Last updated: 30/07/2026
The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.
Revelry by the Sea
Grants ATK and, once ATK crosses high thresholds, adds a sizable DoT DMG boost, making it a top pick for DoT (damage-over-time) focused characters.
Data last updated: 2026-07-30
Revelry by the Sea is a Planar Ornaments (2-pc) relic set. Best paired with Jiaoqiu.
Increases the wearer's ATK by 12%. When the wearer's ATK is higher than or equal to 2400/3600, increases the DoT DMG dealt by 12%/24% respectively.
Trivia — Verified From Game Data
2-Piece (verified from data-mine)
ATK +12%
Characters Who Use This Set
2-piece or 4-piece?
Based on current data, 2 pieces are enough — no character is recorded as needing the full 4-piece bonus of this set, so you can mix it with another set on the remaining slots.
Priority substats
Derived from the recommended substats of characters currently using this set (Guinaifen, Hysilens, Sampo):
Effect Hit Rate (đến 67%) > ATK% > SPD
Relic stats
Main stats are not random: at max level you always get exactly this number.
- HP43.2%
- ATK43.2%
- DEF54%
- Physical DMG Boost38.8%
- Fire DMG Boost38.8%
- Ice DMG Boost38.8%
- Lightning DMG Boost38.8%
- Wind DMG Boost38.8%
- Quantum DMG Boost38.8%
- Imaginary DMG Boost38.8%
- Break Effect64.8%
- Energy Regeneration Rate19.4%
- HP43.2%
- ATK43.2%
- DEF54%
Sub-stats — value of one roll (5★)
Every +3 levels grants one roll, landing randomly on one of the three values below. These are the true values added to your stats; the in-game panel shows them rounded down.
| Stat | Low | Mid | High |
|---|---|---|---|
| HP | 33.9 | 38.1 | 42.3 |
| ATK | 16.9 | 19.1 | 21.2 |
| DEF | 16.9 | 19.1 | 21.2 |
| HP | 3.5% | 3.9% | 4.3% |
| ATK | 3.5% | 3.9% | 4.3% |
| DEF | 4.3% | 4.9% | 5.4% |
| SPD | 2 | 2.3 | 2.6 |
| CRIT Rate | 2.6% | 2.9% | 3.2% |
| CRIT DMG | 5.2% | 5.8% | 6.5% |
| Effect Hit Rate | 3.5% | 3.9% | 4.3% |
| Effect RES | 3.5% | 3.9% | 4.3% |
| Break Effect | 5.2% | 5.8% | 6.5% |
What main stat to run, by role
| Body | Feet | Planar Sphere | Link Rope | Sub-stat priority | |
|---|---|---|---|---|---|
| Main DPS | CRIT Rate or CRIT DMG | ATK% or SPD | the character's own Elemental DMG Boost | ATK% (or Break Effect for a break-focused kit) | CRIT comes first — aim for roughly a 1:2 ratio of CRIT Rate to CRIT DMG — then ATK%, then SPD. |
| Healer | HP% or Outgoing Healing Boost | HP% | HP% | Energy Regeneration Rate or HP% | HP% first, then SPD — healing output scales off the target's Max HP. |
| Tank / Shielder | DEF% or Effect Hit Rate | DEF% or SPD | DEF% | DEF% or Energy Regeneration Rate | DEF% first, then Effect Hit Rate, then SPD. |
| Support | No safe default — depends on the character's kit, check that character's page | SPD, almost always correct | No safe default — depends on the character's kit, check that character's page | Energy Regeneration Rate | SPD first; add Effect Hit Rate if the character applies debuffs. |
This is a default framework, not a hard rule. Some characters break from it because of their own kit — for example a support that needs CRIT DMG or Break Effect instead of Energy Regeneration Rate. Always check that character's page before locking in a set.
Basic rules you need before picking Relics
- Head always rolls flat HP, Hands always roll flat ATK — no need to check the main stat on these two, just look at the substats.
- Only Feet can roll SPD as a main stat; only the Link Rope can roll Energy Regeneration Rate as a main stat.
- A substat never duplicates that piece's own main stat, and the four substats never duplicate each other.
- Each piece caps at 4 substats. Every +3 upgrade grants one roll — either unlocking a new substat line or boosting an existing one at random.
- Enhancement cap by rarity: 2-star +6, 3-star +9, 4-star +12, 5-star +15. Starting substat count: 3-star 1–2 lines, 4-star 2–3 lines, 5-star 3–4 lines.
- The main stat is NOT random — at the level cap it's always the exact same fixed number. Only substats roll randomly.
- Quick filter trick: enhance to +9 and you already see enough substat quality to decide keep-or-salvage — don't burn all your resources to +15 before judging.
Should you keep or salvage this piece?
- Wrong main stat for the slot (e.g. an HP% Sphere on a Lightning DPS) → salvage it right away, don't get attached.
- Right main stat but the 4 substats don't have even one line of CRIT Rate / CRIT DMG / SPD (for a DPS role) → low value, salvage first.
- Right main stat plus at least 2 substats you actually need from the start → enhance to +9 and reassess — this piece is worth investing in.
Where can you get Relics?
- Cavern of Corrosion — the main source of the 4 Cavern Relic pieces, with 6 difficulty tiers tied to your account's Equilibrium Level; the higher your Equilibrium Level, the thicker the 5-star drop rate.
- Simulated Universe — source of the 2 Planar Ornament pieces, only unlocked from World 3 onward.
- Divergent Universe — a second source for Planar Ornaments, separate from the Simulated Universe.
- Operation Briefing — clearing these objectives also pays out Relics and related materials.
- In-game shops — some vendors sell full 4-piece sets directly for in-game currency.
- Treasure chests scattered across the main story maps.
- Story quest rewards, plus milestone rewards for leveling up your Trailblaze Level.
Relics unlock during the Belobog story arc. To target the exact set and slot you need instead of farming blind, use the Omni-Synthesizer: it runs on Relic Remains, which you get by salvaging Relics you don't use. The machine unlocks from Equilibrium Level 3 onward.
Every piece & its lore
Warbling Shores' Blazing BeaconPlanar Sphere
Encapsulated in the Planar Sphere is Styxia, the city drowned in eternal revelry. A lighthouse remains endlessly lit upon the shore, playing ceaseless melodies. Ships, lured by merry tunes, sail through the mists only to run aground and sink, their shattered wreckage devoured by the tide.
Following the rhythm of tides and the moon, the sailors sang as they harpooned the spines of whales, as they rammed their prows into ancient glaciers, as they sailed, ever laughing... until they were lost in the mist, until the lighthouse loomed close — until at last, they crashed upon the reef.
The wrecked ships sank beneath the waves. From the sea wave, the undying rose again. The sailor climbed ashore, seaweed and salt crusting his body. The revelers of the lighthouse had waited long. They bowed, inviting him to join the eternal celebration. Following the music, they crossed the long causeway and stepped onto the white lighthouse between the reefs. Fueled by whale oil, the flame of Styxia's beacon danced cold and blue, encased in lenses carved from crystals. The tower itself stood as a massive water lyre. With every step upward, guests could see seawater siphoning through glass pipes embedded in the masonry, pulsing with the rhythm of the sea. On the terrace, the revelers danced hand in hand, circling the light as music filled the air. Their shadows stretched long across the distant sea. And there — at the edge of the horizon — the sailor saw it: the city of eternal joy he had dreamed of.
That was an age before decay, when pain, sorrow, and death were still unborn. Styxia basked in Phagousa's favor, embraced by a crescent bay like a cradle, lulled by lullabies tender as sleep.
The sailor's lips trembled with anxiety. Before him, the revelers opened their arms — welcoming him as kin, to share in boundless ecstasy. Yet, behind him stretched the endless gray sea. Wreckage littered the reefs, drowned souls drifting in the waves, sea anemones and coral creeping across their skin. He remembered the moment he fell — how the undercurrents dragged him into the dark and hopeless deep. The sea siren's cold hand had caressed his cheek. Through her blurred, gentle singing, he awoke and was pushed back toward the shimmering surface.
Yet that one moment of hesitation — just one glance back — was enough. The gates to bliss shut. Smiling, the revelers turned the sailor away from entering Styxia — for a soul still shaking off the remnants of trance could never withstand true rapture.
Warbling Shores' Cantillation TrailLink Rope
The people of Styxia firmly believe that the sea sirens, just as the legends say, guard their paradise with flesh and blood. And that one day, drawn by the lighthouse's endless cantillation, they will arrive at last, rewarded with an eternal feast.
The lighthouse hums with each note, and all of Styxia is swept into song. The melodies, sometimes gentle, sometimes fevered, stir boundless fantasies of delight in the Styxia Queen's heart. When the sailor begins to play in reverse from the final semibreve rest, the tune becomes whimsical and sprightly. Then, white longboats carry tumblers and jesters and glide through the canals. Men and women in splendid attire line the shores, their faces covered in masks decorated with gold leaf and feathers. The Queen slips among them, drifting through the scent of lilac and almonds.
Then, the sailor sharpens the rhythm, the notes ringing wild and triumphant. A city-wide play unfolds with Styxia as the stage. Townsfolk dressed as pirates wave black flags, storming the walls that were never defended. They plunder wine and gold, hang nobles upon flower-strewn gallows, and crown every beggar in the city. At the finale, the tower is set ablaze, and the crowd dances madly to the lyre's music, drunk beyond reason.
The crashing tide dampens the sheet music, blurring notes that are soothing and slow. In the mist before the lighthouse, the Queen steps into a new script. Dressed in a sea-blue fishtail dress, she plays the attendant of Phagousa — the Queen of the sea sirens.
In this tale, the sirens are tasked to guard an anguish beyond mortal imagination in the ocean's deepest. Using their flesh and blood, they guide the pitch-dark calamity into the Chalice of Plenty, exchanging for Styxia's eternal joy. When the appointed time comes, the sirens will finally follow the lighthouse's light and the lyre's song, and walk along the causeway to enter Styxia. The people of the city will take their hands, and together, they shall join the never-ending celebration.
The Queen of Styxia wades into the water, embracing an imagined demise. On a night when the tides break free from the moon's restraints, the hollow tears of the sea sirens rise like foam deep beneath the waves. They hope. They wait. They gaze upon moonlight they've never known — then their flesh dissolves. A pity that there is no moonlight tonight. Only the lighthouse flickers, as always — The tears ascend instead of the sea sirens, surfacing onto the glimmering sea surface, like floating foam that dissolves into the waves.
The lonely sailor is granted his wish. The revelers, eyes glistening with blissful tears, welcome him into Styxia. By the time the first note of the song rings out, the withered wings of death have already covered this city of everlasting joy.
FAQ
How many pieces of Revelry by the Sea do I need for the bonus?
Revelry by the Sea is a Planar Ornament — it only has one 2-piece effect (Planar Sphere + Link Rope), see the effect table above.
Which characters should use Revelry by the Sea?
Characters that fit Revelry by the Sea: Jiaoqiu, Black Swan, Hysilens, Serval, Sampo.
Is Revelry by the Sea a Relic Set or a Planar Ornament?
Revelry by the Sea is a Planar Ornament — only 2 pieces (Planar Sphere/Link Rope), the bonus activates by wearing both.
Where do I farm Revelry by the Sea?
Revelry by the Sea farming location: Divergent Universe: Moonlit Blood.
How to read this relic set page
Cavern Relics have 4 pieces: Head and Hand always carry fixed flat stats (HP and ATK), so only Body and Feet have a random main-stat you actually choose. The 2-piece effect unlocks with 2 out of 4 pieces from the same set; the 4-piece effect is stronger but needs all 4 and usually has its own trigger condition — read the exact text above before committing. Planar Ornaments only have 2 pieces (Planar Sphere + Link Rope) and only ever have one 2-piece effect, there is no 4-piece version.
The two types also differ in where you get them: Cavern Relics drop from the Cavern of Corrosion and cost Trailblaze Power per run; Planar Ornaments come from the Simulated Universe or Divergent Universe, which do NOT cost Trailblaze Power — you trade for them with items or completion rewards instead. A full loadout usually combines one 4-piece Cavern set (or two different Cavern sets at 2 pieces each) with one 2-piece Planar set — go 4-piece when that set gives a large, reliable damage buff, and mix 2+2 when you need to stack several smaller stats (e.g. ATK% from one set plus Elemental DMG% from another).
The "who should use this" list is pulled from cross-sourced build consensus and updates automatically as the meta shifts, it is not hand-picked. See the full set table on the Relics page, or check terms in the HSR Glossary.






