Kafka Build
Kafka is a 5★ Lightning character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Ito Shizuka | Cheryl Texiera | Xu Hui | Sa Moon-young (사문영) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
If you love hands-off DoT gameplay, Kafka is a cornerstone. Skip her if you dislike DoT or already run strong burst/break cores.
30-second build
Sub-stat priority: SPD > ATK% > EHR%
Eidolons
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Kafka's Eidolon
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Kafka's Eidolon
×1
Kafka's Eidolon
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Kafka's Eidolon
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Kafka's Eidolon
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Kafka's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Lightning DMG equal to 140% of Kafka's ATK to a one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Lightning DMG equal to 50% of Kafka's ATK to a one designated enemy. |
| Lv.2 | Deals Lightning DMG equal to 60% of Kafka's ATK to a one designated enemy. |
| Lv.3 | Deals Lightning DMG equal to 70% of Kafka's ATK to a one designated enemy. |
| Lv.4 | Deals Lightning DMG equal to 80% of Kafka's ATK to a one designated enemy. |
| Lv.5 | Deals Lightning DMG equal to 90% of Kafka's ATK to a one designated enemy. |
| Lv.6 | Deals Lightning DMG equal to 100% of Kafka's ATK to a one designated enemy. |
| Lv.7 | Deals Lightning DMG equal to 110% of Kafka's ATK to a one designated enemy. |
| Lv.8 | Deals Lightning DMG equal to 120% of Kafka's ATK to a one designated enemy. |
| Lv.9 | Deals Lightning DMG equal to 130% of Kafka's ATK to a one designated enemy. |
| Lv.10 (max) | Deals Lightning DMG equal to 140% of Kafka's ATK to a one designated enemy. |
▾
Deals Lightning DMG equal to 200% of Kafka's ATK to a target enemy and Lightning DMG equal to 75% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 83% of their original DMG.
| Level | Effect |
|---|---|
| Lv.1 | Deals Lightning DMG equal to 80% of Kafka's ATK to a target enemy and Lightning DMG equal to 30% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 60% of their original DMG. |
| Lv.2 | Deals Lightning DMG equal to 88% of Kafka's ATK to a target enemy and Lightning DMG equal to 33% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 62% of their original DMG. |
| Lv.3 | Deals Lightning DMG equal to 96% of Kafka's ATK to a target enemy and Lightning DMG equal to 36% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 63% of their original DMG. |
| Lv.4 | Deals Lightning DMG equal to 104% of Kafka's ATK to a target enemy and Lightning DMG equal to 39% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 65% of their original DMG. |
| Lv.5 | Deals Lightning DMG equal to 112% of Kafka's ATK to a target enemy and Lightning DMG equal to 42% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 66% of their original DMG. |
| Lv.6 | Deals Lightning DMG equal to 120% of Kafka's ATK to a target enemy and Lightning DMG equal to 45% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 68% of their original DMG. |
| Lv.7 | Deals Lightning DMG equal to 130% of Kafka's ATK to a target enemy and Lightning DMG equal to 49% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 69% of their original DMG. |
| Lv.8 | Deals Lightning DMG equal to 140% of Kafka's ATK to a target enemy and Lightning DMG equal to 53% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 71% of their original DMG. |
| Lv.9 | Deals Lightning DMG equal to 150% of Kafka's ATK to a target enemy and Lightning DMG equal to 56% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 73% of their original DMG. |
| Lv.10 | Deals Lightning DMG equal to 160% of Kafka's ATK to a target enemy and Lightning DMG equal to 60% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 75% of their original DMG. |
| Lv.11 | Deals Lightning DMG equal to 168% of Kafka's ATK to a target enemy and Lightning DMG equal to 63% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 77% of their original DMG. |
| Lv.12 | Deals Lightning DMG equal to 176% of Kafka's ATK to a target enemy and Lightning DMG equal to 66% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 78% of their original DMG. |
| Lv.13 | Deals Lightning DMG equal to 184% of Kafka's ATK to a target enemy and Lightning DMG equal to 69% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 80% of their original DMG. |
| Lv.14 | Deals Lightning DMG equal to 192% of Kafka's ATK to a target enemy and Lightning DMG equal to 72% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 81% of their original DMG. |
| Lv.15 (max) | Deals Lightning DMG equal to 200% of Kafka's ATK to a target enemy and Lightning DMG equal to 75% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to 83% of their original DMG. |
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Deals Lightning DMG equal to 96% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 110% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 361% of Kafka's ATK at the beginning of each turn.
| Level | Effect |
|---|---|
| Lv.1 | Deals Lightning DMG equal to 48% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 80% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 116% of Kafka's ATK at the beginning of each turn. |
| Lv.2 | Deals Lightning DMG equal to 51% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 82% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 127% of Kafka's ATK at the beginning of each turn. |
| Lv.3 | Deals Lightning DMG equal to 54% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 84% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 138% of Kafka's ATK at the beginning of each turn. |
| Lv.4 | Deals Lightning DMG equal to 58% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 86% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 149% of Kafka's ATK at the beginning of each turn. |
| Lv.5 | Deals Lightning DMG equal to 61% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 88% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 160% of Kafka's ATK at the beginning of each turn. |
| Lv.6 | Deals Lightning DMG equal to 64% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 90% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 176% of Kafka's ATK at the beginning of each turn. |
| Lv.7 | Deals Lightning DMG equal to 68% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 93% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 198% of Kafka's ATK at the beginning of each turn. |
| Lv.8 | Deals Lightning DMG equal to 72% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 95% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 225% of Kafka's ATK at the beginning of each turn. |
| Lv.9 | Deals Lightning DMG equal to 76% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 98% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 257% of Kafka's ATK at the beginning of each turn. |
| Lv.10 | Deals Lightning DMG equal to 80% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 100% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 290% of Kafka's ATK at the beginning of each turn. |
| Lv.11 | Deals Lightning DMG equal to 83% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 102% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 304% of Kafka's ATK at the beginning of each turn. |
| Lv.12 | Deals Lightning DMG equal to 86% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 104% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 318% of Kafka's ATK at the beginning of each turn. |
| Lv.13 | Deals Lightning DMG equal to 90% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 106% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 332% of Kafka's ATK at the beginning of each turn. |
| Lv.14 | Deals Lightning DMG equal to 93% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 108% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 347% of Kafka's ATK at the beginning of each turn. |
| Lv.15 (max) | Deals Lightning DMG equal to 96% of Kafka's ATK to all enemies, with a 100% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to 110% of its original DMG. Shock lasts for 2 turn(s). While Shocked, enemies receive Lightning DoT equal to 361% of Kafka's ATK at the beginning of each turn. |
▾
After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 189% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn.
| Level | Effect |
|---|---|
| Lv.1 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 42% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.2 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 52% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.3 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 62% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.4 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 71% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.5 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 81% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.6 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 91% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.7 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 103% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.8 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 116% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.9 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 128% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.10 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 140% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.11 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 150% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.12 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 160% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.13 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 169% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.14 | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 179% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
| Lv.15 (max) | After Kafka's teammate uses Basic ATK on an enemy target, Kafka immediately launches Follow-Up ATK and deals Lightning DMG equal to 189% of her ATK to that target, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for 2 turns. This effect can only be triggered 1 time per turn. |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
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Immediately attacks all enemies within a set range. After entering battle, deals Lightning DMG equal to 50% of Kafka's ATK to all enemies, with a 100% base chance to inflict Shock equivalent to that applied by her Ultimate on every enemy target for 2 turn(s).
Major Traces
When the Ultimate is used, enemy targets will now receive DMG immediately from all currently applied DoT sources instead of just receiving DMG immediately from the currently applied Shock state.
If an enemy is defeated while Shocked, Kafka additionally regenerates 5 Energy.
The base chance for target enemies to be Shocked by the Ultimate, the Technique, and the Talent-triggered Follow-Up ATK increases by 30%.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Midnight Tumult | Basic ATK | 30 |
| Caressing Moonlight | Skill | 60 |
| Twilight Trill | Ultimate | 60 |
| Gentle but Cruel | Talent | 30 |
| Attack | Overworld Attack | 30 |
| Mercy Is Not Forgiveness | Technique | 60 |
One full combo (Basic ATK + Skill + Ultimate) from Kafka breaks 150 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | 2 |
| Elite | 360 | 12 | 6 |
| Elite Boss | 540 | 18 | 9 |
| Boss | 540 | 18 | 9 |
142/231 enemies in our bestiary are weak to Lightning — Kafka's own element. View the Bestiary → · View Lightning-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Kafka FAQ
What is the best Light Cone for Kafka?
The best Light Cone for Kafka is Patience Is All You Need (top pick). See F2P options in the Light Cones section above.
Is Kafka worth pulling?
If you love hands-off DoT gameplay, Kafka is a cornerstone. Skip her if you dislike DoT or already run strong burst/break cores.
What is the best team for Kafka?
Core: Kafka + Black Swan + Ruan Mei + Huohuo. Add Hysilens for heavier multi-target damage. No 5-star sustain? Gallagher is a great F2P sub.
How much Energy does Kafka's Ultimate cost?
Kafka's Ultimate costs 120 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Kafka need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
5★
5★
5★
5★
5★
5★
5★
5★
4★
4★
4★
4★
4★
4★
4★
4★
4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.
























