Luka Build
Luka is a 4★ Physical character on the Path of Nihility in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Kajiwara Gakuto | Howard Wang | Xiao Zhai | Lee Joo-seung (이주승) |
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Luka is a free 4-star DoT sub-DPS, ideal if you already own Kafka/Black Swan or want a cheap Bleed applicator. If you don't run DoT teams you can safely skip him, as the current meta offers stronger picks.
30-second build
Sub-stat priority: ATK% > SPD > Effect Hit Rate > Break Effect
Eidolons
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Luka's Eidolon
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Luka's Eidolon
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Luka's Eidolon
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Luka's Eidolon
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Luka's Eidolon
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Luka's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
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Deals Physical DMG equal to 140% of Luka's ATK to one designated enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Physical DMG equal to 50% of Luka's ATK to one designated enemy. |
| Lv.2 | Deals Physical DMG equal to 60% of Luka's ATK to one designated enemy. |
| Lv.3 | Deals Physical DMG equal to 70% of Luka's ATK to one designated enemy. |
| Lv.4 | Deals Physical DMG equal to 80% of Luka's ATK to one designated enemy. |
| Lv.5 | Deals Physical DMG equal to 90% of Luka's ATK to one designated enemy. |
| Lv.6 | Deals Physical DMG equal to 100% of Luka's ATK to one designated enemy. |
| Lv.7 | Deals Physical DMG equal to 110% of Luka's ATK to one designated enemy. |
| Lv.8 | Deals Physical DMG equal to 120% of Luka's ATK to one designated enemy. |
| Lv.9 | Deals Physical DMG equal to 130% of Luka's ATK to one designated enemy. |
| Lv.10 (max) | Deals Physical DMG equal to 140% of Luka's ATK to one designated enemy. |
▾
Deals Physical DMG equal to 150% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 422% of Luka's ATK.
| Level | Effect |
|---|---|
| Lv.1 | Deals Physical DMG equal to 60% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 130% of Luka's ATK. |
| Lv.2 | Deals Physical DMG equal to 66% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 143% of Luka's ATK. |
| Lv.3 | Deals Physical DMG equal to 72% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 156% of Luka's ATK. |
| Lv.4 | Deals Physical DMG equal to 78% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 169% of Luka's ATK. |
| Lv.5 | Deals Physical DMG equal to 84% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 182% of Luka's ATK. |
| Lv.6 | Deals Physical DMG equal to 90% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 202% of Luka's ATK. |
| Lv.7 | Deals Physical DMG equal to 98% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 228% of Luka's ATK. |
| Lv.8 | Deals Physical DMG equal to 105% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 260% of Luka's ATK. |
| Lv.9 | Deals Physical DMG equal to 113% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 299% of Luka's ATK. |
| Lv.10 | Deals Physical DMG equal to 120% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 338% of Luka's ATK. |
| Lv.11 | Deals Physical DMG equal to 126% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 355% of Luka's ATK. |
| Lv.12 | Deals Physical DMG equal to 132% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 372% of Luka's ATK. |
| Lv.13 | Deals Physical DMG equal to 138% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 389% of Luka's ATK. |
| Lv.14 | Deals Physical DMG equal to 144% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 406% of Luka's ATK. |
| Lv.15 (max) | Deals Physical DMG equal to 150% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 422% of Luka's ATK. |
▾
Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 24% for 3 turn(s). Then, deals Physical DMG equal to 396% of Luka's ATK to the target.
| Level | Effect |
|---|---|
| Lv.1 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 12% for 3 turn(s). Then, deals Physical DMG equal to 198% of Luka's ATK to the target. |
| Lv.2 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 12.8% for 3 turn(s). Then, deals Physical DMG equal to 211% of Luka's ATK to the target. |
| Lv.3 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 13.6% for 3 turn(s). Then, deals Physical DMG equal to 224% of Luka's ATK to the target. |
| Lv.4 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 14.4% for 3 turn(s). Then, deals Physical DMG equal to 238% of Luka's ATK to the target. |
| Lv.5 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 15.2% for 3 turn(s). Then, deals Physical DMG equal to 251% of Luka's ATK to the target. |
| Lv.6 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 16% for 3 turn(s). Then, deals Physical DMG equal to 264% of Luka's ATK to the target. |
| Lv.7 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 17% for 3 turn(s). Then, deals Physical DMG equal to 281% of Luka's ATK to the target. |
| Lv.8 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 18% for 3 turn(s). Then, deals Physical DMG equal to 297% of Luka's ATK to the target. |
| Lv.9 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 19% for 3 turn(s). Then, deals Physical DMG equal to 314% of Luka's ATK to the target. |
| Lv.10 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 20% for 3 turn(s). Then, deals Physical DMG equal to 330% of Luka's ATK to the target. |
| Lv.11 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 20.8% for 3 turn(s). Then, deals Physical DMG equal to 343% of Luka's ATK to the target. |
| Lv.12 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 21.6% for 3 turn(s). Then, deals Physical DMG equal to 356% of Luka's ATK to the target. |
| Lv.13 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 22.4% for 3 turn(s). Then, deals Physical DMG equal to 370% of Luka's ATK to the target. |
| Lv.14 | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 23.2% for 3 turn(s). Then, deals Physical DMG equal to 383% of Luka's ATK to the target. |
| Lv.15 (max) | Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 24% for 3 turn(s). Then, deals Physical DMG equal to 396% of Luka's ATK to the target. |
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After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 94% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
| Level | Effect |
|---|---|
| Lv.1 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 68% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.2 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 70% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.3 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 71% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.4 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 73% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.5 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 75% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.6 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 77% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.7 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 79% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.8 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 81% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.9 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 83% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.10 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 85% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.11 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 87% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.12 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 88% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.13 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 90% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.14 | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 92% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
| Lv.15 (max) | After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 94% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will. |
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Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
▾
Immediately attacks the enemy. Upon entering battle, Luka deals Physical DMG equal to 50% of his ATK to a random single enemy with a 100% base chance to inflict his Skill's Bleed effect on the target. Then, Luka gains 1 additional stack of Fighting Will.
▾
Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 28% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 112% of Luka's ATK to the designated enemy target.
| Level | Effect |
|---|---|
| Lv.1 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 10% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 40% of Luka's ATK to the designated enemy target. |
| Lv.2 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 12% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 48% of Luka's ATK to the designated enemy target. |
| Lv.3 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 14% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 56% of Luka's ATK to the designated enemy target. |
| Lv.4 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 16% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 64% of Luka's ATK to the designated enemy target. |
| Lv.5 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 18% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 72% of Luka's ATK to the designated enemy target. |
| Lv.6 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 20% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 80% of Luka's ATK to the designated enemy target. |
| Lv.7 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 22% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 88% of Luka's ATK to the designated enemy target. |
| Lv.8 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 24% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 96% of Luka's ATK to the designated enemy target. |
| Lv.9 | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 26% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 104% of Luka's ATK to the designated enemy target. |
| Lv.10 (max) | Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 28% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 112% of Luka's ATK to the designated enemy target. |
Major Traces
When using Skill, immediately dispels 1 buff(s) from the enemy target.
For every stack of Fighting Will obtained, additionally regenerates 3 Energy.
When using Enhanced Basic ATK, every hit of "Direct Punch" has a 50% fixed chance for Luka to use 1 additional hit. This effect does not apply to additional hits generated in this way.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Direct Punch | Basic ATK | 30 |
| Lacerating Fist | Skill | 60 |
| Coup de Grâce | Ultimate | 90 |
| Attack | Overworld Attack | 30 |
| Anticipator | Technique | 60 |
| Sky-Shatter Fist | Basic ATK | 60 |
One full combo (Basic ATK + Skill + Ultimate) from Luka breaks 240 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 2 | 2 |
| Elite | 360 | 4 | 6 |
| Elite Boss | 540 | 6 | 9 |
| Boss | 540 | 6 | 9 |
122/231 enemies in our bestiary are weak to Physical — Luka's own element. View the Bestiary → · View Physical-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
Luka FAQ
What is the best Light Cone for Luka?
The best Light Cone for Luka is Resolution Shines As Pearls of Sweat (top pick). See F2P options in the Light Cones section above.
Is Luka worth pulling?
Luka is a free 4-star DoT sub-DPS, ideal if you already own Kafka/Black Swan or want a cheap Bleed applicator. If you don't run DoT teams you can safely skip him, as the current meta offers stronger picks.
What is the best team for Luka?
His best home is a DoT hypercarry around Kafka/Black Swan plus a healer. A budget version pairs Silver Wolf's DEF shred with Gallagher; newer players can slot Sampo/Natasha instead.
How much Energy does Luka's Ultimate cost?
Luka's Ultimate costs 130 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does Luka need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
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5★
5★
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3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.



























