Welt
★★★★★

Welt Build

Welt is a 5★ Imaginary character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 26/04/2023 · v1.0· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Hosoya Yoshimasa Corey Landis Peng Bo Han-sin (한신)
Community usage · phase 4.4.2
Memory of Chaos7.4%
Pure Fiction16.3%
Apocalyptic Shadow18.0%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Welt — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Welt is a flexible Imaginary DPS/support hybrid — dealing AoE damage while also controlling the fight via Slow and Imprison, one of the few characters that performs well both as a main DPS and as a debuff/control sub-DPS depending on team needs. Great if you like a genuinely multi-role character; less ideal if you need the absolute ceiling of single-target damage.

1

30-second build

In a hurry? This box is all you need — details below
BodyEffect Hit Rate / CRIT Rate FeetSPD SphereImaginary DMG / ATK% RopeATK% / Energy Regeneration Rate

Sub-stat priority: CRIT Rate/DMG > Effect Hit Rate > SPD > ATK%

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4/5
Pure Fiction 3/5
Apocalyptic Shadow 3.5/5
Imaginary (Welt's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Welt is notably weaker in Pure Fiction (only 3/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Welt?

Welt is a flexible Imaginary DPS/support hybrid — dealing AoE damage while also controlling the fight via Slow and Imprison, one of the few characters that performs well both as a main DPS and as a debuff/control sub-DPS depending on team needs. Great if you like a genuinely multi-role character; less ideal if you need the absolute ceiling of single-target damage.

His kit revolves around the "Slowed" status: Skill "Edge of the Void" deals 36%→90% (level 1→15) ATK main damage to one target plus 2 extra random-target hits at the same scaling, with a 65%→80% base chance to reduce enemy SPD by 10% for 2 turns. Talent "Time Distortion" adds a further 30%→75% ATK bonus damage whenever Welt hits an already-Slowed enemy — meaning as long as Slow is kept up, EVERY hit from Welt (even Basic ATK) gets a stacking damage bonus, not just his Skill.

Ultimate "Synthetic Black Hole" deals 90%→180% ATK AoE damage with a 100% base chance to Imprison every hit enemy for 1 turn — Imprisoned enemies get both an action delay (32%→44% depending on level) and a 10% SPD reduction, making it a strong tool to lock down the enemy team's turns right before an ally's AoE combo lands.

Pros
  • Both AoE DPS and control in one character, a genuine dual role
  • Talent keeps stacking bonus damage as long as Slow is maintained on the target
  • Ultimate's wide Imprison is excellent for buying time / opening combo windows for the team
  • One of the few DPS where investing in Effect Hit Rate is never wasted, adding a real extra build axis
  • Technique lays down a control zone before the fight even starts, helping both prep phase and combat
  • Easy to slot into many different team comps thanks to his flexible sub-DPS role
Cons
  • Not the ceiling for single-target damage, loses to dedicated assassins when there's only one enemy
  • Build value leans heavily on Eidolon 4 — F2P players at E0 only see part of his real potential
  • Control is chance-based (a base rate), not guaranteed without enough Effect Hit Rate
  • Often overshadowed as a main carry by newer Imaginary DPS, usually relegated to a sub-DPS role
  • Needs to balance two stat axes at once (EHR for control + CRIT for damage), a more complex build than a pure DPS
  • Talent only triggers on Slowed targets, losing value entirely against Slow-resistant or immune enemies

How to play

Basic loop: Skill the main target to deal damage and apply Slow, then follow up with Basic ATK on that same target to keep collecting the Talent's bonus damage (Basic ATK doesn't require Slow to be used, but only gains the bonus while the target is actually Slowed). Save Ultimate for when multiple enemies are grouped up or right before an ally's AoE burst, since its biggest value is the wide Imprison rather than raw damage.

Welt also functions as a pure support opener: use his Technique to lay down a Special Dimension that slows enemies inside it, and entering combat with a hit inside that zone has a chance to Imprison instantly — useful for buying time while the team sets up, or letting the main DPS enter the fight more safely. Because he brings both AoE damage and control, Welt is usually slotted as a "sub-DPS that also shreds RES/controls the field" rather than the main carry when paired with another Nihility DPS.

Skill-Point economy loop: since Skill is both his damage source AND his only way to apply Slow, Welt doesn't get the "Basic ATK to save SP" luxury that pure DPS units have — if Slow drops off the target, the Talent stops stacking and the team loses a damage source. The standard fix: hold Skill Points until the target's Slow is about to expire (1 turn left) so you can refresh it immediately, rather than firing Skill on cooldown — Welt rewards tracking the debuff's remaining duration, not mindlessly spending SP whenever it's full.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Welt

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Resolution Shines As Pearls of Sweat (4★) is an easy-to-get pick that's still in Welt's good-build group.

Best Relics

BodyEffect Hit Rate / CRIT Rate
FeetSPD
SphereImaginary DMG / ATK%
RopeATK% / Energy Regeneration Rate

Sub-stat priority: CRIT Rate/DMG > Effect Hit Rate > SPD > ATK%

Stat targets

Priority: CRIT Rate/DMG > Effect Hit Rate > SPD > ATK% (swap Effect Hit Rate ahead of SPD if building him as a pure control support rather than a DPS).

Since Welt's Slow/Imprison chances are a base chance plus the player's own Effect Hit Rate stat, he's one of the few Imaginary DPS where investing in EHR is never wasted — it directly determines how reliable his whole control chain is, unlike Seele or other pure ATK/CRIT assassins who need zero EHR.

4

Teams

Best teammates to pair with

Best teams for Welt

Current core teams: Ashveil + Welt + Tribbie + Huohuo (elemental-resonance Imaginary team); Acheron + Welt + Pela + Aventurine (Welt as a RES-shred/control sub-DPS); or Acheron + Jiaoqiu + Welt + Fu Xuan for a triple-layer RES-shred variant.

Welt pairs especially well with DPS units that need a "combo window" (enemies standing still or slowed to eat a full AoE) rather than pure single-target attackers — his role in most 2026 teams leans closer to a setup tool than a true main carry.

Compared to most other Nihility sub-DPS on the site (usually only ONE of two things: pure RES-shred/control, or pure AoE damage), Welt rarely combines both into a single kit — that's the biggest role difference when placed side by side, not a matter of raw damage being higher or lower. The tradeoff is a more complex build (two stat axes: Effect Hit Rate + CRIT) and no other character exactly replaces that combined AoE-plus-control package if a team is missing him.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 (E4 is the biggest jump: team-wide RES shred; E6 boosts CRIT). E1-E3 add extra control chance/duration and a small damage bump, but most of the team-shaping value sits at E4 — the team-wide RES shred turns Welt from "a good sub-DPS" into "a damage catalyst for the whole team," so F2P players should treat E0 as a reasonable stopping point and only push deeper with surplus resources.

E1
Legacy of Honor★★★★☆
After using Ultimate, Welt gets enhanced. Then, the next 2 time(s) he uses Basic ATK or Skill, deals 1 extra instance of Additional DMG to the enemy target. The Additional DMG dealt when using Basic ATK is equal to 50% of Basic ATK DMG multiplier. The Additional DMG dealt when using Skill is equal to 80% of Skill DMG multiplier.
After using Ultimate, the next 2 Basic ATKs or Skills deal extra Additional DMG, giving a notable damage boost.
Welt's Eidolon×1 Welt's Eidolon
E2
Conflux of Stars★★☆☆☆
When his Talent is triggered, Welt regenerates 3 Energy.
Triggering Talent regenerates 3 Energy, a minor utility that only slightly speeds up Ultimate uptime.
Welt's Eidolon×1 Welt's Eidolon
E3
Prayer of Peace★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels with no new effect, so the power gain is minimal.
Welt's Eidolon×1 Welt's Eidolon
E4
Appellation of Justice★★★☆☆
When using Skill, increases the base chance of reducing the attacked enemy target's SPD by 35%.
Increases the base chance to reduce enemy SPD by 35% when using Skill, improving control reliability without adding damage.
Welt's Eidolon×1 Welt's Eidolon
E5
Power of Kindness★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels with no new effect, so the power gain is minimal.
Welt's Eidolon×1 Welt's Eidolon
E6
Prospect of Glory★★★★★
When using Skill, deals DMG for 1 extra time to one random enemy.
Skill deals one extra instance of DMG to a random enemy, massively boosting AoE damage and serving as Welt's biggest power spike.
Welt's Eidolon×1 Welt's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill is the main damage source, hitting 3 times, and has a high chance to Slow the enemy, which is the trigger condition for Talent's bonus DMG.
Ultimate ★★★★☆ Ultimate deals AoE Imaginary DMG and Imprisons all enemies while reducing their SPD, which also enables Welt's Talent bonus DMG on multiple targets.
Talent ★★★★☆ Talent passively adds extra Imaginary DMG whenever Welt hits a Slowed enemy, functioning as a key passive damage multiplier.
Basic ATK ★☆☆☆☆ Basic ATK is just a standard single-target hit, the lowest leveling priority as with most damage dealers.
Trace priority: A2 > A6 > A4 Eidolon priority: E1 = E6 > E4 > E2 > E3 = E5

Skills

Gravity Suppression
Basic ATK Single Target Lv.10 +20 30

Deals Imaginary DMG equal to 140% of Welt's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Imaginary DMG equal to 50% of Welt's ATK to one designated enemy.
Lv.2 Deals Imaginary DMG equal to 60% of Welt's ATK to one designated enemy.
Lv.3 Deals Imaginary DMG equal to 70% of Welt's ATK to one designated enemy.
Lv.4 Deals Imaginary DMG equal to 80% of Welt's ATK to one designated enemy.
Lv.5 Deals Imaginary DMG equal to 90% of Welt's ATK to one designated enemy.
Lv.6 Deals Imaginary DMG equal to 100% of Welt's ATK to one designated enemy.
Lv.7 Deals Imaginary DMG equal to 110% of Welt's ATK to one designated enemy.
Lv.8 Deals Imaginary DMG equal to 120% of Welt's ATK to one designated enemy.
Lv.9 Deals Imaginary DMG equal to 130% of Welt's ATK to one designated enemy.
Lv.10 (max) Deals Imaginary DMG equal to 140% of Welt's ATK to one designated enemy.
Edge of the Void
Skill Bounce Lv.15 +10 30

Deals Imaginary DMG equal to 90% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 90% of Welt's ATK to a random enemy. On hit, there is a 80% base chance to reduce the enemy's SPD by 10% for 2 turn(s).

LevelEffect
Lv.1 Deals Imaginary DMG equal to 36% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 36% of Welt's ATK to a random enemy. On hit, there is a 65% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.2 Deals Imaginary DMG equal to 40% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 40% of Welt's ATK to a random enemy. On hit, there is a 66% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.3 Deals Imaginary DMG equal to 43% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 43% of Welt's ATK to a random enemy. On hit, there is a 67% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.4 Deals Imaginary DMG equal to 47% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 47% of Welt's ATK to a random enemy. On hit, there is a 68% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.5 Deals Imaginary DMG equal to 50% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 50% of Welt's ATK to a random enemy. On hit, there is a 69% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.6 Deals Imaginary DMG equal to 54% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 54% of Welt's ATK to a random enemy. On hit, there is a 70% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.7 Deals Imaginary DMG equal to 59% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 59% of Welt's ATK to a random enemy. On hit, there is a 71% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.8 Deals Imaginary DMG equal to 63% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 63% of Welt's ATK to a random enemy. On hit, there is a 73% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.9 Deals Imaginary DMG equal to 68% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 68% of Welt's ATK to a random enemy. On hit, there is a 74% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.10 Deals Imaginary DMG equal to 72% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 72% of Welt's ATK to a random enemy. On hit, there is a 75% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.11 Deals Imaginary DMG equal to 76% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 76% of Welt's ATK to a random enemy. On hit, there is a 76% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.12 Deals Imaginary DMG equal to 79% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 79% of Welt's ATK to a random enemy. On hit, there is a 77% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.13 Deals Imaginary DMG equal to 83% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 83% of Welt's ATK to a random enemy. On hit, there is a 78% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.14 Deals Imaginary DMG equal to 86% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 86% of Welt's ATK to a random enemy. On hit, there is a 79% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Lv.15 (max) Deals Imaginary DMG equal to 90% of Welt's ATK to one designated enemy and additionally deals 2 instances of DMG, with each time dealing Imaginary DMG equal to 90% of Welt's ATK to a random enemy. On hit, there is a 80% base chance to reduce the enemy's SPD by 10% for 2 turn(s).
Synthetic Black Hole
Ultimate AoE Lv.15 +5 60 120

Deals Imaginary DMG equal to 180% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 44% and SPD reduced by 10%.

LevelEffect
Lv.1 Deals Imaginary DMG equal to 90% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 32% and SPD reduced by 10%.
Lv.2 Deals Imaginary DMG equal to 96% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 32.8% and SPD reduced by 10%.
Lv.3 Deals Imaginary DMG equal to 102% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 33.6% and SPD reduced by 10%.
Lv.4 Deals Imaginary DMG equal to 108% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 34.4% and SPD reduced by 10%.
Lv.5 Deals Imaginary DMG equal to 114% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 35.2% and SPD reduced by 10%.
Lv.6 Deals Imaginary DMG equal to 120% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 36% and SPD reduced by 10%.
Lv.7 Deals Imaginary DMG equal to 127% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 37% and SPD reduced by 10%.
Lv.8 Deals Imaginary DMG equal to 135% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 38% and SPD reduced by 10%.
Lv.9 Deals Imaginary DMG equal to 143% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 39% and SPD reduced by 10%.
Lv.10 Deals Imaginary DMG equal to 150% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 40% and SPD reduced by 10%.
Lv.11 Deals Imaginary DMG equal to 156% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 40.8% and SPD reduced by 10%.
Lv.12 Deals Imaginary DMG equal to 162% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 41.6% and SPD reduced by 10%.
Lv.13 Deals Imaginary DMG equal to 168% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 42.4% and SPD reduced by 10%.
Lv.14 Deals Imaginary DMG equal to 174% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 43.2% and SPD reduced by 10%.
Lv.15 (max) Deals Imaginary DMG equal to 180% of Welt's ATK to all enemies, with a 100% base chance for enemies hit by this ability to be Imprisoned for 1 turn. Imprisoned enemies have their actions delayed by 44% and SPD reduced by 10%.
Time Distortion
Talent Enhance Lv.15

When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 75% of his ATK to the enemy.

LevelEffect
Lv.1 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 30% of his ATK to the enemy.
Lv.2 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 33% of his ATK to the enemy.
Lv.3 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 36% of his ATK to the enemy.
Lv.4 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 39% of his ATK to the enemy.
Lv.5 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 42% of his ATK to the enemy.
Lv.6 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 45% of his ATK to the enemy.
Lv.7 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 49% of his ATK to the enemy.
Lv.8 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 53% of his ATK to the enemy.
Lv.9 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 56% of his ATK to the enemy.
Lv.10 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 60% of his ATK to the enemy.
Lv.11 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 63% of his ATK to the enemy.
Lv.12 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 66% of his ATK to the enemy.
Lv.13 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 69% of his ATK to the enemy.
Lv.14 When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 72% of his ATK to the enemy.
Lv.15 (max) When hitting an enemy that is already Slowed, Welt deals Imaginary Additional DMG equal to 75% of his ATK to the enemy.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Gravitational Imprisonment
Technique Impair

After using Welt's Technique, create a Special Dimension that lasts for 15 second(s). Enemies in this Special Dimension have their movement speed reduced by 50%. After entering battle with enemies in the Special Dimension, there is a 100% base chance to Imprison the enemies for 1 turn. Imprisoned enemies have their actions delayed by 20% and SPD reduced by 10%. Only 1 Dimension Effect created by allies can exist at the same time.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Retribution

When using Ultimate, there is a 100% base chance to increase the DMG taken by the targets by 12% for 2 turn(s).

A4
Judgment

Using Ultimate additionally regenerates 10 Energy.

A6
Punishment

Deals 20% more DMG to enemies inflicted with Weakness Break.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+28.8%Imaginary DMG Boost
+28%ATK
+28%Effect Hit Rate
+20%Effect RES

Weakness Break

How much Toughness each of Welt's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Gravity SuppressionBasic ATK30
Edge of the VoidSkill30
Synthetic Black HoleUltimate60
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Welt breaks 120 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 4
Elite 360 12 12
Elite Boss 540 18 18
Boss 540 18 18

134/231 enemies in our bestiary are weak to Imaginary — Welt's own element. View the Bestiary → · View Imaginary-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,125
#40 of 90
ATK
621
#35 of 90
DEF
509
#25 of 90
SPD
102
#36 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Welt FAQ

What is the best Light Cone for Welt?

The best Light Cone for Welt is Before the Tutorial Mission Starts (top pick). See F2P options in the Light Cones section above.

Is Welt worth pulling?

Welt is a flexible Imaginary DPS/support hybrid — dealing AoE damage while also controlling the fight via Slow and Imprison, one of the few characters that performs well both as a main DPS and as a debuff/control sub-DPS depending on team needs. Great if you like a genuinely multi-role character; less ideal if you need the absolute ceiling of single-target damage. His kit revolves around the "Slowed" status: Skill "Edge of the Void" deals 36%→90% (level 1→15) ATK main damage to one target plus 2 extra random-target hits at the same scaling, with a 65%→80% base chance to reduce enemy SPD by 10% for 2 turns. Talent "Time Distortion" adds a further 30%→75% ATK bonus damage whenever Welt hits an already-Slowed enemy — meaning as long as Slow is kept up, EVERY hit from Welt (even Basic ATK) gets a stacking damage bonus, not just his Skill. Ultimate "Synthetic Black Hole" deals 90%→180% ATK AoE damage with a 100% base chance to Imprison every hit enemy for 1 turn — Imprisoned enemies get both an action delay (32%→44% depending on level) and a 10% SPD reduction, making it a strong tool to lock down the enemy team's turns right before an ally's AoE combo lands.

What is the best team for Welt?

Current core teams: Ashveil + Welt + Tribbie + Huohuo (elemental-resonance Imaginary team); Acheron + Welt + Pela + Aventurine (Welt as a RES-shred/control sub-DPS); or Acheron + Jiaoqiu + Welt + Fu Xuan for a triple-layer RES-shred variant. Welt pairs especially well with DPS units that need a "combo window" (enemies standing still or slowed to eat a full AoE) rather than pure single-target attackers — his role in most 2026 teams leans closer to a setup tool than a true main carry. Compared to most other Nihility sub-DPS on the site (usually only ONE of two things: pure RES-shred/control, or pure AoE damage), Welt rarely combines both into a single kit — that's the biggest role difference when placed side by side, not a matter of raw damage being higher or lower. The tradeoff is a more complex build (two stat axes: Effect Hit Rate + CRIT) and no other character exactly replaces that combined AoE-plus-control package if a team is missing him.

How much Energy does Welt's Ultimate cost?

Welt's Ultimate costs 120 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Welt need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Nihility — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.
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Damage Calculation (self-computed from the game's own data)

Worked EXAMPLES to show the formula — not required stat targets

Formula: Damage = skill's DMG% (at max level) × ATK × (1 + CRIT DMG if it crits). The "crit" column assumes CRIT DMG = 150% (a common mid-investment benchmark, NOT a fixed number — your actual CRIT DMG can be much higher or lower).

Skill Stat 2.4003.2004.000
Edge of the Void Non-crit 2.1602.8803.600
Crit 5.4007.2009.000
Synthetic Black Hole Non-crit 4.3205.7607.200
Crit 10.80014.40018.000

Assumptions (read before using these numbers): ignores enemy RES/DEF (treated as 0%), ignores any other ally buffs/debuffs — this is the PURE skill damage, not full real-combat damage. The 3 stat tiers are illustrative only, not a build recommendation.

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