Sparkle Build
Sparkle is a 5★ Quantum character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Ueda Reina | Lizzie Freeman | Zhao Shuang | Sung Ye-won (성예원) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Sparkle is a pure CRIT DMG Harmony unit — she turns one high-CRIT DPS into a wrecking ball and speeds up the whole team's turn order. Great in any team built around maximizing 1-2 crit-focused carries; weak if the team doesn't revolve around consistent critical hits.
30-second build
Sub-stat priority: SPD > CRIT DMG > HP% > EHR
Eidolons
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Sparkle's Eidolon
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Sparkle's Eidolon
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Sparkle's Eidolon
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Sparkle's Eidolon
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Sparkle's Eidolon
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Sparkle's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Quantum DMG equal to 140% of Sparkle's ATK to one designated enemy target.
| Level | Effect |
|---|---|
| Lv.1 | Deals Quantum DMG equal to 50% of Sparkle's ATK to one designated enemy target. |
| Lv.2 | Deals Quantum DMG equal to 60% of Sparkle's ATK to one designated enemy target. |
| Lv.3 | Deals Quantum DMG equal to 70% of Sparkle's ATK to one designated enemy target. |
| Lv.4 | Deals Quantum DMG equal to 80% of Sparkle's ATK to one designated enemy target. |
| Lv.5 | Deals Quantum DMG equal to 90% of Sparkle's ATK to one designated enemy target. |
| Lv.6 | Deals Quantum DMG equal to 100% of Sparkle's ATK to one designated enemy target. |
| Lv.7 | Deals Quantum DMG equal to 110% of Sparkle's ATK to one designated enemy target. |
| Lv.8 | Deals Quantum DMG equal to 120% of Sparkle's ATK to one designated enemy target. |
| Lv.9 | Deals Quantum DMG equal to 130% of Sparkle's ATK to one designated enemy target. |
| Lv.10 (max) | Deals Quantum DMG equal to 140% of Sparkle's ATK to one designated enemy target. |
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Increases the CRIT DMG of a single target ally by 30% of Sparkle's CRIT DMG plus 54%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
| Level | Effect |
|---|---|
| Lv.1 | Increases the CRIT DMG of a single target ally by 12% of Sparkle's CRIT DMG plus 27%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.2 | Increases the CRIT DMG of a single target ally by 13.2% of Sparkle's CRIT DMG plus 28.8%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.3 | Increases the CRIT DMG of a single target ally by 14.4% of Sparkle's CRIT DMG plus 30.6%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.4 | Increases the CRIT DMG of a single target ally by 15.6% of Sparkle's CRIT DMG plus 32.4%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.5 | Increases the CRIT DMG of a single target ally by 16.8% of Sparkle's CRIT DMG plus 34.2%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.6 | Increases the CRIT DMG of a single target ally by 18% of Sparkle's CRIT DMG plus 36%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.7 | Increases the CRIT DMG of a single target ally by 19.5% of Sparkle's CRIT DMG plus 38.3%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.8 | Increases the CRIT DMG of a single target ally by 21% of Sparkle's CRIT DMG plus 40.5%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.9 | Increases the CRIT DMG of a single target ally by 22.5% of Sparkle's CRIT DMG plus 42.8%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.10 | Increases the CRIT DMG of a single target ally by 24% of Sparkle's CRIT DMG plus 45%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.11 | Increases the CRIT DMG of a single target ally by 25.2% of Sparkle's CRIT DMG plus 46.8%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.12 | Increases the CRIT DMG of a single target ally by 26.4% of Sparkle's CRIT DMG plus 48.6%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.13 | Increases the CRIT DMG of a single target ally by 27.6% of Sparkle's CRIT DMG plus 50.4%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.14 | Increases the CRIT DMG of a single target ally by 28.8% of Sparkle's CRIT DMG plus 52.2%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
| Lv.15 (max) | Increases the CRIT DMG of a single target ally by 30% of Sparkle's CRIT DMG plus 54%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger. |
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Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 12%, lasting for 2 turns.
| Level | Effect |
|---|---|
| Lv.1 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 6%, lasting for 2 turns. |
| Lv.2 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 6.4%, lasting for 2 turns. |
| Lv.3 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 6.8%, lasting for 2 turns. |
| Lv.4 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 7.2%, lasting for 2 turns. |
| Lv.5 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 7.6%, lasting for 2 turns. |
| Lv.6 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 8%, lasting for 2 turns. |
| Lv.7 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 8.5%, lasting for 2 turns. |
| Lv.8 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 9%, lasting for 2 turns. |
| Lv.9 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 9.5%, lasting for 2 turns. |
| Lv.10 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 10%, lasting for 2 turns. |
| Lv.11 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 10.4%, lasting for 2 turns. |
| Lv.12 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 10.8%, lasting for 2 turns. |
| Lv.13 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 11.2%, lasting for 2 turns. |
| Lv.14 | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 11.6%, lasting for 2 turns. |
| Lv.15 (max) | Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 12%, lasting for 2 turns. |
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While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 7.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
| Level | Effect |
|---|---|
| Lv.1 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 3%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.2 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 3.3%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.3 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 3.6%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.4 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 3.9%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.5 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 4.2%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.6 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 4.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.7 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 4.9%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.8 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 5.3%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.9 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 5.6%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.10 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 6%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.11 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 6.3%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.12 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 6.6%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.13 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 6.9%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.14 | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 7.2%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
| Lv.15 (max) | While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 7.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s). |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, grants all allies Misdirect for 20 seconds. Characters with Misdirect will not be detected by enemies, and entering combat in the Misdirect state recovers 3 Skill Point(s) for the team.
Major Traces
When using Basic ATK, additionally regenerates 10 Energy.
The CRIT DMG Boost effect provided by the Skill will be extended until the start of the target's next turn.
Increases all allies' ATK by 15%. When there are 1/2/3 Quantum-Type allies in the team, additionally increases Quantum-Type allies' ATK by 5%/15%/30%.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Monodrama | Basic ATK | 30 |
| Attack | Overworld Attack | 30 |
One full combo (Basic ATK + Skill + Ultimate) from Sparkle breaks 30 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | this move deals no Toughness reduction |
| Elite | 360 | 12 | this move deals no Toughness reduction |
| Elite Boss | 540 | 18 | this move deals no Toughness reduction |
| Boss | 540 | 18 | this move deals no Toughness reduction |
112/231 enemies in our bestiary are weak to Quantum — Sparkle's own element. View the Bestiary → · View Quantum-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Sparkle FAQ
What is the best Light Cone for Sparkle?
The best Light Cone for Sparkle is Earthly Escapade (top pick). See F2P options in the Light Cones section above.
Is Sparkle worth pulling?
Sparkle is a pure CRIT DMG Harmony unit — she turns one high-CRIT DPS into a wrecking ball and speeds up the whole team's turn order. Great in any team built around maximizing 1-2 crit-focused carries; weak if the team doesn't revolve around consistent critical hits. Her kit centers on the Talent "Red Herring": while she's on the field, the team's max Skill Point cap is raised by 2 at max level, and every time an ally spends 1 Skill Point, the whole team gains a stacking DMG boost (7.5% at max level vs 3% at level 1) for 1 turn, stacking up to 3 times. Skill "Dreamdiver" grants one ally a flat CRIT DMG buff equal to 30%→54% (level 1→15) of Sparkle's OWN CRIT DMG plus a flat bonus, and advances that ally's turn by 50% (it doesn't apply to herself) — meaning the buff scales with how much CRIT DMG Sparkle herself is building, even though she rarely attacks.
What is the best team for Sparkle?
Core: Sparkle + Dan Heng • Imbibitor Lunae + Tingyun + Luocha. Pair with Seele + Silver Wolf + Fu Xuan for the single-target Quantum variant, or Jingliu + Pela + Aventurine for the burst Ice variant. Sparkle gets the most value from carries whose Ultimate/Skill loop leans 100% on CRIT DMG as the main damage axis, since her buff feeds that exact stat directly — the more a carry's damage identity is built around CRIT DMG, the more Sparkle's investment pays off.
How much Energy does Sparkle's Ultimate cost?
Sparkle's Ultimate costs 110 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Sparkle need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
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5★
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.
Damage Calculation (self-computed from the game's own data)
Formula: CRIT DMG granted to the ally = 30% × Sparkle's OWN CRIT DMG + 54% (flat bonus). Since the effect scales off Sparkle's own stat, the table below is computed using Sparkle's own CRIT DMG, not the receiving ally's.
| Sparkle's CRIT DMG | CRIT DMG granted to ally |
|---|---|
| 150% | +99% |
| 200% | +114% |
| 250% | +129% |
Assumption: this is the CRIT DMG INCREASE the ally receives, not multiplied by that ally's own base damage — actual damage still depends on the receiving ally's full stat line.




























