Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Talia: Kingdom of Banditry
A large flat Break Effect boost plus a hefty extra bonus once SPD hits 145 makes this a top pick for Break/Super Break-focused characters, though it requires SPD investment to unlock the full value.
Data last updated: 2026-07-30
Talia: Kingdom of Banditry is a Planar Ornaments (2-pc) relic set. Best paired with Lingsha.
Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
Break DMG +16%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Rappa, Boothill, Fugue, Xueyi, Gallagher, Trailblazer · Imaginary, Trailblazer · Imaginary, Mortenax Blade):
Hiệu Ứng Phá Vỡ (Break Effect) > Tốc độ (SPD) > HP% > Kháng Hiệu Ứng (Effect RES)
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP43.2%
- ATK43.2%
- DEF54%
- Physical DMG Boost38.8%
- Fire DMG Boost38.8%
- Ice DMG Boost38.8%
- Lightning DMG Boost38.8%
- Wind DMG Boost38.8%
- Quantum DMG Boost38.8%
- Imaginary DMG Boost38.8%
- Break Effect64.8%
- Energy Regeneration Rate19.4%
- HP43.2%
- ATK43.2%
- DEF54%
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Talia's Nailscrap TownPlanar Sphere
Encapsulated in the plane is Talia's miserable desolate small town called Nailscrap. For a short-lived peace, bandits chose this place for its water supplies and built this small town out of rags, rebars, and planks.
At first, Talia was just a desolate place known by many as the Starry Junkyard. The planet-destroying wars of the past brought mountains upon mountains of ruins and wreckage onto the surface of Talia, resulting in imperishable radiation and taking away the last remaining hope to sustain life. The thieves had nowhere else to go and fell into a cave beneath the surface of the planet, which turned out to be a tunnel left by the rodent race... The thieves managed a narrow escape, and their dream of establishing a Kingdom of Banditry was thus discreetly born in this lost realm of seclusion.
Innumerable caverns were interconnected in a massive labyrinth. More groups of thieves and bandits were lured in by this supposed dreamland meant for them and came to accumulate wealth and exchange technology, subsequently laying the foundation for the kingdom.
As more and more thieves and bandits settled down here, the once desolate planet became extraordinarily bustling with life. Thieves of great renown spoke of their ideal of a Kingdom of Banditry, promising to use the treasury to build a nation of equity and fairness. But as the amount of accumulated wealth grew larger and larger, the same thieves tore up their flimsy promises right away and attempted to monopolize all the wealth. Mercenaries, riots, double crossings, and betrayals... Chaos ensued one after another. Perhaps the initiators never even once believed in their ideal of so-called equity for all.
Henceforth, thieves who resented lofty ideals found themselves in a chaotic age where ignorance was glorified. They seized water sources to build towns of their own and mocked the very idea of fairness and justice.
Everyone in Nailscrap Town was a bandit. They drove violently destructive off-road vehicles and fought for resources with other hordes of bandits in the desert. They created mechanical armor and weapons out of scrap iron and old wires... The more barren the wasteland was, the more freedom they got out of it, like one final frenzy before doomsday. Those sweet dreams were like wisps of nonsense in the radiating heat waves and had long ceased to leave any trace behind.
In a half-awake trance, the thieves came to the realization that the Kingdom of Banditry was never about creation but about destruction.
Talia's Exposed Electric WireLink Rope
This is a stretch of wire scavenged from the junkyard. Despite bits of its insulation falling off, there is still some use left in it. No such thing as useless trash exists in Talia's small bandit towns.
The entire starship was dragged into a labyrinth of underground passages. On the thieves' starship, shields made of steel plates were removed layer by layer, and the power lines were crudely stripped apart, all of which were then used to build the first-ever alliance market. The thieves there began to accumulate wealth and at the same time started to talk about their ideals. Soon after, the protracted infighting began, where suspicion and betrayal were expressed by and against one another. The flames of the war fought between the dictator and their detractors eventually spread from the underground tunnel to the surface-level desert grounds...
This exposed wire was even older. It was dug out of a pothole by the bandits and then connected to a revamped overland vehicle with air leaking in from all directions, which was driven to a distant water source.
The top priority for all survivors of the war of betrayal was to locate Talia's water sources. They drove thousands of miles a day on deserts littered with glass shards in extremely shabby and poorly made vehicles. The caravans of the bandits sometimes chased each other, raising dust and heavy smoke, and other times they just wantonly threw people on or off the car... The sheer pressure of survival forced them to give up all other thoughts. Only by forging ahead could they be saved from confusion.
This naked wire was always old. It was further removed from the overland vehicle and placed into the town's lightbox by the bandits. The aging wire caused the lights to flicker frequently.
It was an old gangster who claimed to be the "police officer" who founded the original Nailscrap Town. With his strongarm tactics and charisma, he managed to keep the junkyard in good order. The town became livelier than ever. Eccentric engineers accidentally made machinery out of waste, and desperate wastelanders also enjoyed fighting back and forth in the underground arena... Late at night in a bar, they filled their glasses with grape juice that smelled like gasoline and cheered together, celebrating the fact that they had managed yet another day of survival.
There was nothing new in Talia, just old things repurposed differently in changing times.
FAQ
How many pieces of Talia: Kingdom of Banditry do I need for the bonus?
Talia: Kingdom of Banditry is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.
Which characters should use Talia: Kingdom of Banditry?
Characters that fit Talia: Kingdom of Banditry: Lingsha, Fugue, Ruan Mei, Firefly, Boothill.
Is Talia: Kingdom of Banditry a Relic Set or a Planar Ornament?
Talia: Kingdom of Banditry is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.
Where do I farm Talia: Kingdom of Banditry?
Talia: Kingdom of Banditry farming location: Simulated Universe: World 4.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.










