Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Iron Cavalry Against the Scourge
A flat Break Effect boost combined with DEF-ignoring Break and Super Break DMG makes this the best-in-slot pick for any Break/Super Break-focused character.
Data last updated: 2026-07-30
Iron Cavalry Against the Scourge is a Cavern Relics (4-pc) relic set. Best paired with Welt.
Increases Break Effect by 16%.
If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
Break DMG +16%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Lingsha, Rappa, Boothill, Fugue, Xueyi, The Dahlia, Firefly):
SPD > Break Effect > ATK% > HP%
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP705
- ATK352
- HP43.2%
- ATK43.2%
- DEF54%
- CRIT Rate32.4%
- CRIT DMG64.8%
- Outgoing Healing Boost34.5%
- Effect Hit Rate43.2%
- HP43.2%
- ATK43.2%
- DEF54%
- SPD25
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Iron Cavalry's Homing HelmHead
An iron helm that significantly enhances sensory signals, fusing the consciousness of the Glamoth Iron Cavalry together with their armor.
The Swarm attacking the "empire" has not been eradicated, and the next command to head to battle will ring out again after a brief pause, as it always did.
The Iron Cavalry of the "empire" feels the external sensations passed to her via the deep spinal cord signals. She remembers what she felt the last time she was removed from the cockpit. The hot wind had lightly tousled her hair and the humid air soaked the tissue on the back of her neck, with droplets of sweat stuck to her skin. She does not hate that feeling. It is tenfold more lively than the simulated signals. The armor deeply synchronizes its sensory organs with that of the pilot. Though this would worsen the pain of entropy loss, the Iron Cavalry has no other choice if they wish to defeat the Swarm.
"Rule 8 of the Glamoth Military Regulations. Any surviving Cavalry members should voluntarily return to their regiment..."
The fighter only realizes that the external sensory signals have tricked her when she sees the decapitated silver armor — The next command to head to the battlefield will never sound again. What a cruel brief reprieve.
Iron Cavalry's Crushing WristguardHands
A powerful iron wristguard that can crush insectoids. It is sharp and light while being hard and sturdy.
The wreckage of armor and insectoid limbs scatter as deep-space debris. Around Glamoth, the "River of Death" flowes silently under the pull of gravity, marking the end of the bloody battle.
The leaders of the council discuss the post-war situation, passing judgment on Titania, who had never wielded real power. It is because of her control over the Iron Cavalry, whose power rivaled that of the Swarm. She is the greatest threat to the Republic's continued survival... People ring the bells of peace, declaring to the populace that the Swarm had dispersed, and the azure sky would return to the hands of the Republic.
"If we do not restrain the 'Empress,' who else can control these weapons?"
The Iron Cavalry ceaselessly hone their iron fists' strength in their brief lives. But they never imagined that those pale feeble hands in the council, lifting high, would possess the power to change Glamoth's fate.
Iron Cavalry's Silvery ArmorBody
The fiery propulsion armor gives Glamoth's Iron Cavalry a flame hot enough to ignite the battlefield.
Silver-tinged armors soar through the skies, racing against time to reach the devastated battlefields, too preoccupied to gaze down at the views they tirelessly guard day and night.
The Empress' orders brook no argument. Identical-looking warriors are birthed from the incubators, swearing allegiance to the Empress and to reclaim Glamoth's skies. The Iron Cavalry traverse through the mountains of corpses and seas of flying insectoids' blood, burning the charred remnants of the vermin's shells, shattering their colossal jaws and toothy remnants... The fate of Glamoth's Iron Cavalry is to endure the slow disintegration of entropy, burning fiercely on the threshold between life and death.
Until the flames are completely extinguished, until the insectoids that blot out the sky turn into ashen black earth, until no one remains alive — such a daily routine would continue...
What does it mean to be alive? As the acceleration of the propelled armor tightly clamps down on their chests and as the piercing pain of entropy-induced numbness briefly surfaces on their bodies, they would taste a brief hint of what it means to be alive.
Iron Cavalry's Skywalk GreavesFeet
Mechanical greaves that combine destructive capacities with speed. They allow Glamoth's Iron Cavalry to leap high and concentrate their strength into a kick directed at a single point on the enemy.
The people of the Republic worry about the legion born for war, questioning how much overlap there truly is between the "Empire" that never existed and the territories that the ordinary people are familiar with...
The Empress bestows honor and faith upon her knights, and the Iron Cavalry offers loyalty and commitment to the Empress... New humans are continuously birthed from incubators and given numbers and missions, while old humans hide beneath steel barriers, anxiously enjoying the long-awaited peace they yearned for. The deception of peace needs to be exposed by someone, and that particular method of war that shook the very foundation of humanity should not exist in the world. When the catastrophe fades, people with fear in their hearts then want to destroy the distorted products of war completely...
The Iron Cavalry's greaves break through the sky. As long as they are willing, they can reach any star.
However, the "Empire" is nowhere to be found. Before the Iron Cavalry lies only a predetermined path — one end leading to death, the other to themselves.
FAQ
How many pieces of Iron Cavalry Against the Scourge do I need for the bonus?
Iron Cavalry Against the Scourge has separate 2-piece and 4-piece effects — see the effect table above to compare.
Which characters should use Iron Cavalry Against the Scourge?
Characters that fit Iron Cavalry Against the Scourge: Welt, Lingsha, Fugue, Firefly, Boothill.
Is Iron Cavalry Against the Scourge a Relic Set or a Planar Ornament?
Iron Cavalry Against the Scourge is a Relic Set (cavern) — 4 pieces (Head/Hands/Body/Feet), with separate 2-piece and 4-piece bonuses.
Where do I farm Iron Cavalry Against the Scourge?
Iron Cavalry Against the Scourge farming location: Cavern of Corrosion: Path of Cavalier.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.










