Luocha Build
Luocha is a 5★ Imaginary character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Ishida Akira | Craig Lee Thomas | Zhao Lu | Shin Yong-woo (신용우) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Luocha is the most SP-friendly, set-and-forget healer in the game — ideal for newer players who just want a sustain that heals automatically. If you already own Aventurine, Huohuo, or Lingsha, you can skip him since they bring far more team buffs.
30-second build
Sub-stat priority: ATK% > SPD > Effect RES > HP%
Eidolons
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Luocha's Eidolon
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Luocha's Eidolon
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Luocha's Eidolon
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Luocha's Eidolon
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Luocha's Eidolon
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Luocha's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Imaginary DMG equal to 140% of Luocha's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Imaginary DMG equal to 50% of Luocha's ATK to one designated enemy. |
| Lv.2 | Deals Imaginary DMG equal to 60% of Luocha's ATK to one designated enemy. |
| Lv.3 | Deals Imaginary DMG equal to 70% of Luocha's ATK to one designated enemy. |
| Lv.4 | Deals Imaginary DMG equal to 80% of Luocha's ATK to one designated enemy. |
| Lv.5 | Deals Imaginary DMG equal to 90% of Luocha's ATK to one designated enemy. |
| Lv.6 | Deals Imaginary DMG equal to 100% of Luocha's ATK to one designated enemy. |
| Lv.7 | Deals Imaginary DMG equal to 110% of Luocha's ATK to one designated enemy. |
| Lv.8 | Deals Imaginary DMG equal to 120% of Luocha's ATK to one designated enemy. |
| Lv.9 | Deals Imaginary DMG equal to 130% of Luocha's ATK to one designated enemy. |
| Lv.10 (max) | Deals Imaginary DMG equal to 140% of Luocha's ATK to one designated enemy. |
▾
After using his Skill, Luocha immediately restores the target ally's HP equal to 70% of Luocha's ATK plus 1025. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
| Level | Effect |
|---|---|
| Lv.1 | After using his Skill, Luocha immediately restores the target ally's HP equal to 40% of Luocha's ATK plus 200. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.2 | After using his Skill, Luocha immediately restores the target ally's HP equal to 43% of Luocha's ATK plus 320. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.3 | After using his Skill, Luocha immediately restores the target ally's HP equal to 45% of Luocha's ATK plus 410. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.4 | After using his Skill, Luocha immediately restores the target ally's HP equal to 48% of Luocha's ATK plus 500. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.5 | After using his Skill, Luocha immediately restores the target ally's HP equal to 50% of Luocha's ATK plus 560. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.6 | After using his Skill, Luocha immediately restores the target ally's HP equal to 52% of Luocha's ATK plus 620. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.7 | After using his Skill, Luocha immediately restores the target ally's HP equal to 54% of Luocha's ATK plus 665. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.8 | After using his Skill, Luocha immediately restores the target ally's HP equal to 56% of Luocha's ATK plus 710. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.9 | After using his Skill, Luocha immediately restores the target ally's HP equal to 58% of Luocha's ATK plus 755. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.10 | After using his Skill, Luocha immediately restores the target ally's HP equal to 60% of Luocha's ATK plus 800. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.11 | After using his Skill, Luocha immediately restores the target ally's HP equal to 62% of Luocha's ATK plus 845. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.12 | After using his Skill, Luocha immediately restores the target ally's HP equal to 64% of Luocha's ATK plus 890. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.13 | After using his Skill, Luocha immediately restores the target ally's HP equal to 66% of Luocha's ATK plus 935. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.14 | After using his Skill, Luocha immediately restores the target ally's HP equal to 68% of Luocha's ATK plus 980. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
| Lv.15 (max) | After using his Skill, Luocha immediately restores the target ally's HP equal to 70% of Luocha's ATK plus 1025. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s). |
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Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 240% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
| Level | Effect |
|---|---|
| Lv.1 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 120% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.2 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 128% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.3 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 136% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.4 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 144% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.5 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 152% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.6 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 160% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.7 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 170% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.8 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 180% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.9 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 190% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.10 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 200% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.11 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 208% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.12 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 216% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.13 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 224% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.14 | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 232% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
| Lv.15 (max) | Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 240% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower. |
▾
When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 21% of Luocha's ATK plus 308. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
| Level | Effect |
|---|---|
| Lv.1 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 12% of Luocha's ATK plus 60. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.2 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 12.8% of Luocha's ATK plus 96. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.3 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 13.5% of Luocha's ATK plus 123. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.4 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 14.2% of Luocha's ATK plus 150. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.5 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 15% of Luocha's ATK plus 168. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.6 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 15.6% of Luocha's ATK plus 186. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.7 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 16.2% of Luocha's ATK plus 200. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.8 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 16.8% of Luocha's ATK plus 213. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.9 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 17.4% of Luocha's ATK plus 227. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.10 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 18% of Luocha's ATK plus 240. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.11 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 18.6% of Luocha's ATK plus 254. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.12 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 19.2% of Luocha's ATK plus 267. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.13 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 19.8% of Luocha's ATK plus 281. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.14 | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 20.4% of Luocha's ATK plus 294. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
| Lv.15 (max) | When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 21% of Luocha's ATK plus 308. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled. |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After the Technique is used, the Talent will be immediately triggered at the start of the next battle.
Major Traces
When Skill's effect is triggered, dispel 1 debuff(s) from one designated ally.
When any enemy in the Zone is attacked by an ally, all allies (except the attacker) restore HP equal to 7% of Luocha's ATK plus 93.
Increases the chance to resist Crowd Control debuffs by 70%.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Thorns of the Abyss | Basic ATK | 30 |
| Death Wish | Ultimate | 60 |
| Attack | Overworld Attack | 30 |
One full combo (Basic ATK + Skill + Ultimate) from Luocha breaks 90 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | this move deals no Toughness reduction |
| Elite | 360 | 12 | this move deals no Toughness reduction |
| Elite Boss | 540 | 18 | this move deals no Toughness reduction |
| Boss | 540 | 18 | this move deals no Toughness reduction |
134/231 enemies in our bestiary are weak to Imaginary — Luocha's own element. View the Bestiary → · View Imaginary-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Luocha FAQ
What is the best Light Cone for Luocha?
The best Light Cone for Luocha is Echoes of the Coffin (top pick). See F2P options in the Light Cones section above.
Is Luocha worth pulling?
Luocha is the most SP-friendly, set-and-forget healer in the game — ideal for newer players who just want a sustain that heals automatically. If you already own Aventurine, Huohuo, or Lingsha, you can skip him since they bring far more team buffs.
What is the best team for Luocha?
Luocha slots into anything but shines beside SP-hungry carries like Jingliu, Seele, and Qingque because he barely spends SP. Try Jingliu/Bronya/Pela, or mono-Quantum Seele with Silver Wolf.
How much Energy does Luocha's Ultimate cost?
Luocha's Ultimate costs 100 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Luocha need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
4★
4★
4★
4★
4★
4★
4★
4★
4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.



























