Inherently Unjust Destiny
★★★★★

Inherently Unjust Destiny

For the Path of: Preservation Tier SS

Inherently Unjust Destiny is a 5★ Light Cone for the Path of Preservation in Honkai: Star Rail.

This 5-star Knight-path Light Cone stacks heavy DEF, grants its own CRIT DMG boost whenever it shields an ally, and further amplifies enemy DMG taken via Follow-Up Attacks, making it a best-in-slot cornerstone for shield-plus-Follow-Up-Attack team compositions.

562HP Lv.80
225ATK Lv.80
351DEF Lv.80
7Materials

Inherently Unjust Destiny is a Light Cone for the Preservation Path. Ranked SS on the Light Cone tier list. Best paired with Aventurine. Needs 7 material types to reach Lv.80.

Last updated: 31/07/2026

The figures on this page come directly from gamevika's internal game data store (counted/read straight from the real records), not an estimate or copy from elsewhere.

Effect

✦ All-In
Superimposition

Increases the wearer's DEF by 40%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40%, lasting for 2 turn(s). When the wearer's Follow-Up ATK hits an enemy target, there is a 100% base chance to increase the DMG taken by the attacked enemy target by 10%, lasting for 2 turn(s).

Is Superimposition S1 → S5 worth it?

Comparing the published values at Superimposition 1 (S1, default) vs Superimposition 5 (S5, needs 5 copies):
40% → 64% 40% → 64% 100% → 160% 10% → 16%

Base Stats (Lv80)

Stats the cone adds directly to the wearer, and its rank among all Light Cones
HP1,058#22/165
ATK423#115/165
DEF662#1/165
Stats by Level
Lv.HPATKDEF
1 48 19 30
20 185 74 116
30 178 71 111
40 254 102 159
50 331 132 207
60 408 163 255
70 485 194 303
80 562 225 351

Best Characters

Who should equip this cone (from cross-source consensus builds)

This is the #1 pick in Aventurine's build recommendation — the effect matches this character's role directly.

Ascension Materials

Total materials to raise this cone to Lv80 — tap to see how to farm

Characters who use this

Characters on the Preservation Path — only they get the full effect.

Story

With the final card revealed, despondency, rage, acceptance, and sangfroid... A cascade of emotions drops onto the faces of his opponents. "Now that we're all here, why don't we spice things up a bit?" He puts in all his chips. Those who have cut their losses leave the table, cursing profanities and secretly hoping that he would lose. Victories, reputation, fortune... He cares not for any of that. Instead, he's enthralled only by those moments that make his very life quiver — After all, hell is but one choice away from heaven. The chips are cast, sorrow fills the air, and the illusory sense of satisfaction dissipates in an instant when the dust finally settles. "All or nothing, I have not the luxury of choice..."

Alternative cones on the same Path

A few other Preservation Path options if you don't have the signature cone yet.

Trivia & Origins

Signature Cone Of

5★
Aventurine

Determined from the official Gacha pairing table (AvatarUp GachaID <-> WeaponUp GachaID+1000): this cone is banner-paired with Aventurine, not a guess.

Frequently Asked Questions

What does Inherently Unjust Destiny do?

Increases the wearer's DEF by 40%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40%, lasting for 2 turn(s). When the wearer's Follow-Up ATK hits an enemy target, there is a 100% base chance to increase the DMG taken by the attacked enemy target by 10%, lasting for 2 turn(s).

What does Inherently Unjust Destiny do at Superimposition 5 (S5)?

Increases the wearer's DEF by 64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 64%, lasting for 2 turn(s). When the wearer's Follow-Up ATK hits an enemy target, there is a 160% base chance to increase the DMG taken by the attacked enemy target by 16%, lasting for 2 turn(s).

Who should use Inherently Unjust Destiny?

Based on cross-source consensus builds, this cone works best on: Aventurine.

How many materials does it take to ascend Inherently Unjust Destiny to Lv.80?

You need 7 material types and 385,000 Credits to ascend the cone to Lv.80 (see the table above for details).

How to read this Light Cone page

Every Light Cone has exactly one passive effect tied to the wielder's combat performance; that effect scales up as you Superimpose it from S1 to S5 — use the S1-S5 buttons above to see the exact numbers at each level instead of guessing or interpolating. A Light Cone only delivers its full value on a character who shares its Path; "Characters who use this cone" lists every character on that Path, while "Best users" is a narrower list pulled from real build consensus, not a guess.

Base stats (HP/ATK/DEF) are shown at Lv80 for every cone of the same rarity so they can be compared directly; a 5-star cone will always edge out 4-star and 3-star ones here — the real difference lives in the passive effect, not the flat stats. The "Alternative cones on the same Path" section suggests a few other options if you do not own the signature cone yet, or want to compare before spending ascension materials.

See the full list on the Light Cones page, or check terms in the HSR Glossary.

Up next for you…
Tap the wrong field…