skill, or Ultimate, regenerates Argenti's Energy by 3, and grants him a stack of Apotheosis, increasing his CRIT Rate by 3.3%. This effect can stack up to 10 time(s).
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Manifesto of Purest Virtue
Technique Impair

After using the Technique, enemies in a set area are inflicted with Daze for 10 second(s). Dazed enemies will not actively attack the team. When attacking a Dazed enemy to enter combat, deals Physical DMG to all enemies equal to 80% of Argenti's ATK and regenerates his Energy by 15.

Merit Bestowed in "My" Garden
Ultimate AoE Lv.15 +5 60 180

Consumes 180 Energy and deals Physical DMG equal to 336% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 114% of Argenti's ATK to a random enemy.

LevelEffect
Lv.1 Consumes 180 Energy and deals Physical DMG equal to 168% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 57% of Argenti's ATK to a random enemy.
Lv.2 Consumes 180 Energy and deals Physical DMG equal to 179% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 61% of Argenti's ATK to a random enemy.
Lv.3 Consumes 180 Energy and deals Physical DMG equal to 190% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 65% of Argenti's ATK to a random enemy.
Lv.4 Consumes 180 Energy and deals Physical DMG equal to 202% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 68% of Argenti's ATK to a random enemy.
Lv.5 Consumes 180 Energy and deals Physical DMG equal to 213% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 72% of Argenti's ATK to a random enemy.
Lv.6 Consumes 180 Energy and deals Physical DMG equal to 224% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 76% of Argenti's ATK to a random enemy.
Lv.7 Consumes 180 Energy and deals Physical DMG equal to 238% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 81% of Argenti's ATK to a random enemy.
Lv.8 Consumes 180 Energy and deals Physical DMG equal to 252% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 86% of Argenti's ATK to a random enemy.
Lv.9 Consumes 180 Energy and deals Physical DMG equal to 266% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 90% of Argenti's ATK to a random enemy.
Lv.10 Consumes 180 Energy and deals Physical DMG equal to 280% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 95% of Argenti's ATK to a random enemy.
Lv.11 Consumes 180 Energy and deals Physical DMG equal to 291% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 99% of Argenti's ATK to a random enemy.
Lv.12 Consumes 180 Energy and deals Physical DMG equal to 302% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 103% of Argenti's ATK to a random enemy.
Lv.13 Consumes 180 Energy and deals Physical DMG equal to 314% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 106% of Argenti's ATK to a random enemy.
Lv.14 Consumes 180 Energy and deals Physical DMG equal to 325% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 110% of Argenti's ATK to a random enemy.
Lv.15 (max) Consumes 180 Energy and deals Physical DMG equal to 336% of Argenti's ATK to all enemies. And further deals DMG for 6 extra time(s), with each time dealing Physical DMG equal to 114% of Argenti's ATK to a random enemy.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Piety

At the start of a turn, immediately gains 1 stack(s) of Apotheosis.

A4
Generosity

When enemy targets enter combat, immediately regenerates 2 Energy for self.

A6
Courage

Deals 15% more DMG to enemies whose HP percentage is 50% or less.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+28%ATK
+14.4%Physical DMG Boost
+10%HP

Weakness Break

How much Toughness each of Argenti's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Fleeting FragranceBasic ATK30
Justice, Hereby BloomsSkill30
For In This Garden, Supreme Beauty BestowsUltimate60
AttackOverworld Attack30
Merit Bestowed in "My" GardenUltimate60

One full combo (Basic ATK + Skill + Ultimate) from Argenti breaks 180 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 4
Elite 360 12 12
Elite Boss 540 18 18
Boss 540 18 18

122/231 enemies in our bestiary are weak to Physical — Argenti's own element. View the Bestiary → · View Physical-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,048
#61 of 90
ATK
737
#8 of 90
DEF
364
#85 of 90
SPD
103
#32 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Argenti FAQ

What is the best Light Cone for Argenti?

The best Light Cone for Argenti is An Instant Before A Gaze (top pick). See F2P options in the Light Cones section above.

Is Argenti worth pulling?

Argenti is a beginner-friendly Physical AoE DPS who dominates Pure Fiction and stays strong nearly free-to-play thanks to great 4-star cones. Roll him if you lack a blob-clearing carry; skip if you already run Herta, Himeko, or Rappa.

What is the best team for Argenti?

Core: Tingyun + Huohuo battery his energy for Ultimate spam while Hanya boosts damage and refunds skill points. Modern build: Robin + Aventurine + Tingyun for big buffs and survivability. Pure Fiction: pair with Herta + Ruan Mei to melt waves.

How much Energy does Argenti's Ultimate cost?

Argenti's Ultimate costs 90 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Argenti need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Erudition — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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