For Tomorrow's Journey
For Tomorrow's Journey is a 4★ Light Cone for the Path of Harmony in Honkai: Star Rail.
A 4-star cone giving a flat 16% ATK boost plus 18% DMG dealt after using the Ultimate, but the buff only lasts 1 turn, making it a decent but niche filler option for the still-small Shaman path roster.
For Tomorrow's Journey is a Light Cone for the Harmony Path. Ranked B on the Light Cone tier list. Needs 7 material types to reach Lv.80.
Last updated: 31/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Effect
Increases the wearer's ATK by 16%. After the wearer uses their Ultimate, increases their DMG dealt by 18%, lasting for 1 turn(s).
Is Superimposition S1 → S5 worth it?
Base Stats (Lv80)
| Lv. | HP | ATK | DEF |
|---|---|---|---|
| 1 | 43 | 22 | 15 |
| 20 | 166 | 83 | 58 |
| 30 | 160 | 80 | 56 |
| 40 | 229 | 114 | 80 |
| 50 | 298 | 149 | 104 |
| 60 | 367 | 184 | 128 |
| 70 | 436 | 218 | 152 |
| 80 | 505 | 253 | 176 |
Ascension Materials
Characters who use this
Story
The hands of the compass keep turning until they point to the moment of dreams. The Asdana system, overflowing with memoria, glows with a soft light outside the train's windows. The frontier prison within is currently engulfed in the fires of war. "Hey guys, what do you suppose the world within the dream would look like?? I must meticulously map it out!" The girl, packing away her surveying tools, gazes at the new world within reach, filled with anticipation. "That place is a mess. Don't you run off once we get there. I won't have you two getting kidnapped again..." The man in cowboy attire grumbles as he cleans his weapon, then walks over to the sofa with a drink, shaking his head in resignation. "The Land of the Dreams promises infinite possibilities. We'll surely make our mark... Hey, conductor, if we fall in love with that place and never return, would you miss us?" The Nameless dressed like a gentleman winks at Pom-Pom, smiling. "'You can't joke at the conductor's expense like this!' Is that what you want to say, conductor?" The girl's mischievous grin spreads across her face. "You guys are! So! Mean!" Bubbles drift up and down in the glass as the Express fills up with joyful laughter. ... The youthful silhouettes of these Nameless get gradually swallowed by memoria. "Have a... safe... trip...please..." When the conductor turns their head, the Express is already empty. The conductor stands frozen, this scene hauntingly familiar, as if lived through countless times before.
Alternative cones on the same Path
Trivia & Origins
HoYoverse's own game data has no gacha table pairing this cone with a specific character, and the internal flavor text doesn't name one either — not enough evidence to assign a signature owner, no guessing.
Frequently Asked Questions
What does For Tomorrow's Journey do?
Increases the wearer's ATK by 16%. After the wearer uses their Ultimate, increases their DMG dealt by 18%, lasting for 1 turn(s).
What does For Tomorrow's Journey do at Superimposition 5 (S5)?
Increases the wearer's ATK by 32%. After the wearer uses their Ultimate, increases their DMG dealt by 30%, lasting for 1 turn(s).
How many materials does it take to ascend For Tomorrow's Journey to Lv.80?
You need 7 material types and 308,000 Credits to ascend the cone to Lv.80 (see the table above for details).
How to read this Light Cone page
Every Light Cone has exactly one passive effect tied to the wielder's combat performance; that effect scales up as you Superimpose it from S1 to S5 — use the S1-S5 buttons above to see the exact numbers at each level instead of guessing or interpolating. A Light Cone only delivers its full value on a character who shares its Path; "Characters who use this cone" lists every character on that Path, while "Best users" is a narrower list pulled from real build consensus, not a guess.
Base stats (HP/ATK/DEF) are shown at Lv80 for every cone of the same rarity so they can be compared directly; a 5-star cone will always edge out 4-star and 3-star ones here — the real difference lives in the passive effect, not the flat stats. The "Alternative cones on the same Path" section suggests a few other options if you do not own the signature cone yet, or want to compare before spending ascension materials.
See the full list on the Light Cones page, or check terms in the HSR Glossary.

















