Cipher Build
Cipher is a 5★ Quantum character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Ito Ayasa | Shea Fairaday | Wang Yaxin | Mi So (미소) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Pull if your Acheron or hypercarry team still lacks a fast debuffing sub-DPS. Skip if you already own a strong Jiaoqiu or Topaz for that slot.
30-second build
Sub-stat priority: SPD > CRIT DMG > CRIT Rate > ATK% > EHR
Eidolons
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Cipher's Eidolon
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Cipher's Eidolon
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Cipher's Eidolon
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Cipher's Eidolon
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Cipher's Eidolon
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Cipher's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Quantum DMG equal to 140% of Cipher's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Quantum DMG equal to 50% of Cipher's ATK to one designated enemy. |
| Lv.2 | Deals Quantum DMG equal to 60% of Cipher's ATK to one designated enemy. |
| Lv.3 | Deals Quantum DMG equal to 70% of Cipher's ATK to one designated enemy. |
| Lv.4 | Deals Quantum DMG equal to 80% of Cipher's ATK to one designated enemy. |
| Lv.5 | Deals Quantum DMG equal to 90% of Cipher's ATK to one designated enemy. |
| Lv.6 | Deals Quantum DMG equal to 100% of Cipher's ATK to one designated enemy. |
| Lv.7 | Deals Quantum DMG equal to 110% of Cipher's ATK to one designated enemy. |
| Lv.8 | Deals Quantum DMG equal to 120% of Cipher's ATK to one designated enemy. |
| Lv.9 | Deals Quantum DMG equal to 130% of Cipher's ATK to one designated enemy. |
| Lv.10 (max) | Deals Quantum DMG equal to 140% of Cipher's ATK to one designated enemy. |
▾
Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 250% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 125% of Cipher's ATK to the adjacent targets.
| Level | Effect |
|---|---|
| Lv.1 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 100% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 50% of Cipher's ATK to the adjacent targets. |
| Lv.2 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 110% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 55% of Cipher's ATK to the adjacent targets. |
| Lv.3 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 120% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 60% of Cipher's ATK to the adjacent targets. |
| Lv.4 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 130% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 65% of Cipher's ATK to the adjacent targets. |
| Lv.5 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 140% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 70% of Cipher's ATK to the adjacent targets. |
| Lv.6 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 150% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 75% of Cipher's ATK to the adjacent targets. |
| Lv.7 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 163% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 81% of Cipher's ATK to the adjacent targets. |
| Lv.8 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 175% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 88% of Cipher's ATK to the adjacent targets. |
| Lv.9 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 188% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 94% of Cipher's ATK to the adjacent targets. |
| Lv.10 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 200% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 100% of Cipher's ATK to the adjacent targets. |
| Lv.11 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 210% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 105% of Cipher's ATK to the adjacent targets. |
| Lv.12 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 220% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 110% of Cipher's ATK to the adjacent targets. |
| Lv.13 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 230% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 115% of Cipher's ATK to the adjacent targets. |
| Lv.14 | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 240% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 120% of Cipher's ATK to the adjacent targets. |
| Lv.15 (max) | Has a 120% base chance to Weaken one designated enemy and its adjacent targets (decreasing their DMG dealt by 10%) and increases Cipher's ATK by 30%, lasting for 2 turn(s). Moreover, deals Quantum DMG equal to 250% of Cipher's ATK to one designated enemy, and Quantum DMG equal to 125% of Cipher's ATK to the adjacent targets. |
▾
Deals Quantum DMG equal to 150% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 50% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability.
| Level | Effect |
|---|---|
| Lv.1 | Deals Quantum DMG equal to 60% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 20% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.2 | Deals Quantum DMG equal to 66% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 22% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.3 | Deals Quantum DMG equal to 72% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 24% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.4 | Deals Quantum DMG equal to 78% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 26% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.5 | Deals Quantum DMG equal to 84% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 28% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.6 | Deals Quantum DMG equal to 90% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 30% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.7 | Deals Quantum DMG equal to 98% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 33% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.8 | Deals Quantum DMG equal to 105% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 35% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.9 | Deals Quantum DMG equal to 113% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 38% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.10 | Deals Quantum DMG equal to 120% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 40% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.11 | Deals Quantum DMG equal to 126% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 42% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.12 | Deals Quantum DMG equal to 132% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 44% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.13 | Deals Quantum DMG equal to 138% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 46% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.14 | Deals Quantum DMG equal to 144% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 48% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
| Lv.15 (max) | Deals Quantum DMG equal to 150% of Cipher's ATK to one designated enemy. Then, deals True DMG equal to 25% of the current tally kept by Talent to the one designated enemy. Moreover, deals Quantum DMG equal to 50% of Cipher's ATK alongside True DMG equal to 75% of the current tally kept by Talent to the one designated enemy and its adjacent targets. And this True DMG is distributed evenly among all targets of this ability. |
▾
When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 188% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally.
| Level | Effect |
|---|---|
| Lv.1 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 75% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.2 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 83% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.3 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 90% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.4 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 98% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.5 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 105% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.6 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 113% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.7 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 122% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.8 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 131% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.9 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 141% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.10 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 150% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.11 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 158% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.12 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 165% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.13 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 173% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.14 | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 180% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
| Lv.15 (max) | When there are no enemy targets in the "Patron" state on the battlefield, Cipher immediately causes one enemy target with the highest Max HP on the battlefield to become the "Patron." When using Skill and Ultimate, the primary target becomes the "Patron." The "Patron" state only takes effect on the most recent target. After the "Patron" gets attacked by other ally targets, Cipher immediately launches Follow-Up ATK against the "Patron," dealing Quantum DMG equal to 188% of Cipher's ATK. This effect can trigger up to 1 time(s) per turn, and this trigger count resets at the start of Cipher's turn. Cipher will tally 12% of the non-True DMG dealt by ally targets to the "Patron." Overflow DMG will not be tallied. After using Ultimate, clears this tally. |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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Gains "Zagreus's Blessing" that lasts for 15 second(s). During this time, Cipher will be undetectable by enemies and her movement speed increases by 50%. When approaching an enemy in the overworld/Simulated Universe/Divergent Universe, can immediately gain a random Consumable. Consumables can be gained this way for up to 50 time(s) in each Earth day. When entering battle with "Zagreus's Blessing" active, deals Quantum DMG equal to 100% of Cipher's ATK to all enemies. And the tallied amount Cipher gains from this instance of DMG increases by 200%.
Major Traces
When Cipher's SPD is higher than or equal to 140/170, CRIT Rate increases by 25%/50%, and the gained tally increases by 50%/100%.
Cipher can tally 8% of the non-True DMG dealt by ally targets to the enemy targets other than the "Patron." Overflow DMG is not tallied.
Increases the CRIT DMG dealt by the Talent's Follow-Up ATK by 100%. When Cipher is on the battlefield, DMG received by all enemy targets increases by 40%.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Oops, a Missed Catch | Basic ATK | 30 |
| Hey, Jackpot for the Taking | Skill | 60 |
| Yours Truly, Kitty Phantom Thief! | Ultimate | 90 |
| The Hospitable Dolosian | Talent | 60 |
| Attack | Overworld Attack | 30 |
One full combo (Basic ATK + Skill + Ultimate) from Cipher breaks 180 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | 2 |
| Elite | 360 | 12 | 6 |
| Elite Boss | 540 | 18 | 9 |
| Boss | 540 | 18 | 9 |
112/231 enemies in our bestiary are weak to Quantum — Cipher's own element. View the Bestiary → · View Quantum-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Cipher FAQ
What is the best Light Cone for Cipher?
The best Light Cone for Cipher is Lies Dance on the Breeze (top pick). See F2P options in the Light Cones section above.
Is Cipher worth pulling?
Pull if your Acheron or hypercarry team still lacks a fast debuffing sub-DPS. Skip if you already own a strong Jiaoqiu or Topaz for that slot.
What is the best team for Cipher?
Acheron (with Jiaoqiu + Aventurine) is her best home thanks to stacked debuffs. She also slots into Feixiao/Robin follow-up teams, while Pela + Gallagher make a clean budget core.
How much Energy does Cipher's Ultimate cost?
Cipher's Ultimate costs 130 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Cipher need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
5★
5★
5★
5★
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5★
5★
5★
4★
4★
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4★
4★
4★
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4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.
























