Jiaoqiu Build
Jiaoqiu is a 5★ Fire character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Toyonaga Toshiyuki | Mark Whitten | Chenzhang Taikang | Lee Jung-min (이정민) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Roll him if you own or plan to build Acheron, or run a DoT team (Kafka/Black Swan) — Jiaoqiu is the premier damage-amplifier support right now. Skip if you lack a Nihility/DoT DPS or already have enough debuffers.
30-second build
Sub-stat priority: Effect Hit Rate > SPD > HP% > ATK%
Eidolons
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Jiaoqiu's Eidolon
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Jiaoqiu's Eidolon
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Jiaoqiu's Eidolon
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Jiaoqiu's Eidolon
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Jiaoqiu's Eidolon
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Jiaoqiu's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Fire DMG equal to 140% of Jiaoqiu's ATK to one designated enemy target.
| Level | Effect |
|---|---|
| Lv.1 | Deals Fire DMG equal to 50% of Jiaoqiu's ATK to one designated enemy target. |
| Lv.2 | Deals Fire DMG equal to 60% of Jiaoqiu's ATK to one designated enemy target. |
| Lv.3 | Deals Fire DMG equal to 70% of Jiaoqiu's ATK to one designated enemy target. |
| Lv.4 | Deals Fire DMG equal to 80% of Jiaoqiu's ATK to one designated enemy target. |
| Lv.5 | Deals Fire DMG equal to 90% of Jiaoqiu's ATK to one designated enemy target. |
| Lv.6 | Deals Fire DMG equal to 100% of Jiaoqiu's ATK to one designated enemy target. |
| Lv.7 | Deals Fire DMG equal to 110% of Jiaoqiu's ATK to one designated enemy target. |
| Lv.8 | Deals Fire DMG equal to 120% of Jiaoqiu's ATK to one designated enemy target. |
| Lv.9 | Deals Fire DMG equal to 130% of Jiaoqiu's ATK to one designated enemy target. |
| Lv.10 (max) | Deals Fire DMG equal to 140% of Jiaoqiu's ATK to one designated enemy target. |
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Deals Fire DMG equal to 188% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 113% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target.
| Level | Effect |
|---|---|
| Lv.1 | Deals Fire DMG equal to 75% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 45% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.2 | Deals Fire DMG equal to 83% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 50% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.3 | Deals Fire DMG equal to 90% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 54% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.4 | Deals Fire DMG equal to 98% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 59% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.5 | Deals Fire DMG equal to 105% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 63% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.6 | Deals Fire DMG equal to 113% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 68% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.7 | Deals Fire DMG equal to 122% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 73% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.8 | Deals Fire DMG equal to 131% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 79% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.9 | Deals Fire DMG equal to 141% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 84% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.10 | Deals Fire DMG equal to 150% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 90% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.11 | Deals Fire DMG equal to 158% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 95% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.12 | Deals Fire DMG equal to 165% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 99% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.13 | Deals Fire DMG equal to 173% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 103% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.14 | Deals Fire DMG equal to 180% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 108% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
| Lv.15 (max) | Deals Fire DMG equal to 188% of Jiaoqiu's ATK to one designated enemy target and Fire DMG equal to 113% of Jiaoqiu's ATK to adjacent targets, with a 100% base chance to inflict 1 stack of "Ashen Roast" on the primary target. |
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Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 120% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 18% increased Ultimate DMG, with a 65% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled.
| Level | Effect |
|---|---|
| Lv.1 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 60% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 9% increased Ultimate DMG, with a 50% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.2 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 64% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 9.6% increased Ultimate DMG, with a 51% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.3 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 68% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 10.2% increased Ultimate DMG, with a 52% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.4 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 72% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 10.8% increased Ultimate DMG, with a 53% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.5 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 76% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 11.4% increased Ultimate DMG, with a 54% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.6 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 80% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 12% increased Ultimate DMG, with a 55% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.7 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 85% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 12.8% increased Ultimate DMG, with a 56% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.8 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 90% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 13.5% increased Ultimate DMG, with a 57% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.9 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 95% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 14.2% increased Ultimate DMG, with a 59% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.10 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 100% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 15% increased Ultimate DMG, with a 60% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.11 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 104% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 15.6% increased Ultimate DMG, with a 61% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.12 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 108% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 16.2% increased Ultimate DMG, with a 62% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.13 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 112% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 16.8% increased Ultimate DMG, with a 63% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.14 | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 116% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 17.4% increased Ultimate DMG, with a 64% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
| Lv.15 (max) | Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Zone and deals Fire DMG equal to 120% of Jiaoqiu's ATK to all enemies. While inside the Zone, enemy targets receive 18% increased Ultimate DMG, with a 65% base chance of being inflicted with 1 stack of Ashen Roast when taking action. While the Zone exists, this effect can trigger up to 6 time(s). And for each enemy target, it can only trigger once per turn. This trigger count resets every time Jiaoqiu uses Ultimate. The Zone lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Zone will also be dispelled. |
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When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 18.8%. Then, each subsequent stack increases this by 6.3%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 225% of Jiaoqiu's ATK at the start of each turn.
| Level | Effect |
|---|---|
| Lv.1 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 7.5%. Then, each subsequent stack increases this by 2.5%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 90% of Jiaoqiu's ATK at the start of each turn. |
| Lv.2 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 8.3%. Then, each subsequent stack increases this by 2.8%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 99% of Jiaoqiu's ATK at the start of each turn. |
| Lv.3 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 9%. Then, each subsequent stack increases this by 3%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 108% of Jiaoqiu's ATK at the start of each turn. |
| Lv.4 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 9.8%. Then, each subsequent stack increases this by 3.3%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 117% of Jiaoqiu's ATK at the start of each turn. |
| Lv.5 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 10.5%. Then, each subsequent stack increases this by 3.5%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 126% of Jiaoqiu's ATK at the start of each turn. |
| Lv.6 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 11.3%. Then, each subsequent stack increases this by 3.8%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 135% of Jiaoqiu's ATK at the start of each turn. |
| Lv.7 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 12.2%. Then, each subsequent stack increases this by 4.1%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 146% of Jiaoqiu's ATK at the start of each turn. |
| Lv.8 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 13.1%. Then, each subsequent stack increases this by 4.4%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 158% of Jiaoqiu's ATK at the start of each turn. |
| Lv.9 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 14.1%. Then, each subsequent stack increases this by 4.7%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 169% of Jiaoqiu's ATK at the start of each turn. |
| Lv.10 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 15%. Then, each subsequent stack increases this by 5%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 180% of Jiaoqiu's ATK at the start of each turn. |
| Lv.11 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 15.8%. Then, each subsequent stack increases this by 5.3%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 189% of Jiaoqiu's ATK at the start of each turn. |
| Lv.12 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 16.5%. Then, each subsequent stack increases this by 5.5%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 198% of Jiaoqiu's ATK at the start of each turn. |
| Lv.13 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 17.3%. Then, each subsequent stack increases this by 5.8%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 207% of Jiaoqiu's ATK at the start of each turn. |
| Lv.14 | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 18%. Then, each subsequent stack increases this by 6%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 216% of Jiaoqiu's ATK at the start of each turn. |
| Lv.15 (max) | When Jiaoqiu hits an enemy with Basic ATK, Skill or Ultimate, there is a 100% base chance to inflict 1 stack of Ashen Roast on them. At 1 stack, increases DMG received by the enemy by 18.8%. Then, each subsequent stack increases this by 6.3%. Ashen Roast is capped at 5 stack(s) and lasts for 2 turn(s). When an enemy target is afflicted with Ashen Roast, they are also considered as being Burned at the same time, taking Fire DoT equal to 225% of Jiaoqiu's ATK at the start of each turn. |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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After using Technique, creates a Special Dimension that lasts for 15 second(s). After entering combat with enemies in this Special Dimension, deals Fire DMG equal to 100% of Jiaoqiu's ATK to all enemies, with a 100% base chance of applying 1 "Ashen Roast" stack. Only 1 dimension created by allies can exist at the same time.
Major Traces
When battle starts, immediately regenerates 15 Energy.
For every 15% of Jiaoqiu's Effect Hit Rate that exceeds 80%, additionally increases ATK by 60%, up to 240%.
While the Zone exists, enemies entering combat will be inflicted with Ashen Roast. The number of stacks applied will match the highest number of "Ashen Roast" stacks possessed by any unit while the Zone is active, with a minimum of 1 stack(s).
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Heart Afire | Basic ATK | 30 |
| Scorch Onslaught | Skill | 60 |
| Pyrograph Arcanum | Ultimate | 60 |
| Attack | Overworld Attack | 30 |
One full combo (Basic ATK + Skill + Ultimate) from Jiaoqiu breaks 150 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | 2 |
| Elite | 360 | 12 | 6 |
| Elite Boss | 540 | 18 | 9 |
| Boss | 540 | 18 | 9 |
131/231 enemies in our bestiary are weak to Fire — Jiaoqiu's own element. View the Bestiary → · View Fire-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Jiaoqiu FAQ
What is the best Light Cone for Jiaoqiu?
The best Light Cone for Jiaoqiu is Those Many Springs (top pick). See F2P options in the Light Cones section above.
Is Jiaoqiu worth pulling?
Roll him if you own or plan to build Acheron, or run a DoT team (Kafka/Black Swan) — Jiaoqiu is the premier damage-amplifier support right now. Skip if you lack a Nihility/DoT DPS or already have enough debuffers.
What is the best team for Jiaoqiu?
Acheron comp: Jiaoqiu floods debuffs to generate Slashed Dream fast, paired with Pela and a shielder (Aventurine/Gallagher). DoT comp: Kafka and Black Swan detonate Ashen Roast (counts as Burning), Huohuo sustains. Dr. Ratio comp: Robin buffs ATK, Aventurine shields and enables follow-ups.
How much Energy does Jiaoqiu's Ultimate cost?
Jiaoqiu's Ultimate costs 100 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Jiaoqiu need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
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3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.
























