Sparkle
★★★★★

Sparkle Build

Sparkle is a 5★ Quantum character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 06/02/2024 · v1.6· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ueda Reina Lizzie Freeman Zhao Shuang Sung Ye-won (성예원)
Community usage · phase 4.4.2
Memory of Chaos41.6%
Pure Fiction44.7%
Apocalyptic Shadow53.6%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Sparkle — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Sparkle is a pure CRIT DMG Harmony unit — she turns one high-CRIT DPS into a wrecking ball and speeds up the whole team's turn order. Great in any team built around maximizing 1-2 crit-focused carries; weak if the team doesn't revolve around consistent critical hits.

1

30-second build

In a hurry? This box is all you need — details below
BodyCRIT DMG FeetSPD SphereHP% RopeEnergy Regeneration Rate

Sub-stat priority: SPD > CRIT DMG > HP% > EHR

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4/5
Apocalyptic Shadow 4.5/5
Quantum (Sparkle's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Sparkle has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Sparkle?

Sparkle is a pure CRIT DMG Harmony unit — she turns one high-CRIT DPS into a wrecking ball and speeds up the whole team's turn order. Great in any team built around maximizing 1-2 crit-focused carries; weak if the team doesn't revolve around consistent critical hits.

Her kit centers on the Talent "Red Herring": while she's on the field, the team's max Skill Point cap is raised by 2 at max level, and every time an ally spends 1 Skill Point, the whole team gains a stacking DMG boost (7.5% at max level vs 3% at level 1) for 1 turn, stacking up to 3 times. Skill "Dreamdiver" grants one ally a flat CRIT DMG buff equal to 30%→54% (level 1→15) of Sparkle's OWN CRIT DMG plus a flat bonus, and advances that ally's turn by 50% (it doesn't apply to herself) — meaning the buff scales with how much CRIT DMG Sparkle herself is building, even though she rarely attacks.

Pros
  • Massive CRIT DMG buff for the main carry
  • Advances the whole team's turn order, keeping the tempo aggressive
  • Refunds Skill Points via Ultimate, solving SP-hunger problems
  • Works with almost any high-CRIT DPS, very flexible team-building
  • Raises the whole team's SP cap by 2, easing pressure beyond just the carry
  • E0 already fully functional, no need for deep eidolon investment
Cons
  • Useless if the team has no DPS built around high CRIT DMG
  • Deals negligible personal damage, entirely reliant on the carry
  • Needs high SPD herself to keep the turn-advance rhythm going, or the whole buff value drops
  • Her buff scales off her OWN CRIT DMG so her build isn't as "cheap" as a typical support
  • No survival/healing tools of her own, needs a dedicated sustain unit
  • Value drops sharply in multi-DPS teams since Skill only targets one ally per turn

How to play

Loop: Skill every turn on the main carry to both boost their CRIT DMG and advance their turn; save Ultimate for right before the carry is about to fire, since it refunds 4 Skill Points to the team and adds another 6%→12% (level 1→15) stacking DMG bonus for anyone holding Cipher, lasting 2 turns.

Typical order: Sparkle acts → Skill on the carry → carry's turn is advanced immediately, letting them fire their burst while at peak buff → Sparkle fires Ultimate right as the carry nears their own turn so the maximum number of Cipher-buffed turns land. Since Sparkle rarely needs to Basic ATK, the top priority is keeping the buff rhythm going rather than dealing personal damage.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Sparkle

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Carve the Moon, Weave the Clouds (4★) is an easy-to-get pick that's still in Sparkle's good-build group.

Best Relics

BodyCRIT DMG
FeetSPD
SphereHP%
RopeEnergy Regeneration Rate

Sub-stat priority: SPD > CRIT DMG > HP% > EHR

Stat targets

Priority: SPD > CRIT DMG > HP% > Effect Hit Rate (about 30% is enough to reliably land Broken Keel's debuff).

Because her buff scales off HER OWN CRIT DMG rather than the receiver's, Sparkle's personal CRIT DMG stat indirectly IS the team's damage stat — an unusual build paradox where a support character is built almost like a crit DPS despite rarely attacking herself.

4

Teams

Best teammates to pair with

Best teams for Sparkle

Core: Sparkle + Dan Heng • Imbibitor Lunae + Tingyun + Luocha. Pair with Seele + Silver Wolf + Fu Xuan for the single-target Quantum variant, or Jingliu + Pela + Aventurine for the burst Ice variant.

Sparkle gets the most value from carries whose Ultimate/Skill loop leans 100% on CRIT DMG as the main damage axis, since her buff feeds that exact stat directly — the more a carry's damage identity is built around CRIT DMG, the more Sparkle's investment pays off.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is already fully functional. E1 is very worth it since it significantly boosts the Skill's stacking value, and E2 strengthens the Cipher effect further. Going deeper isn't required.

E1
Suspension of Disbelief★★★★★
The Cipher effect granted by the Ultimate lasts for 1 extra turn. All allies with Cipher have their ATK increased by 40%.
Extends Cipher by 1 extra turn and grants all Cipher allies 40% extra ATK, a huge team-wide power spike.
Sparkle's Eidolon×1 Sparkle's Eidolon
E2
Purely Fictitious★★★★★
Every stack of the Talent's effect allows allies to additionally ignore 8% of the target's DEF when dealing DMG.
Each Talent stack lets allies ignore an extra 8% of the target's DEF (up to 24% with max stacks), a very strong team-wide DMG increase.
Sparkle's Eidolon×1 Sparkle's Eidolon
E3
Pipedream★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Skill and Basic ATK, low value since it adds no new effect.
Sparkle's Eidolon×1 Sparkle's Eidolon
E4
Life Is a Gamble★★★☆☆
The Ultimate recovers 1 more Skill Point. The Talent additionally increases the Max Skill Points by 1.
Ultimate recovers 1 more Skill Point and Talent adds 1 more Max Skill Point, meaningfully improving the team's skill point economy.
Sparkle's Eidolon×1 Sparkle's Eidolon
E5
Parallax Truth★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Ultimate and Talent, low value since it adds no new effect.
Sparkle's Eidolon×1 Sparkle's Eidolon
E6
Narrative Polysemy★★★★★
The CRIT DMG Boost effect provided by the Skill additionally increases by an amount equal to 30% of Sparkle's CRIT DMG. When Sparkle uses Skill, her Skill's CRIT DMG Boost effect will apply to all teammates with Cipher. When Sparkle uses her Ultimate, any single ally who benefits from her Skill's CRIT DMG Boost will spread that effect to teammates with Cipher.
Skill grants an extra 30% of Sparkle's CRIT DMG and applies it to all teammates with Cipher, transforming her into a massive team-wide CRIT DMG buffer.
Sparkle's Eidolon×1 Sparkle's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Ultimate ★★★★★ The Ultimate grants Cipher to the whole team and amplifies each Talent stack's DMG Boost, so leveling it early scales up the entire team's damage output.
Talent ★★★★★ The Talent is the core team-wide DMG% buff, stacking every time an ally spends a Skill Point, so it should be leveled on par with the Ultimate.
Skill ★★★☆☆ The Skill boosts a single ally's CRIT DMG and can advance their action, useful but single-target, so it ranks below the two team-wide buffs.
Basic ATK ★☆☆☆☆ Basic ATK is just plain damage that Sparkle rarely needs to deal, making it the lowest leveling priority.
Trace priority: A6 > A4 > A2 Eidolon priority: E1 = E2 > E4 > E3 = E5

Skills

Monodrama
Basic ATK Single Target Lv.10 +20 30

Deals Quantum DMG equal to 140% of Sparkle's ATK to one designated enemy target.

LevelEffect
Lv.1 Deals Quantum DMG equal to 50% of Sparkle's ATK to one designated enemy target.
Lv.2 Deals Quantum DMG equal to 60% of Sparkle's ATK to one designated enemy target.
Lv.3 Deals Quantum DMG equal to 70% of Sparkle's ATK to one designated enemy target.
Lv.4 Deals Quantum DMG equal to 80% of Sparkle's ATK to one designated enemy target.
Lv.5 Deals Quantum DMG equal to 90% of Sparkle's ATK to one designated enemy target.
Lv.6 Deals Quantum DMG equal to 100% of Sparkle's ATK to one designated enemy target.
Lv.7 Deals Quantum DMG equal to 110% of Sparkle's ATK to one designated enemy target.
Lv.8 Deals Quantum DMG equal to 120% of Sparkle's ATK to one designated enemy target.
Lv.9 Deals Quantum DMG equal to 130% of Sparkle's ATK to one designated enemy target.
Lv.10 (max) Deals Quantum DMG equal to 140% of Sparkle's ATK to one designated enemy target.
Dreamdiver
Skill Support Lv.15 +30

Increases the CRIT DMG of a single target ally by 30% of Sparkle's CRIT DMG plus 54%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.

LevelEffect
Lv.1 Increases the CRIT DMG of a single target ally by 12% of Sparkle's CRIT DMG plus 27%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.2 Increases the CRIT DMG of a single target ally by 13.2% of Sparkle's CRIT DMG plus 28.8%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.3 Increases the CRIT DMG of a single target ally by 14.4% of Sparkle's CRIT DMG plus 30.6%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.4 Increases the CRIT DMG of a single target ally by 15.6% of Sparkle's CRIT DMG plus 32.4%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.5 Increases the CRIT DMG of a single target ally by 16.8% of Sparkle's CRIT DMG plus 34.2%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.6 Increases the CRIT DMG of a single target ally by 18% of Sparkle's CRIT DMG plus 36%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.7 Increases the CRIT DMG of a single target ally by 19.5% of Sparkle's CRIT DMG plus 38.3%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.8 Increases the CRIT DMG of a single target ally by 21% of Sparkle's CRIT DMG plus 40.5%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.9 Increases the CRIT DMG of a single target ally by 22.5% of Sparkle's CRIT DMG plus 42.8%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.10 Increases the CRIT DMG of a single target ally by 24% of Sparkle's CRIT DMG plus 45%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.11 Increases the CRIT DMG of a single target ally by 25.2% of Sparkle's CRIT DMG plus 46.8%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.12 Increases the CRIT DMG of a single target ally by 26.4% of Sparkle's CRIT DMG plus 48.6%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.13 Increases the CRIT DMG of a single target ally by 27.6% of Sparkle's CRIT DMG plus 50.4%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.14 Increases the CRIT DMG of a single target ally by 28.8% of Sparkle's CRIT DMG plus 52.2%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
Lv.15 (max) Increases the CRIT DMG of a single target ally by 30% of Sparkle's CRIT DMG plus 54%, lasting for 1 turn(s). And at the same time, Advances Forward this ally's action by 50%. When Sparkle uses this ability on herself, the Action Advance effect will not trigger.
The Hero with a Thousand Faces
Ultimate Support Lv.15 +5 110

Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 12%, lasting for 2 turns.

LevelEffect
Lv.1 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 6%, lasting for 2 turns.
Lv.2 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 6.4%, lasting for 2 turns.
Lv.3 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 6.8%, lasting for 2 turns.
Lv.4 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 7.2%, lasting for 2 turns.
Lv.5 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 7.6%, lasting for 2 turns.
Lv.6 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 8%, lasting for 2 turns.
Lv.7 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 8.5%, lasting for 2 turns.
Lv.8 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 9%, lasting for 2 turns.
Lv.9 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 9.5%, lasting for 2 turns.
Lv.10 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 10%, lasting for 2 turns.
Lv.11 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 10.4%, lasting for 2 turns.
Lv.12 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 10.8%, lasting for 2 turns.
Lv.13 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 11.2%, lasting for 2 turns.
Lv.14 Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 11.6%, lasting for 2 turns.
Lv.15 (max) Recovers 4 Skill Points for the team and grants all allies Cipher. For allies with Cipher, each stack of the DMG Boost effect provided by Sparkle's Talent additionally increases by 12%, lasting for 2 turns.
Red Herring
Talent Support Lv.15

While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 7.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).

LevelEffect
Lv.1 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 3%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.2 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 3.3%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.3 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 3.6%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.4 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 3.9%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.5 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 4.2%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.6 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 4.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.7 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 4.9%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.8 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 5.3%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.9 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 5.6%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.10 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 6%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.11 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 6.3%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.12 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 6.6%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.13 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 6.9%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.14 While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 7.2%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Lv.15 (max) While Sparkle is on the battlefield, additionally increases the max number of Skill Points by 2. Whenever an ally consumes 1 Skill Point, all allies' DMG dealt increases by 7.5%. This effect lasts for 2 turn(s) and can stack up to 3 time(s).
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Unreliable Narrator
Technique Support

After using Technique, grants all allies Misdirect for 20 seconds. Characters with Misdirect will not be detected by enemies, and entering combat in the Misdirect state recovers 3 Skill Point(s) for the team.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Almanac

When using Basic ATK, additionally regenerates 10 Energy.

A4
Artificial Flower

The CRIT DMG Boost effect provided by the Skill will be extended until the start of the target's next turn.

A6
Nocturne

Increases all allies' ATK by 15%. When there are 1/2/3 Quantum-Type allies in the team, additionally increases Quantum-Type allies' ATK by 5%/15%/30%.

Weakness Break

How much Toughness each of Sparkle's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
MonodramaBasic ATK30
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Sparkle breaks 30 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 this move deals no Toughness reduction
Elite 360 12 this move deals no Toughness reduction
Elite Boss 540 18 this move deals no Toughness reduction
Boss 540 18 this move deals no Toughness reduction

112/231 enemies in our bestiary are weak to Quantum — Sparkle's own element. View the Bestiary → · View Quantum-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,397
#7 of 90
ATK
524
#74 of 90
DEF
485
#41 of 90
SPD
101
#50 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Sparkle FAQ

What is the best Light Cone for Sparkle?

The best Light Cone for Sparkle is Earthly Escapade (top pick). See F2P options in the Light Cones section above.

Is Sparkle worth pulling?

Sparkle is a pure CRIT DMG Harmony unit — she turns one high-CRIT DPS into a wrecking ball and speeds up the whole team's turn order. Great in any team built around maximizing 1-2 crit-focused carries; weak if the team doesn't revolve around consistent critical hits. Her kit centers on the Talent "Red Herring": while she's on the field, the team's max Skill Point cap is raised by 2 at max level, and every time an ally spends 1 Skill Point, the whole team gains a stacking DMG boost (7.5% at max level vs 3% at level 1) for 1 turn, stacking up to 3 times. Skill "Dreamdiver" grants one ally a flat CRIT DMG buff equal to 30%→54% (level 1→15) of Sparkle's OWN CRIT DMG plus a flat bonus, and advances that ally's turn by 50% (it doesn't apply to herself) — meaning the buff scales with how much CRIT DMG Sparkle herself is building, even though she rarely attacks.

What is the best team for Sparkle?

Core: Sparkle + Dan Heng • Imbibitor Lunae + Tingyun + Luocha. Pair with Seele + Silver Wolf + Fu Xuan for the single-target Quantum variant, or Jingliu + Pela + Aventurine for the burst Ice variant. Sparkle gets the most value from carries whose Ultimate/Skill loop leans 100% on CRIT DMG as the main damage axis, since her buff feeds that exact stat directly — the more a carry's damage identity is built around CRIT DMG, the more Sparkle's investment pays off.

How much Energy does Sparkle's Ultimate cost?

Sparkle's Ultimate costs 110 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Sparkle need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Harmony — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
D

Damage Calculation (self-computed from the game's own data)

Worked EXAMPLES to show the formula — not required stat targets

Formula: CRIT DMG granted to the ally = 30% × Sparkle's OWN CRIT DMG + 54% (flat bonus). Since the effect scales off Sparkle's own stat, the table below is computed using Sparkle's own CRIT DMG, not the receiving ally's.

Sparkle's CRIT DMGCRIT DMG granted to ally
150%+99%
200%+114%
250%+129%

Assumption: this is the CRIT DMG INCREASE the ally receives, not multiplied by that ally's own base damage — actual damage still depends on the receiving ally's full stat line.

Related Characters

New to the mechanics? Read more

Up next for you…
Tap the wrong field…