Mortenax Blade Build
Mortenax Blade is a 5★ Fire character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Miki Shin-ichiro | Daman Mills | Liu Yijia | Kwak Yoon-sang (곽윤상) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Mortenax Blade is a hybrid between a 'reckless brawler' and a 'living shield': he burns his own HP to unleash massive AoE Fire damage across all enemies while also taunting them (forcing enemies to attack him instead of teammates) and cutting his own damage taken to protect the team.
30-second build
Sub-stat priority: CRIT Rate > CRIT DMG > HP% > SPD > Effect RES
Eidolons
×1
Mortenax Blade's Eidolon
×1
Mortenax Blade's Eidolon
×1
Mortenax Blade's Eidolon
×1
Mortenax Blade's Eidolon
×1
Mortenax Blade's Eidolon
×1
Mortenax Blade's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Fire DMG equal to 70% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn.
| Level | Effect |
|---|---|
| Lv.1 | Deals Fire DMG equal to 25% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.2 | Deals Fire DMG equal to 30% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.3 | Deals Fire DMG equal to 35% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.4 | Deals Fire DMG equal to 40% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.5 | Deals Fire DMG equal to 45% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.6 | Deals Fire DMG equal to 50% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.7 | Deals Fire DMG equal to 55% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.8 | Deals Fire DMG equal to 60% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.9 | Deals Fire DMG equal to 65% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.10 (max) | Deals Fire DMG equal to 70% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
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Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 90% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 30% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points.
| Level | Effect |
|---|---|
| Lv.1 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 36% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 12% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.2 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 40% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 13.2% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.3 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 43% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 14.4% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.4 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 47% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 15.6% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.5 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 50% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 16.8% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.6 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 54% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 18% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.7 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 59% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 19.5% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.8 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 63% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 21% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.9 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 68% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 22.5% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.10 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 72% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 24% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.11 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 76% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 25.2% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.12 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 79% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 26.4% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.13 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 83% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 27.6% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.14 | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 86% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 28.8% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
| Lv.15 (max) | Consumes HP equal to 10% of Mortenax Blade's Max HP and deals Fire DMG equal to 90% of Mortenax Blade's Max HP to all enemies, and additionally deals 4 instance(s) of DMG, with each instance dealing Fire DMG equal to 30% of Mortenax Blade's Max HP to one random enemy. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses Skill. While not in the "Infinite Fury" state or when the current HP is 1 or lower, Mortenax Blade cannot use his Skill. Using Skill does not consume Skill Points. |
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Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 35% and the DMG they receive increases by 60%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 75%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability.
| Level | Effect |
|---|---|
| Lv.1 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 20% and the DMG they receive increases by 30%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 30%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.2 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 21% and the DMG they receive increases by 32%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 33%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.3 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 22% and the DMG they receive increases by 34%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 36%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.4 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 23% and the DMG they receive increases by 36%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 39%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.5 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 24% and the DMG they receive increases by 38%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 42%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.6 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 25% and the DMG they receive increases by 40%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 45%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.7 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 26.3% and the DMG they receive increases by 42.5%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 48.8%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.8 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 27.5% and the DMG they receive increases by 45%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 52.5%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.9 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 28.7% and the DMG they receive increases by 47.5%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 56.3%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.10 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 30% and the DMG they receive increases by 50%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 60%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.11 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 31% and the DMG they receive increases by 52%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 63%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.12 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 32% and the DMG they receive increases by 54%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 66%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.13 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 33% and the DMG they receive increases by 56%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 69%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.14 | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 34% and the DMG they receive increases by 58%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 72%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
| Lv.15 (max) | Inflicts "Balefire Bind" on all enemies. Enemy targets in the "Balefire Bind" state have their DEF reduced by 35% and the DMG they receive increases by 60%, lasting for 2 turn(s). Then, consumes HP equal to 20% of Mortenax Blade's Max HP to deploy a Zone. While the Zone is active, Mortenax Blade enters the "Infinite Fury" state. During the "Infinite Fury" state, increases CRIT Rate by 20%, increases CRIT DMG by 75%, enhances Basic ATK, unlocks Skill, and gains a new Ultimate "Tenax Per Ignem." When receiving a killing blow, this unit will not be knocked down, but will dispel the Zone, exit the "Infinite Fury" state, and restore HP equal to 50% of this unit's Max HP. When gaining the "Infinite Fury" state, a corresponding countdown appears on the Action Order. The countdown has a fixed SPD of 70. At the start of the countdown's turn, dispels the Zone and exits the "Infinite Fury" state. If the current HP is insufficient, Mortenax Blade's current HP will be reduced to 1 when he uses this ability. |
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While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 30 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK.
| Level | Effect |
|---|---|
| Lv.1 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 15 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.2 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 16 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.3 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 17 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.4 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 18 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.5 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 19 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.6 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 20 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.7 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 21.3 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.8 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 22.5 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.9 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 23.8 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.10 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 25 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.11 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 26 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.12 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 27 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.13 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 28 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.14 | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 29 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
| Lv.15 (max) | While the Zone is active, after each attack an ally target uses on an enemy, inflicts the "Balefire Bind" state on the corresponding enemy target and grants 1 Charge to Mortenax Blade. When Charge reaches 9 points and the current HP is more than 1, consumes 9 Charge, regenerates 30 Energy, and enables Mortenax Blade to use Skill 1 extra time. This extra Skill use is considered as Follow-Up ATK. |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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Immediately attacks all enemies within a certain range. After entering combat, inflicts the Taunt state on all enemies for 1 turn and decreases DMG taken by this unit by 90% for 2 turn(s).
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Deals Fire DMG equal to 140% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn.
| Level | Effect |
|---|---|
| Lv.1 | Deals Fire DMG equal to 50% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.2 | Deals Fire DMG equal to 60% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.3 | Deals Fire DMG equal to 70% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.4 | Deals Fire DMG equal to 80% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.5 | Deals Fire DMG equal to 90% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.6 | Deals Fire DMG equal to 100% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.7 | Deals Fire DMG equal to 110% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.8 | Deals Fire DMG equal to 120% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.9 | Deals Fire DMG equal to 130% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
| Lv.10 (max) | Deals Fire DMG equal to 140% of Mortenax Blade's Max HP to one designated enemy, and causes the target to enter the Taunt state for 1 turn. |
▾
Deals Fire DMG equal to 420% of Mortenax Blade's Max HP to all enemies.
| Level | Effect |
|---|---|
| Lv.1 | Deals Fire DMG equal to 210% of Mortenax Blade's Max HP to all enemies. |
| Lv.2 | Deals Fire DMG equal to 224% of Mortenax Blade's Max HP to all enemies. |
| Lv.3 | Deals Fire DMG equal to 238% of Mortenax Blade's Max HP to all enemies. |
| Lv.4 | Deals Fire DMG equal to 252% of Mortenax Blade's Max HP to all enemies. |
| Lv.5 | Deals Fire DMG equal to 266% of Mortenax Blade's Max HP to all enemies. |
| Lv.6 | Deals Fire DMG equal to 280% of Mortenax Blade's Max HP to all enemies. |
| Lv.7 | Deals Fire DMG equal to 297.5% of Mortenax Blade's Max HP to all enemies. |
| Lv.8 | Deals Fire DMG equal to 315% of Mortenax Blade's Max HP to all enemies. |
| Lv.9 | Deals Fire DMG equal to 332.5% of Mortenax Blade's Max HP to all enemies. |
| Lv.10 | Deals Fire DMG equal to 350% of Mortenax Blade's Max HP to all enemies. |
| Lv.11 | Deals Fire DMG equal to 364% of Mortenax Blade's Max HP to all enemies. |
| Lv.12 | Deals Fire DMG equal to 378% of Mortenax Blade's Max HP to all enemies. |
| Lv.13 | Deals Fire DMG equal to 392% of Mortenax Blade's Max HP to all enemies. |
| Lv.14 | Deals Fire DMG equal to 406% of Mortenax Blade's Max HP to all enemies. |
| Lv.15 (max) | Deals Fire DMG equal to 420% of Mortenax Blade's Max HP to all enemies. |
Major Traces
Mortenax Blade can accumulate up to 80 overflow Energy. After using Ultimate, clears it and regenerates a corresponding amount of Energy. When the battle starts or when the Zone is dispelled, if Energy is below 75%, it is immediately regenerated to 75%. When Energy is regenerated to its maximum, dispels all debuffs from this unit.
While the Zone is active, increases the chance of being attacked by enemies, decreases DMG taken by this unit by 50%, and increases Incoming Healing by 50%. After being attacked, inflicts the "Balefire Bind" state on the corresponding target, and enables Mortenax Blade to gain 1 Charge.
While the Zone is active, ally targets deal 50% increased DMG. If there are other Nihility characters aside from Mortenax Blade in the team, Ultimate DMG dealt by ally targets increases by 75%. Otherwise, DMG dealt by Mortenax Blade additionally increases by 75%.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| A Broken Blade Still Slays | Basic ATK | 30 |
| A Rain of Blades Seals Fate | Skill | 30 |
| One Cut Ends All | Overworld Attack | 30 |
| Blade's Reach Spares None | Technique | 60 |
| A Tempered Blade Severs Souls | Basic ATK | 30 |
| Tenax Per Ignem | Ultimate | 60 |
One full combo (Basic ATK + Skill + Ultimate) from Mortenax Blade breaks 150 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 2 | 4 |
| Elite | 360 | 6 | 12 |
| Elite Boss | 540 | 9 | 18 |
| Boss | 540 | 9 | 18 |
131/231 enemies in our bestiary are weak to Fire — Mortenax Blade's own element. View the Bestiary → · View Fire-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Mortenax Blade FAQ
What is the best Light Cone for Mortenax Blade?
The best Light Cone for Mortenax Blade is In the Name of the World (top pick). See F2P options in the Light Cones section above.
Is Mortenax Blade worth pulling?
Mortenax Blade is a hybrid between a 'reckless brawler' and a 'living shield': he burns his own HP to unleash massive AoE Fire damage across all enemies while also taunting them (forcing enemies to attack him instead of teammates) and cutting his own damage taken to protect the team. Since he is brand new, this is an early assessment - a cautious 4/5: high potential but still needs more real-world verification.
What is the best team for Mortenax Blade?
Team 1 (premium, high investment): Mortenax Blade + Robin (team-wide ATK/CRIT buffs) + Ruan Mei (general DMG boost and enemy weaken) + Huohuo (healing plus SPD buff). Team 2 (budget-friendly, easy to build): Mortenax Blade + Tingyun (ATK buff and Energy support) + Gallagher (shield plus healing) + Lynx (healing and emergency rescue) - great for newer players since Mortenax burns a lot of his own HP and needs steady healing. Team 3 (debuff-stacking, weakens enemies): Mortenax Blade + Pela (DEF shred) + Jiaoqiu (extra Fire DMG amplification) + Bailu (healing). All three teams need at least one dedicated healer, since Mortenax Blade constantly burns his own HP.
How much Energy does Mortenax Blade's Ultimate cost?
Mortenax Blade's Ultimate costs 160 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Mortenax Blade need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
5★
5★
5★
5★
5★
5★
5★
5★
4★
4★
4★
4★
4★
4★
4★
4★
4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.






























