Guinaifen
★★★★

Guinaifen Build

Guinaifen is a 4★ Fire character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 28/10/2023 · v1.4· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Suguta Hina Morgan Lauré Xiao Gan Kim Soo-young (김수영)
Community usage · phase 4.4.2
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Guinaifen — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Guinaifen is a budget Fire Nihility Burn-DoT support/debuffer you get free from the standard banner.

1

30-second build

In a hurry? This box is all you need — details below
BodyATK% FeetSPD SphereFire DMG RopeATK%

Sub-stat priority: Effect Hit Rate > ATK% > SPD

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 2.5/5
Pure Fiction 3.5/5
Apocalyptic Shadow 2.5/5
Fire (Guinaifen's element) is a listed Weakness in 3 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Guinaifen is notably weaker in Memory of Chaos (only 2.5/5 in the build rating) — think twice before investing if that's your main mode.

Should you pull Guinaifen?

Guinaifen is a budget Fire Nihility Burn-DoT support/debuffer you get free from the standard banner.

Worth building if you are early/mid-game running a DoT core (Kafka, Black Swan) or need a cheap debuff-applier for Acheron. Veterans with better supports can skip her.

Pros
  • Free and cheap to build
  • Spreads Burn across the whole field fast
  • Firekiss boosts party-wide DMG taken
  • Excels in Pure Fiction (many enemies)
Cons
  • Low ceiling versus 5-star supports
  • Weak in single-target boss fights
  • Needs 67% EHR to stay consistent
  • Somewhat dated in the current meta

How to play

Each turn, lead with Skill to spread Burn to every enemy and stack Firekiss (increases DMG taken). Pop Ultimate when you have energy to add Firekiss and refresh Burn. Basic attack only to top up energy.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Guinaifen

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Good Night and Sleep Well (4★) is an easy-to-get pick that's still in Guinaifen's good-build group.

Best Relics

BodyATK%
FeetSPD
SphereFire DMG
RopeATK%

Sub-stat priority: Effect Hit Rate > ATK% > SPD

Stat targets

SPD 134-160 (push to 160-170 on Lies Dance on the Breeze), ATK around 2600-3000+, and at least 67% Effect Hit Rate for reliable Burn. No Crit needed.

4

Teams

Best teammates to pair with

Best teams for Guinaifen

Standard DoT: Guinaifen + Kafka + Black Swan + a healer (Huohuo). Triple Nihility: add Sampo + Gallagher. Acheron: she acts as a rapid debuff-applier to fuel Acheron's stacks.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

She is fully functional at E0. Because she is a 4-star, eidolons are cheap; E6 pushes Firekiss stacks much higher and is worth chasing if she is a long-term pick.

E1
Slurping Noodles During Handstand★★☆☆☆
When Skill is used, there is a 100% base chance to reduce the attacked target enemy's Effect RES by 10% for 2 turn(s).
Reduces the Skill target's Effect RES by 10% for 2 turns, a minor supportive debuff.
Guinaifen's Eidolon×1 Guinaifen's Eidolon
E2
Brushing Teeth While Whistling★★★★☆
When an enemy target is being Burned, the DMG multiplier of the Burn status applied by her Basic ATK or Skill increases by 40%.
Increases the Burn DMG multiplier from her Basic ATK/Skill by 40%, a solid boost to her core DoT damage.
Guinaifen's Eidolon×1 Guinaifen's Eidolon
E3
Smashing Boulder on Chest★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only raises Skill and Basic ATK levels with no new effect, so the power gain is minimal.
Guinaifen's Eidolon×1 Guinaifen's Eidolon
E4
Blocking Pike with Neck★★★☆☆
Every time the Burn status inflicted by Guinaifen causes DMG, Guinaifen regenerates 2 Energy.
Each time her Burn deals DMG she regains 2 Energy, improving Ultimate uptime but not a major power spike.
Guinaifen's Eidolon×1 Guinaifen's Eidolon
E5
Swallowing Sword to Stomach★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only raises Ultimate and Talent levels with no new effect, so the power gain is minimal.
Guinaifen's Eidolon×1 Guinaifen's Eidolon
E6
Catching Bullet with Hands★★★★★
Increases the stackable Firekiss count by 1.
Adds 1 extra Firekiss stack, raising the max damage-taken debuff from 3 to 4 stacks, a huge power spike.
Guinaifen's Eidolon×1 Guinaifen's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill applies a 273% ATK Burn DoT each turn, which is Guinaifen's main damage source, so it should be leveled first.
Talent ★★★★★ Talent auto-applies the Firekiss debuff (+8.5% DMG taken per stack, up to 3) whenever Burn ticks, boosting overall team damage, so it's as important as Skill.
Ultimate ★★★★☆ Ultimate deals AoE DMG and amplifies Burn DMG by 102% of the original tick, providing supplemental burst but relying on Burn from Skill.
Basic ATK ★★☆☆☆ Basic ATK deals low single-target DMG and doesn't apply Burn on its own without a trace, making it the lowest priority.
Trace priority: A6 > A2 > A4 Eidolon priority: E2 > E1 > E6 > E4 > E3 = E5

Skills

Standing Ovation
Basic ATK Single Target Lv.10 +20 30

Deals Fire DMG equal to 140% of Guinaifen's ATK to one designated enemy.

LevelEffect
Lv.1 Deals Fire DMG equal to 50% of Guinaifen's ATK to one designated enemy.
Lv.2 Deals Fire DMG equal to 60% of Guinaifen's ATK to one designated enemy.
Lv.3 Deals Fire DMG equal to 70% of Guinaifen's ATK to one designated enemy.
Lv.4 Deals Fire DMG equal to 80% of Guinaifen's ATK to one designated enemy.
Lv.5 Deals Fire DMG equal to 90% of Guinaifen's ATK to one designated enemy.
Lv.6 Deals Fire DMG equal to 100% of Guinaifen's ATK to one designated enemy.
Lv.7 Deals Fire DMG equal to 110% of Guinaifen's ATK to one designated enemy.
Lv.8 Deals Fire DMG equal to 120% of Guinaifen's ATK to one designated enemy.
Lv.9 Deals Fire DMG equal to 130% of Guinaifen's ATK to one designated enemy.
Lv.10 (max) Deals Fire DMG equal to 140% of Guinaifen's ATK to one designated enemy.
Blazing Welcome
Skill Blast Lv.15 +30 60

Deals Fire DMG equal to 150% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 50% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 273% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).

LevelEffect
Lv.1 Deals Fire DMG equal to 60% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 20% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 84% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.2 Deals Fire DMG equal to 66% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 22% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 92% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.3 Deals Fire DMG equal to 72% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 24% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 101% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.4 Deals Fire DMG equal to 78% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 26% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 109% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.5 Deals Fire DMG equal to 84% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 28% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 117% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.6 Deals Fire DMG equal to 90% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 30% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 130% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.7 Deals Fire DMG equal to 98% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 33% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 147% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.8 Deals Fire DMG equal to 105% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 35% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 168% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.9 Deals Fire DMG equal to 113% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 38% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 193% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.10 Deals Fire DMG equal to 120% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 40% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 218% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.11 Deals Fire DMG equal to 126% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 42% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 229% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.12 Deals Fire DMG equal to 132% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 44% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 240% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.13 Deals Fire DMG equal to 138% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 46% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 251% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.14 Deals Fire DMG equal to 144% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 48% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 262% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Lv.15 (max) Deals Fire DMG equal to 150% of Guinaifen's ATK to one designated enemy and Fire DMG equal to 50% of Guinaifen's ATK to any adjacent enemies, with a 100% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to 273% of Guinaifen's ATK at the beginning of each turn, lasting for 2 turn(s).
Watch This Showstopper
Ultimate AoE Lv.15 +5 60 120

Deals Fire DMG equal to 144% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 102% of their original DMG.

LevelEffect
Lv.1 Deals Fire DMG equal to 72% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 72% of their original DMG.
Lv.2 Deals Fire DMG equal to 76.8% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 74% of their original DMG.
Lv.3 Deals Fire DMG equal to 81.6% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 76% of their original DMG.
Lv.4 Deals Fire DMG equal to 86.4% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 78% of their original DMG.
Lv.5 Deals Fire DMG equal to 91.2% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 80% of their original DMG.
Lv.6 Deals Fire DMG equal to 96% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 82% of their original DMG.
Lv.7 Deals Fire DMG equal to 102% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 85% of their original DMG.
Lv.8 Deals Fire DMG equal to 108% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 87% of their original DMG.
Lv.9 Deals Fire DMG equal to 114% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 90% of their original DMG.
Lv.10 Deals Fire DMG equal to 120% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 92% of their original DMG.
Lv.11 Deals Fire DMG equal to 124.8% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 94% of their original DMG.
Lv.12 Deals Fire DMG equal to 129.6% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 96% of their original DMG.
Lv.13 Deals Fire DMG equal to 134.4% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 98% of their original DMG.
Lv.14 Deals Fire DMG equal to 139.2% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 100% of their original DMG.
Lv.15 (max) Deals Fire DMG equal to 144% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produces DMG equal to 102% of their original DMG.
PatrAeon Benefits
Talent Impair Lv.15

When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 8.5% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).

LevelEffect
Lv.1 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 4% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.2 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 4.3% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.3 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 4.6% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.4 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 4.9% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.5 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 5.2% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.6 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 5.5% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.7 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 5.9% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.8 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 6.3% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.9 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 6.6% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.10 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 7% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.11 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 7.3% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.12 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 7.6% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.13 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 7.9% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.14 When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 8.2% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Lv.15 (max) When Guinaifen is on the field, there is a 100% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives 8.5% increased DMG, which lasts for 3 turn(s) and can stack up to 3 time(s).
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Skill Showcase
Technique 60

Immediately attacks the enemy. After entering battle, deals DMG for 4 time(s), dealing Fire DMG equal to 50% of Guinaifen's ATK to a random single enemy target each time, with a 100% base chance of inflicting Firekiss on them.

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
High Poles

Basic ATK has a 80% base chance of inflicting an enemy with a Burn equivalent to that of Skill.

A4
Bladed Hoop

When the battle begins, Guinaifen's action advances by 25%.

A6
Walking on Knives

Deals 20% more DMG to Burned enemies.

Trace Bonuses

Total stats gained from unlocking the full trace tree
+24%Break Effect
+22.4%Fire DMG Boost
+10%Effect Hit Rate

Weakness Break

How much Toughness each of Guinaifen's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
Standing OvationBasic ATK30
Blazing WelcomeSkill60
Watch This ShowstopperUltimate60
AttackOverworld Attack30
Skill ShowcaseTechnique60

One full combo (Basic ATK + Skill + Ultimate) from Guinaifen breaks 150 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 2
Elite 360 12 6
Elite Boss 540 18 9
Boss 540 18 9

131/231 enemies in our bestiary are weak to Fire — Guinaifen's own element. View the Bestiary → · View Fire-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
882
#86 of 90
ATK
582
#57 of 90
DEF
441
#62 of 90
SPD
106
#18 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Guinaifen FAQ

What is the best Light Cone for Guinaifen?

The best Light Cone for Guinaifen is Lies Dance on the Breeze (top pick). See F2P options in the Light Cones section above.

Is Guinaifen worth pulling?

Guinaifen is a budget Fire Nihility Burn-DoT support/debuffer you get free from the standard banner. Worth building if you are early/mid-game running a DoT core (Kafka, Black Swan) or need a cheap debuff-applier for Acheron. Veterans with better supports can skip her.

What is the best team for Guinaifen?

Standard DoT: Guinaifen + Kafka + Black Swan + a healer (Huohuo). Triple Nihility: add Sampo + Gallagher. Acheron: she acts as a rapid debuff-applier to fuel Acheron's stacks.

How much Energy does Guinaifen's Ultimate cost?

Guinaifen's Ultimate costs 120 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Guinaifen need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Nihility — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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