Gallagher
★★★★

Gallagher Build

Gallagher is a 4★ Fire character on the Path of Abundance in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 27/03/2024 · v2.1· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Mikami Satoshi Erik Braa Ma Yufei Park Sang-hoon (박상훈)
Community usage · phase 4.4.2
Memory of Chaos11.4%
Pure Fiction5.9%
Apocalyptic Shadow9.8%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Gallagher — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Gallagher is the best free 4-star sustain in the game and the go-to healer for any Break/Super Break team. Grab him from any giveaway event; only skip if you already run Huohuo/Lingsha and never touch Break comps.

1

30-second build

In a hurry? This box is all you need — details below
BodyOutgoing Healing Boost FeetSPD SphereHP% RopeBreak Effect

Sub-stat priority: Break Effect > SPD > Effect RES > HP%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 4/5
Apocalyptic Shadow 5/5
Fire (Gallagher's element) is a listed Weakness in 3 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Gallagher has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Gallagher?

Gallagher is the best free 4-star sustain in the game and the go-to healer for any Break/Super Break team. Grab him from any giveaway event; only skip if you already run Huohuo/Lingsha and never touch Break comps.

Pros
  • Free 4-star healer, trivial to build
  • Extremely SP-positive, feeds the whole team
  • Heals while boosting Break and dealing damage
  • Very tanky with innate debuff resistance
Cons
  • Healing is adequate, weaker than Huohuo/Lingsha
  • Underwhelming outside Break/Super Break comps
  • Needs 150% Break Effect to hit full potential

How to play

Open with Skill to apply Besotted, then spam Basic Attacks to build energy. Fire Ultimate as soon as you have EP for the team heal and Break boost. Lean on Basic Attacks since he is hugely SP-positive, saving Skill Points for your carry.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Gallagher

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? What Is Real? (4★) is an easy-to-get pick that's still in Gallagher's good-build group.

Best Relics

BodyOutgoing Healing Boost
FeetSPD
SphereHP%
RopeBreak Effect

Sub-stat priority: Break Effect > SPD > Effect RES > HP%

Stat targets

Target 145 SPD (134 minimum), 150% in-combat Break Effect to unlock the healing bonus, ~40-80% Effect RES, and enough HP to survive. No CRIT needed.

4

Teams

Best teammates to pair with

Best teams for Gallagher

Team 1: enable Firefly with Ruan Mei + Harmony TB for rapid Breaks. Team 2: Boothill Super Break with Ruan Mei + Bronya. Team 3: Dr. Ratio hypercarry where Gallagher supplies debuffs and SP positivity for Robin/Pela.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is fully functional. E1 improves energy/SP economy and E2 gives a solid Break bump. As a 4-star, E6 is realistically farmable and excellent if you love Break teams.

E1
Salty Dog★★★☆☆
When entering the battle, Gallagher regenerates 20 Energy and increases Effect RES by 50%.
Regenerating 20 Energy and gaining 50% Effect RES on battle entry helps Gallagher reach his Ultimate faster and resist debuffs, but it is not a damage spike.
Gallagher's Eidolon×1 Gallagher's Eidolon
E2
Lion's Tail★★★☆☆
When using the Skill, dispels 1 debuff(s) from the designated ally. At the same time, increases their Effect RES by 30% for 2 turn(s).
The Skill now dispels 1 debuff and grants the ally 30% Effect RES for 2 turns, solid situational anti-debuff utility rather than a major power boost.
Gallagher's Eidolon×1 Gallagher's Eidolon
E3
Corpse Reviver★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels for minor healing and damage gains, a weak utility eidolon with no kit changes.
Gallagher's Eidolon×1 Gallagher's Eidolon
E4
Last Word★★★☆☆
Extends the duration of the Besotted state inflicted by Gallagher's Ultimate by 1 turn(s).
Extending Besotted by 1 turn lets enemies take bonus Break DMG longer and gives allies more chances to trigger Talent healing, a moderate support buff.
Gallagher's Eidolon×1 Gallagher's Eidolon
E5
Death in the Afternoon★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels for minor damage and healing gains without altering the kit's mechanics.
Gallagher's Eidolon×1 Gallagher's Eidolon
E6
Blood and Sand★★★★☆
Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%.
Gaining 20% Break Effect and 20% Weakness Break Efficiency is a significant spike that greatly boosts Gallagher's Break DMG contribution and support for break-focused teams.
Gallagher's Eidolon×1 Gallagher's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Special Brew is an instant single-target heal, the core power source for a healer, so it should be leveled first.
Talent ★★★★☆ Tipsy Tussle boosts Break DMG on Besotted targets and heals allies each time they attack one, both scaling with level, making it the second priority.
Ultimate ★★★☆☆ Champagne Etiquette deals AoE damage, applies Besotted, and enhances the next Basic ATK, but being energy-gated it ranks below the healing Skill and Talent.
Basic ATK ★☆☆☆☆ Corkage Fee is just a filler Basic ATK for energy generation, always the lowest leveling priority for a support role.
Trace priority: A4 > A2 > A6 Eidolon priority: E6 > E2 > E1 > E4 > E3 = E5

Skills

Corkage Fee
Basic ATK Single Target Lv.10 +20 30

Deals Fire DMG equal to 140% of Gallagher's ATK to one designated enemy target.

LevelEffect
Lv.1 Deals Fire DMG equal to 50% of Gallagher's ATK to one designated enemy target.
Lv.2 Deals Fire DMG equal to 60% of Gallagher's ATK to one designated enemy target.
Lv.3 Deals Fire DMG equal to 70% of Gallagher's ATK to one designated enemy target.
Lv.4 Deals Fire DMG equal to 80% of Gallagher's ATK to one designated enemy target.
Lv.5 Deals Fire DMG equal to 90% of Gallagher's ATK to one designated enemy target.
Lv.6 Deals Fire DMG equal to 100% of Gallagher's ATK to one designated enemy target.
Lv.7 Deals Fire DMG equal to 110% of Gallagher's ATK to one designated enemy target.
Lv.8 Deals Fire DMG equal to 120% of Gallagher's ATK to one designated enemy target.
Lv.9 Deals Fire DMG equal to 130% of Gallagher's ATK to one designated enemy target.
Lv.10 (max) Deals Fire DMG equal to 140% of Gallagher's ATK to one designated enemy target.
Special Brew
Skill Restore Lv.15 +30

Immediately heals a target ally for 2020 HP.

LevelEffect
Lv.1 Immediately heals a target ally for 200 HP.
Lv.2 Immediately heals a target ally for 340 HP.
Lv.3 Immediately heals a target ally for 480 HP.
Lv.4 Immediately heals a target ally for 676 HP.
Lv.5 Immediately heals a target ally for 830 HP.
Lv.6 Immediately heals a target ally for 984 HP.
Lv.7 Immediately heals a target ally for 1138 HP.
Lv.8 Immediately heals a target ally for 1292 HP.
Lv.9 Immediately heals a target ally for 1446 HP.
Lv.10 Immediately heals a target ally for 1600 HP.
Lv.11 Immediately heals a target ally for 1684 HP.
Lv.12 Immediately heals a target ally for 1768 HP.
Lv.13 Immediately heals a target ally for 1852 HP.
Lv.14 Immediately heals a target ally for 1936 HP.
Lv.15 (max) Immediately heals a target ally for 2020 HP.
Champagne Etiquette
Ultimate AoE Lv.15 +5 60 110

Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 188% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.

LevelEffect
Lv.1 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 75% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.2 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 83% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.3 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 90% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.4 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 98% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.5 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 105% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.6 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 113% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.7 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 122% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.8 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 131% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.9 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 141% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.10 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 150% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.11 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 158% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.12 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 165% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.13 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 173% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.14 Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 180% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Lv.15 (max) Inflicts Besotted on all enemies, lasting for 2 turn(s). At the same time, deals Fire DMG equal to 188% of Gallagher's ATK to all enemies, and enhances his next Basic ATK to Nectar Blitz.
Tipsy Tussle
Talent Restore Lv.15

The Besotted state makes targets receive 15% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 808.

LevelEffect
Lv.1 The Besotted state makes targets receive 6% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 80.
Lv.2 The Besotted state makes targets receive 6.6% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 136.
Lv.3 The Besotted state makes targets receive 7.2% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 192.
Lv.4 The Besotted state makes targets receive 7.8% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 270.
Lv.5 The Besotted state makes targets receive 8.4% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 332.
Lv.6 The Besotted state makes targets receive 9% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 394.
Lv.7 The Besotted state makes targets receive 9.8% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 455.
Lv.8 The Besotted state makes targets receive 10.5% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 517.
Lv.9 The Besotted state makes targets receive 11.3% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 578.
Lv.10 The Besotted state makes targets receive 12% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 640.
Lv.11 The Besotted state makes targets receive 12.6% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 674.
Lv.12 The Besotted state makes targets receive 13.2% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 707.
Lv.13 The Besotted state makes targets receive 13.8% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 741.
Lv.14 The Besotted state makes targets receive 14.4% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 774.
Lv.15 (max) The Besotted state makes targets receive 15% more Break DMG. Every time a Besotted target gets attacked by an ally, the attacking ally's HP is restored by 808.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Artisan Elixir
Technique 60

Immediately attacks the enemy. Upon entering battle, inflicts Besotted on all enemies, lasting for 2 turn(s). And deals Fire DMG equal to 50% of Gallagher's ATK to all enemies.

Nectar Blitz
Basic ATK Single Target Lv.10 +20 90

Deals Fire DMG equal to 350% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 19%, lasting for 2 turn(s).

LevelEffect
Lv.1 Deals Fire DMG equal to 125% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 10%, lasting for 2 turn(s).
Lv.2 Deals Fire DMG equal to 150% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 11%, lasting for 2 turn(s).
Lv.3 Deals Fire DMG equal to 175% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 12%, lasting for 2 turn(s).
Lv.4 Deals Fire DMG equal to 200% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 13%, lasting for 2 turn(s).
Lv.5 Deals Fire DMG equal to 225% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 14%, lasting for 2 turn(s).
Lv.6 Deals Fire DMG equal to 250% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 15%, lasting for 2 turn(s).
Lv.7 Deals Fire DMG equal to 275% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 16%, lasting for 2 turn(s).
Lv.8 Deals Fire DMG equal to 300% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 17%, lasting for 2 turn(s).
Lv.9 Deals Fire DMG equal to 325% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 18%, lasting for 2 turn(s).
Lv.10 (max) Deals Fire DMG equal to 350% of Gallagher's ATK to one designated enemy target. Reduces the target's ATK by 19%, lasting for 2 turn(s).

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Novel Concoction

Increases this unit's Outgoing Healing by an amount equal to 50% of Break Effect, up to a maximum Outgoing Healing increase of 75%.

A4
Organic Yeast

After using the Ultimate, immediately advances action for this unit by 100%.

A6
Bottoms Up

When Gallagher uses Nectar Blitz to attack Besotted enemies, the HP Restore effect of his Talent will also apply to teammates for this time.

Weakness Break

How much Toughness each of Gallagher's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Corkage FeeBasic ATK30
Champagne EtiquetteUltimate60
AttackOverworld Attack30
Artisan ElixirTechnique60
Nectar BlitzBasic ATK90

One full combo (Basic ATK + Skill + Ultimate) from Gallagher breaks 180 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 1 this move deals no Toughness reduction
Elite 360 3 this move deals no Toughness reduction
Elite Boss 540 5 this move deals no Toughness reduction
Boss 540 5 this move deals no Toughness reduction

131/231 enemies in our bestiary are weak to Fire — Gallagher's own element. View the Bestiary → · View Fire-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,305
#19 of 90
ATK
529
#73 of 90
DEF
441
#64 of 90
SPD
98
#70 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Gallagher FAQ

What is the best Light Cone for Gallagher?

The best Light Cone for Gallagher is Scent Alone Stays True (top pick). See F2P options in the Light Cones section above.

Is Gallagher worth pulling?

Gallagher is the best free 4-star sustain in the game and the go-to healer for any Break/Super Break team. Grab him from any giveaway event; only skip if you already run Huohuo/Lingsha and never touch Break comps.

What is the best team for Gallagher?

Team 1: enable Firefly with Ruan Mei + Harmony TB for rapid Breaks. Team 2: Boothill Super Break with Ruan Mei + Bronya. Team 3: Dr. Ratio hypercarry where Gallagher supplies debuffs and SP positivity for Robin/Pela.

How much Energy does Gallagher's Ultimate cost?

Gallagher's Ultimate costs 110 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Gallagher need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Abundance — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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