Fugue
★★★★★

Fugue Build

Fugue is a 5★ Fire character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 25/12/2024 · v2.7· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Takada Yuuki Anya Floris Jiang Li Lee Myeong-ho (이명호)
Community usage · phase 4.4.2
Memory of Chaos32.3%
Pure Fiction18.9%
Apocalyptic Shadow32.1%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Fugue — just follow the numbers

Active codes (10)

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STARRAILGIFT
4TKSX77Y58QK
30-second summary

If you run Break teams (Firefly, Boothill, Rappa), Fugue is close to mandatory — her Super Break and Exo-Toughness bar lift the whole squad to another level. If you own no Break DPS, happily skip her; she does nothing for standard comps.

1

30-second build

In a hurry? This box is all you need — details below
BodyEffect Hit Rate FeetSPD SphereHP% / DEF% RopeBreak Effect

Sub-stat priority: Break Effect > SPD > Effect Hit Rate > HP% / DEF%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 5/5
Pure Fiction 4.5/5
Apocalyptic Shadow 5/5
Fire (Fugue's element) is a listed Weakness in 3 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Fugue has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Fugue?

If you run Break teams (Firefly, Boothill, Rappa), Fugue is close to mandatory — her Super Break and Exo-Toughness bar lift the whole squad to another level. If you own no Break DPS, happily skip her; she does nothing for standard comps.

Pros
  • Unique Super Break and Exo-Toughness that roughly double break cadence
  • Also brings DEF shred and Weakness Break Efficiency for the team
  • A straight upgrade over Harmony Trailblazer
  • Elite across all three endgame modes
Cons
  • Only strong inside Break teams, dead weight otherwise
  • Needs heavy Break Effect and EHR investment to hit breakpoints
  • Deals no damage herself, fully reliant on the DPS

How to play

Each turn cast Skill on your main DPS to pass Break Effect and dump Exo-Toughness, then fire Ultimate the moment energy is up to shred DEF and open team-wide Super Break. Simple rhythm: Skill every turn, Ult on cooldown.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Fugue

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Resolution Shines As Pearls of Sweat (4★) is an easy-to-get pick that's still in Fugue's good-build group.

Best Relics

BodyEffect Hit Rate
FeetSPD
SphereHP% / DEF%
RopeBreak Effect

Sub-stat priority: Break Effect > SPD > Effect Hit Rate > HP% / DEF%

Stat targets

Concrete goals: 220% Break Effect, 67% Effect Hit Rate to guarantee the DEF shred, and 145 SPD when using Talia. Keep just enough HP/DEF to survive; no CRIT needed.

4

Teams

Best teammates to pair with

Best teams for Fugue

The Firefly core (Fugue + Ruan Mei + Lingsha) is the benchmark single-target line; Boothill + Ruan Mei + Gallagher melts bosses; Rappa + Ruan Mei + Lingsha is a monster AoE Break duo that shines in Pure Fiction.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 is already exceptional and the recommended stopping point. E1 adds Break Efficiency and is very worth it, especially for Apocalyptic Shadow; E2 is stronger but only for whales.

E1
Earthbound I Was, Cloudward I Be★★★★☆
Ally target with "Foxian Prayer" increases their Weakness Break Efficiency by 50%.
Grants the ally holding "Foxian Prayer" +50% Weakness Break Efficiency, meaningfully boosting their break output.
Fugue's Eidolon×1 Fugue's Eidolon
E2
Beatitude Dawns for the Worthy★★★★★
When an enemy target's Weakness gets broken, Fugue regenerates 3 Energy. After using Ultimate, advances the action of all allies by 24%.
Regenerates 3 Energy on Weakness Break and advances all allies' actions by 24% after using Ultimate, a strong team-wide tempo boost.
Fugue's Eidolon×1 Fugue's Eidolon
E3
Verity Weaves Thoughts to Blade★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels, a minor numeric bonus that doesn't change the kit.
Fugue's Eidolon×1 Fugue's Eidolon
E4
Bereft of Form, Which Name to Bear★★★☆☆
Ally target with "Foxian Prayer" increases their Break DMG dealt by 20%.
The ally with "Foxian Prayer" deals 20% more Break DMG, a moderate supporting buff.
Fugue's Eidolon×1 Fugue's Eidolon
E5
Colored Cloud Rains Fortune★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels, a minor numeric bonus that doesn't change the kit.
Fugue's Eidolon×1 Fugue's Eidolon
E6
Clairvoyance of Boom and Doom★★★★★
Increases Fugue's Weakness Break Efficiency by 50%. While Fugue is in the "Torrid Scorch" state, "Foxian Prayer" takes effect on all allies.
Fugue herself gains +50% Weakness Break Efficiency, and while in "Torrid Scorch" state "Foxian Prayer" applies to the whole team, multiplying team-wide break damage — a major power spike.
Fugue's Eidolon×1 Fugue's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill grants 'Foxian Prayer', boosting the target ally's Break Effect, which is Fugue's core support value and should be leveled first.
Talent ★★★★☆ Talent continuously adds extra Toughness reduction on enemies while Fugue is on field, scaling with its level, so it ranks second priority.
Ultimate ★★★☆☆ Ultimate deals AoE Fire DMG and reduces all enemies' Toughness, useful but not her main buff source, so it comes third.
Basic ATK ★☆☆☆☆ Basic ATK only deals minor damage and has no bearing on her support role, so it is always the lowest priority.
Trace priority: A4 > A6 > A2 Eidolon priority: E6 > E2 > E1 > E4 > E3 = E5

Skills

Radiant Streak
Basic ATK Single Target Lv.10 +20 30

Deals Fire DMG equal to 140% of Fugue's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Fire DMG equal to 50% of Fugue's ATK to one designated enemy.
Lv.2 Deals Fire DMG equal to 60% of Fugue's ATK to one designated enemy.
Lv.3 Deals Fire DMG equal to 70% of Fugue's ATK to one designated enemy.
Lv.4 Deals Fire DMG equal to 80% of Fugue's ATK to one designated enemy.
Lv.5 Deals Fire DMG equal to 90% of Fugue's ATK to one designated enemy.
Lv.6 Deals Fire DMG equal to 100% of Fugue's ATK to one designated enemy.
Lv.7 Deals Fire DMG equal to 110% of Fugue's ATK to one designated enemy.
Lv.8 Deals Fire DMG equal to 120% of Fugue's ATK to one designated enemy.
Lv.9 Deals Fire DMG equal to 130% of Fugue's ATK to one designated enemy.
Lv.10 (max) Deals Fire DMG equal to 140% of Fugue's ATK to one designated enemy.
Virtue Beckons Bliss
Skill Support Lv.15 +30

Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 38% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 23%, lasting for 2 turn(s).

LevelEffect
Lv.1 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 15% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 8%, lasting for 2 turn(s).
Lv.2 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 17% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 9%, lasting for 2 turn(s).
Lv.3 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 18% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 10%, lasting for 2 turn(s).
Lv.4 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 20% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 11%, lasting for 2 turn(s).
Lv.5 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 21% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 12%, lasting for 2 turn(s).
Lv.6 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 23% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 13%, lasting for 2 turn(s).
Lv.7 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 24% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 14%, lasting for 2 turn(s).
Lv.8 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 26% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 16%, lasting for 2 turn(s).
Lv.9 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 28% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 17%, lasting for 2 turn(s).
Lv.10 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 30% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 18%, lasting for 2 turn(s).
Lv.11 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 32% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 19%, lasting for 2 turn(s).
Lv.12 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 33% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 20%, lasting for 2 turn(s).
Lv.13 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 35% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 21%, lasting for 2 turn(s).
Lv.14 Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 36% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 22%, lasting for 2 turn(s).
Lv.15 (max) Grants one designated ally "Foxian Prayer". Enters the "Torrid Scorch" state, lasting for 3 turn(s). The duration decreases by 1 at the start of Fugue's every turn. "Foxian Prayer" only takes effect on the most recent target of Fugue's Skill. The ally target with "Foxian Prayer" increases their Break Effect by 38% and can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to 50% of the original Toughness Reduction value. This cannot stack with other Toughness Reduction effects that also ignore Weakness Type. While in the "Torrid Scorch" state, Fugue enhances her Basic ATK. Every time an ally target with "Foxian Prayer" attacks, Fugue has a 100% base chance to reduce the attacked enemy target's DEF by 23%, lasting for 2 turn(s).
Solar Splendor Shines Upon All
Ultimate AoE Lv.15 +5 60 130

Deals Fire DMG equal to 250% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.

LevelEffect
Lv.1 Deals Fire DMG equal to 100% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.2 Deals Fire DMG equal to 110% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.3 Deals Fire DMG equal to 120% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.4 Deals Fire DMG equal to 130% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.5 Deals Fire DMG equal to 140% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.6 Deals Fire DMG equal to 150% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.7 Deals Fire DMG equal to 163% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.8 Deals Fire DMG equal to 175% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.9 Deals Fire DMG equal to 188% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.10 Deals Fire DMG equal to 200% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.11 Deals Fire DMG equal to 210% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.12 Deals Fire DMG equal to 220% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.13 Deals Fire DMG equal to 230% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.14 Deals Fire DMG equal to 240% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Lv.15 (max) Deals Fire DMG equal to 250% of Fugue's ATK to all enemies. This attack ignores Weakness Type to reduce all enemies' Toughness. And when breaking Weakness, triggers the Fire Weakness Break effect.
Fortune Follows Where Virtue Spreads
Talent Impair Lv.15

While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 125% Super Break DMG.

LevelEffect
Lv.1 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 50% Super Break DMG.
Lv.2 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 55% Super Break DMG.
Lv.3 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 60% Super Break DMG.
Lv.4 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 65% Super Break DMG.
Lv.5 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 70% Super Break DMG.
Lv.6 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 75% Super Break DMG.
Lv.7 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 81% Super Break DMG.
Lv.8 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 88% Super Break DMG.
Lv.9 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 94% Super Break DMG.
Lv.10 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 100% Super Break DMG.
Lv.11 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 105% Super Break DMG.
Lv.12 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 110% Super Break DMG.
Lv.13 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 115% Super Break DMG.
Lv.14 While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 120% Super Break DMG.
Lv.15 (max) While Fugue is on the field, enemy targets will get additionally afflicted with "Cloudflame Luster," equal to 40% of their Max Toughness. When the initial Toughness is reduced to 0, "Cloudflame Luster" can continue to be reduced. When "Cloudflame Luster" is reduced to 0, the enemy will receive Weakness Break DMG again. While Fugue is on the field and after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of 125% Super Break DMG.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Percipient Shine
Technique Impair

After using Technique, inflicts Daze on enemies within a certain area, lasting for 10 second(s). While Dazed, enemies will not actively attack ally targets. After entering battle via actively attacking Dazed enemies, Fugue's action advances by 40%, with a 100% base chance to inflict each enemy target with the same DEF Reduction state as that applied by Fugue's Skill, lasting for 2 turn(s).

Fiery Caress
Basic ATK Blast Lv.10 +20 30

Deals Fire DMG equal to 140% of Fugue's ATK to one designated enemy and Fire DMG equal to 70% of Fugue's ATK to adjacent targets.

LevelEffect
Lv.1 Deals Fire DMG equal to 50% of Fugue's ATK to one designated enemy and Fire DMG equal to 25% of Fugue's ATK to adjacent targets.
Lv.2 Deals Fire DMG equal to 60% of Fugue's ATK to one designated enemy and Fire DMG equal to 30% of Fugue's ATK to adjacent targets.
Lv.3 Deals Fire DMG equal to 70% of Fugue's ATK to one designated enemy and Fire DMG equal to 35% of Fugue's ATK to adjacent targets.
Lv.4 Deals Fire DMG equal to 80% of Fugue's ATK to one designated enemy and Fire DMG equal to 40% of Fugue's ATK to adjacent targets.
Lv.5 Deals Fire DMG equal to 90% of Fugue's ATK to one designated enemy and Fire DMG equal to 45% of Fugue's ATK to adjacent targets.
Lv.6 Deals Fire DMG equal to 100% of Fugue's ATK to one designated enemy and Fire DMG equal to 50% of Fugue's ATK to adjacent targets.
Lv.7 Deals Fire DMG equal to 110% of Fugue's ATK to one designated enemy and Fire DMG equal to 55% of Fugue's ATK to adjacent targets.
Lv.8 Deals Fire DMG equal to 120% of Fugue's ATK to one designated enemy and Fire DMG equal to 60% of Fugue's ATK to adjacent targets.
Lv.9 Deals Fire DMG equal to 130% of Fugue's ATK to one designated enemy and Fire DMG equal to 65% of Fugue's ATK to adjacent targets.
Lv.10 (max) Deals Fire DMG equal to 140% of Fugue's ATK to one designated enemy and Fire DMG equal to 70% of Fugue's ATK to adjacent targets.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Verdantia Renaissance

After ally targets break weakness, additionally delays the action of the enemy target by 15%.

A4
Sylvan Enigma

Increases this unit's Break Effect by 30%. After using Skill for the first time, immediately recovers 1 Skill Point(s).

A6
Phecda Primordia

When an enemy target's Weakness gets broken, increases teammates' (i.e., excluding this unit) Break Effect by 6%. If Fugue's Break Effect is 220% or higher, the Break Effect increase is boosted by an additional 12%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

Weakness Break

How much Toughness each of Fugue's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Radiant StreakBasic ATK30
Solar Splendor Shines Upon AllUltimate60
AttackOverworld Attack30
Fiery CaressBasic ATK30

One full combo (Basic ATK + Skill + Ultimate) from Fugue breaks 120 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 2 this move deals no Toughness reduction
Elite 360 6 this move deals no Toughness reduction
Elite Boss 540 9 this move deals no Toughness reduction
Boss 540 9 this move deals no Toughness reduction

131/231 enemies in our bestiary are weak to Fire — Fugue's own element. View the Bestiary → · View Fire-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,125
#41 of 90
ATK
582
#58 of 90
DEF
558
#20 of 90
SPD
102
#41 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Fugue FAQ

What is the best Light Cone for Fugue?

The best Light Cone for Fugue is Long Road Leads Home (top pick). See F2P options in the Light Cones section above.

Is Fugue worth pulling?

If you run Break teams (Firefly, Boothill, Rappa), Fugue is close to mandatory — her Super Break and Exo-Toughness bar lift the whole squad to another level. If you own no Break DPS, happily skip her; she does nothing for standard comps.

What is the best team for Fugue?

The Firefly core (Fugue + Ruan Mei + Lingsha) is the benchmark single-target line; Boothill + Ruan Mei + Gallagher melts bosses; Rappa + Ruan Mei + Lingsha is a monster AoE Break duo that shines in Pure Fiction.

How much Energy does Fugue's Ultimate cost?

Fugue's Ultimate costs 130 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Fugue need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Nihility — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

Related Characters

New to the mechanics? Read more

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