Luocha
★★★★★

Luocha Build

Luocha is a 5★ Imaginary character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 28/06/2023 · v1.1· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ishida Akira Craig Lee Thomas Zhao Lu Shin Yong-woo (신용우)
Community usage · phase 4.4.2
Memory of Chaos3.4%
Pure Fiction2.8%
Apocalyptic Shadow2.8%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Luocha — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Luocha is the most SP-friendly, set-and-forget healer in the game — ideal for newer players who just want a sustain that heals automatically. If you already own Aventurine, Huohuo, or Lingsha, you can skip him since they bring far more team buffs.

1

30-second build

In a hurry? This box is all you need — details below
BodyOutgoing Healing Boost FeetSPD SphereATK% RopeEnergy Regeneration Rate

Sub-stat priority: ATK% > SPD > Effect RES > HP%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4/5
Pure Fiction 3/5
Apocalyptic Shadow 3.5/5
Imaginary (Luocha's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Luocha is notably weaker in Pure Fiction (only 3/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Luocha?

Luocha is the most SP-friendly, set-and-forget healer in the game — ideal for newer players who just want a sustain that heals automatically. If you already own Aventurine, Huohuo, or Lingsha, you can skip him since they bring far more team buffs.

Pros
  • Lowest SP cost sustain in the game, truly hands-off
  • Unique enemy buff-dispel plus ally cleanse
  • Fits into almost every team comp
Cons
  • Only heals — no shields or damage buffs like newer sustains
  • No damage reduction, so heavy one-shot bosses can strain him
  • Power-crept on utility by Aventurine, Lingsha, and Hyacine

How to play

Open with his Ultimate to place the Field, then let it run: every time an ally attacks, the Field heals for free (no SP). Only tap Skill for emergency healing, cleansing, or dispelling enemy buffs. Re-cast Ultimate whenever energy is up.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Luocha

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Post-Op Conversation (4★) is an easy-to-get pick that's still in Luocha's good-build group.

Best Relics

BodyOutgoing Healing Boost
FeetSPD
SphereATK%
RopeEnergy Regeneration Rate

Sub-stat priority: ATK% > SPD > Effect RES > HP%

Stat targets

SPD 120+ to trigger Fleet of the Ageless (aim 134 for extra turns), ATK 2500+ since his healing scales off ATK, and stack Effect RES. No CRIT and no EHR needed.

4

Teams

Best teammates to pair with

Best teams for Luocha

Luocha slots into anything but shines beside SP-hungry carries like Jingliu, Seele, and Qingque because he barely spends SP. Try Jingliu/Bronya/Pela, or mono-Quantum Seele with Silver Wolf.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 fully does the job. E1 adds minor healing; E6 shreds 20% All-Type RES on all enemies (a real team damage buff) — only worth it if you love him and have jades to spare.

E1
Ablution of the Quick★★★★☆
While the Zone is active, ATK of all allies increases by 20%.
While the Zone is active, all allies gain 20% ATK, a strong and easily sustained team-wide buff.
Luocha's Eidolon×1 Luocha's Eidolon
E2
Bestowal From the Pure★★★☆☆
When his Skill is triggered, if the target ally's HP percentage is lower than 50%, Luocha's Outgoing Healing increases by 30%. If the target ally's HP percentage is at 50% or higher, the ally receives a Shield that can absorb DMG equal to 18% of Luocha's ATK plus 240, lasting for 2 turns.
Situationally increases Outgoing Healing by 30% or grants a shield, useful but only supplementary utility.
Luocha's Eidolon×1 Luocha's Eidolon
E3
Surveyal by the Fool★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels, providing no significant power spike.
Luocha's Eidolon×1 Luocha's Eidolon
E4
Heavy Lies the Crown★★★☆☆
When Luocha's Zone is active, enemies become Weakened and deal 12% less DMG.
While the Zone is active, enemies are Weakened and deal 12% less DMG, a solid team-wide defensive effect.
Luocha's Eidolon×1 Luocha's Eidolon
E5
Cicatrix 'Neath the Pain★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels, providing no significant power spike.
Luocha's Eidolon×1 Luocha's Eidolon
E6
Reunion With the Dust★★★★★
When Ultimate is used, there is a 100% fixed chance to reduce all enemies' All-Type RES by 20% for 2 turn(s).
When Ultimate is used, all enemies' All-Type RES is guaranteed to decrease by 20% for 2 turns, a huge team-wide damage spike.
Luocha's Eidolon×1 Luocha's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ The Skill is Luocha's primary heal, scaling with ATK and auto-triggering when an ally drops below 50% HP, so it takes top priority.
Talent ★★★★★ The Talent's Zone provides extra AoE healing whenever allies attack enemies inside it, making it a core piece of his sustain loop tied for top priority with Skill.
Ultimate ★★★☆☆ The Ultimate deals AoE damage and strips a buff from enemies but isn't a direct heal and needs energy to use, so it ranks below Skill and Talent.
Basic ATK ★☆☆☆☆ Basic ATK is just filler damage between actions and has no bearing on his healing role, so it's always the lowest priority.
Trace priority: A4 > A2 > A6 Eidolon priority: E6 > E1 > E2 = E4 > E3 = E5

Skills

Thorns of the Abyss
Basic ATK Single Target Lv.10 +20 30

Deals Imaginary DMG equal to 140% of Luocha's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Imaginary DMG equal to 50% of Luocha's ATK to one designated enemy.
Lv.2 Deals Imaginary DMG equal to 60% of Luocha's ATK to one designated enemy.
Lv.3 Deals Imaginary DMG equal to 70% of Luocha's ATK to one designated enemy.
Lv.4 Deals Imaginary DMG equal to 80% of Luocha's ATK to one designated enemy.
Lv.5 Deals Imaginary DMG equal to 90% of Luocha's ATK to one designated enemy.
Lv.6 Deals Imaginary DMG equal to 100% of Luocha's ATK to one designated enemy.
Lv.7 Deals Imaginary DMG equal to 110% of Luocha's ATK to one designated enemy.
Lv.8 Deals Imaginary DMG equal to 120% of Luocha's ATK to one designated enemy.
Lv.9 Deals Imaginary DMG equal to 130% of Luocha's ATK to one designated enemy.
Lv.10 (max) Deals Imaginary DMG equal to 140% of Luocha's ATK to one designated enemy.
Prayer of Abyss Flower
Skill Restore Lv.15 +30

After using his Skill, Luocha immediately restores the target ally's HP equal to 70% of Luocha's ATK plus 1025. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).

LevelEffect
Lv.1 After using his Skill, Luocha immediately restores the target ally's HP equal to 40% of Luocha's ATK plus 200. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.2 After using his Skill, Luocha immediately restores the target ally's HP equal to 43% of Luocha's ATK plus 320. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.3 After using his Skill, Luocha immediately restores the target ally's HP equal to 45% of Luocha's ATK plus 410. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.4 After using his Skill, Luocha immediately restores the target ally's HP equal to 48% of Luocha's ATK plus 500. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.5 After using his Skill, Luocha immediately restores the target ally's HP equal to 50% of Luocha's ATK plus 560. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.6 After using his Skill, Luocha immediately restores the target ally's HP equal to 52% of Luocha's ATK plus 620. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.7 After using his Skill, Luocha immediately restores the target ally's HP equal to 54% of Luocha's ATK plus 665. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.8 After using his Skill, Luocha immediately restores the target ally's HP equal to 56% of Luocha's ATK plus 710. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.9 After using his Skill, Luocha immediately restores the target ally's HP equal to 58% of Luocha's ATK plus 755. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.10 After using his Skill, Luocha immediately restores the target ally's HP equal to 60% of Luocha's ATK plus 800. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.11 After using his Skill, Luocha immediately restores the target ally's HP equal to 62% of Luocha's ATK plus 845. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.12 After using his Skill, Luocha immediately restores the target ally's HP equal to 64% of Luocha's ATK plus 890. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.13 After using his Skill, Luocha immediately restores the target ally's HP equal to 66% of Luocha's ATK plus 935. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.14 After using his Skill, Luocha immediately restores the target ally's HP equal to 68% of Luocha's ATK plus 980. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Lv.15 (max) After using his Skill, Luocha immediately restores the target ally's HP equal to 70% of Luocha's ATK plus 1025. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Death Wish
Ultimate AoE Lv.15 +5 60 100

Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 240% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.

LevelEffect
Lv.1 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 120% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.2 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 128% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.3 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 136% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.4 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 144% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.5 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 152% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.6 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 160% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.7 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 170% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.8 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 180% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.9 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 190% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.10 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 200% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.11 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 208% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.12 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 216% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.13 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 224% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.14 Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 232% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Lv.15 (max) Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 240% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Cycle of Life
Talent Restore Lv.15

When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 21% of Luocha's ATK plus 308. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.

LevelEffect
Lv.1 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 12% of Luocha's ATK plus 60. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.2 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 12.8% of Luocha's ATK plus 96. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.3 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 13.5% of Luocha's ATK plus 123. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.4 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 14.2% of Luocha's ATK plus 150. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.5 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 15% of Luocha's ATK plus 168. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.6 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 15.6% of Luocha's ATK plus 186. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.7 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 16.2% of Luocha's ATK plus 200. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.8 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 16.8% of Luocha's ATK plus 213. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.9 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 17.4% of Luocha's ATK plus 227. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.10 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 18% of Luocha's ATK plus 240. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.11 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 18.6% of Luocha's ATK plus 254. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.12 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 19.2% of Luocha's ATK plus 267. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.13 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 19.8% of Luocha's ATK plus 281. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.14 When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 20.4% of Luocha's ATK plus 294. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Lv.15 (max) When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 21% of Luocha's ATK plus 308. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Mercy of a Fool
Technique Restore

After the Technique is used, the Talent will be immediately triggered at the start of the next battle.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Cleansing Revival

When Skill's effect is triggered, dispel 1 debuff(s) from one designated ally.

A4
Sanctified

When any enemy in the Zone is attacked by an ally, all allies (except the attacker) restore HP equal to 7% of Luocha's ATK plus 93.

A6
Through the Valley

Increases the chance to resist Crowd Control debuffs by 70%.

Weakness Break

How much Toughness each of Luocha's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Thorns of the AbyssBasic ATK30
Death WishUltimate60
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Luocha breaks 90 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 this move deals no Toughness reduction
Elite 360 12 this move deals no Toughness reduction
Elite Boss 540 18 this move deals no Toughness reduction
Boss 540 18 this move deals no Toughness reduction

134/231 enemies in our bestiary are weak to Imaginary — Luocha's own element. View the Bestiary → · View Imaginary-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,281
#20 of 90
ATK
757
#4 of 90
DEF
364
#83 of 90
SPD
101
#49 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Luocha FAQ

What is the best Light Cone for Luocha?

The best Light Cone for Luocha is Echoes of the Coffin (top pick). See F2P options in the Light Cones section above.

Is Luocha worth pulling?

Luocha is the most SP-friendly, set-and-forget healer in the game — ideal for newer players who just want a sustain that heals automatically. If you already own Aventurine, Huohuo, or Lingsha, you can skip him since they bring far more team buffs.

What is the best team for Luocha?

Luocha slots into anything but shines beside SP-hungry carries like Jingliu, Seele, and Qingque because he barely spends SP. Try Jingliu/Bronya/Pela, or mono-Quantum Seele with Silver Wolf.

How much Energy does Luocha's Ultimate cost?

Luocha's Ultimate costs 100 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Luocha need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Abundance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

New to the mechanics? Read more

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