Robin
★★★★★

Robin Build

Robin is a 5★ Physical character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 08/05/2024 · v2.2· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Nazuka Kaori (名塚 佳織)
Song Vocals: Chevy
Alice Himora<br />Song Vocals: Chevy Qian Chen (钱琛)
Song Vocals: Chevy
Shin Onyu (신온유)
Song Vocals: Chevy
Community usage · phase 4.4.2
Memory of Chaos7.6%
Pure Fiction8.5%
Apocalyptic Shadow7.7%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Robin — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Robin is a top-tier Harmony support who buffs the whole team's ATK and CRIT DMG and grants everyone an extra turn.

1

30-second build

In a hurry? This box is all you need — details below
BodyATK% FeetSPD SphereATK% RopeEnergy Regeneration Rate

Sub-stat priority: ATK% > SPD > CRIT DMG / Energy Regen

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 3/5
Pure Fiction 4.5/5
Apocalyptic Shadow 4/5
Physical (Robin's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Robin is notably weaker in Memory of Chaos (only 3/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Robin?

Robin is a top-tier Harmony support who buffs the whole team's ATK and CRIT DMG and grants everyone an extra turn.

Roll her if you own a strong carry (Feixiao, Dr. Ratio, any multi-target DPS); skip her if you mainly run Acheron/Nihility teams or lack a worthy carry.

Pros
  • Massive team-wide ATK + CRIT DMG buffs
  • Ultimate advances the whole party's action
  • Universal — fits nearly any carry
Cons
  • Needs lots of ATK from cone/relics to hit thresholds
  • Best output requires her signature cone (expensive)
  • Limited value in Nihility/Acheron teams

How to play

Turn 1, use Skill for the ATK buff. Once you have energy, cast Ultimate to enter Concerto (team-wide buffs + advances the whole team), then Basic Attack every turn to keep Concerto rolling. Aim to ult roughly every 2 turns.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Robin

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Memories of the Past (4★) is an easy-to-get pick that's still in Robin's good-build group.

Best Relics

BodyATK%
FeetSPD
SphereATK%
RopeEnergy Regeneration Rate

Sub-stat priority: ATK% > SPD > CRIT DMG / Energy Regen

Stat targets

Total ATK >= 3500 (ideally 4000+ to push ~1000 ATK to the team), SPD 120 to trigger Vonwacq's advance (aim 134 if she isn't your first mover), prioritize an Energy Regen rope for smooth ults; no CRIT or EHR needed.

4

Teams

Best teammates to pair with

Best teams for Robin

Feixiao and Dr. Ratio follow-up teams squeeze maximum value from her ATK buff and extra turn; a The Herta Pure Fiction team uses the extra action to wipe waves. Aventurine/Huohuo cover survivability and energy.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is already strong and fully functional in every team. E1 and E2 add meaningful buff power but are expensive — only invest if budget allows; E2 is a sensible stopping point.

E1
Land of Smiles★★★★★
While the "Concerto" state is active, all allies' All-Type RES PEN increases by 24%.
Party-wide +24% RES PEN during Concerto — raises total team DMG without debuffing enemies.
Robin's Eidolon×1 Robin's Eidolon
E2
Afternoon Tea For Two★★★☆☆
While the "Concerto" state is active, all allies' SPD increases by 16%. The Talent's Energy Regeneration effect additionally increases by 1.
Improves her Ultimate CRIT DMG buff and gives a little Energy — decent.
Robin's Eidolon×1 Robin's Eidolon
E3
Inverted Tuning★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Ultimate Lv. +2, up to a maximum of Lv. 15.
Only raises Skill/Ultimate levels — minor benefit.
Robin's Eidolon×1 Robin's Eidolon
E4
Raindrop Key★★★★★
When using the Ultimate, dispels Crowd Control debuffs from all allies. While Robin is in the "Concerto" state, increases the Effect RES of all allies by 50%.
Cleanses Crowd Control and grants the team +50% Effect RES — very strong defensive utility.
Robin's Eidolon×1 Robin's Eidolon
E5
Lonestar's Lament★★☆☆☆
Basic ATK Lv. +1, up to a maximum of Lv. 10. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Basic ATK/Talent levels — minor benefit.
Robin's Eidolon×1 Robin's Eidolon
E6
Moonless Midnight★★★★☆
While the "Concerto" state is active, the CRIT DMG for the Physical Additional DMG caused by the Ultimate increases by 450%. The effect of "Moonless Midnight" can trigger up to 8 time(s) and the trigger count resets each time the Ultimate is used.
Ultimate's Additional Physical DMG gains +450% CRIT DMG — turns Robin into a real damage source.
Robin's Eidolon×1 Robin's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ The core of her kit — boosts the ATK buff and bonus damage during the Concerto state.
Skill ★★★★☆ Increases the party-wide DMG buff — level right after the Ultimate.
Talent ★★★☆☆ Raises the party-wide CRIT DMG buff — level after the Skill.
Basic ATK ★★☆☆☆ Not as important as her other abilities — level it last.
Trace priority: A6 = A4 > A2 Eidolon priority: E1 = E4 > E6 > E2

Skills

Wingflip White Noise
Basic ATK Single Target Lv.10 +20 30

Deals Physical DMG equal to 140% of Robin's ATK to one designated enemy target.

LevelEffect
Lv.1 Deals Physical DMG equal to 50% of Robin's ATK to one designated enemy target.
Lv.2 Deals Physical DMG equal to 60% of Robin's ATK to one designated enemy target.
Lv.3 Deals Physical DMG equal to 70% of Robin's ATK to one designated enemy target.
Lv.4 Deals Physical DMG equal to 80% of Robin's ATK to one designated enemy target.
Lv.5 Deals Physical DMG equal to 90% of Robin's ATK to one designated enemy target.
Lv.6 Deals Physical DMG equal to 100% of Robin's ATK to one designated enemy target.
Lv.7 Deals Physical DMG equal to 110% of Robin's ATK to one designated enemy target.
Lv.8 Deals Physical DMG equal to 120% of Robin's ATK to one designated enemy target.
Lv.9 Deals Physical DMG equal to 130% of Robin's ATK to one designated enemy target.
Lv.10 (max) Deals Physical DMG equal to 140% of Robin's ATK to one designated enemy target.
Pinion's Aria
Skill Support Lv.15 +30

Increase DMG dealt by all allies by 63%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.

LevelEffect
Lv.1 Increase DMG dealt by all allies by 25%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.2 Increase DMG dealt by all allies by 28%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.3 Increase DMG dealt by all allies by 30%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.4 Increase DMG dealt by all allies by 33%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.5 Increase DMG dealt by all allies by 35%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.6 Increase DMG dealt by all allies by 38%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.7 Increase DMG dealt by all allies by 41%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.8 Increase DMG dealt by all allies by 44%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.9 Increase DMG dealt by all allies by 47%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.10 Increase DMG dealt by all allies by 50%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.11 Increase DMG dealt by all allies by 53%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.12 Increase DMG dealt by all allies by 55%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.13 Increase DMG dealt by all allies by 57%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.14 Increase DMG dealt by all allies by 60%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Lv.15 (max) Increase DMG dealt by all allies by 63%, lasting for 3 turn(s). This duration decreases by 1 at the start of Robin's every turn.
Vox Harmonique, Opus Cosmique
Ultimate Support Lv.15 +5 160

Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 26.6% of Robin's ATK plus 275. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 144% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.

LevelEffect
Lv.1 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 15.2% of Robin's ATK plus 50. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 72% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.2 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 16% of Robin's ATK plus 65. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 77% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.3 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 16.7% of Robin's ATK plus 80. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 82% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.4 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 17.5% of Robin's ATK plus 95. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 86% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.5 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 18.2% of Robin's ATK plus 110. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 91% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.6 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 19% of Robin's ATK plus 125. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 96% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.7 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 20% of Robin's ATK plus 144. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 102% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.8 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 20.9% of Robin's ATK plus 163. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 108% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.9 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 21.9% of Robin's ATK plus 181. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 114% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.10 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 22.8% of Robin's ATK plus 200. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 120% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.11 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 23.6% of Robin's ATK plus 215. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 125% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.12 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 24.3% of Robin's ATK plus 230. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 130% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.13 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 25.1% of Robin's ATK plus 245. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 134% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.14 Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 25.8% of Robin's ATK plus 260. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 139% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Lv.15 (max) Robin enters the "Concerto" state and makes all teammates (i.e., excluding this unit) immediately take action. While in the "Concerto" state, increases all allies' ATK by 26.6% of Robin's ATK plus 275. Moreover, after every attack by ally targets, Robin deals Physical Additional DMG equal to 144% of her ATK for 1 time, with a fixed CRIT Rate for this damage set at 100% and fixed CRIT DMG set at 150%. While in the "Concerto" state, Robin is immune to Crowd Control debuffs and cannot enter her turn or take action until the "Concerto" state ends. A "Concerto" countdown appears in the Action Order. When the countdown's turn begins, Robin exits the "Concerto" state and immediately takes action. The countdown has its own fixed SPD of 90.
Tonal Resonance
Talent Support Lv.15

Increase all allies' CRIT DMG by 27.5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.

LevelEffect
Lv.1 Increase all allies' CRIT DMG by 5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.2 Increase all allies' CRIT DMG by 6.5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.3 Increase all allies' CRIT DMG by 8%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.4 Increase all allies' CRIT DMG by 9.5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.5 Increase all allies' CRIT DMG by 11%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.6 Increase all allies' CRIT DMG by 12.5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.7 Increase all allies' CRIT DMG by 14.4%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.8 Increase all allies' CRIT DMG by 16.3%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.9 Increase all allies' CRIT DMG by 18.1%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.10 Increase all allies' CRIT DMG by 20%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.11 Increase all allies' CRIT DMG by 21.5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.12 Increase all allies' CRIT DMG by 23%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.13 Increase all allies' CRIT DMG by 24.5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.14 Increase all allies' CRIT DMG by 26%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Lv.15 (max) Increase all allies' CRIT DMG by 27.5%. Moreover, after allies attack enemy targets, Robin additionally regenerates 2 Energy for herself.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Overture of Inebriation
Technique Support

After using Technique, creates a Special Dimension around the character that lasts for 15 seconds. Enemies within this dimension will not attack Robin and will follow Robin while the dimension is active. After entering battle while the dimension is active, Robin regenerates 5 Energy at the start of each wave. Only 1 Dimension Effect created by allies can exist at the same time.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Coloratura Cadenza

When the battle begins, action advances this character by 25%.

A4
Impromptu Flourish

While the "Concerto" state is active, the CRIT DMG dealt when all allies launch Follow-Up ATK increases by 25%.

A6
Sequential Passage

When using Skill, additionally regenerates 5 Energy.

Weakness Break

How much Toughness each of Robin's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Wingflip White NoiseBasic ATK30
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Robin breaks 30 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 this move deals no Toughness reduction
Elite 360 12 this move deals no Toughness reduction
Elite Boss 540 18 this move deals no Toughness reduction
Boss 540 18 this move deals no Toughness reduction

122/231 enemies in our bestiary are weak to Physical — Robin's own element. View the Bestiary → · View Physical-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,281
#21 of 90
ATK
640
#31 of 90
DEF
485
#43 of 90
SPD
102
#43 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Robin FAQ

What is the best Light Cone for Robin?

The best Light Cone for Robin is Flowing Nightglow (top pick). See F2P options in the Light Cones section above.

Is Robin worth pulling?

Robin is a top-tier Harmony support who buffs the whole team's ATK and CRIT DMG and grants everyone an extra turn. Roll her if you own a strong carry (Feixiao, Dr. Ratio, any multi-target DPS); skip her if you mainly run Acheron/Nihility teams or lack a worthy carry.

What is the best team for Robin?

Feixiao and Dr. Ratio follow-up teams squeeze maximum value from her ATK buff and extra turn; a The Herta Pure Fiction team uses the extra action to wipe waves. Aventurine/Huohuo cover survivability and energy.

How much Energy does Robin's Ultimate cost?

Robin's Ultimate costs 160 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Robin need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

New to the mechanics? Read more

Up next for you…
Tap the wrong field…