March 7th Build
March 7th is a 4★ Ice character on the Path of Preservation in Honkai: Star Rail. Below are the character's stats, skills and Eidolons — plus a pity calculator if you plan to pull.
Voice Actors
| JP | EN | CN | KR |
|---|---|---|---|
| Ogura Yui | Skyler Davenport | Nuoya | Jung Hye-won (정혜원) |
This character is currently below the community usage threshold (too few endgame users this phase) — stats will appear automatically once there is enough data.
Active codes (10)
Redeem codes →STARRAILGIFT
4TKSX77Y58QK
Preservation March 7th is the free shield everyone owns, ideal for new accounts short on a sustainer. Endgame she's outdated though, so if you have Aventurine, Gepard or Fu Xuan, feel free to bench her.
30-second build
Sub-stat priority: DEF% > Effect Hit Rate > SPD > HP%
Eidolons
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March 7th: Preservation's Eidolon
×1
March 7th: Preservation's Eidolon
×1
March 7th: Preservation's Eidolon
×1
March 7th: Preservation's Eidolon
×1
March 7th: Preservation's Eidolon
×1
March 7th: Preservation's Eidolon
Skills & Traces
Skill Leveling Priority
Skills
▾
Deals Ice DMG equal to 140% of March 7th's ATK to one enemy.
| Level | Effect |
|---|---|
| Lv.1 | Deals Ice DMG equal to 50% of March 7th's ATK to one enemy. |
| Lv.2 | Deals Ice DMG equal to 60% of March 7th's ATK to one enemy. |
| Lv.3 | Deals Ice DMG equal to 70% of March 7th's ATK to one enemy. |
| Lv.4 | Deals Ice DMG equal to 80% of March 7th's ATK to one enemy. |
| Lv.5 | Deals Ice DMG equal to 90% of March 7th's ATK to one enemy. |
| Lv.6 | Deals Ice DMG equal to 100% of March 7th's ATK to one enemy. |
| Lv.7 | Deals Ice DMG equal to 110% of March 7th's ATK to one enemy. |
| Lv.8 | Deals Ice DMG equal to 120% of March 7th's ATK to one enemy. |
| Lv.9 | Deals Ice DMG equal to 130% of March 7th's ATK to one enemy. |
| Lv.10 (max) | Deals Ice DMG equal to 140% of March 7th's ATK to one enemy. |
▾
Provides a single ally with a Shield that can absorb DMG equal to 67% of March 7th's DEF plus 974 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally.
| Level | Effect |
|---|---|
| Lv.1 | Provides a single ally with a Shield that can absorb DMG equal to 38% of March 7th's DEF plus 190 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.2 | Provides a single ally with a Shield that can absorb DMG equal to 40% of March 7th's DEF plus 304 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.3 | Provides a single ally with a Shield that can absorb DMG equal to 43% of March 7th's DEF plus 390 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.4 | Provides a single ally with a Shield that can absorb DMG equal to 45% of March 7th's DEF plus 475 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.5 | Provides a single ally with a Shield that can absorb DMG equal to 48% of March 7th's DEF plus 532 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.6 | Provides a single ally with a Shield that can absorb DMG equal to 49% of March 7th's DEF plus 589 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.7 | Provides a single ally with a Shield that can absorb DMG equal to 51% of March 7th's DEF plus 632 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.8 | Provides a single ally with a Shield that can absorb DMG equal to 53% of March 7th's DEF plus 675 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.9 | Provides a single ally with a Shield that can absorb DMG equal to 55% of March 7th's DEF plus 717 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.10 | Provides a single ally with a Shield that can absorb DMG equal to 57% of March 7th's DEF plus 760 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.11 | Provides a single ally with a Shield that can absorb DMG equal to 59% of March 7th's DEF plus 803 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.12 | Provides a single ally with a Shield that can absorb DMG equal to 61% of March 7th's DEF plus 846 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.13 | Provides a single ally with a Shield that can absorb DMG equal to 63% of March 7th's DEF plus 888 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.14 | Provides a single ally with a Shield that can absorb DMG equal to 65% of March 7th's DEF plus 931 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
| Lv.15 (max) | Provides a single ally with a Shield that can absorb DMG equal to 67% of March 7th's DEF plus 974 for 3 turn(s). If the ally's current HP percentage is 30% or higher, greatly increases the chance of enemies attacking that ally. |
▾
Deals Ice DMG equal to 180% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 75% of March 7th's ATK at the beginning of each turn.
| Level | Effect |
|---|---|
| Lv.1 | Deals Ice DMG equal to 90% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 30% of March 7th's ATK at the beginning of each turn. |
| Lv.2 | Deals Ice DMG equal to 96% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 33% of March 7th's ATK at the beginning of each turn. |
| Lv.3 | Deals Ice DMG equal to 102% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 36% of March 7th's ATK at the beginning of each turn. |
| Lv.4 | Deals Ice DMG equal to 108% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 39% of March 7th's ATK at the beginning of each turn. |
| Lv.5 | Deals Ice DMG equal to 114% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 42% of March 7th's ATK at the beginning of each turn. |
| Lv.6 | Deals Ice DMG equal to 120% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 45% of March 7th's ATK at the beginning of each turn. |
| Lv.7 | Deals Ice DMG equal to 127% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 49% of March 7th's ATK at the beginning of each turn. |
| Lv.8 | Deals Ice DMG equal to 135% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 53% of March 7th's ATK at the beginning of each turn. |
| Lv.9 | Deals Ice DMG equal to 143% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 56% of March 7th's ATK at the beginning of each turn. |
| Lv.10 | Deals Ice DMG equal to 150% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 60% of March 7th's ATK at the beginning of each turn. |
| Lv.11 | Deals Ice DMG equal to 156% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 63% of March 7th's ATK at the beginning of each turn. |
| Lv.12 | Deals Ice DMG equal to 162% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 66% of March 7th's ATK at the beginning of each turn. |
| Lv.13 | Deals Ice DMG equal to 168% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 69% of March 7th's ATK at the beginning of each turn. |
| Lv.14 | Deals Ice DMG equal to 174% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 72% of March 7th's ATK at the beginning of each turn. |
| Lv.15 (max) | Deals Ice DMG equal to 180% of March 7th's ATK to all enemies. Hit enemies have a 50% base chance to be Frozen for 1 turn(s). While Frozen, enemies cannot take action and will receive Ice Additional DMG equal to 75% of March 7th's ATK at the beginning of each turn. |
▾
After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 125% of her ATK. This effect can be triggered 2 time(s) each turn.
| Level | Effect |
|---|---|
| Lv.1 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 50% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.2 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 55% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.3 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 60% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.4 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 65% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.5 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 70% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.6 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 75% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.7 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 81% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.8 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 88% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.9 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 94% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.10 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 100% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.11 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 105% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.12 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 110% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.13 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 115% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.14 | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 120% of her ATK. This effect can be triggered 2 time(s) each turn. |
| Lv.15 (max) | After a Shielded ally is attacked by an enemy, March 7th immediately Counters, dealing Ice DMG equal to 125% of her ATK. This effect can be triggered 2 time(s) each turn. |
▾
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
▾
Immediately attacks the enemy. After entering battle, there is a 100% base chance to Freeze a random enemy for 1 turn(s). While Frozen, the enemy cannot take action and will take Ice Additional DMG equal to 50% of March 7th's ATK at the beginning of each turn.
Major Traces
When using Skill, dispels 1 debuff from one designated ally.
The duration of the Shield generated from Skill is extended for 1 turn(s).
When using Ultimate, increases the base chance to Freeze enemies by 15%.
Trace Bonuses
Weakness Break
| Skill | Move type | Toughness reduced |
|---|---|---|
| Frigid Cold Arrow | Basic ATK | 30 |
| Glacial Cascade | Ultimate | 60 |
| Girl Power | Talent | 30 |
| Attack | Overworld Attack | 30 |
| Freezing Beauty | Technique | 60 |
One full combo (Basic ATK + Skill + Ultimate) from March 7th breaks 90 Toughness in total.
Hits needed to break an enemy
| Enemy rank | Toughness (median) | Basic ATK hits | Skill casts |
|---|---|---|---|
| Minion | 120 | 4 | this move deals no Toughness reduction |
| Elite | 360 | 12 | this move deals no Toughness reduction |
| Elite Boss | 540 | 18 | this move deals no Toughness reduction |
| Boss | 540 | 18 | this move deals no Toughness reduction |
119/231 enemies in our bestiary are weak to Ice — March 7th's own element. View the Bestiary → · View Ice-weak enemies →
Stats & Materials
Nurture Priority Order
Level 80 stats
Ascension Materials
March 7th FAQ
What is the best Light Cone for March 7th?
The best Light Cone for March 7th is Moment of Victory (top pick). See F2P options in the Light Cones section above.
Is March 7th worth pulling?
Preservation March 7th is the free shield everyone owns, ideal for new accounts short on a sustainer. Endgame she's outdated though, so if you have Aventurine, Gepard or Fu Xuan, feel free to bench her.
What is the best team for March 7th?
The Clara comp abuses March's taunt shield to fuel counters. A Freeze comp with Yanqing/Pela leans on the Ice element. She slots into any team that just wants a cheap shield, like Jing Yuan.
How much Energy does March 7th's Ultimate cost?
March 7th's Ultimate costs 120 Energy. See the Skills section above for the Energy gain and Break DMG of every skill.
What materials does March 7th need to reach max Ascension?
See the full Ascension Materials list above, pulled directly from the latest game data.
Matching Light Cones
5★
5★
5★
5★
5★
4★
4★
4★
4★
4★
4★
4★
4★
3★
3★
3★How to read this build page
Every character build page has these parts: recommended Light Cone/Relic sets and stat table, a Trace/skill leveling order, Eidolon milestones worth considering, and a reference SPD threshold. Read them in that order — gear tells you "what to use", Traces tell you "what to level first", Eidolon tells you "is it worth pulling dupes", SPD tells you "how fast you need to be to keep the rotation on time". The section below explains how to read each part and applies the same way to every character on the site — check the exact numbers in the table above this section, since community sources sometimes differ by a few points.
Why the Light Cone and Relic picks make sense
Most characters have a "signature" Light Cone built for their exact role, plus a few cheaper substitutes from the standard banner or easy-to-get 3-4★ cones. Missing the signature isn't a dead end — most characters keep most of their power with a well-matched substitute, typically losing somewhere between a few percent and roughly a fifth of total damage depending on the setup, per most public comparisons.
- Relic sets (2pc+2pc or 4pc) are picked for the set effect that fits that character's role (single-target DPS, AoE, shield/healing support, Break damage, and so on).
- Main stats per slot (Body/Feet/Sphere/Rope) and substats follow a priority that changes by role: DPS roles usually chase CRIT Rate/CRIT DMG before ATK%; Break-focused roles prioritize Break Effect; support/healing roles often value Effect Hit/RES or Outgoing Healing over pure CRIT.
These weights differ per character and can shift slightly between ranking sources — follow the exact priority table above rather than applying one formula to every role.
Trace/skill leveling order by role (a general guideline, not a fixed rule)
There's no single order that's correct for every character, and community sources sometimes disagree depending on the team the character is used in — but the general pattern by role is:
- DPS: level whichever skill (Skill or Ultimate) carries most of the damage for that character first, with Basic ATK usually last if it isn't the main damage source.
- Support/Buffer: prioritize Traces that boost buff strength or the skill that applies the effect over Basic ATK, since this role's value comes from lifting the team rather than personal damage.
- Healer/Shielder: prioritize the main healing or shield skill first, since that is the reason the team runs this character.
- Break/CC: prioritize whichever skill contributes the most Toughness Damage, since the Break/Weakness Break window is where the team dumps damage.
Major Traces unlock at fixed ascension levels in-game, not by choice — but which one to level first (when resources are limited) should follow the role priority above. Since the exact order can differ between ranking sources, check the specific recommendation in the table above for this character.
Eidolons: how far E0 gets you, and which milestone is worth considering
General rule: most characters at E0 (no duplicates) already handle most content, even 5-star characters. Eidolons are a duplicate-fueled upgrade system — higher levels cost more resources for a smaller power gain, and the actual gain varies a lot per character (some barely change role at E0, others shift how they're played at a specific level). The milestones most often cited by the community tend to sit at E1, E2, or E6 depending on the character — but none of these are required to clear the game's content. Check the Eidolon section in the table above for this character's specific milestone and gain; if sources disagree on how to rate a milestone, trust the in-game effect description over a pre-set percentage number.
How to think about SPD breakpoints
SPD (Speed) controls how often a character acts in the turn order — higher SPD means denser actions, and for some roles (especially support/healing that need to buff or heal before the team gets hit) hitting the right SPD "breakpoint" matters more than the raw SPD number. Values like 101 or 134 SPD are often cited as community-common breakpoints (letting a character act again before or after a specific point in certain team setups) — this is crowd-verified action-gauge math, not an official fixed number the game states for every situation. The right breakpoint also depends on the team and allies' SPD, so treat the SPD suggestion in the table above as a starting point to adjust from, not a mandatory target.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this character stands against the full roster.
- Teams for full in-game comps with rotation order.
- Relic score to check how your current gear scores against the benchmark.





























