Fu Xuan
★★★★★

Fu Xuan Build

Fu Xuan is a 5★ Quantum character on the Path of Preservation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.

Released: 20/09/2023 · v1.3· Updated: 12/08/2026
Updated for version 4.4 · 15/07/2026
Calculate pity to pull this character →

Voice Actors

JPENCNKR
Ito Miku Sarah Wiedenheft Hualing Lee Ji-hyeon (이지현)
Community usage · phase 4.4.2
Memory of Chaos4.2%
Pure Fiction3.9%
Apocalyptic Shadow3.6%
Stats from 13,965 real player profiles (Memory of Chaos) · community player data
Building Fu Xuan — just follow the numbers

Active codes (10)

Redeem codes →
STARRAILGIFT
4TKSX77Y58QK
30-second summary

Fu Xuan is one of the safest team-wide sustains, cutting damage for everyone and auto-saving allies from lethal hits. Roll if you keep dying in MoC; skip comfortably if you already own Aventurine or Huohuo.

1

30-second build

In a hurry? This box is all you need — details below
BodyHP% FeetSPD SphereHP% RopeEnergy Regeneration Rate

Sub-stat priority: HP% > SPD > DEF% > Effect RES

2

Verdict & playstyle

How strong, worth pulling, how to play
Memory of Chaos 4.5/5
Pure Fiction 3.5/5
Apocalyptic Shadow 4/5
Quantum (Fu Xuan's element) is a listed Weakness in 1 of 4 Anomaly Arbitration phases this season.
See this season's Anomaly Arbitration →
Note for beginners

Fu Xuan has no clear weak point based on current data, but needs the right build (see the Build section below) to reach full potential.

Should you pull Fu Xuan?

Fu Xuan is one of the safest team-wide sustains, cutting damage for everyone and auto-saving allies from lethal hits. Roll if you keep dying in MoC; skip comfortably if you already own Aventurine or Huohuo.

Pros
  • Team-wide DMG reduction plus automatic revive-tier saves
  • CRIT Rate buff that lifts your DPS
  • Rock-solid sustain, easy build - just HP and SPD
Cons
  • No strong active healing like Huohuo or Luocha
  • Slightly power-crept by newer sustains
  • Relatively weaker in Pure Fiction's offense-focused mode

How to play

Open with her Ultimate to deploy the Matrix (22% team DMG reduction + CRIT Rate buff), then just re-cast Skill when the Matrix expires. Basic attack on spare turns to feed energy and keep the Matrix up permanently.

3

Full build

Light cones, relics, stat targets — with reasons

Best Light Cones for Fu Xuan

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Right now, She Already Shut Her Eyes is only worth pulling for Fu Xuan

No signature Light Cone yet? Use this instead
Don't have anything from the ranked list above? Landau's Choice (4★) is an easy-to-get pick that's still in Fu Xuan's good-build group.

Best Relics

BodyHP%
FeetSPD
SphereHP%
RopeEnergy Regeneration Rate

Sub-stat priority: HP% > SPD > DEF% > Effect RES

Stat targets

Target SPD 134 (or at least 120 to trigger Fleet of the Ageless), 6000-8000 HP with Matrix active, and roughly 1400 DEF. No CRIT or EHR needed.

4

Teams

Best teammates to pair with

Best teams for Fu Xuan

Seele/mono-Quantum leans on shared element; Jingliu wants a tanky sustain to survive self-drain; Kafka/Black Swan DoT uses Fu Xuan for steady safety in long fights.

Meta suggestions synthesized from global community consensus (Meta 2026-07). Figures come from game data — updated each patch.

5

Eidolons

How far to invest, which milestones matter

E0 clears all content fine. E1 (extra mitigation at low HP) and E2 are strong but pricey - only pull if you have spare currency.

E1
Dominus Pacis★★★★★
The Knowledge effect increases CRIT DMG by 30%.
The Knowledge effect adds 30% CRIT DMG to the whole team, a huge power spike for a support unit.
Fu Xuan's Eidolon×1 Fu Xuan's Eidolon
E2
Optimus Felix★★★★☆
If any ally target is struck by a killing blow while "Matrix of Prescience" is active, then all ally targets who were struck by a killing blow during this action will not be knocked down, and 70% of their Max HP is immediately restored. This effect can trigger 1 time per battle.
Prevents allies from being knocked out by a killing blow while Matrix of Prescience is active and instantly restores 70% Max HP, greatly boosting team survivability.
Fu Xuan's Eidolon×1 Fu Xuan's Eidolon
E3
Apex Nexus★★☆☆☆
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Only levels up Skill and Talent, low-impact since it adds no new effect.
Fu Xuan's Eidolon×1 Fu Xuan's Eidolon
E4
Fortuna Stellaris★★★☆☆
When other allies under Matrix of Prescience are attacked, Fu Xuan regenerates 5 Energy.
When shielded allies under Matrix of Prescience are attacked, Fu Xuan regenerates 5 Energy, giving a moderate boost to Ultimate uptime.
Fu Xuan's Eidolon×1 Fu Xuan's Eidolon
E5
Arbiter Primus★★☆☆☆
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Only levels up Ultimate and Basic ATK, low-impact since it adds no new effect.
Fu Xuan's Eidolon×1 Fu Xuan's Eidolon
E6
Omnia Vita★★★★★
Once Matrix of Prescience is activated, it will keep a tally of the total HP lost by all team members in the current battle. The DMG dealt by Fu Xuan's Ultimate will increase by 200% of this tally of HP loss. This tally is also capped at 120% of Fu Xuan's Max HP and the tally value will reset and re-accumulate after Fu Xuan's Ultimate is used.
Matrix of Prescience tallies total team HP lost and adds 200% of that amount to Ultimate DMG, turning the Ultimate into a massive nuke.
Fu Xuan's Eidolon×1 Fu Xuan's Eidolon
6

Skills & Traces

What to level first — tap each skill for details

Skill Leveling Priority

Skill ★★★★★ Skill activates Matrix of Prescience, the core damage-redirection mechanic that lets Fu Xuan tank hits for the team, so it deserves top priority.
Talent ★★★★★ Talent grants the whole team 22% DMG reduction and self-heals Fu Xuan, making it her core defensive power source, tied with Skill for top priority.
Ultimate ★★★☆☆ Ultimate deals AoE DMG scaling off Max HP and grants a HP Restore trigger, useful but not her core mechanic, so it sits at mid priority.
Basic ATK ★★☆☆☆ Following standard HSR logic, Basic ATK stays the lowest priority since Fu Xuan is a defensive sustain, not a primary damage dealer.
Trace priority: A4 = A6 > A2 Eidolon priority: E1 = E6 > E2 > E4 > E3 = E5

Skills

Novaburst
Basic ATK Single Target Lv.10 +20 30

Deals Quantum DMG equal to 70% of Fu Xuan's Max HP to one designated enemy.

LevelEffect
Lv.1 Deals Quantum DMG equal to 25% of Fu Xuan's Max HP to one designated enemy.
Lv.2 Deals Quantum DMG equal to 30% of Fu Xuan's Max HP to one designated enemy.
Lv.3 Deals Quantum DMG equal to 35% of Fu Xuan's Max HP to one designated enemy.
Lv.4 Deals Quantum DMG equal to 40% of Fu Xuan's Max HP to one designated enemy.
Lv.5 Deals Quantum DMG equal to 45% of Fu Xuan's Max HP to one designated enemy.
Lv.6 Deals Quantum DMG equal to 50% of Fu Xuan's Max HP to one designated enemy.
Lv.7 Deals Quantum DMG equal to 55% of Fu Xuan's Max HP to one designated enemy.
Lv.8 Deals Quantum DMG equal to 60% of Fu Xuan's Max HP to one designated enemy.
Lv.9 Deals Quantum DMG equal to 65% of Fu Xuan's Max HP to one designated enemy.
Lv.10 (max) Deals Quantum DMG equal to 70% of Fu Xuan's Max HP to one designated enemy.
Known by Stars, Shown by Hearts
Skill Defense Lv.15 +30

Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 7.5% of Fu Xuan's Max HP, and increases CRIT Rate by 15%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.

LevelEffect
Lv.1 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 3% of Fu Xuan's Max HP, and increases CRIT Rate by 6%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.2 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 3.3% of Fu Xuan's Max HP, and increases CRIT Rate by 6.6%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.3 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 3.6% of Fu Xuan's Max HP, and increases CRIT Rate by 7.2%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.4 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 3.9% of Fu Xuan's Max HP, and increases CRIT Rate by 7.8%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.5 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 4.2% of Fu Xuan's Max HP, and increases CRIT Rate by 8.4%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.6 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 4.5% of Fu Xuan's Max HP, and increases CRIT Rate by 9%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.7 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 4.9% of Fu Xuan's Max HP, and increases CRIT Rate by 9.8%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.8 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 5.3% of Fu Xuan's Max HP, and increases CRIT Rate by 10.5%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.9 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 5.6% of Fu Xuan's Max HP, and increases CRIT Rate by 11.3%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.10 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 6% of Fu Xuan's Max HP, and increases CRIT Rate by 12%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.11 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 6.3% of Fu Xuan's Max HP, and increases CRIT Rate by 12.6%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.12 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 6.6% of Fu Xuan's Max HP, and increases CRIT Rate by 13.2%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.13 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 6.9% of Fu Xuan's Max HP, and increases CRIT Rate by 13.8%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.14 Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 7.2% of Fu Xuan's Max HP, and increases CRIT Rate by 14.4%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Lv.15 (max) Activates Matrix of Prescience, via which Fu Xuan's teammates will Distribute 65% of the DMG they receive (before this DMG is mitigated by any Shields) to Fu Xuan for 3 turn(s). While affected by Matrix of Prescience, all ally targets gain the Knowledge effect, which increases their respective Max HP by 7.5% of Fu Xuan's Max HP, and increases CRIT Rate by 15%. When Fu Xuan is knocked down, the Matrix of Prescience will be dispelled.
Woes of Many Morphed to One
Ultimate AoE Lv.15 +5 60 135

Deals Quantum DMG equal to 120% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.

LevelEffect
Lv.1 Deals Quantum DMG equal to 60% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.2 Deals Quantum DMG equal to 64% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.3 Deals Quantum DMG equal to 68% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.4 Deals Quantum DMG equal to 72% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.5 Deals Quantum DMG equal to 76% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.6 Deals Quantum DMG equal to 80% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.7 Deals Quantum DMG equal to 85% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.8 Deals Quantum DMG equal to 90% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.9 Deals Quantum DMG equal to 95% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.10 Deals Quantum DMG equal to 100% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.11 Deals Quantum DMG equal to 104% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.12 Deals Quantum DMG equal to 108% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.13 Deals Quantum DMG equal to 112% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.14 Deals Quantum DMG equal to 116% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Lv.15 (max) Deals Quantum DMG equal to 120% of Fu Xuan's Max HP to all enemies and obtains 1 trigger count for the HP Restore effect granted by Fu Xuan's Talent.
Bleak Breeds Bliss
Talent Restore Lv.15

While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 22% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 95% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.

LevelEffect
Lv.1 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 10% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 80% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.2 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 10.8% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 81% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.3 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 11.6% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 82% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.4 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 12.4% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 83% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.5 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 13.2% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 84% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.6 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 14% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 85% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.7 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 15% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 86% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.8 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 16% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 88% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.9 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 17% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 89% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.10 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 18% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 90% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.11 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 18.8% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 91% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.12 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 19.6% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 92% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.13 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 20.4% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 93% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.14 While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 21.2% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 94% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Lv.15 (max) While Fu Xuan is still active in combat, Misfortune Avoidance is applied to the entire team. With Misfortune Avoidance, allies take 22% less DMG. When Fu Xuan's current HP percentage falls to 50% of her Max HP or less, HP Restore will be triggered for Fu Xuan, restoring her HP by 95% of the amount of HP she is currently missing. This effect cannot be triggered if she receives a killing blow. This effect has 1 trigger count by default and can hold up to a maximum of 2 trigger counts.
Attack
30

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Of Fortune Comes Fate
Technique Defense

After the Technique is used, all team members receive a Barrier, lasting for 20 seconds. This Barrier can block all enemy attacks, and the team will not enter combat when attacked. Entering battle while the Barrier is active will have Fu Xuan automatically activate Matrix of Prescience at the start of the battle, lasting for 2 turn(s).

Major Traces

3 powerful passives (A2/A4/A6) — unlocked via Ascension
A2
Taiyi, the Macrocosmic

When Matrix of Prescience is active, Fu Xuan will regenerate 20 extra Energy when she uses her Skill.

A4
Dunjia, the Metamystic

When Fu Xuan's Ultimate is used, heals all other allies by an amount equal to 5% of Fu Xuan's Max HP plus 133.

A6
Liuren, the Sexagenary

If a target enemy applies Crowd Control debuffs to allies while the "Matrix of Prescience" is active, all allies will resist all Crowd Control debuffs applied by the enemy target during the current action. This effect can only be triggered once. When "Matrix of Prescience" is activated again, the number of times this effect can be triggered will reset.

Weakness Break

How much Toughness each of Fu Xuan's skills breaks — internal scale, matches the Bestiary
SkillMove typeToughness reduced
NovaburstBasic ATK30
Woes of Many Morphed to OneUltimate60
AttackOverworld Attack30

One full combo (Basic ATK + Skill + Ultimate) from Fu Xuan breaks 90 Toughness in total.

Hits needed to break an enemy

Enemy rankToughness (median)Basic ATK hitsSkill casts
Minion 120 4 this move deals no Toughness reduction
Elite 360 12 this move deals no Toughness reduction
Elite Boss 540 18 this move deals no Toughness reduction
Boss 540 18 this move deals no Toughness reduction

112/231 enemies in our bestiary are weak to Quantum — Fu Xuan's own element. View the Bestiary → · View Quantum-weak enemies →

7

Stats & Materials

Base stats at Lv.80 and what to farm

Nurture Priority Order

When resources are limited, spend them in this order
1. Character Level 2. Light Cone Level 3. Traces 4. Relics

Level 80 stats

HP
1,475
#3 of 90
ATK
466
#82 of 90
DEF
606
#14 of 90
SPD
100
#57 of 90
CRIT Rate
5%
CRIT DMG
50%
8

Fu Xuan FAQ

What is the best Light Cone for Fu Xuan?

The best Light Cone for Fu Xuan is She Already Shut Her Eyes (top pick). See F2P options in the Light Cones section above.

Is Fu Xuan worth pulling?

Fu Xuan is one of the safest team-wide sustains, cutting damage for everyone and auto-saving allies from lethal hits. Roll if you keep dying in MoC; skip comfortably if you already own Aventurine or Huohuo.

What is the best team for Fu Xuan?

Seele/mono-Quantum leans on shared element; Jingliu wants a tanky sustain to survive self-drain; Kafka/Black Swan DoT uses Fu Xuan for steady safety in long fights.

How much Energy does Fu Xuan's Ultimate cost?

Fu Xuan's Ultimate costs 135 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.

What materials does Fu Xuan need to reach max Ascension?

See the full Ascension Materials list above, pulled directly from the latest game data.

Matching Light Cones

Path of Preservation — a Light Cone only gives its bonus to matching-Path characters.
Light Cones →
How to read this build page

Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.

Why the Light Cone and Relic picks make sense

Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.

  • Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
  • Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.

These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.

Trace/skill leveling order by role (a general guideline, not a fixed rule)

There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:

  • DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
  • Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
  • Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
  • Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.

Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.

Eidolons: how far E0 gets you, and which milestone is worth considering

General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.

How to think about SPD breakpoints

SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this character stands against the full roster.
  • Teams for full in-game comps with rotation order.
  • Relic score to check how your current gear scores against the benchmark.

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