Ruan Mei Build
Ruan Mei is a 5★ Ice character on the Path of Harmony in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Onishi Saori | Emi Lo | Zhang Wenyu | Yoon Yeo-jin (윤여진) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Ruan Mei is one of the best universal supports in the game, buffing team-wide DMG, SPD, RES PEN and Break efficiency. Almost everyone should pull her — skip only if you already have plenty of Harmony supports or don't push endgame.
30-second build
Sub-stat priority: Break Effect > SPD > HP% = DEF% = Effect RES
Eidolons
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Ruan Mei's Eidolon
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Ruan Mei's Eidolon
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Ruan Mei's Eidolon
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Ruan Mei's Eidolon
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Ruan Mei's Eidolon
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Ruan Mei's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Ice DMG equal to 140% of Ruan Mei's ATK to one designated enemy target.
| Level | Effect |
|---|---|
| Lv.1 | Deals Ice DMG equal to 50% of Ruan Mei's ATK to one designated enemy target. |
| Lv.2 | Deals Ice DMG equal to 60% of Ruan Mei's ATK to one designated enemy target. |
| Lv.3 | Deals Ice DMG equal to 70% of Ruan Mei's ATK to one designated enemy target. |
| Lv.4 | Deals Ice DMG equal to 80% of Ruan Mei's ATK to one designated enemy target. |
| Lv.5 | Deals Ice DMG equal to 90% of Ruan Mei's ATK to one designated enemy target. |
| Lv.6 | Deals Ice DMG equal to 100% of Ruan Mei's ATK to one designated enemy target. |
| Lv.7 | Deals Ice DMG equal to 110% of Ruan Mei's ATK to one designated enemy target. |
| Lv.8 | Deals Ice DMG equal to 120% of Ruan Mei's ATK to one designated enemy target. |
| Lv.9 | Deals Ice DMG equal to 130% of Ruan Mei's ATK to one designated enemy target. |
| Lv.10 (max) | Deals Ice DMG equal to 140% of Ruan Mei's ATK to one designated enemy target. |
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After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 40% and Weakness Break Efficiency increases by 50%.
| Level | Effect |
|---|---|
| Lv.1 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 16% and Weakness Break Efficiency increases by 50%. |
| Lv.2 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 17.6% and Weakness Break Efficiency increases by 50%. |
| Lv.3 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 19.2% and Weakness Break Efficiency increases by 50%. |
| Lv.4 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 20.8% and Weakness Break Efficiency increases by 50%. |
| Lv.5 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 22.4% and Weakness Break Efficiency increases by 50%. |
| Lv.6 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 24% and Weakness Break Efficiency increases by 50%. |
| Lv.7 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 26% and Weakness Break Efficiency increases by 50%. |
| Lv.8 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 28% and Weakness Break Efficiency increases by 50%. |
| Lv.9 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 30% and Weakness Break Efficiency increases by 50%. |
| Lv.10 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 32% and Weakness Break Efficiency increases by 50%. |
| Lv.11 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 33.6% and Weakness Break Efficiency increases by 50%. |
| Lv.12 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 35.2% and Weakness Break Efficiency increases by 50%. |
| Lv.13 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 36.8% and Weakness Break Efficiency increases by 50%. |
| Lv.14 | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 38.4% and Weakness Break Efficiency increases by 50%. |
| Lv.15 (max) | After using her Skill, Ruan Mei gains Overtone, lasting for 3 turn(s). This duration decreases by 1 at the start of Ruan Mei's every turn. When Ruan Mei has Overtone, all allies' DMG increases by 40% and Weakness Break Efficiency increases by 50%. |
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Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 30% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 60% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break.
| Level | Effect |
|---|---|
| Lv.1 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 15% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 30% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.2 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 16% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 32% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.3 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 17% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 34% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.4 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 18% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 36% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.5 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 19% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 38% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.6 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 20% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 40% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.7 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 21.3% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 43% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.8 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 22.5% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 45% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.9 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 23.8% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 48% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.10 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 25% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 50% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.11 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 26% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 52% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.12 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 27% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 54% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.13 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 28% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 56% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.14 | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 29% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 58% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
| Lv.15 (max) | Ruan Mei deploys a Zone that lasts for 2 turns. The Zone's duration decreases by 1 at the start of her turn. While inside the Zone, all allies' All-Type RES PEN increases by 30% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to 20% of Ruan Mei's Break Effect plus 10%, and dealing Break DMG equal to 60% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break. |
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Increases SPD by 11% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 150% of her Ice Break DMG.
| Level | Effect |
|---|---|
| Lv.1 | Increases SPD by 8% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 60% of her Ice Break DMG. |
| Lv.2 | Increases SPD by 8.2% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 66% of her Ice Break DMG. |
| Lv.3 | Increases SPD by 8.4% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 72% of her Ice Break DMG. |
| Lv.4 | Increases SPD by 8.6% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 78% of her Ice Break DMG. |
| Lv.5 | Increases SPD by 8.8% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 84% of her Ice Break DMG. |
| Lv.6 | Increases SPD by 9% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 90% of her Ice Break DMG. |
| Lv.7 | Increases SPD by 9.3% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 97.5% of her Ice Break DMG. |
| Lv.8 | Increases SPD by 9.5% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 105% of her Ice Break DMG. |
| Lv.9 | Increases SPD by 9.8% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 112.5% of her Ice Break DMG. |
| Lv.10 | Increases SPD by 10% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 120% of her Ice Break DMG. |
| Lv.11 | Increases SPD by 10.2% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 126% of her Ice Break DMG. |
| Lv.12 | Increases SPD by 10.4% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 132% of her Ice Break DMG. |
| Lv.13 | Increases SPD by 10.6% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 138% of her Ice Break DMG. |
| Lv.14 | Increases SPD by 10.8% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 144% of her Ice Break DMG. |
| Lv.15 (max) | Increases SPD by 11% for all teammates (i.e., excluding this unit). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to 150% of her Ice Break DMG. |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for 1 time(s) without consuming Skill Points. In Simulated Universe or Divergent Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter combat, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession (up to a max of 20 Blessings will be taken into account), additionally increases the Toughness Reduction of this attack by 100%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to 100% of Ruan Mei's Ice Break DMG.
Major Traces
Increases Break Effect by 20% for all allies.
Ruan Mei regenerates 5 Energy at the start of her turn.
In battle, for every 10% of Ruan Mei's Break Effect that exceeds 120%, her Skill additionally increases allies' DMG by 6%, up to a maximum of 36%.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Threading Fragrance | Basic ATK | 30 |
| Attack | Overworld Attack | 30 |
One full combo (Basic ATK + Skill + Ultimate) from Ruan Mei breaks 30 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | this move deals no Toughness reduction |
| Elite | 360 | 12 | this move deals no Toughness reduction |
| Elite Boss | 540 | 18 | this move deals no Toughness reduction |
| Boss | 540 | 18 | this move deals no Toughness reduction |
119/231 enemies in our bestiary are weak to Ice — Ruan Mei's own element. View the Bestiary → · View Ice-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Ruan Mei FAQ
What is the best Light Cone for Ruan Mei?
The best Light Cone for Ruan Mei is Past Self in Mirror (top pick). See F2P options in the Light Cones section above.
Is Ruan Mei worth pulling?
Ruan Mei is one of the best universal supports in the game, buffing team-wide DMG, SPD, RES PEN and Break efficiency. Almost everyone should pull her — skip only if you already have plenty of Harmony supports or don't push endgame.
What is the best team for Ruan Mei?
The Firefly/Break team (Firefly + Fugue + Lingsha) is her strongest stage. Kafka + Black Swan DoT also loves her DMG and speed buffs. A Boothill single-target break team leverages her Break and RES PEN buffs.
How much Energy does Ruan Mei's Ultimate cost?
Ruan Mei's Ultimate costs 130 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Ruan Mei need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.




























